Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Data Angels > Angels MY 2151-2160
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ <<   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 08-02-2005 12:50
Edit/Delete Message Reply w/Quote
#121 Report this post to a moderator
Browse Apolyton AD-FREE

2159

  • This might go to infiltration thread. Do we have one? The following message gets when opened turn: "Fungus grows near Fort Superiority" So Spartans boost production quite strong, 18-20 minerals per turn at least I think.
  • Treaty with Morganities accepted. They get almost in all our bases +1. We a bit less.
  • I preliminarily changed to:
    50% economy (+27 EC/turn)
    10% psych (HG,Gplex,VL need one doctor, 3 total)
    40% labs (47 labs/turn, 2167 next tech)
    Let us wait for the end turn, I will prepare full economy report.
  • SH completed Network Node, some this turn crawler rearrangement may be needed though. I tought about that one which has only 1 EC/turn - there will be space for this turn only to have either +2 EC or minerals. Googlieplex needs a doctor - it grows next turn.
    SH started COP. Any other ideas?
  • Probe teams task force in the transport - where to go, north, west. I would expect - Morganities in the north, some AI to the west
  • We can probe on of 2 hive bases:
    Labor Network 33,47
    Society Grid 37,49
    None of them may have a probe team inside, at least Illuminatus did not say anything about it. Though at the 3rd tile the decision will be made, so then we cannot view one base and go to the other - not good.
  • Morganic foil probe sails away... our probe team still intact
  • Formers - just usual stuff. I thought about making a forest north of KP - for overgrowing fungus. Then a mine next to KP on rocky tile - the road is this turn. We should got EcolEng hopefully.

Attachment: screenie2159a.jpg
This has been downloaded 56 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 08-02-2005 13:01
Edit/Delete Message Reply w/Quote
#122 Report this post to a moderator
Support Apolyton buy from Amazon

Also something to see. It is with 10% psych. And power graph plus who is who. Spartans are strong.

Attachment: acdg3_2159_cities.jpg
This has been downloaded 55 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:17
  Old Post 08-02-2005 13:18
Edit/Delete Message Reply w/Quote
#123 Report this post to a moderator
Tired of ads?

I would try to go for the Hive base on the left. Less chance for a probe team in it since it's a bit further from the Hive-Gaian frontline.

The probe transport: let it go north. Player team is more interesting to infiltrate then AI at this stage.

If there is production space left, or more foot probes, or one mil. unit. Those synth impacts are not coming to us for a tea visit. Let's save some cash for a mindprobe.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 08-02-2005 13:33
Edit/Delete Message Reply w/Quote
#124 Report this post to a moderator
Lose 30 kilos (of popups)

Left base it is. Very good analysis of chances, Geo.

Indeed, they may still have bases not probe protected. the later the worse.

We can do Command center in EM then military there. Also Command center in KC maybe? it has good production too. Though Rec commons would be good - we have 5 citizens there and already limit for drones
-------------
So we infiltrate Hive first? Just infiltration - we need it for our special ability?

Last edited by mart7x5 on 08-02-2005 at 14:36

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:17
  Old Post 08-02-2005 16:04
Edit/Delete Message Reply w/Quote
#125 Report this post to a moderator
Lose 30 kilos (of popups)

Yes infiltration first and the left most Hive base. If our probe survives it may return to Heavens Gate.

I agree to other proposals and continue north with transport and probes.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 08-02-2005 19:58
Edit/Delete Message Reply w/Quote
#126 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by GeoModder
Those synth impacts are not coming to us for a tea visit.

maybe there is a chance they might prefer coffee?

I think that if we probe
1) 1-2-1 synth between KC and HG
2) 4-1-2 impact rover that one sneaking around our rover.
Then we have probably top hive techs. we will see anyway soon. After that we can design quickly 4-1-1 and 4-1-2, and start mass production. Meanwhile upgrade maybe a rover to 1-2-2. Before the 4-2-1 reach HG some turns will pass.

We might also start Hive war ourselves. A provocation by asking his leaving our territory would be enough. After all Yang is impolite, not us

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:17
  Old Post 08-02-2005 23:08
Edit/Delete Message Reply w/Quote
#127 Report this post to a moderator
Support Apolyton buy from Amazon

Indeed, we need to keep our reputation high.

