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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
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What Should Civ IV's Graphics Look Like? Remove this text

Just curious what people think, as quite a few don't like the "feel" of the graphics as they stand right now.

What games do you think have the best graphical feel that would fit Civ IV? Screenshots are certainly welcome to give people an impression of what you're talking about.

Wycoff is offline Wycoff
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Feb 2003
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  Old Post 04-12-2004 04:19
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I personally love the look of Civ 3...

Solver is offline Solver
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As I've said before... I'll take anything as long as it's not downright ugly and making things indistuinguishable, as it was often the case in SMAC. I'll take Civ1 or Civ3 or CtP graphics happily, they were all clear. I want the graphics to clearly show which tile is which and which tile is what terrain. That's as far as my must-list goes. Other than that, I don't really care.

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quote:
Originally posted by Solver
As I've said before... I'll take anything as long as it's not downright ugly and making things indistuinguishable, as it was often the case in SMAC. I'll take Civ1 or Civ3 or CtP graphics happily, they were all clear. I want the graphics to clearly show which tile is which and which tile is what terrain. That's as far as my must-list goes. Other than that, I don't really care.


Excatly... er almost anyway. Couldn't stand the Civ I graphics...

Solver is offline Solver
Apolyton Duke Of Something
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I couldn't stand Civ2 graphics, as I had problems with the map perspective in its isometric view. Civ1 graphics were not really beautiful, but I never had problems telling my units apart.

Unspeakable Horror is offline Unspeakable Horror
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Oct 1999
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  Old Post 04-12-2004 05:02
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More realistic, I don´t want to play with a cartoon game... or at least like CtP2 or early Civ3.

Locutus is offline Locutus
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Nov 1999
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I don't dislike the current graphics (yet), but if we had a clean sheet...

A Rome: Total War look would be good:







Or something along the lines of the newer Slitherine games: Gates of Troy/Spartan (though with more colour on the main map):



Gates of Troy City Graphics:





So basically fairly realistic and detailed buts still colourful (Civ3 had too much blue and green).

Trifna is offline Trifna
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Jul 2001
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  Old Post 04-12-2004 07:26
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quote:
Originally posted by Solver
As I've said before... I'll take anything as long as it's not downright ugly and making things indistuinguishable, as it was often the case in SMAC. I'll take Civ1 or Civ3 or CtP graphics happily, they were all clear. I want the graphics to clearly show which tile is which and which tile is what terrain. That's as far as my must-list goes. Other than that, I don't really care.


Same here, but I'd add that a spheric Earth starts to itch me...

Brent is offline Brent
Prince

Dec 2000
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  Old Post 04-12-2004 09:14
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As I've said, I kinda like the embryonic Civ4 graphics.

My main issue is I think graphics better than Civ2 are a waste of system requirements. I see no point in animation. I want easy editability. I wouldn't mind a map like Civ1 or Colonization. I don't want realism, cartoony isn't too bad. I want the game to be kidfriendly, but I guess that doesn't mean I really want cartoony. I guess it should be fairly colorful. The maps posted in this thread and the embryonic Civ4 maps look good to me, but again I'd prefer they didn't feel the need for stuff that fancy.

To summarize, I'd prefer primitive, simple stuff, but the newer stuff I said I like looks good and I'll settle for it.

Adagio is offline Adagio

Emperor

Jun 2001
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  Old Post 04-12-2004 16:28
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The graphics as they are now are much better than I expected the final version graphics to be... or at least so far from what I could tell from the pictures
Though I wouldn't mind to have Civ1 graphics either, as long as the gameplay is great

alva is offline alva
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Sep 2001
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quote:
What Should Civ IV's Graphics Look Like?

What?? No poll!!!

I want some decent ( modern) graphics. Eye candy
RTW style

Solver is offline Solver
Apolyton Duke Of Something
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Sep 2000
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Modern graphics = more system resources used. One of the things I love about Civ is that you can play it on lower-end computers. Civ3 runs pretty decently on a 300 MHz machine. At least it's playable. No, I'm not worried myself, if my machine can run games such as Doom3 or Half-Life2, I am sure it will run Civ4, but I will still be very happy if the system requirements turn out to be low.

