 |
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
quote: There will be no Pirates!-specific forum here on Apolyton -- sorry.
--------
Dan; Apolyton CS
|
Can we at least have a thread that's topped???
Okay, with that said, pending whether or not we can get a thread topped devoted to it (since this is Off-Topic), Who here has it and has played it???
Me, I have had it since this Monday, and I love it. Back in the old days of the C-64, I played it everyday, just like Civ now. The new graphics, the details, the new additions. Everything is great. Have to says this thou, I can't dance worth a dime!!! My big fingers just aren't nimble enough for the keyboard. In the 2 days that I have been playing, and I have mastered everything to this point (I'm at Swashbuckler already), I got only one dip, ONE!!! And the Dancing Slippers don't help. I can Glisse and Pirouette very well, but when they add the Marche, that's when my Pirate stumbles and the best I can do is a kiss on the hand, damn.
Almost forgot, sneaking about town is tough too. Damn guards. Plus a map of town would help. Always come across the governors mansion first. You think it would be easier to find the tavern or merchant, and not the Gov.
After thought for those of interest, Current game: Now at 1772--12 years into Pirating.
Still first game--1660--Dutch Adventurer--started at Apprentice by 3rd Divide of Plunder went to Swashbuckler (40% of plunder)--2nd on the Top Ten list to Morgan--24 of 32 on Promotions (Duke for all nationalities except Spanish)--9 of 9 on treasures found--vanquished 3 of 9 legendary pirates--8 of 10 on the Romance--2 of 10 on Villians Avenged--2 of 16 on Lost Cities--5 of 16 on lost relatives--wealth bonus (damn I forgot that one)
Other tidbits: captured 70 ships, plundered 14 cities, Ship--a frigate (when I vanquished Blackbeard in my Sloop of War) maxed-out on the upgrades, possess 24 special itiems, and have all 8 specialists (i.e. Gunner, Cook, etc.).
Tips:
1) When you become a Duke, take advantage of the free upgrades to ships because you get more money when you sell the ship that has one versus one that does not (i.e Ship is worth 525 gold add upgrade--now worth 650). The more upgrades the more it is worth.
2) Always go to the governor when you enter port--even when you are at Duke. You won't get anymore Promotions but they still give you land and that adds to your Wealth score. Plus the daughters give you missions against fugitives of the crown, which gives you rewards when you capture them. Or you can take the bribe from the fugitive (which is a special item).
3) Stay on good terms with the Indians. You can get them to launch attacks against cities which reduces the troops that you will face when you attack it. Yeah, you can get the same result with the pirates, but when you haven't seen an enemy ships and your only pickings are pirate ships, well. Besides pirates carry more gold than Indian war canoes. And pirate ships are worth more too.
4) Ships now have missions added to them when you spot them. (i.e. Invasion force or Treasure ship or Carrying new governor, etc.). Each one effects the game--positively or negatively. Wipe out the ship carrying the peace message and war goes on. Protect the ship carrying the new governor and city has economic boom.
5) You can recruit and keep a very large crew content to very happy for about 16-18 months at sea without accquiring lots of gold before trouble. Provided you have the Specialists (Quartermaster) or Specials (Concertina). Once they become Unhappy, unless you can find a huge source of gold (Inca Gold, Vaniquishing a Legendary Pirate, or the Treasure Fleet--and even after that they don't stay happy for long) its time to Divide the Plunder and start with a new crew.
6) Game has no offical ending (Your Pirate can't die either). Your Pirate goes on until old age finally does him in and that is detmined by your own skills when age starts slowing down your pirates abilities (i.e. Fencing, etc.) and any specials or skills (Medicine) you possess. I'm not quite there yet as to retiring. I'll let you later on how tough it get as you get older.
Last edited by Muad'Dib on 03-12-2004 at 00:41
|
|
|  |
 |
|
Raion
|
|
I am playing it, and it runs fine.
The requirement for the game, is 1.0gHz (low end requirements), 32mB video card that supports T&L whatever that is, but that is used in most games now anyway, they just don't mention it, so the Specs given, is something like a Geforce 3 or higher, but some say that they can play it with a Geforce 2 type card, but with 64mB of memory for the card.
I have had no problems with the game, except with the dancing.
Only #9 in the Top Ten Pirate's List though, and I started a new game on Adventurer to see how that goes, after starting on the default first time setting of Apprentice, and moving up to Jouneyman level, but in the 1620-1640 time period, which is harder than the default setting of the 1660-1680 Bucaneer Heros setting, to get the player going with the game.
I am also using older drivers and have had no problems, but my machine is listed as slow in the config.ini file and there is a KeyMap.ini file both with the saved games in My Documents -> My Games -> (whatever folder name you gave when it was installed -- maybe onto another logical drive as this is separated from the total game install) Sid Meier's Pirates, where those two game files are for configuration with the saved games.
