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notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:18
  Old Post 07-06-2005 09:41
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The deal was made before GoW attacked the first city (maybe ND too, I can't remember exactly, but I think so).

RP would support us, and they accepted 'vassalage'. That made me uncomfortable. I did not want to negotiate any treaty that RP would later resent. I was planning on winning the war, not on resettling RP on Stormia.

I'm pretty sure this all happened before a shot was fired.

The chance of them winning through and triggering a victory of their own was left open (intentionally by myself). It never occured to me to offer them, or anyone else, 'shared victory'. If it had, I would have beat a path to vondrack's door in less time than it took to say Jack Splat and instead of Lego knights fending us off, you would maybe have seen them doing a Pac Man from the other side.

However, all of that being said, the RP treaty was secret. I demanded that it be so. I therefore have to withdraw some of my belligerence and eat it with a dash of crow.

Still, I do not concede the point that 'shared victory' has any place in these games. Win it yourselves, or don't bother showing up to play.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 07-06-2005 09:51
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quote:
Originally posted by Master Zen
So even if you had the chance to win by UN vote you would not have triggered it?


There was discussion that it should be by conquest or space ship, or anything but the UN.

It was decided we would not seek the UN victory.

That would have been a laugh. GS winning a diplomatic victory.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:18
  Old Post 07-06-2005 09:57
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quote:
Originally posted by Master Zen
So even if you had the chance to win by UN vote you would not have triggered it?


Yep.

There actually was a chance we could have "won" by UN. Terribly cheesey type of thing that might not have worked, and could have backfired of course. The way I could see it working was if we offered Vox and RP a chance to be the UN victor in return for an agreement that the 3 of us would vote for one of us 3. Flip a coin (or whatever) to determine who the 3 of us would vote for. Then gift enough cities to the "winner" so they'd be on the ballot the turn before the UN completes.

It was deemed extreme cheese.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 10:13 Visit Master Zen's homepage!
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And that, my friends, is why GS lost.

Too many things were deemed too cheesy, too dishonorable, too unchivalrious by GS and it greatly limited not only your diplomacy but your overall game strategy, and hence, your shots at winning. At least from my perspective.

In a DG you have to be the biggest, baddest, motherf*cker of all to hope to win. GoW would not have gotten to where we got - considering our plethora of early-game limitations - if it wasn't for this mentality. Apolyton's continental success in the ISDG was also because of this.

I remember in the ISDG precisely how nye (a GSer) thought that coercing CDG into helping us get to the medieval era was wrong. I remember blatantly (and secretly) dealing with CDG against consular wishes to we could get those techs. And we got them. And with them we were able to use Med. Infs instead of Swordsmen against GCA who we crushed to obtain continental hegemony (and who btw, we blatantly backstabbed to achieve it).

Unpredictability is an awsome weapon for those willing to wield it.

-MZ

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 10:15 Visit Master Zen's homepage!
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Btw, the SPDG ended in a UN victory. No-one thought that was cheesy.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:18
  Old Post 07-06-2005 10:40
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quote:
Too many things were deemed too cheesy, too dishonorable, too unchivalrious by GS and it greatly limited not only your diplomacy but your overall game strategy, and hence, your shots at winning. At least from my perspective.


It's all about what we think our best interests are. To me there are a lot of things worse than losing a game.

GS tried it's best to win by means we found acceptable. I'm sure every other team did the same, though the level of "acceptable" certainly varies from person to person, team to team. While GS drew the line at the UN (among other things), other teams drew the line somewhere too. Even GoW.

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 07-06-2005 10:43
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quote:
Originally posted by Master Zen
I remember in the ISDG precisely how nye (a GSer) thought that coercing CDG into helping us get to the medieval era was wrong. I remember blatantly (and secretly) dealing with CDG against consular wishes to we could get those techs. And we got them. And with them we were able to use Med. Infs instead of Swordsmen against GCA who we crushed to obtain continental hegemony (and who btw, we blatantly backstabbed to achieve it).


I call bullshit, and since our forum is locked this is the closest our oppo is gonna get to our 'shame'.

We were using a single player on a vanquished team to keep the flame alive for long enough to get us the tech we needed, and you wanted so badly you skirted the wishes of the Consuls. It came to a head because the other members of that team asked that the team be extinguished so they could join other teams. But not before you got that precious tech.