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:17
  Old Post 09-02-2005 04:19
Edit/Delete Message Reply w/Quote
#128 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

everything looks good.ditto on the reputation,just demand they leave a turn b4 we know they would attack or now or whenever.they might not send units to back those 2 up till we are at war tho


too bad PB's are so far away.i would be just itching to even things out a little on regards the other civs

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 09-02-2005 07:35
Edit/Delete Message Reply w/Quote
#129 Report this post to a moderator
Help yourself to an AD-FREE life

ok, i'm about to send an encrypted message to our probe team task forces to go ahead...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 09-02-2005 08:02
Edit/Delete Message Reply w/Quote
#130 Report this post to a moderator
Help yourself to an AD-FREE life

This day will be the day to remember
First Data Angels covert operation completed succesfully
Labor Network has been infitrated today by our Foil Probe team, which returned to Heaven's Gate base. The experience of the probe team increased to veteran status.

Attachment: acdg3_2159_foilprobe2.jpg
This has been downloaded 37 time(s).

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:17
  Old Post 09-02-2005 09:40
Edit/Delete Message Reply w/Quote
#131 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yippee

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 09-02-2005 09:49
Edit/Delete Message Reply w/Quote
#132 Report this post to a moderator
Lose 30 kilos (of popups)

The turn is generaly played. I will attach the midsave, although it is not yet the ednsave maybe. The infiltration on Yang can be seen, so I think this is what we all eagerly awaited. Some issues:

  • I replaced all SH crawlers to minerals, now they crawl 3x2 min/turn. SH has +10 minerals, COP in 2 turns. There was a RPS crawler nearby, and I took it south towards VL. It has now +1 min instead of 2, but next turn it will have +2 again, when reach forest east from VL. It will though pass through the VL base, and I actually thought about possibility of rehoming that crawler there. VL supports presently 4 formers for 4 min/turn. So production kinda dies out there. Colony pod is ready next turn. Also VL can have population 2 again in 3 turns. I thought we might make yet another colony pod and create 11th base in the area. Either south coast - there is a mineral bonus on water or just next to the fungal tower north-east. There is forest on river. We can have a new colony pod in VL in 4 turns if that crawler is rehomed. In combination with regaining the population there in 3 turns - it makes it maybe worth a shot? Any oppinions?
  • A former east from SH might enter the tile east from SH - presently rolling rainy and above 1000 m above sea level. If forest harvested for farm+solar we can get: 3-1-2 from that tile. Should we do it?
  • Transport went north 3 tiles - no land nearby. It seems we will be maybe able to land in 2161. Quite dangerous having those probes still on sea.
  • rover near HG moved closer to the base. This brought it into sensor range. If attack it may survive, maybe by disengaging? Can Yang attack yet this turn? Possibly.

Attachment: acdg3-angels-2159-mid3.zip
This has been downloaded 2 time(s).

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 09-02-2005 10:16
Edit/Delete Message Reply w/Quote
#133 Report this post to a moderator
Put an end to popups!

I would forgot: Yang is almost done with Field Modulation (2 turns). Our hero foil probe can reach Labor Network back in 3 turns when travelling this time on the northern route. This is a nice opportunity to put hands on this useful technology - 3r armor. Unfortunately that would be fourth technology we do not have, so the chance to get it is 25%.

Should we plan this operation?
If Yang declares war for this - do we loose reputation?

Last edited by mart7x5 on 09-02-2005 at 10:21

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:17
  Old Post 09-02-2005 17:36
Edit/Delete Message Reply w/Quote
#134 Report this post to a moderator
Lose 30 kilos (of popups)

First, I'm ok with building another CP, we need to grow.

If Yang declares war on us for a disclosed probe operation, we don't lose reputation, but he does.
I first want to check the other 3 techs Yang has and we don't. I'll have time to do that during my shift this afternoon.

I prefer farm/solar on 1000+ rainy (and especially rolling!) tiles, it benefits the base most at this stage, and the 5 min returns helps production.

If next turn we find land (and a base) in front of us and if it is a player base, don't infiltrate yet, but try to redraw it out of sight. We should at least try to attempt a 'stealthed' infiltration so the teams don't know about it. For AI's it doesn't matter of course.

Btw, can other teams look at the cargo of our transport? Or do they just see the transport?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 09-02-2005 17:59
Edit/Delete Message Reply w/Quote
#135 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by GeoModder
Btw, can other teams look at the cargo of our transport? Or do they just see the transport?

I'll check that... but i have a feeling if they have a unit on a tile next to it then yes

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 09-02-2005 18:16
Edit/Delete Message Reply w/Quote
#136 Report this post to a moderator
Tired of ads?

quote:
Originally posted by GeoModder
...don't infiltrate yet, but try to redraw it out of sight. ...

