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mart7x5
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2159
- This might go to infiltration thread. Do we have one? The following message gets when opened turn: "Fungus grows near Fort Superiority" So Spartans boost production quite strong, 18-20 minerals per turn at least I think.
- Treaty with Morganities accepted. They get almost in all our bases +1. We a bit less.
- I preliminarily changed to:
50% economy (+27 EC/turn)
10% psych (HG,Gplex,VL need one doctor, 3 total)
40% labs (47 labs/turn, 2167 next tech)
Let us wait for the end turn, I will prepare full economy report.
- SH completed Network Node, some this turn crawler rearrangement may be needed though. I tought about that one which has only 1 EC/turn - there will be space for this turn only to have either +2 EC or minerals. Googlieplex needs a doctor - it grows next turn.
SH started COP. Any other ideas?
- Probe teams task force in the transport - where to go, north, west. I would expect - Morganities in the north, some AI to the west
- We can probe on of 2 hive bases:
Labor Network 33,47
Society Grid 37,49
None of them may have a probe team inside, at least Illuminatus did not say anything about it. Though at the 3rd tile the decision will be made, so then we cannot view one base and go to the other - not good.
- Morganic foil probe sails away... our probe team still intact

- Formers - just usual stuff. I thought about making a forest north of KP - for overgrowing fungus. Then a mine next to KP on rocky tile - the road is this turn. We should got EcolEng hopefully.
Attachment: screenie2159a.jpg
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mart7x5
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Also something to see. It is with 10% psych. And power graph plus who is who. Spartans are strong.
Attachment: acdg3_2159_cities.jpg
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mart7x5
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Left base it is. Very good analysis of chances, Geo.
Indeed, they may still have bases not probe protected. the later the worse.
We can do Command center in EM then military there. Also Command center in KC maybe? it has good production too. Though Rec commons would be good - we have 5 citizens there and already limit for drones
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So we infiltrate Hive first? Just infiltration - we need it for our special ability?
Last edited by mart7x5 on 08-02-2005 at 14:36
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Cataphract887
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everything looks good.ditto on the reputation,just demand they leave a turn b4 we know they would attack or now or whenever.they might not send units to back those 2 up till we are at war tho
too bad PB's are so far away.i would be just itching to even things out a little on regards the other civs
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mart7x5
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ok, i'm about to send an encrypted message to our probe team task forces to go ahead...
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mart7x5
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This day will be the day to remember
First Data Angels covert operation completed succesfully
Labor Network has been infitrated today by our Foil Probe team, which returned to Heaven's Gate base. The experience of the probe team increased to veteran status.
Attachment: acdg3_2159_foilprobe2.jpg
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mart7x5
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The turn is generaly played. I will attach the midsave, although it is not yet the ednsave maybe. The infiltration on Yang can be seen, so I think this is what we all eagerly awaited. Some issues:
- I replaced all SH crawlers to minerals, now they crawl 3x2 min/turn. SH has +10 minerals, COP in 2 turns. There was a RPS crawler nearby, and I took it south towards VL. It has now +1 min instead of 2, but next turn it will have +2 again, when reach forest east from VL. It will though pass through the VL base, and I actually thought about possibility of rehoming that crawler there. VL supports presently 4 formers for 4 min/turn. So production kinda dies out there. Colony pod is ready next turn. Also VL can have population 2 again in 3 turns. I thought we might make yet another colony pod and create 11th base in the area. Either south coast - there is a mineral bonus on water or just next to the fungal tower north-east. There is forest on river. We can have a new colony pod in VL in 4 turns if that crawler is rehomed. In combination with regaining the population there in 3 turns - it makes it maybe worth a shot? Any oppinions?
- A former east from SH might enter the tile east from SH - presently rolling rainy and above 1000 m above sea level. If forest harvested for farm+solar we can get: 3-1-2 from that tile. Should we do it?
- Transport went north 3 tiles - no land nearby. It seems we will be maybe able to land in 2161. Quite dangerous having those probes still on sea.
- rover near HG moved closer to the base. This brought it into sensor range. If attack it may survive, maybe by disengaging? Can Yang attack yet this turn? Possibly.
Attachment: acdg3-angels-2159-mid3.zip
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mart7x5
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I would forgot: Yang is almost done with Field Modulation (2 turns). Our hero foil probe can reach Labor Network back in 3 turns when travelling this time on the northern route. This is a nice opportunity to put hands on this useful technology - 3r armor. Unfortunately that would be fourth technology we do not have, so the chance to get it is 25%.
Should we plan this operation?
If Yang declares war for this - do we loose reputation?