It was bullshit then, and it is bullshit now. I didn't raise a big fuss at the time because we were a team. But don't go around trying to paint your exploits as something to be emulated. Lucky has an once of credibility from others due to **** like what we pulled that you arranged.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 10:46 Visit Master Zen's homepage!
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Our line was very badly drawn... kinda zig-zaggy...

But I respect the playstyle you chose. I am simply offering my critique since I would've played rather differerently in your shoes.

Which begs the question...

... what would have happened if I had joined GS as originally planned? Would my playstyle clash so tremendously with yours that i'd have ended up being an outcast or would GS diplomacy have adapted to my own?

That's one heckuva "what if".

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 10:57 Visit Master Zen's homepage!
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quote:
Originally posted by notyoueither
I call bullshit, and since our forum is locked this is the closest our oppo is gonna get to our 'shame'.


That's my whole point. What shame? That we outsmarted everyone else? That we got what we wanted at all costs using every possible diplomatic trick in the book? What did you want out of your team nye, a bunch of mindless drones playing everything by the book when the stakes were so high?

quote:

We were using a single player on a vanquished team to keep the flame alive for long enough to get us the tech we needed, and you wanted so badly you skirted the wishes of the Consuls. It came to a head because the other members of that team asked that the team be extinguished so they could join other teams. But not before you got that precious tech.


You didn't want that tech. You thought it was cheesy and unethical to leech CDG that way. I didn't. Neither did Trip (my partner in crime as he negotiated the CFC part of the deal while I did the same to CDG). We got not what we wanted, but what was best for the team. How would we have faired against GCA with only swordsmen? That was not shame, that was our finest friggin hour of diplomacy.

quote:

It was bullshit then, and it is bullshit now. I didn't raise a big fuss at the time because we were a team. But don't go around trying to paint your exploits as something to be emulated. Lucky has an once of credibility from others due to **** like what we pulled that you arranged.


You didn't raze any fuzz because suddenly you had an army of nice shiny Med Infs. Same reason you don't call b*llshit when things happen when they benefit you. It's only when they don't (like in this game, or in this retrospective look at the ISDG) that you start whining.

Likewise our entire FAM agreed that backstabbing GCA was our only hope of victory in the long run. Sure it would come at a price (a price we paid in our dealings with GWT) but the benfits far outstripped the cost. We had the entire continent under our control or under the control of a long-term ally. And that was accomplished by no-body else other than the FAM and Trip, our war leader.

You should be goddamn grateful that our unconventionality, our willingness to take risky decisions, and our vision of doing things not by the book got us so far. And I find it utterly pathetic that you choose to express your displeasure now, when it suits the purpose of your argument in this debate, instead of then, when you had everything to benefit from it and knew it.

-MZ

notyoueither is offline notyoueither
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Aug 2001
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  Old Post 07-06-2005 11:02
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I didn't raise a fuss because I didn't want to tear the team apart.

Aeson is offline Aeson
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orangesoda
Nov 2001
time: 22:18
  Old Post 07-06-2005 11:04
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There were a few things that happened that weren't concensus (public posts, and dealing with the NAP mostly), but most of our decisions probably wouldn't have been any different if a(nother) dissenting voice were added. Certainly how we accomplished things could have changed with your input, but what we were trying to accomplish probably wouldn't have too often.

The end of the game... well no one wanted or had time to be turn player after the Lego war, and the entire team was somewhat resigned to let someone (which ended up me) run amok. I didn't want anything to do with diplomacy, and so we had no diplomacy for the most part. So you could have left your mark then if we hadn't driven you insane yet.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 11:09 Visit Master Zen's homepage!
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quote:
Originally posted by notyoueither
I didn't raise a fuss because I didn't want to tear the team apart.


Or because such actions benefitted the team so much that it was better to keep quiet?

You're not the kind of guy to keep quiet when things piss you off nye, I only know you too well.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 11:11 Visit Master Zen's homepage!
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quote:
Originally posted by Aeson
The end of the game... well no one wanted or had time to be turn player after the Lego war, and the entire team was somewhat resigned to let someone (which ended up me) run amok. I didn't want anything to do with diplomacy, and so we had no diplomacy for the most part. So you could have left your mark then if we hadn't driven you insane yet.


