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mart7x5
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2158
- We have a Morganic visitor - Gator Boat - a probe team in canoes. Near Heaven's Gate. However, we do have a probe team in that base, so there goes Morganities the possibility of your infiltration of our faction now. Unless they attack, but we have the same morale - both teams are hardened. This brings the issue of security. What do you think of funally bulding many security probe teams, 0-1-1 probes? Cost around 2 rows - i will confirm that. We kinda need them, if we want to stay not ifiltrated.
- There was a forest spread near Kahlua Probing - on time, since a new worker can work there.
- Our probe team actions, I guess transport goes north, however i think morganities are there. Probe foil goes to the last fungus tile. Action in around 2159!!!
- Formers, more roads, some farm, a sensor. I propose to relocate two crawlers near Hercules station - just better gain. Also relocate a crawler near Kody cryptor - we get one mineral more.
- Fifth citizen can become Librarioan - 5 (five!!!) lab points gain. I think it is worth it. We build children creshe there, so till we get that facility we really do not need nutrients there anymore. Pop boom will take care of this.
- Overall everything goes ok. In 2 turns we get new Children creshe in EM, rec tanks in RPS.
- We may hurry network node in Snowflake's Heaven for 64 EC. We currently have 106 EC. There are 2 crawlers for 3 EC/turn there just to avoid drone riots. We could use them for minerals better. And more lab points will be welcomed too.
- Illuminatus told that probably in about 2 turns we get IntInt and EcolEngeenering. Thus then we can build some police units and upgrade all scouts to that.
Attachment: screenie_a2158.jpg
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Cataphract887
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the security probes sound good,infiltration is something to avoid
bout time on that transport!!
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mart7x5
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quote: Originally posted by GeoModder
Also, I see that your bringing a crawler one tile west near Herc Station. Why not on the rocky solar tile instead? Could give extra energy... |
It's because of drones. Having 30% psych we need one doctor in Heaven's Gate. Thus we lack a nutrient. In order to avoid it the crawler makes 1 nutrient now - the one I wish to bring to the tile where there are two nutrients, so we accumulate for the emergency case. When Rec tanks are done in HG, then we can switch it to something else. Also a farm is going to be there, but it takes time also. Rec tanks cost now 92 EC, just too expensive now imho.
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mart7x5
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On the other hand - would Morganities risk attacking our probe team? I think they may not, but who knows. But it would be like declaring a war.
we can always switch rec tanks there to foot probe still. and hurry it. still time to do it.
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mart7x5
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quote: Originally posted by GeoModder
I checked the turn (yeah I know ). I don't understand some of the terraforming. A forest on a rolling rainy tile near SH? Did the forest just grow on it? | yes, can be harvested when neededquote:
And what are the plans on the just roaded flat rainy tiles next to it? Future farms for pop booming? | not decided yetquote:
Why the road to nowhere on top of the mineral mountain? Future base site perhaps? | yes, i have that in mind, there are forests there on the river too.
and also, crawlers may be put there, even if outside the base radius, sensor is nearby.
Last edited by mart7x5 on 31-01-2005 at 23:41
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mart7x5
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Yet another thing, on some tiles, which are rolling forests may be an option to allow to overgrow fungus. If we can get rid of fungus this way, i think having forests in places where farms may be created later is an option. I think of putting forest north from a monolith near Kahlua Probing, just to get rid of those three fungus tiles there. Also north from Snowflakes Heaven - if we can get forests there by spreading over fungus that is better. It is ridge terrain, should be changed into better terrain as fast as possible.
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Cataphract887
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quote: establish contact without the pacifism thing while still in FM. |
what does pacifism have to do with contacting us?
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mart7x5
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quote: Originally posted by Hercules
This counts as contact | Does it mean that we can start diplomacy with Morganities?quote: so have we a problem with a treaty, even though we regard them as the main threat. | I think we may sign treaty. I incline to put Spartans no lower in the threat level than Morganities now. Spartans appear to have some good strategy. Others will probably sign treaties too. At least we can do it for the time being.
Also, does anyone know, why Illuminatus withdraw from the game? It is definitely not a good turnout of things...
