Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Democracy Team Game > ACDG3 Spartans > 2151: Pre-planning discussion and build/movement orders
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 09-12-2004 18:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
2151: Pre-planning discussion and build/movement orders Support Apolyton buy from Amazon

Some suggestions and notes for MY 2151 I wrote down while looking at the 2150 endsave:

Rehome the SNC Mercury and all the land units that visit University Base to that base, to free up minerals from support cost back in our homelands.
(Or should we instead aim for the exact opposite? Keeping Arcadia as support-free as possible, so those extra minerals can help reconstruct the conquered bases as soon as possible? Either policy has merits I assume.)

Worker relocation:
Place the GH 2-1-0 worker on the 1-2-2 forest that will be completed next year.

Question regarding the Crypteia moving to Vladivostok. I'm not sure I'm up to date: Will it stay in VV, be escorted with SNC Hermes to the new base, or be escorted with SNC Mercury to probe-defend our conquered Arcadian bases?

Unit movements:

Let the SC4 scout patrol in RG escort the CP going north. To replace the garrison, change production in RG to a hoplite, which will then finish MY 2152. As drone riots are checked for after production, there wouldn't be a riot.

Move the other RG garrison to FB. Let it be replaced by the SC4 hoplite in FB. = preparing for possible rehoming MY 2152

Possible option: If we want a Manifold base to be able to defend well against PK rovers, we could perhaps send the elite garrison in Vladivostok along with the CP to its new base location, and upgrade it to an impact infantry after arrival.

If we want to send two hoplites to Arcadia with the next Mercury ferry service (along with the probe team and Castor Horsemen), we could do the following:

Next year VV will have 4 mins accumulated, and its production will be five (provided the SNC Mercury is rehomed to University Base). So hurrying one mineral (in this case 5 credits I think) would suffice to finish the hoplite.

That accounts for one hoplite.

For the second hoplite we could change production in Sector Craterwest or Santiago Citadel to a hoplite. That should be finished MY 2152, so once again we could move one of the hoplites out of the base without causing a drone riot. Since our bases are placed so conveniently close, we could then do a whole chain of hoplite hopping to move a hoplite to Vladivostok.
For example, if we would decide to change SC3 production to a hoplite, we could move a SC3 hoplite to SC4, move a SC4 hoplite to SC2, move a SC2 hoplite to OA, and move a OA hoplite towards VV, to be picked up by the Mercury. So thanks to building a new hoplite in SC3, we could send a OA hoplite to Arcadia.

Btw, due to capturing University Base it's possible or likely b-drones could appear in Sparta Command and/or Olympus Academy (and Minas Tirith, but that's no problem). So therefore I guess it would be best to wait with any hoplite shuffling until after we've captured Uni Base, so we know whether or not we need to send some extra hoplites to a base to quell extra drones.
Even if no b-drones would appear after capturing Uni Base, we are certain they will appear after capturing our twelfth base (12 = twice our 6-base bureaucracy limit, meaning ALL pops are drones). So in any case I guess it would be best to build some extra hoplites asap.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 10-12-2004 19:54 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Re: 2151: Pre-planning discussion and build/movement orders Increase the size of your Attachments

quote:
Originally posted by Maniac
Rehome the SNC Mercury and all the land units that visit University Base to that base, to free up minerals from support cost back in our homelands.
(Or should we instead aim for the exact opposite? Keeping Arcadia as support-free as possible, so those extra minerals can help reconstruct the conquered bases as soon as possible? Either policy has merits I assume.)


I've suggested in the invasion thread just rehoming Mercury ( currently Vlad) and Chiron Knights (current home for it is Minas Tirith)

quote:
Question regarding the Crypteia moving to Vladivostok. I'm not sure I'm up to date: Will it stay in VV, be escorted with SNC Hermes to the new base, or be escorted with SNC Mercury to probe-defend our conquered Arcadian bases?


Move to UnivBase for guard duty there - not so much against Zak, who currently ahs no probes, but agaisnt Morgan. But we need asap another Crypteia for Vlad for the same reason)

quote:
Unit movements:

Let the SC4 scout patrol in RG escort the CP going north. To replace the garrison, change production in RG to a hoplite, which will then finish MY 2152. As drone riots are checked for after production, there wouldn't be a riot.




quote:
Move the other RG garrison to FB. Let it be replaced by the SC4 hoplite in FB. = preparing for possible rehoming MY 2152

Possible option: If we want a Manifold base to be able to defend well against PK rovers, we could perhaps send the elite garrison in Vladivostok along with the CP to its new base location, and upgrade it to an impact infantry after arrival.

If we want to send two hoplites to Arcadia with the next Mercury ferry service (along with the probe team and Castor Horsemen), we could do the following:

Next year VV will have 4 mins accumulated, and its production will be five (provided the SNC Mercury is rehomed to University Base). So hurrying one mineral (in this case 5 credits I think) would suffice to finish the hoplite.

That accounts for one hoplite.

For the second hoplite we could change production in Sector Craterwest or Santiago Citadel to a hoplite. That should be finished MY 2152, so once again we could move one of the hoplites out of the base without causing a drone riot. Since our bases are placed so conveniently close, we could then do a whole chain of hoplite hopping to move a hoplite to Vladivostok.
For example, if we would decide to change SC3 production to a hoplite, we could move a SC3 hoplite to SC4, move a SC4 hoplite to SC2, move a SC2 hoplite to OA, and move a OA hoplite towards VV, to be picked up by the Mercury. So thanks to building a new hoplite in SC3, we could send a OA hoplite to Arcadia.