Heh, I'd probably been locked in some asylum in Elipolis or someplace far far far from EotS.

notyoueither is offline notyoueither
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Aug 2001
time: 22:18
  Old Post 07-06-2005 11:17
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quote:
Originally posted by Master Zen


Or because such actions benefitted the team so much that it was better to keep quiet?

You're not the kind of guy to keep quiet when things piss you off nye, I only know you too well.


Take me at my word, or don't. Your choice.

Let's see you do it again.

Jon Miller is offline Jon Miller
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May 1999
time: 23:18
  Old Post 07-06-2005 11:35
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this is interesting and all, but isn't there a better thread for some of these posts?

btw, just should say that game behavior matters (Although it shouldn't), people learn about opponents and get expectations based on them based upon previous expereince...

Jon Miller

Hot_Enamel is offline Hot_Enamel
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Melbourne, Australia
Aug 2002
time: 14:18
  Old Post 07-06-2005 11:55
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quote:
Originally posted by Jon Miller
this is interesting and all, but isn't there a better thread for some of these posts?

btw, just should say that game behavior matters (Although it shouldn't), people learn about opponents and get expectations based on them based upon previous expereince...

Jon Miller


In GoW, I recall reading Uno's psychological workup of other teams players.
We discussed who had PBEM experience with who, and who & what we could exploit in each team.

Theseus is offline Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:18
  Old Post 07-06-2005 17:57
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quote:
Originally posted by Hot_Enamel


In GoW, I recall reading Uno's psychological workup of other teams players.
We discussed who had PBEM experience with who, and who & what we could exploit in each team.



OK, now I *REALLY* gotta see the GoW private forum!

Theseus is offline Theseus

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Apr 2002
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  Old Post 07-06-2005 17:58
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Ya know, thinking about MZ's philosohy in general, it just occurred to me...

In twenty years or so, North America will be consolidated, and I'll be living in: the United States of Mexico!!

UnOrthOdOx is offline UnOrthOdOx
Emperor
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Jun 2002
time: 22:18
  Old Post 07-06-2005 18:36
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quote:
Originally posted by Theseus


OK, now I *REALLY* gotta see the GoW private forum!


It really didn't amount to all that. More an analysis of individuals than the teams. And it's not one post in particular, but a series of them.

Here is a random one in preparation of one of our chats:

quote:
(This is as much for me as for anyone else, feel free to make suggestions/changes. yes Im an organization freak in case you didn't already know)

  1. Status of War:
    1. History of Vox landing on Bob. (Do not discuss payment for City, make it sound as if the city were a seperate transaction from whoever payed us to help Vox)
    2. Our mercenary role. 4 more units committed
    3. DO NOT disclose our employer or the compensation
    4. History of 'deception'. Vox wanted screenshots, even falsified, we refused.
    5. We are not interested in GS continent or the war, only fulfilling obligation.

  2. Status of Research:
    1. Chivalry: Taking heat from several teams for not refusing to deal with GS
    2. Assure them the deal is still on
    3. Inquire as to their research path and ask if we can cooperate.

  3. Status of Vox:
    1. Northern Bob unacceptable, period.
    2. 'discuss' southern bob in attempt to discern if GS has our map
    3. Suggest Legoland on a point of logic: they are too dangerous if allowed to grow peacefull

  4. Status of Bob:
    1. Present 'rumors' of hostility on Bob in attempt to discern how much they know.
    2. Ask them to verify with us before listening to propoganda that is sure to follow should hostilities resume
    3. Let them know that we will be keeping all obligations to all teams despite rumors.
    4. Ask their opinion on who we should support should hostilities arise...
    5. Ask them to at least remain neutral should hostilities begin, inquire on possible support, either open or otherwise.

  5. -GS' oncoming harbor completion and the prospect of Luxury and Iron trade.


Analasis of opponents

NYE: Tends to act reserved. Only occasionally given to outbursts, would prefer to allow us to talk ourselves into trouble and look for flaws in what we say.

nbarcly: More emotional, tends to speak his mind easily.

GS attitude: Feels the entire world is against them. Becomming more reserved in their Foreign Relations as they feel everyone will contest anything they say. Could possibly use this to our own advantage.

