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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:13
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Which clan did choose? Clan Takeda?
If I play as Oda, I crush Ikko-Ikki first then Imagawa or Uesugi.
If Imagawa, I migrate to Kyushu with all my army to crush Shimazu for firm base.
If Takeda, I bring up all my army from Kansai to crush Hojo.
If Uesugi, Hojo frist.
If Hojo, Uesugi first.
If Mori, Hmmm Shikoku rebels(Chosokabe maybe) then Oda.
It all seems clan Mori has got the safest staring position I guess.
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Urban Ranger
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Apolyton Duke of Off-Topic
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I have just completed my sweep of the Hojo clan early this morning that I have started in the third year of my first game. The final battle was my daimyo leading 1000+ men against the Hojo daimyo with 625 men. He was defending behind a river, which made it difficult to attack him. What I did was I kept moving units of Yuri Samurai across the bridge, which were met with stiff opposition in the beginning. However, as my own archers rained death upon the Hojo troops, the defenders weavered after awhile, allowing my own units room to spread out and attack. I was holding back my daimyo as a reserve until I had a clear shot at the Hojo dude, who had been worn down. He was quickly killed by my heavy calvary which caused the remainder of his troops to flee the battlefield. Since he had no heir his faction disintegrated. The remaining province went to Imagawa, and the province I was attacking became a rebel faction. Since his last province had no defenders and I was at war with Imagawa, I just moved a unit in there to seize it. The castle fell to my seige in one season. Which is good, since I am planning on targeting the rebels anyway, so this saved me trouble.
Some of my observations:
1. The AI might be decent in tactical combat, but sucks in the strategic segment. I was able to pushed the Hojo clan back with fewer troops then he had, and used the newly conquered provinces to help building up my army until I could overpower him in the final battle. Hojo kept attacking Takeda even though the provinces he could have taken -- he failed to take any -- were bad compared to the ones he had lost to me.
2. Imagawa attacked me even though I had allied with them and they are supposed to be quite honorable. The funny thing was he kept attacking my outlaying province which was thinly garrisoned. But due to the terrain I was able to repel him while causing him huge casualties (usually about 10:1, in my favour). My general over there kept getting better, and eventually one of the samurai reached legendary status, allowing me to build sword dojos. What a fool 
3. Neither the manual nor the Road of Daimyo e-document (electronic document) tells you everything. After I crushed Hojo in that final battle the computer told me "4 structures destroyed." Isn't that a nice surprise? I wonder what other surprises lie in wait?
4. You can have a certain maximum number of troops on the field at once, since I kept getting the message "Reinforcements have arrived." Another surprise, no?
Several major design flaws:
1. There is no arial or 2-D map view of the battlefield, making it very difficult to give commands when you have a large amount of troops. This situation is aggravated by
2. The camera is "bound" to a unit: it can't roam free on the battlefield. Which is further compounded by
3. There is no keyboard command to rotate through your units so you know what the heck they are doing.
4. As I said before, the save game routines aren't stored in memory all the time, and the game has to switch it in. Such switching seems to cause crashes more often than being in the middle of some part. This is thoroughly stupid as save game is supposed to use to alleviate crash situations.
5. The game does not make use of population. In fact, there is no such item in the game, which borders on the ludicrous. It just stands to reason that a province produces more when there are more people, and takes less time for constructions to complete. Also, the number of units that can be trained in a province should be proportional to the population there. Lastly, number of garrisons needed in a conquered province should also be proportional to the population.
Minor Gripes:
1. It's hard to tell which units are yours on the main map. The little units are cute but totally useless, esp when the little symbols on top of the flags aren't used anywhere. These units should just bear the flag of various clans, so a player can tell whose are they with just one glance.
2. Many operations on the main map can only be done by dropping one (group of) unit(s) on top of another. Since it's quite difficult to aim on the map, this is a major pain in the arse.
3. There should be more status reports, such as what units you have in each province, what each province is building, and so forth.
4. The Throne Room is totally useless, and so is the advisor.
5. Why is half the map darken, even after I sent several shinobis and emissaries to map it out? It should be mapped in slowly as I gain information.
[This message has been edited by Urban Ranger (edited July 08, 2000).]
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:13
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sorry double post
[This message has been edited by Youngsun (edited July 10, 2000).]
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Urban Ranger
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Apolyton Duke of Off-Topic
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Hm.
Haven't play the Oda clan yet, so I can tell if their Ashigari units are any different, but mine suck. I suppose the only thing to do is to pit at least three against a regular enemy unit, though that seems to need a high degree of coordination so your units arrive there more or less at the same time, or they will get chewed up serially 
Some more gripes regarding tactical combat: your units lacks autonomy, and there aren't enough commands to use. For example, they should have added commands such as:
1. Attack closest unit (that's not running away)
2. Attack closest missile unit
3. Attack closest non-missile unit
4. Flanking attack (maybe for calvary only)
I also found irregularities before battle. Sometimes you can pick up a unit and place it in a new spot. Sometimes you could only choose from one of the battle formations, which are largely useless.
Ramo,
Youngsun is right, you do need support costs. Read the breakdown every winter and you'll see.
Youngsun,
I reckon building structures such as Tea House, Tranquil Garden, or Buddhist Temple should make the population happier.
At any rate, after I have swept the Hojo clan the game seems to have grinded to a halt. I am still unwilling to attack the Takeda clan as though they should be my next target. On the other front, I have repressed the rebels, although the mad monks in Kaga had costed me an arm and a leg in men.
[This message has been edited by Urban Ranger (edited July 10, 2000).]
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Youngsun
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Darwin,NT,Australia
Jan 2000 time: 05:13
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First I had the same thought as yours but now I'm not so sure because I once experienced that AI actually removed 2 units from the province that I invaded. My guess is that the game may be run by instant move for everyone but plan first move later thus it all looks like AI moves later. When the enemy has 500 troops stationed somewhere doesn't mean there will be the same number of troops next turn because that figure is from previous turn which means you never know the how many exact number of troops will be there for this turn.
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:13
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Thanks Youngsun,
I figured that out... but the units whose card displays a little gold star means they have a general (they have that extra honor and battles won info) and therefore can't be combined into an army led by another General. I indeed have heard that "kirik" sound when I add troops to armies. But I've only had two or three groups of archers and such that were allowed to merge. When one attempts to add a "goldstarGeneral" unit into another army, one gets a sound that certainly means "no-dice".
The largest army I could get going was like 340 guys, because I used all the non-starred units, mainly archers and Ashigarus. I had a ton of 60 men armies led by a general, but whenever I built a unit, it was made a leader and could not be combined.
My only thought would be that at this point all my units were being built in the original homecastle, the Capital if you will. I have castles in other provinces, but no spear or archery dojos yet. Perhaps the Capital province produces Generals, and the other produce the mainstay infantry?
Thanks,
------------------
I am the Ukrainian Anti-Pope!
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