The KeyMap.ini is suppose to remap the numeric keys I guess for Laptops, and others like who are left handed.
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
First item of business. Urban Ranger, didn't know there was another section. I usually don't pay attention to what is in the middle of the Civs section and the Off-Topic. I just scroll down without looking.
2nd. Kropotkin, playing the new Pirates, if you played the original, is like going from Civ2 to Civ3. You know the basics, you just got to fine tune the new stuff. So, yeah, it won't take you long to go from Apprentice to Swashbuckler if you played the original.
3rd. More Tips:
Dancing--I'm starting to get the hang of it.
To get the Dip. The Heart monitor has to have a really big heart (actually huge). You also need a few flourishes (turns with partner). To get the flourishes, your timing of the next move needs to be perfect (right on cue). Getting the dip allows you to get more special items from the daughter. Plus, and this is very important. If you marry a beautiful daughter and every time you sail back to port and visit the Gov., chose to dance and dip your wife, she gives you a piece of the lost Inca treasure map; everytime, until you find all 4 Lost Treasures--at 50,000 a pop, that's 200,000 gold.
So remember this: Court beautiful daughter. Marry her. Dance & get dip. Get Inca treasure Map. Doing this is a lot easier than searching for your relatives and getting the maps that way. Well, maybe not easier, it all depends on your dancing.
More tips to come.
Some questions:
Anybody find Captain Kidd, Henry Morgan or the Treasure Fleet. I've vanquished all others except these two. Can't find them or get clues to their pirate haven. With regards to the Fleet, I've captured ships that said Treasure ship, but nothing that refers to the Treasure Fleet. Any help would be greatly appreciated. I've not retired yet (still 1st game--year is 1681) because I want to accomplish those goals before I do.
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
1 of 4
Attachment: fleet.jpg
This has been downloaded 289 time(s).
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
2 of 4
Since I'm trying to get my Spanish Dukedom, the bounty has dropped significantly since I starting attacking the English. Also, under romance, I'm working on a beautiful daughter, but have not gotten as far with her as the one in Curacao.
Attachment: personal.jpg
This has been downloaded 284 time(s).
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
3 of 4
Attachment: top 10.jpg
This has been downloaded 280 time(s).
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
4 of 4
Attachment: map.jpg
This has been downloaded 286 time(s).
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
Yo, Dip, I know. I should have type a message saying that I'm starting my 4th cruise (divied-up the plunder for the 3rd time) in that game. The only tactical difference between the Frigate & the Sloops, Sloops have a tighter turn. Besides the Frigate was a gift, courtesy of Blackbeard. Plus, you can negate the tight turning of the sloop by how you enter combat. If on the navigation map, you get behind the enemy and then go into combat, you've pretty much won the battle because the frigate is just as fast as the sloop. The only ship I haven't come across is the Ship-of-the-Line. Maybe now that I've turned on the English in order to get the Spanish titles is when I'll see it, hopefully.
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
First Kropotkin. There are 8 specialist and their abilites are laid out for you on pages 109-111 in the manual, assuming you bought the game. The crew based on their morale help or hurt you in battle (mostly at sea--land battles are more about you moving your crew like chess pieces). If you have more crew than town garrisons and win the land battle, you decide who will be the governor. At sea, your crew numbers versus other ships crew plus morale factors and how well your fencing abilities determine outcome. Plus larger crews determine how fast you reload your cannons and how many cannons you can man. There's an advantage slider that tells how well you're doing during boarding actions. Red for opposition & white for you. Start losing the sword fight and crew starts being whittled down with the red moving up. Starting winning, and enemy crew gets whittled with white moving in your favor. This is all laid-out in the manual. Eight (8) is the maximium number of ships in your fleet. Recruiting more crew is based on your rank (promotions); from Letter of Marque to Duke--the better the rank, the more crew. A Duke recruiting in wealthy ports of call can recruit large numbers. And it is a take all or take none proposition. No you can't kick crew off, but they will leave you if they turn unhappy or mutinous. As stated before, killing them in battle (land or sea) or divying up the plunder is the only way to get rid of them.
Adagio, Buccaneers is the name of the 3rd group.
Conmcb25, game was released around the week before Thanksgiving.
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
Storming his hideout. Must defeat his indian soldiers first.
Attachment: hideout.jpg
This has been downloaded 226 time(s).
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
The Villian at your mercy.
Attachment: defeat.jpg
This has been downloaded 218 time(s).
|
|
|  |
 |
|
Muad'Dib
|
|
Of The Known Universe
Jan 1970 time: 05:17
|
|
No pre-nups if you please.
Attachment: marriage.jpg
This has been downloaded 218 time(s).
|
|
|  |
All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|