Possible Questions and Answers

  1. 1. Q. Why would we accept the mercenary job?
    A. We did not fear Vox incursion on Bob, but were uncertain because it allowed both ND and RP to have units in our area, ostensibly to repell Vox. Would those units have peacefully returned home? We were faced with either helping or facing 30 Immortals +ND and RP forces all on our borders.

  2. shouldn't be a problem here.

  3. 1. Q. Are we opposed to Vox destruction?
    A. Are we? help me out here.

  4. 1. Q. What kinds of things could we hear?
    A. We don't know, but fear a similar propoganda campaign to the Voxian one against GS.

    2. Q. who are we leaning towards supporting
    A. DO NOT ANSWER (duh) State that we are trying to get a feel for who the rest of the world would support first.

  5. 1.Q. What we can/are willing to trade
    A. Im totally lost here as well...


RULES OF CONDUCT

  • Remain Polite: Chances are they will object to the Mercenaries, remain polite and discuss with logic, do not show anger
  • Be Understanding If they become angry, at least profess to understand. Now is not the time to compound anger by creating a debate or becomming defensive.
  • Remain Open: Do not burn any bridges right now, listen with an open mind, or at least appear to.
  • Do Not Interrupt: Allow them to finish their thoughts before commenting. Take this time to think of a polite response.


I typically made these before any chat. 90% of the time they were pretty accurate.

You'll also see gems like these:
quote:
Hell yes.

This gifting **** is out of hand. GS can kiss my ass.

Last edited by UnOrthOdOx on 07-06-2005 at 18:53

Hot_Enamel is offline Hot_Enamel
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Aug 2002
time: 14:18
  Old Post 07-06-2005 19:42
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And then, MZ & I turned up drunk during the chat.
Uno had a hell of a time trying to keep order.

ZargonX is offline ZargonX
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Sep 2002
time: 00:18
  Old Post 07-06-2005 20:00
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See, I think we have a critical case of gameplay style clash here. MZ, you have to understand that not everyone has a "win at all costs" attitude, so of course there is some friction when those two styles meet. It doesn't mean that you are right and they are wrong, nor does it mean the opposite. It's just the way people approach the game...

Krill is offline Krill
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Dec 2003
time: 05:18
  Old Post 07-06-2005 20:20
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quote:
See, I think we have a critical case of gameplay style clash here. MZ, you have to understand that not everyone has a "win at all costs" attitude, so of course there is some friction when those two styles meet. It doesn't mean that you are right and they are wrong, nor does it mean the opposite. It's just the way people approach the game...


Zargon pretty much hits the nail right on the head. It must be all that building they do...

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
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  Old Post 07-06-2005 20:42
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I'm curious.

Did any other team break down diplomacy to the extent we did (as referenced above)?

I've always had the theory that while all the other teams most likely did far more planning in terms of game mechanics, none even aproached our diplomacy. MAYBE roleplay. I could see Arn or Togas doing similar prior to the war. The problem was they managed to put allot of teams off, where we went to great lengths attempting to at least appear open and nice.

Master Zen is offline Master Zen
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Jan 2003
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  Old Post 07-06-2005 21:46 Visit Master Zen's homepage!
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quote:
Originally posted by ZargonX
See, I think we have a critical case of gameplay style clash here. MZ, you have to understand that not everyone has a "win at all costs" attitude, so of course there is some friction when those two styles meet. It doesn't mean that you are right and they are wrong, nor does it mean the opposite. It's just the way people approach the game...


Don't get me wrong, it's not so anarchic. I definitely believe teams have to honor treaties, act decently, etc. if only so that the perception of your team by others is favorable - and hence you're likely to get more out of others than if everyone thinks you're a dirty backstabber.

However there comes a point in which one has to weigh in the advantages of such a strategy if the alternative will provide unthinkable benefits. Such was the case against GCA in the ISDG.

Aeson is offline Aeson
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orangesoda
Nov 2001
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  Old Post 07-06-2005 22:45
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GS put a lot of thought into everything we did diplomatically. Why do you think we were so slow at it?

While GS diplomacy was always maligned by everyone, I think it actually was a strength for us. We didn't let ourselves be lead around by GoW, which is part of why GoW thinks we were so hard to deal with. We knew what the world situation boiled down to (ie. who controls Bob wins the game), and we were the only team which actively attempted to confront ND and GoW on Bob. Who you choose to go to war with, and why, is part of diplomacy.

