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Maniac
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Gent, Belgium
Jul 1999 time: 06:17
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Some suggestions for discussion:
When the Command Nexus is completed, scrap the command center in Santiago Citadel for 20 credits.
In the MY 2149 endturn save, the third former on the RG rocky minerals tile has been put on alert instead of mining the square. Could this former be reactivated next year and be put to work still the same year?
Sidenote for Googlie: I checked and my settings were to cancel unit orders with clicking on them. Still, last year I could reactivate the alerted MT hoplite succesfully at the beginning of the turn, but not the alerted SC2 hoplite or the former. Were you able to do that?
Worker relocations
Relocate the RG 3-1-0 worker to the 0-3-1 mineral tile. Growth will indeed always occur when the nutrient tanks are completely filled. Even when on the turn before growing you give the base an even or negative nut production. 
Relocate SC2 forest worker to 2-1-0.
Relocate SC1 3-1-0 worker to the forest.
Relocate GH 2-1-0 worker to the 3-1-0.
Goal of these last three: SC1's nut tanks are completely filled, so high nut production is no longer necessary. Therefore SC1 can better work the 1-2-2 forest, as that base doesn't lose an energy to inefficiency.
Unit rehomings
Switch SC2 garrison (homed to GH) and a SC1 garrison, to prepare for a possible rehoming to GH of the SC1 garrison.
FB production to a hoplite, to escort the SC3 CP.
In case we'd want to concentrate support in SC4 and free up RG, which will soon become a highly productive base:
Switch the FB hoplite (homed to SC4) and a RG hoplite from place.
Switch the FB hoplite (homed to RG) and a SC4 hoplite from place. Rehome the RG hoplite to SC4.
Switch the other SC4 hoplite to SC3. Replace it with a SC3 hoplite, to be rehomed to SC4.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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quote: Originally posted by Maniac
When the Command Nexus is completed, scrap the command center in Santiago Citadel for 20 credits. |
(And we'll gain an extra credit per turn as the maintenance costs disappear)
quote: In the MY 2149 endturn save, the third former on the RG rocky minerals tile has been put on alert instead of mining the square. Could this former be reactivated next year and be put to work still the same year? |
OK (I don't know how it managed to get "On Alert")
quote: Sidenote for Googlie: I checked and my settings were to cancel unit orders with clicking on them. Still, last year I could reactivate the alerted MT hoplite succesfully at the beginning of the turn, but not the alerted SC2 hoplite or the former. Were you able to do that? |
I had no problem - either with the saved 2149 final turn, to reactivate them, or with re-opening the 2149 original turn
Some other unit moves:
In simulations, the Hunter, if it pops an IoD, has 10:7 ofdds and can kill the IoD, so I suggest that we go ahead and put another trance armored speeder crawler in SC4 and MT, and pop that pod
Last edited by Googlie on 06-12-2004 at 09:22
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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quote: Originally posted by Googlie
I don't think in PBEMs we do risk our map getting out via a Pact. (you can maybe check that by pacting with Zak then seeing if we see the PK map - or vice versa. IIRC we just see - if we pact with Zak - where his units have explored PK territory) |
Just scenario tested it - we do get pactmmates' pactmates maps when we sign a pact
So id we did pact with lal, we'd get a map of Arcadia (could update our sim maps - I've done it for the Uni, and am working on Morgan's, but that would let us get the elevations and rivers correct for Arcadia as well)
But anyone infiltrating Lal would then get our maps - not so good
Interesting. The above is true only if they pacted themselves with Lal. Infiltration or steal maps only gives them what Lal has explored (In single player, the AI will often offer you "I have a nice map of xxx's territory" - that has been removed from MP play in one of the subsequent patches)
So the downside to pacting with Lal for that 1 turn is small - upside (maps of both lal and zak) is huge.
I say we go for it
Last edited by Googlie on 07-12-2004 at 01:01
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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Went for it. Traded Loyalty for HEC, and sold Secrets, Prog Psych and Ecol Eng for 25 ec's each
Then upgraded the remaining 2 rovers to Impact (as we couldn't do a battlefield one on one aboard the Mercury as it'll prolly be needed for the invasion)
Pacted with Lal (the new Arcadia maps are here
Funny thing, though - Zak now won't talk to us (jealous maybe )
Next turn, before invading, we should try and trade something to him for Env Econ
btw - Lal had the Unity Wreckage, so we now can pinpoint the HQ's of the other 3 teams
Attachment: bigpicmap.jpg
This has been downloaded 19 time(s).
Last edited by Googlie on 07-12-2004 at 01:56
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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Turn finalized and sent
Attachment: acdg3-sparta, 2150-final.zip
This has been downloaded 2 time(s).
Last edited by Googlie on 07-12-2004 at 07:10
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:17
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Here's our finalized production for 2150-2151
MCC, a Crypteia, crawlers and Hoplites
Attachment: 2150production.jpg
This has been downloaded 17 time(s).
Last edited by Googlie on 07-12-2004 at 07:25
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Maniac
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Gent, Belgium
Jul 1999 time: 06:17
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We're having a misunderstanding. 
I'm not suggesting to crawler-hurry the plasma unit prototype.
I'm suggesting NOT to prototype plasma armour, so we can still use crawler-hurrying to hurry units and facilities such as Navy Seals, rec commons, creches...
I'm referring to the Treatise on Hurrying, where I described how besides credits crawlers can also be used to hurry unit and facility production: By setting production in a base to an unprototyped unit design, cashing in some crawlers, retire the unit design, and then set production in the base to the unit or facility we want to build. For a generally energy poor faction like Sparta this ability could prove very advantageous. But it is only possible if we have an unprototyped weapon, armour, or chassis available to make unit designs of.
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