I like that sequence

But we have to be careful that in all of this Yang doesn;t plonk a base upriver on the Rio Rojo. That would put all of that southeastern coastline under Hive control. So I'm currently thinking we should just keep to the original plan and send hermes to the site below the fungal wall, and save the Nexus for a later base (perhaps from GH, if we colony pod it)

quote:
Btw, due to capturing University Base it's possible or likely b-drones could appear in Sparta Command and/or Olympus Academy (and Minas Tirith, but that's no problem). So therefore I guess it would be best to wait with any hoplite shuffling until after we've captured Uni Base, so we know whether or not we need to send some extra hoplites to a base to quell extra drones.

Even if no b-drones would appear after capturing Uni Base, we are certain they will appear after capturing our twelfth base (12 = twice our 6-base bureaucracy limit, meaning ALL pops are drones). So in any case I guess it would be best to build some extra hoplites asap.


Right. Hoplites and Crypteia I'd say are our priorities

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 11-12-2004 02:08
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Re: Re: 2151: Pre-planning discussion and build/movement orders Support Apolyton or Terrorists Win

quote:
Originally posted by Googlie
I've suggested in the invasion thread just rehoming Mercury ( currently Vlad) and Chiron Knights (current home for it is Minas Tirith)




quote:
Move to UnivBase for guard duty there - not so much against Zak, who currently ahs no probes, but agaisnt Morgan. But we need asap another Crypteia for Vlad for the same reason)



Will the Crypteia be ferried on the next Mercury trip? (meaning one less hoplite needs to be rushed to VV to fill the transport)

quote:
But we have to be careful that in all of this Yang doesn;t plonk a base upriver on the Rio Rojo. That would put all of that southeastern coastline under Hive control. So I'm currently thinking we should just keep to the original plan and send hermes to the site below the fungal wall, and save the Nexus for a later base (perhaps from GH, if we colony pod it)


Sounds good to me.

quote:
Right. Hoplites and Crypteia I'd say are our priorities


Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 12-12-2004 05:09 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

crossreference invasion thread for move details:

http://apolyton.net/forums/showthre...103#post3494095

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 12-12-2004 05:43
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Enter the AD-FREE zone

I'm in the website chatroom now!

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 12-12-2004 08:19 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Post-invasion midturn save (almost final)

Attachment: acdg3-sparta, 2151 endturn.zip
This has been downloaded 2 time(s).

Last edited by Googlie on 12-12-2004 at 10:58

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 12-12-2004 08:58 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

The voyage of the Invincible continues (Gaia's Landing courtesy of Lal, who got the landing sites from the Unity wreckage)

Attachment: invincible - 2151.jpg
This has been downloaded 11 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 12-12-2004 10:06 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

Some thoughts for the balance of the turn:

If we changed now at OA from a crawler to a 1-2t-2 trance scout skirmisher (complete next turn) we could then load up the Mercury with the Castor Horsemen, a Hoplite, a longstrider and a wheeled defender (to head down to KopObs)

And Vlad needs to next build a Crypteia (to be finished before that Morgan 'Gator rounds Cape Wrath

And Arcadia University needs to build a Crypteia rather than a Hoplite. We can ferry the cheaper Hoplites over, but with 10 mins AU is joint leader (with OA) in mineral production

And a general thought. We might not be a tech powerhouse (esp having the tech lead) but ....... if we were running Dem and FM, and had the sliders at 10/10/80, we'd be a tech every ten turns. Not too shabby

Last edited by Googlie on 12-12-2004 at 10:32

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 12-12-2004 10:50 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Got spare money?

2151 moves

Special Projects

  • Maritime Control Center built.
  • Merchant Exchange captured
Diplomacy
  • Received 4 ec's from Morgan
  • Called Zak - traded High Energy Chemistry for Environmental Economics
  • Called lal, Sold EE2 for 25 ec's

Unit Moves
  • University Base captured (see Invasion thread for detail moves)
  • RT2 1 x NE then 1 x E
  • Castor Horsemen moves to Vlad for boarding Mercury
  • Longstrider and Crypteia move to Vlad
  • Colony Pod moves to tile adjacent to Vlad, to board Hermes
  • Invincible W x 4 along the southern Gaian shoreline
  • Pegasus moves to the Hive neck
  • Hunter swings round it on escort duty
  • CRV-112 SE x 2 into forest
  • Hermes reaches Amursky Bay
  • SC3’s colony pod, Crypteia and a RG scout move up the Rio Grande
  • MT's scout survives mindworm attack, moves towards Rio Rojo
  • Alien Artifact moves towards Vlad, for ferrying over to Arcadia for Network-Node linking
  • Chain moves - Hoplite from Sector Craterwest moves East, and chains with cratersouith and Santiago Citadel to result in a seconf Hoplite in OA thus avoiding Drone Riots
Rush Builds
  • Hoplites rushed at Vladivostok (9 ec's) Sparta Command (14 ec's) and Minas Tirith (19 ec's)


Production:

Attachment: 2151production.jpg
This has been downloaded 10 time(s).

Last edited by Googlie on 12-12-2004 at 11:00

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:17
  Old Post 12-12-2004 20:45 Visit Googlie's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton buy from Amazon

Turn is pretty much final - if everyone's OK with the build orders and the worker allocations, I'll save, zip and send

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:17
  Old Post 12-12-2004 22:24
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Got spare money?

Seems fine to me.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:17.
Apolyton Time is 00:17.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0388 seconds (90.55% PHP - 9.45% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net