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curtsibling
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of the Kill!
May 2002 time: 05:16
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quote: Originally posted by Harry Tuttle
Not around major cities. . The suburbs will have fortress overlays to depict house to house fighting.
On another note, I've looked for any tips on this and I've come up dry. How exactly do I make terrain impassable in ToT? Also, how do I assign a specific unit to be able to pass over impassable terrain. I can see in the rules.txt that I can assign this value to any number of units, but I can't see where I make a certain terrain impassable. Gurus? |
Here is an example of my terrain section of Bitterfrost rules.txt -
Notice how mountains and dark forest have 'yes' as the second last entry.
This denotes them as impassable...
@TERRAIN
Enchanted, 1,2, 2,1,4, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Drt
Thawland, 1,2, 1,1,0, yes, 0, 6, 1, no, 0, 0, 0, no,no, ; Pln
Hearthland, 1,2, 2,1,0, yes, 2, 4, 1, no, 0, 0, 0, no,no, ; Grs
Forest, 3,3, 1,2,0, no, 0, 0, 0, Pln, 0,12, 2, no,no, ; For
Hills, 2,4, 1,1,0, yes, 1, 6, 1, yes, 2, 6, 1, no,no, ; Hil
Mountains, 3,6, 0,1,0, no, 0, 0, 0, yes, 2, 6, 1, no,yes, ; Mou
Frostland, 2,2, 1,0,0, no, 0, 0, 0, yes, 1,12, 2, no,no, ; Tun
Deathland, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,12, 2, no,no, ; Gla
Barren, 1,3, 0,1,0, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Swa
Dark Forest,4,4, 1,0,0, For, 0,24, 2, For, 0,24, 2, no,yes, ; Jun
Cold Sea, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no,no, ; Oce
Artefacts, 1,2, 1,1,9,
Hilve Tubes,1,2, 1,2,2,
Hearthland, 1,2, 2,1,0,
Timber, 2,3, 1,3,1,
Jibestone, 1,2, 1,2,2,
Gold, 3,6, 0,1,6,
Forna Berries, 2,2, 2,1,1,
Bones, 2,3, 0,1,1,
Evil Pool, 2,3, 0,1,0,
Ancient Idol, 2,2, 0,1,4,
Fish, 1,2, 3,0,2,
Lodestones, 1,2, 1,3,6,
Flupper Fruit, 1,2, 3,1,1,
Hearthland, 1,2, 2,1,0,
Porcine Game, 2,3, 2,2,2,
Frogstools, 1,2, 3,0,0,
Meteoric Iron, 3,6, 0,3,4,
Durnbeetles,2,2, 2,1,1,
Doomed Ruins, 2,3, 0,1,1,
Ivory Bones, 2,3, 0,2,1,
Jikker Fruit, 2,3, 3,0,0,
Seabirds, 1,2, 2,2,2,
Now to make our units get by these impassable terrains -
Go down the ToT rules until you come to '; Advanced unit fields' -
Don't be scared by these sections - This is where the fun happens!
Now look at the columns of 0s and 1s.
You will notice that each has a letter (A to G) assigned at the top,
The one you are interested in is G, and you will notice these columns
work the same way as unit powers in the regular MGE units list.
This is the extra cool stuff that you can add in ToT.
What you do is look at the key at the top of the list.
You will see that
the 'unit may enter impassable terrain:' property is:
00010000 - This goes under the G section, corresponding with your unit on the list...
Also - You may find it easier to rename the default units in the advanced list to match your scenario units.
If you study this and other advancedsection in rules, you will
that you can do awesome stuff -
Like make units into stealth, and also restrict units to certain civs -
...Without any tech tree tweaking!
Hope this has helped!
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