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mart7x5
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Last one was in 2151, so there is a comparison now:
2151
code:
Base |Prod. |Energy |Labs
Enigma Machine | 11 | 10(-)=10 | 3
Kahlua Probing | 7 | 9(1)=10 | 2
Snowflake Heav | 7 | 7(1)= 8 | 2
Kodycryptor | 12 | 6(1)= 7 | 2
Rock-Paper-Sci | 9 | 5(2)= 7 | 2
Googlieplex | 6 | 5(1)= 6 | 2
Verres Loft | 8 | 2(1)= 3 | 0
Heaven's Gate | 3 | 1(3)= 4 | 1
Hercules Stat. | 2 | 2(2)= 4 | 0
----------------------------------------------
65 47(12)=59 14
2158
code:
Base |Prod. |Energy |Labs
Enigma Machine | 11 | 11(-)=11 | 8
Kahlua Probing | 8 | 12(-)=12 | 6
Snowflake Heav | 6 | 12(1)=13 | 4
Kodycryptor | 11 | 8(1)= 9 | 11
Rock-Paper-Sci | 13 | 7(1)= 8 | 5
Googlieplex | 8 | 7(-)= 7 | 3
Verres Loft | 5 | 3(-)= 3 | 1
Heaven's Gate | 2 | 3(1)= 4 | 1
Hercules Stat. | 3 | 4(1)= 5 | 2
----------------------------------------------
67 67(5)=72 41
Last edited by mart7x5 on 02-02-2005 at 01:22
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mart7x5
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I play the turn very shortly. Any comments, advices? Proposals?
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mart7x5
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Quite interesting findings. Any additional comments to the situation on the attach screen? Relocate the guarding rover? Hive violated our borders for the second time. There is also an infantry 4-2-1. Is this an invasion force?
Attachment: da2158-1.jpg
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mart7x5
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The rover can attempt to enter forest west and then fungus west - bypass the rover.
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mart7x5
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Ok. The turn posted.
- Our rover is left where it was. We still have time to do some rearrangement next turn.
- I hurried Network node in SH before your remark Hercules. So we have 42 EC now. I changed then soceng for 40% Economy, 30% labs. This gives us +25 EC/turn and 27 labs/turn. SH was problem here, so with network node we may be able to change the social to 20% or even 10% psych, having more for labs and economy. Many bases now are like 3 psych. It is the same as 2 psych, so next turn we may decrease that 30%.
- For probing Hive units - best way would be get his both 4-1-2 rover and 1-2-1 sentinel. We thus need an additional probe team nearby. I have designed the COP unit, and it is ready for production. Cost 16. Foot probe 0-1-1. Details in the Design Workshop. It is for base security, but we may perform actions within our territory with it with success. Getting that sentinel is a good thing to do. It's cost was around 40-45 EC. I wonder how much rover might be. Still though some time till it reaches HG base. I estimate 3 turns, unless hive attacks sooner.
COP details are here
Attachment: acdg3-angels-2158-end.zip
This has been downloaded 1 time(s).
Last edited by mart7x5 on 02-02-2005 at 06:08
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mart7x5
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Just a thought. Gaians for long time knew our RPS base location. They had recently a probe foil in the area, but i haven't seen it around. I guess they might have infiltrated the RPS base.
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mart7x5
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A military unit - a good defensive unit - in Heaven's Gate would be a great addition. The problem is we do not have anything more than a scouts at present. My preference would be building military only in bases with Command Center. The chances of success on that appear though for me quite slim considering that Hive might hit us pretty soon. Anyway, if we can do it, where then? Kodycryptor completes Children Creshe soon, and also Enigma Machine. EM might build either Recreation tanks or Command Center - then military units, which might be relocated in order not to drain minerals in EM too much.
What do you think about it?
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Cataphract887
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lets see if i can word that better
we should use a combination of high attack units and probe teams to repel chairman yang at heavens gate,and a lot of COP units there might be good
drones from building cities are more likely to show up first at the captial Geo
Last edited by Cataphract887 on 07-02-2005 at 06:12
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