Geo, you have 200% my support on this. I will instruct the foil transport paddlers to paddle 4th or even 5th tile

please forgive me taste of humor today
----
well, seriously kinda hard to do. judgeing from dark tile shape it is going to happen in 2161. however a good point is that probe team may for example disembark into fungus with 1 move point retaining the second one!

Last edited by mart7x5 on 09-02-2005 at 18:21

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:17
  Old Post 10-02-2005 02:17
Edit/Delete Message Reply w/Quote
#137 Report this post to a moderator
Increase Your PM Length

I know what I ask might be hard, but chances are other teams refrain from building open coastal bases to avoid easy infiltration, that could help.

Sth else, how about trying to mindprobe Yangs units at first as an attempt without trace? Chances are low(er), but might increase if we use a high experience probe (commando or elite).

I've seen the techs Yang has and we don't, but I think we should wait for tech probing for the moment.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 10-02-2005 02:25
Edit/Delete Message Reply w/Quote
#138 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by GeoModder
I know what I ask might be hard, ...

When I think of it now, If we find any sea fungus that might be even quite easy. It is hard to do it all in one turn having just 3 move points - from wait outside the base:
1) approach
2) disembark the probe team
3) sail away from the coast to hiding or at least to some "innocent" location....

If there is though sea fungus, transport may stay in it just after releasing the team, and escape the next turn

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:17
  Old Post 10-02-2005 03:45
Edit/Delete Message Reply w/Quote
#139 Report this post to a moderator
Support Apolyton

to all proposals

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 10-02-2005 04:43
Edit/Delete Message Reply w/Quote
#140 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Elections?

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:17
  Old Post 10-02-2005 11:53 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#141 Report this post to a moderator
Inflate your Upload Space

Really looking good. Nice to have Yang infiltrated finally.

ForesterSOF is offline ForesterSOF
Prince
Alpha Centuri
Oct 2004
time: 22:17
  Old Post 10-02-2005 12:43 Visit ForesterSOF's homepage!
Edit/Delete Message Reply w/Quote
#142 Report this post to a moderator
Support Apolyton, buy Call to Power 2

We must have secure boarders and as time tells we could relax them.

I go for no sea bases at the moment while we build out land bases and inferstructure so we can create a strong core for us.

This does not mean I want to do nothing but improve a homeland but want to multi-task the DA so we can grow in all areas and still be safe.

FlameFlash is offline FlameFlash
Emperor
Minnesota, USA
Dec 2001
time: 23:17
  Old Post 10-02-2005 12:47 Visit FlameFlash's homepage!
Edit/Delete Message Reply w/Quote
#143 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think a sea base, in the general direction of Morgan, and another toward Gaians, AI, and Sparta would be wise though. After all, at this stage we can claim ignorance of where they are for the most part (just general idea).

It would be a heavy drain on resources, however, so Forester is probably right about not doing it yet.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 10-02-2005 13:34
Edit/Delete Message Reply w/Quote
#144 Report this post to a moderator
Lose 30 kilos (of popups)

fusion reactor makes sea colony pods really cheap

Cataphract887 is offline Cataphract887
Prince

Donate to the Red Cross
In Your Closet
Apr 2002
time: 00:17
  Old Post 11-02-2005 18:38
Edit/Delete Message Reply w/Quote
#145 Report this post to a moderator
Get a bigger avatar today!

and we would need to send multiple cop units to ensure we would not be probed.i highly agree that the cost is to much now.

whats the cost on fusion sea pods?

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 15-02-2005 17:01
Edit/Delete Message Reply w/Quote
#146 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I will have to check the sea fusion cost, but it something like 50% compared to fision.

There are some solar flares, but communication is ok. I guess it is not the case for communication disruption.

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 15-02-2005 17:06
Edit/Delete Message Reply w/Quote
#147 Report this post to a moderator
Tired of ads?