Alex is offline Alex
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quote:
Originally posted by Solver
Modern graphics = more system resources used. One of the things I love about Civ is that you can play it on lower-end computers. Civ3 runs pretty decently on a 300 MHz machine. At least it's playable. No, I'm not worried myself, if my machine can run games such as Doom3 or Half-Life2, I am sure it will run Civ4, but I will still be very happy if the system requirements turn out to be low.




I really don't mind cartoony graphics, I think that I'll get used to them with time, I just don't want monster graphics which consumes all system resources and makes scrolling, for instance, to be a pain in the butt.

alva is offline alva
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quote:
Originally posted by Solver
Modern graphics = more system resources used. One of the things I love about Civ is that you can play it on lower-end computers. Civ3 runs pretty decently on a 300 MHz machine. At least it's playable. No, I'm not worried myself, if my machine can run games such as Doom3 or Half-Life2, I am sure it will run Civ4, but I will still be very happy if the system requirements turn out to be low.


What I meant by modern is, graphics better than Civ3.

Release is at least another year, I DON'T wont it to be able to run on a 300 MHz 'puter.

One thing 3D offeres though, is that you often can turn off 'fluff' to accomodate your personal preferences and your machines' preferences.

Locutus is offline Locutus
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Indeed. 300 MHz systems are over 5 years old, it's a bit over the top to keep supporting that for Civ4. The people new PCs shouldn't have to suffer too much because of a few luddites. I think P3 would be a reasonable minimum requirement (that's also the minimum spec for Gates of Troy).

Solver is offline Solver
Apolyton Duke Of Something
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What was wrong with Civ3 graphics? The units were distinguishable, so great. They were perfectly functional graphics.

Why do Firaxis need to make it 3D anyway? Because everything is 3D now? Well, I'm fine with it as long as it's not a resource-hog that needs a 2GHz machine to run.

Locutus is offline Locutus
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quote:
Originally posted by Solver
What was wrong with Civ3 graphics? The units were distinguishable, so great. They were perfectly functional graphics.


Compare Civ3 graphics to the screenshots I posted above and tell me what right about them...

quote:
Well, I'm fine with it as long as it's not a resource-hog that needs a 2GHz machine to run.


A lot of FPS and RTS games can do with half that much, I seriously doubt you'd have to have any worries for Civ4 in that regard...

Solver is offline Solver
Apolyton Duke Of Something
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quote:

Compare Civ3 graphics to the screenshots I posted above and tell me what right about them...


I'd take Civ3 graphics anyday. Each unit there looks different and I have no problem telling which tile is which and what's in each. Screenshots you posted have a lot of confusion for me, I can't tell which tile is which, and looks like units would need some time to get used to as well.

I am extremely poor in spatial orientation and 3D perception, so 3D maps are hard for me to perceive, it's a personal weakness of mine. Rome:Total War map is rather confusing to me.

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May 2001
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  Old Post 04-12-2004 20:14
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Let the graphics be whatever-- I can get used to them. There should be some way that the game runs smoothly (except between turns) on my old 900 MHz laptop. As long as that's possible, I'm happy.

Locutus is offline Locutus
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quote:
Originally posted by Solver
quote:

Compare Civ3 graphics to the screenshots I posted above and tell me what right about them...


I'd take Civ3 graphics anyday. Each unit there looks different and I have no problem telling which tile is which and what's in each.


Not really, Civ3 has the exact same problem: I can never tell what units are on what tile, where one tile ends and another begins. Strategic resources sometimes impossible to find. It has both the most confusing and the ugliest graphics of any game I've ever seen (much more so than RTW or similar games). Well, at least as far as uglyness goes Civ2 comes pretty close...

Solver is offline Solver
Apolyton Duke Of Something
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I can't honestly understand that complaint. Alright, strategic resources may be hard to find sometimes, but Civ3 map seemed very easy to understand to me, both as far as tiles and units go. I guess this is really individual - I could, for instance, never tell adjacent tiles in Civ2. So such map perception does appear to be individual.