Vox's diplomacy always seems to be highly regarded. What did Vox do diplomatically? They did what the world in general wanted them to do, and without getting much support in return. It's easy to get along with everyone if you let them get their way. Certainly Vox was in a tough position, but they had other bridges to try, and the one they burned was perhaps the one with the most potential.

If you say "GS should have allied with Vox", in the same breath you are saying "Vox should have allied with GS". Over and over again, GS is maligned for it's diplomacy, but no other team is mentioned for it's part in that diplomacy. It's a double standard.

GoW's diplomacy with GS was not very good either. GoW succeeded in making themselves more hated than RP (by a good margin) by GS. The bobian war could have gone much more easily for GoW and ND if they had been more friendly to GS. Instead of facing GS and RP, GS probably would have hit RP too, and then GoW and ND would have just faced GS, GS already having done most of the work against RP.

In my view, GS made one major mistake diplomatically, and GoW had one major triumph diplomatically concerning GS. We signed the NAP with GoW, meaning we couldn't proactively hit GoW or ND, but were forced to try to protect RP's land as our enterance into the war. While GS' tendancy to be hard to deal with is maligned, it was a case of us being too easy to deal with that cost us dearly. If we had been able to invade GoW or ND as our enterance into the Bobian war, this game probably would have been a lot different.

UnOrthOdOx is offline UnOrthOdOx
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Jun 2002
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  Old Post 07-06-2005 23:13
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I've only ever complained about one thing on GS diplomacy. You were simply TOO SLOW. It has nothing to do with wanting to be 'leading you around'.

I'm sorry, but it was not uncommon for 2-3 GAME TURNS to pass by before an answer was communicated to us. With you being the only team taking so long, it was really aggravating for allot of things.

quote:
GoW's diplomacy with GS was not very good either. GoW succeeded in making themselves more hated than RP (by a good margin) by GS. The bobian war could have gone much more easily for GoW and ND if they had been more friendly to GS.


Actually, considering the situation: We had helped Vox in their war, albeit bungling that horribly.

I think we had wonderfull diplomacy, which took me allot of work convincing GoW to let you go your own pace. Had I not been spearheading it, I doubt we would have so much as been trading techs with you at that point given the whole attitude, and not wanting to wait for "GS speed".

The whole nice thing. Yes, that was a problem which made the war allot more difficult than it needed to be (and perhaps even the subsequent Lego war, honestly) This was the result of a total breakdown in the GoW forum. I had been working exclusively on GS affairs at that point. I knew very little of ND, and had posted my diplomatic intentions for some time with no one objecting, So...

I went into that final chat before the war fully expecting that we would be nice to you, that both ND and GoW would be offering you land on Bob. Not as far west as you were wanting IIRC, but I was totally blindsided by the staunch, frankly rude, and moronic IMO, refusal of any form of compensation. I'm still a little miffed what happened there.

And **** went downhill from there, yes. You will get no arguments from ME that the final chat was absolutely horrible, rude, and shitty diplomacy from GoW/ND, though. It caught ME off guard as well.

ZargonX is offline ZargonX
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Sep 2002
time: 00:18
  Old Post 07-06-2005 23:33
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I think Lego's diplomacy worked as well as it could in our situation. We made some very good deals with the various civs, and Vondrack did an excellent job as our main diplo coordinator. I think we honored every agreement we made, save for the very first one (our cooperation agreement w/RP that was made at the very beginning of the game, before we really knew how DGs would go...).

The problem was, immediately after the Bobian war, everyone stopped talking to us except Vox That was when we basically knew that GoW/GS would be gunning for us sometime soon (we actually expected the invasion much earlier than it happened). ND at that point also went from friendly to the point of threatening us as soon as the war started (which we know why, now ).

That was the part that bothered me the most, and still bothers me about most of these demogames; diplomacy is important for a while, than becomes almost irrelevant. You can make excellent deals, have a wonderful relationship with a team, but as soon as they decide that they have a chance to win by turning on you, they usually will. Maybe I'm just an idealist who dreams of a proper RP'd demogame where relations actually mattered, but I have yet to see it in practice...