2160

  • Event messages:
    Forest expands near Arcadia University - its Spartans
    Solar Flares - 3 times energy next turn
    EM builds Children creshe
    RPS builds Recycling tanks
    VL builds colony pod
    HS builds supply crawler
  • We got Ecological Engineering from Gaians. Due to solar flares and energy abundance we get next tech in 2163. We need IntelIntegrity a bit sooner then in order to be able to switch to Cyberethics.
  • Our research will "smoke" next turn, 120 labs/turn, economy also great now we have 114 EC, next turn +98 EC
  • EM will have pop boom. For this reason, I think let us do the following in the queue:
    - Recreation comons (now in 3 turns, but I would hurry it next turn for 42 EC. Having next turn 98 more, we can do it.
    - Command center. With hurrying in 2161 we will have already accumulated 10 minerals in 2162. Thus we could even hurry further if we have enough energy after probe actions, and start military in 2163
    - military defensive unit for HG base.
    This way we will increase capacity of EM for two more citizens - maybe specialists. We now have +4 nutrients in EM, with a farm there we can thus have 7 citizens - exactly to the limit before we get hab complex.
  • SH will have COP unit next turn. And I think we can coordinate it with creation of the new coastal base on east coast. COP as foot unit will be able to enter the location of the base using roads which will be present on whole path in 2163. Colony pod will be able to enter the location in either '61 or '62 thus establishing the base in '62 or '63. I would intentionally delay that base creation to 2163 - time we get COP there. For two reasons:
    - We are not sure Gaians infiltrated us
    - Spartans have cruiser chassis + Maritime Control Center. They may have a probe cruiser in the area.
  • COP unit next turn in RPS base. We may need it for action on that hive synth, otherwise leave it there for always. Also when this COP is done - start another.
  • HS start COP, with crawler rearrangement ready in 3 turns!
  • VL start another colony pod - base grows in 3 turns again. We might use it for the time being as colonization center of the "wild east" regions...
  • Rover near HG - I would do a recoinasance - move south-east then return, the way it is drawn. This will reveal if there is a hive unit in fungus obstructing the movement. Hive 4-1-2 might enter there last turn! also we may see the green marked tiles.
  • Foil probe - if we are going to make the technology probe action on hive, I would propose the following route from HG base as drawn. Yang due to flares will have Field Modulation in 2161. And one more thing, If we are going to get a tech this way we have to take into account possible obstruction of ability to switch to Cyberethics.
  • Transport foil - after reviewing map, I would "slightly" correct course east by 2 tiles - possible Morgan base? maybe not likely, maybe better continue north only, but who knows...
  • Formers, nothing special.
    - The former near the new intended base on east coast. It will not be able to make the road soon enough, so just move to the mineral bonus tile and make road forest there
    - Forest nort-west from KP for fungus overgrow, then move to intended mine location near the base. We have roads - no wasted turns for entering tiles.
    - Other 2 formers near KP, make road forest on that flat tile then move to mine site to speed things up. Or maybe one former only
    - 2 formers near HS and HG start farm there - so we can take out a crawler from nutrient duty.
    - 1 former north from VL. I think maybe road to yet another new base location. Where then?
    - Formers between SH and RPS - connect both bases with road - start farm solar near RPS, harvest forest near SH and do road+farm+solar.
  • Crawlers:
    - Move 2 crawlers near HG for 1 more mineral for HS, so we get COP in 3 not 4 turns.
    - Move a crawler through VL to the forest. We could relocate it, but now I think let us leave it crawling for RPS - We need this large production there - COP units, Children Creshe soon and more.

That would be it. More analysis maybe later. This turn seems to have a lot to do already. Overall we are ok. We may probably manage to ensure pop boom without drones and still fit building some hardened (or disciplined due to wealth) units thanks to command centers - what is my wish. I really think for defense we need rather higher morale units. I would even consider upgrading them on monolith before the first fight, if they are synth (2) against gattling tech (5) it may decide if the unit survives the first attack or not. It is better to have plasma armor - I hope we will get it very soon.

Attachment: screen2160_1.jpg
This has been downloaded 23 time(s).

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:17
  Old Post 16-02-2005 02:53
Edit/Delete Message Reply w/Quote
#148 Report this post to a moderator
Browse Apolyton AD-FREE

Isn't it riskier to probe the same base on which we infiltrated? (enhanced security in that base)?

Also, did the majority of us agree on probing for techs? I have my doubts about it...

mart7x5 is offline mart7x5
King

Sep 2002
time: 22:17
  Old Post 16-02-2005 04:06
Edit/Delete Message Reply w/Quote
#149 Report this post to a moderator
Get a bigger avatar today!

We still have not clearly stated oppinions about probing Yang for techs, so here comes possibility to do it. I have my doubts too.

I have impression, infiltration does not trigger increased security, so I do not know... it may be checked though easily

GeoModder is offline GeoModder
Emperor
The most erratic Overlord!
Jan 2004
time: 06:17
  Old Post 16-02-2005 04:32
Edit/Delete Message Reply w/Quote
#150 Report this post to a moderator
Increase the size of your Attachments

If you mean increased security for us, no. We only have better knowledge, and for our faction, easier access to new technology.

 
Pages (6): [ <<   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0610 seconds (91.86% PHP - 8.14% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net