Last edited by mart7x5 on 09-02-2005 at 10:21
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mart7x5
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quote: Originally posted by GeoModder
Btw, can other teams look at the cargo of our transport? Or do they just see the transport? |
I'll check that... but i have a feeling if they have a unit on a tile next to it then yes
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mart7x5
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fusion reactor makes sea colony pods really cheap
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Cataphract887
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and we would need to send multiple cop units to ensure we would not be probed.i highly agree that the cost is to much now.
whats the cost on fusion sea pods?
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mart7x5
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I will have to check the sea fusion cost, but it something like 50% compared to fision.
There are some solar flares, but communication is ok. I guess it is not the case for communication disruption.
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mart7x5
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2160
- Event messages:
Forest expands near Arcadia University - its Spartans
Solar Flares - 3 times energy next turn
EM builds Children creshe
RPS builds Recycling tanks
VL builds colony pod
HS builds supply crawler
- We got Ecological Engineering from Gaians. Due to solar flares and energy abundance we get next tech in 2163. We need IntelIntegrity a bit sooner then in order to be able to switch to Cyberethics.
- Our research will "smoke" next turn, 120 labs/turn, economy also great now we have 114 EC, next turn +98 EC
- EM will have pop boom. For this reason, I think let us do the following in the queue:
- Recreation comons (now in 3 turns, but I would hurry it next turn for 42 EC. Having next turn 98 more, we can do it.
- Command center. With hurrying in 2161 we will have already accumulated 10 minerals in 2162. Thus we could even hurry further if we have enough energy after probe actions, and start military in 2163
- military defensive unit for HG base.
This way we will increase capacity of EM for two more citizens - maybe specialists. We now have +4 nutrients in EM, with a farm there we can thus have 7 citizens - exactly to the limit before we get hab complex.
- SH will have COP unit next turn. And I think we can coordinate it with creation of the new coastal base on east coast. COP as foot unit will be able to enter the location of the base using roads which will be present on whole path in 2163. Colony pod will be able to enter the location in either '61 or '62 thus establishing the base in '62 or '63. I would intentionally delay that base creation to 2163 - time we get COP there. For two reasons:
- We are not sure Gaians infiltrated us
- Spartans have cruiser chassis + Maritime Control Center. They may have a probe cruiser in the area.
- COP unit next turn in RPS base. We may need it for action on that hive synth, otherwise leave it there for always. Also when this COP is done - start another.
- HS start COP, with crawler rearrangement ready in 3 turns!
- VL start another colony pod - base grows in 3 turns again. We might use it for the time being as colonization center of the "wild east" regions...
- Rover near HG - I would do a recoinasance - move south-east then return, the way it is drawn. This will reveal if there is a hive unit in fungus obstructing the movement. Hive 4-1-2 might enter there last turn! also we may see the green marked tiles.
- Foil probe - if we are going to make the technology probe action on hive, I would propose the following route from HG base as drawn. Yang due to flares will have Field Modulation in 2161. And one more thing, If we are going to get a tech this way we have to take into account possible obstruction of ability to switch to Cyberethics.
- Transport foil - after reviewing map, I would "slightly" correct course east by 2 tiles - possible Morgan base? maybe not likely, maybe better continue north only, but who knows...
- Formers, nothing special.
- The former near the new intended base on east coast. It will not be able to make the road soon enough, so just move to the mineral bonus tile and make road forest there
- Forest nort-west from KP for fungus overgrow, then move to intended mine location near the base. We have roads - no wasted turns for entering tiles.
- Other 2 formers near KP, make road forest on that flat tile then move to mine site to speed things up. Or maybe one former only
- 2 formers near HS and HG start farm there - so we can take out a crawler from nutrient duty.
- 1 former north from VL. I think maybe road to yet another new base location. Where then?
- Formers between SH and RPS - connect both bases with road - start farm solar near RPS, harvest forest near SH and do road+farm+solar.
- Crawlers:
- Move 2 crawlers near HG for 1 more mineral for HS, so we get COP in 3 not 4 turns.
- Move a crawler through VL to the forest. We could relocate it, but now I think let us leave it crawling for RPS - We need this large production there - COP units, Children Creshe soon and more.
That would be it. More analysis maybe later. This turn seems to have a lot to do already. Overall we are ok. We may probably manage to ensure pop boom without drones and still fit building some hardened (or disciplined due to wealth) units thanks to command centers - what is my wish. I really think for defense we need rather higher morale units. I would even consider upgrading them on monolith before the first fight, if they are synth (2) against gattling tech (5) it may decide if the unit survives the first attack or not. It is better to have plasma armor - I hope we will get it very soon.
Attachment: screen2160_1.jpg
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mart7x5
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We still have not clearly stated oppinions about probing Yang for techs, so here comes possibility to do it. I have my doubts too.
I have impression, infiltration does not trigger increased security, so I do not know... it may be checked though easily
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