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mart7x5
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quote: Originally posted by Hercules
I 'll have to check in the spreadsheet re next tech offer. ... |
Which one do you use. I have Tech choices 1.07.xls, but apparently it gave not the result we had.
Did you got the same 4 techs only?
Doc Init
Polymor Soft
Ecol Eng
Nonlinear Math?
I quickly simulated another game in which I gave Data Angels all techs we had in 2152. I set research to soc Psych. Then another faction gave pre-accepted Soc Psych and Ethical Calculus to Angels, and now choices were different:
Doc Init
Int Int
Polymor Soft
Nonlinear Math
High Energy Chemistry
Field Modulation
It is more complicated than I thought.
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mart7x5
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So why I got in that excell spreadsheet 7 available from 8?
Any idea why this happened?
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mart7x5
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2153
Ok, so this includes your proposals, Hercules:
- Changing to demo will make the following changes
Income - 15 -> 18
Breakthroughs - 39 -> 30 !!!
Quite a gain, so I would go for it just right now
- We put Ethical Calculus for Gaians, and this finalizes the deal. Sooner than I thought.
- Probe teams in the north move to Heaven's Gate, I thought rover might too.
- Formers nearby go to plant forest as indicated, near that hive sentinel
- Rover from KC move to RPs to replace spore L as garrison. Also when a pod is popped next turn - it is going to have an acces for possible mindworm presence to most of the tiles in the north, south 2 tiles will be covered by scout from SH. So no drone problems this turn, if everything goes right. Spore L moves with the loop as drawn - it will move to the pod from east, I think this will help to prevent appearing mindworms. The problem is that pod is not in the sensor range. Also spore might bombard possible mindworm - should we do it then?
- Other formers some more roads and forests, and also that tile (flat rainy) near the EM might be good for forest. It would possibly remove fungus from ridge to the east, and also might dry the terrain, but then we would harvest the forest. The tile is in blue circle, what do you think about it?
- I plan to rehome one more crawler to RPS, this will allow not to rush probe foil, and still get it next turn.
Attachment: screen2153.jpg
This has been downloaded 31 time(s).
Last edited by mart7x5 on 21-12-2004 at 06:28
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Cataphract887
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whats going on with the probe team on the hive border?is it just going to stay there,or should it be moved so the transport can pick it up?
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Cataphract887
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oh i see your last post said probe teamS
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mart7x5
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This should be in this forum.
End turn, 2153
Attachment: acdg3-angels-2153-end.zip
This has been downloaded 3 time(s).
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mart7x5
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2154
- We obtained Optical Computers switched to Intellectual Integrity. Accumulated:22 perturn:17, expected 28 turns (from 30)
- We commissioned the first DA Probe foil. The closest opportunity to probe hive using it appears to be in 2158. The path drawn includes 3 turns and the fourth should reach the only base we know off from the base radius. This is provided no hive sea units are in the way. The travel will be also dangerous because there are 2 fungus tiles in the way - they will actually make this trip so long. The foil awaits our conformation to depart.
- Formers, mainly roads and forests.
- All main bases of size 3 are making network nodes now, growth-NN completion:
EM 3-3
KP 4-7
KC 1-4
RPS 1-6
SH 11-16
So only EM will be on time, the rest will have additional turns with pop 4 and no NN, unless hurried ofcourse.
- Popping the pod between RPS and SH.
- Forwarding Ethical Calculus to Gaians. There are also some new issues regarding our Gaian diplomacy, I will put them in the infotrader thread.
Attachment: screenie2154.jpg
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mart7x5
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Attached is end 2154.
There is a problem. Popping the pod turned out to triger some dimentional shift in space and our spore launcher ended up far east on the Gaian? continent I suppose. See the save file. Also there is something like ruins there? anyway, I entered the monolith and upgraded the launcher in case of some mw attack - there is fungus everywhere around.
What to do?
- leave the spore launcher on the cost, do not inform Gaians and recover it as soon as possible? I would attampt this - fungus should hide the unit, unless Gaians patrol the area. I have an idea, how to do it.
- Inform (Gaians?) the faction and try to decided something with them?
Attachment: acdg3-angels-2154-end.zip
This has been downloaded 2 time(s).
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Cataphract887
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faced with losing to the spartans in the future,we should talk them into it.how friendly are they to us anyhow?
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mart7x5
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I got 2155, but will have time in a few hours to post everything
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mart7x5
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2155
- The year is pretty uneventfull yet. We got a new former in Verres Loft.
- It would be good to hurry three network nodes this turn. I would propose:
- Enigma Machine, cause it grows in 2 turns, so we avoid doctors when growing. 8 EC
- Rock-Paper-Scisors, just because there are 4 citizens. 84 EC
- Kodycryptor. as above - 4 citizens. 28 EC (it will have one crawler 2mineral/turn when replaced)
This way we get next turn 2 more workers not doctors. Kahlua Probing may get hurried later, it will grow in 3 turns.
- What to do with spore launcher? move it around?
- Probe Foil move toward Hive further. I think of uncovering map a bit before entering fungus what appears necessary, unless we find other hive base nearby
- What do you think of a new harbour base on our eastern border? I would propose tile (35,75), just between mineral and nutrient bonus. It should grow fast then. For this purpose we might start colony pod in Verres Loft. The base will grow next turn.
Attachment: screen2155.jpg
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mart7x5
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I think that one turn earlier will give us around 5 lab points more. It will cost 3 EC more. Plus there is bonus having two workers more during that additional turn - so more nutrients, minerals and energy.
We could adjust SE settings in 2158. We will be able to hurry Kahlua probing in 2157 unfortunatelly. I estimate there may be not enough energy in 2156 for that unless I will rebase a crawler, I will see if it is possible.
A doctor will be needed thus in SH from that time when SE are changed.
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mart7x5
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Any more proposals, votes, thoughts?
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mart7x5
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Here is the end turn save.
I hurried only EM network node, so the next turn we can hurry RPs, KC and KP.
I took also the other route with the probe foil - just because there is no fungus.
Attachment: acdg3-angels-2155-end.zip
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mart7x5
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quote: Originally posted by Cataphract887
... with humans behind the wheel of other civs,that goes both ways |
Yes, and look how well Morganities and Spartans are doing. They have in their factions some really good players. Spartans are usually very difficult to play. By this the game is more interesting that way.
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