Rhothaerill is offline Rhothaerill

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Vincent Returns!!!
Feb 2003
time: 21:18
  Old Post 07-06-2005 23:36
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quote:
Originally posted by Aeson
Vox's diplomacy always seems to be highly regarded. What did Vox do diplomatically? They did what the world in general wanted them to do, and without getting much support in return. It's easy to get along with everyone if you let them get their way. Certainly Vox was in a tough position, but they had other bridges to try, and the one they burned was perhaps the one with the most potential.


Vox's diplomacy post-Estonian war was to maintain the position of official neutrality while supporting Lego's endeavors in everything. We were free to make all the deals we could, and I pursued that as an attempt to strengthen Vox's relations with all the nations, including GS. I'm fairly sure our "officially neutral" stance didn't fool anyone, but it did allow us to continue building our economy and stockpile luxury items for later in the game when we would need them (i.e. after electricity allowed us some irrigation and true growth in our lands).

quote:
If you say "GS should have allied with Vox", in the same breath you are saying "Vox should have allied with GS". Over and over again, GS is maligned for it's diplomacy, but no other team is mentioned for it's part in that diplomacy. It's a double standard.


I wasn't a part of Vox until post-Estonian war so I can't comment with full authority on the diplomacy that went on before I joined, but from the bit of time I spent going through back threads Vox felt they were allied with GS for a time, primarily with technology deals.

When the advance onto Bob was rebuffed because of the three team alliance, the leaders of Vox at the time decided that removing GS and having Estonia to ourselves was the only option that remained. Vox was screwed by the map generator with only one luxury and, as it later turned out, only one strategic resource which was many tiles away from the core.

Perhaps a full alliance with GS at the time to invade Bob might have been preferable, but I think it was seen that invading one team was preferable to invading three. Obviously that didn't work out and Vox paid the price a second class citizen the rest of the way.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:18
  Old Post 07-06-2005 23:45
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Yeah, rebuffed by, IIRC, our force of 4 horsemen, us lacking Iron, ND the only real military power on Bob at that point, some 20 turns away and worried about RP, and RP laughably far away to the point I doubt they could have done anything militarily in the war.

I was surprised not to see EITHER a war with GS much sooner, OR an allied invasion from the both of you.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:18
  Old Post 08-06-2005 03:20
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quote:
Originally posted by ZargonX
I think Lego's diplomacy worked as well as it could in our situation. We made some very good deals with the various civs, and Vondrack did an excellent job as our main diplo coordinator. I think we honored every agreement we made, save for the very first one (our cooperation agreement w/RP that was made at the very beginning of the game, before we really knew how DGs would go...).

The problem was, immediately after the Bobian war, everyone stopped talking to us except Vox That was when we basically knew that GoW/GS would be gunning for us sometime soon (we actually expected the invasion much earlier than it happened). ND at that point also went from friendly to the point of threatening us as soon as the war started (which we know why, now ).


Very well said, Z. Especially the part on how great I was...

But I think you summed it up very well. As long as there was a way to conduct good diplomacy, we did our best, and mostly succeeded (I am still quite proud of how we secured the Sistine Chapel through various deals with all other teams). Once others decided it was time to cut us off, we could have done whatever and it would not help.

And yes, UnO, we were discussing our diplomacy quite some, often setting guidelines to stick to during diplo chats. With very few exceptions, Lego was following an official, pre-discussed strategy in diplo chats (though I'll be the first to admit that a lot of diplomacy happened sort of "in the shadows", with people chatting here and there to their mates from other teams, sometimes more, sometimes less with an official blessing of the current team executive.

quote:
Originally posted by ZargonX That was the part that bothered me the most, and still bothers me about most of these demogames; diplomacy is important for a while, than becomes almost irrelevant. You can make excellent deals, have a wonderful relationship with a team, but as soon as they decide that they have a chance to win by turning on you, they usually will. Maybe I'm just an idealist who dreams of a proper RP'd demogame where relations actually mattered, but I have yet to see it in practice...


What Civ3 is really lacking is a proper ingame alliance victory, available to an alliance forged halfway through the game. Then, things would work very different (and we'd not be having most of this whole shared victory discussion in the first place - as it would be generally considered something very natural).

But MZ hinted at CIV being hopefully better in this regard, so let's hope for a brighter future...

BTW, is Poly no longer choking on threads with slightly more than 500 posts...?

 
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