As for ugliness, Civ3 graphics were cartoony, but not ugly. A tank looked like a tank - although a cartoony version of one. At least it wasn't Civ2 or SMAC where you couldn't understand what the heck is that thing on the screen.

Locutus is offline Locutus
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quote:
Originally posted by Solver
As for ugliness, Civ3 graphics were cartoony, but not ugly. A tank looked like a tank - although a cartoony version of one. [quote]At least it wasn't Civ2 or SMAC where you couldn't understand what the heck is that thing on the screen.


For SMAC I agree, but Civ2 Are you mad? They were not even proper units, they were icons. Pretty hard not to be able to distinguish between those...

As for Civ3, those units were NOT cartoony. CtP graphics are cartoony. Civ3 units were indistinguishable blobs on the map. Only on low resolutions could you really see the difference between similar unit types.

Solver is offline Solver
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Well, Civ2 units were distinguishable as in it was usually possible to tell which unit is which unit type, but it didn't help at all if I could never tell if my unit is adjacent to the enemy one or not, that isometric view only gave me headaches.

Well, I am glad then that I played Civ3 on low res, as I usually do - never had any problems with units there. And how come CtP graphics are cartoony? A CtP tank looks like a tank, a Civ3 tank looks like a cute toy version of a tank.

Locutus is offline Locutus
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quote:
Well, I am glad then that I played Civ3 on low res


Well, some of us don't. It would be nice if we could play the game as well...

quote:
And how come CtP graphics are cartoony? A CtP tank looks like a tank, a Civ3 tank looks like a cute toy version of a tank.


The Tank is a bad example, that does look more cartoony in Civ3 than in CtP. But any infantry, cavalry or future unit OTOH...

Solver is offline Solver
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quote:
Well, some of us don't. It would be nice if we could play the game as well...


You would better feel sorry for laptop users who couldn't play at 1024 that was the minimum requirement.

quote:
The Tank is a bad example, that does look more cartoony in Civ3 than in CtP. But any infantry, cavalry or future unit OTOH...


No future units in Civ3... I think the CtP2 marines look more serious than Civ3 ones, same goes for planes, etc. The CtP2 bomber is a recognizeable B-52, and the Civ3 Bomber is what? A comic version of the German Gotha, or what?

Harry Tuttle is offline Harry Tuttle

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I think the most important part about Civ 4 graphics is that they are clearly distinguishable. Blending, and 3D shading are just fine, but there is an extent to which the graphics interfere with how you can manipulate the resources of your empire.

If a tile ends at one point, but you have the graphics in a way that it is not easily distinguishable, any planning on your part will be not a question of "go here, plant city", but of "Go here, define where the resources are, make sure you can identify the city placement square, place city".

The uniqueness of the graphics have to come hand in hand with being able to identify a course of action.

Remember, squigly roads may look nice, but you need to be able to see how the roads will improve your method of unit transportation.

This is a strategic game overall, not an art showcase.

Master Zen is offline Master Zen
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Anything as long at it is hex-based

Max Sinister is offline Max Sinister
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Nov 2003
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Civ 1 graphics were OK, though very simple. I had no problem with Civ 2 graphics either. SMAC was too dark and indistinguishable, I agree with that. I guess the new game will have a lot of blue and green too - heck, it's the colors of sea, grass and forest, of course there's a lot on our planet.
RTW looks good, but where are the tiles?

Nikolai is offline Nikolai
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Oct 2000
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Civ2 graphics? No thanks...

nostromo is offline nostromo
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quote:
You would better feel sorry for laptop users who couldn't play at 1024 that was the minimum requirement.


My Toshiba's native resolution is 800x600, but I can still play Civ 3. Of course, when I set my screen at a higher resolution, the number of pixels on screen can't go up (after all, I'm stuck with the native 480 000 pixels). To solve this problem my laptop creates a virtual screen.

 
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