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theDragon
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The Tundra of the Midwest.
Jan 2004 time: 05:17
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Ok, I have been playing CivIII for a long time, and I absolutly love it. And call me a n00b if you soo desire, but is there NO AI ALLIES?!?!? I mean, in all my games, the one i am playing now is the most peaceful, so I am trying to gain some good allies to back me up if I come across some trouble. My past expirences with AI Alliances have proved poor, and from what I read from the wise leaders of Apolyton, there is not much hope for any type of Loyalty from the AI.
Maybe I dont fully know how to MAKE the Allies, or maybe AI Allies are just not available in Civ3. If they are not, does anyone know if there is or could be a Mod for more Loyalty?
I would be happy to hear what ya'll have to say! THANKS!
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TimBentley
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Bourbonnais, IL
Dec 2004 time: 23:17
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quote: Originally posted by Dissident
yep, at least they should have system that if you are in the same goverment, they should be friendlier and not be so easy to declare war on you. |
They are a little friendlier, especially if it's their favorite government. It doesn't mean they're noticably less likely to declare war, unfortunately.
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Cataphract887
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diplomacy is non existant in civ3-smac is so much fun in this regard.play civ3 for the more modern game and SMAC if you want more features
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Modo44
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in western Poland
Jul 2004 time: 06:17
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It all depends, I guess. If you know how, then you can use the AI quite well. But you'll need to actually keep yor deals, and you will usually need to have something to offer them. Oh, wait, isn't that what real life diplomacy is about? 
The whole game model is different from that in SMAC, if you aven't noticed. In Civ, you don't have a couple thousand people and an outstanding leader, all in very difficult conditions. You have millions, with some sort of government. Why is it so difficultt to understand, that personal hatred doesn't rule this system? National security comes first, that's all (actually RNG does ). Yes, it flattens the diplomacy (I too like the one in SMAC better), but that's not a strange thing IMO.
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Cataphract887
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so your saying lack of diplomacy=realism?countries are on freindly terms and alliances all over the place.as is now,MPP's are just 20 turn deals that simply prevent war.even with locked alliances,like in that tutorial scen,the ''allies'' treat you like trash
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The pirate
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all the au 601 reports illustrated how to manipulate and control to AI as allies, against a human opponent. And in most cases, caused significant impacts.
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Modo44
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in western Poland
Jul 2004 time: 06:17
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First of all, keep your reputation.
This is vital, because if you don't, some possibilities will not be available. Never ever break a deal. Don't cut a luxury, or resource (this includes engaging in a war with your neighbour, that could cut the supply line to someone else). Don't break an alliance, a ROP, or MPP. Never declare war with your units inside AI territory. If you sign peace, wait 21 turns before declaring war again. The F4 screen ("Details" view) is your friend.
Keep them at peace with you
Trade. Trade often and preferably for gpt, luxuries, resources, not for just cash. Sell technology, resources, luxuries, exchange maps. If they come asking for something, it's not because they like you, it's because they want it. And if they don't get it, they will try and take it (except if they are very intimidated by your power). Just like a human would, I might add. What to do? Sell it to them before they ask.
Be friendly all the time (until you stop and cut their throats, of course ). This means Embassies everywhere, as soon as available. And ROPs all the time, sometimes even if you have to pay a small amount to keep them going.
To war
The simplest way to make them go to war is signing an alliance. It will require some technology they consider advanced, and/or resources, and/or luxuries, and/or a pile of gold. And, of course, you will have to go to war as well... In other words, it is expensive. But effective.
Another one is a directed sale of technology. Make sure everyone has exactly the same technologies, then gift one tech to a rather small civ. Very often, the big guys will demand it soon, and the small one, feeling the new "power", will refuse - and mayhem is ensured. This however, can backfire (and it often does, I'm afraid ), if the small guy can use the tech to pull ahead, or just gets lucky. It's dangerous, but fun nonetheless.
Sometimes, signing embargos that involve two civs neighboring each other seems to be good for making them go to war. However, this is a possibility I haven't really explored.
Then, tere's the very ugly, very simple, and very dangrous MPP gamble. Simple: sign MPP with your future allies, declare war on someone, wait until they attack you in your own territory (this triggers the MPP). This can even be used to break an existing MPP, by enticing one of it's parts to attack you. Just remember, that they must attack an unit in your territiry first. The problem here: For 20 turns you'll be at war with different people, and you won't be able to contol it. Very unfun, unless you are ready to do it anyway.
Or, you can just wait. At some point, some AI will attack another, if aggression levels haven't been changed. Then you can join in, by signing an alliance (only if it doesn't break your reputation - if you still care...). The idea is, AI will often sign peace before the full 20 turns of an alliance are over, thus damaging it's (not your ) reputation. And with each reputation hit, they become more erratic and war-like. The idea is to make them break as many treaties as you can. After that, sit back an enjoy the overall mess.
Of course, waiting can bring an attack on you, instead of an AI-AI war. Well, this one is very simple, and most people will tell you: Sign alliances against the attacker, preferably with your neighbours. BUT, I will add this: Don't sign alliances with every civ you know. Leave some "untouched". After a couple turns the AI will start signing alliances against your enemy, or against your neighbours. Because alliances only count against a single civ, you will often be excluded, so you shouldn't find yourself at the receiving end. And, as said before, the more alliances (treaties), the more broken alliances (treaties) - making the AI-to-AI relations a perfect mess. This can often lead to a neverending world war, especially on huge maps! The AI reputation usually get's very low, so even small things will be enough to bring them to war. Be careful - this world war thing becomes unstoppable after a while, except if your military is vastly superior to the AI (and not even that helps in some situations).
While someone is at war, feel free to support the one that you think should win (or lose less than expected). Give them resources, luxuries, cash, technology, so they can fight back. Sometimes, your gifts can allow the civ you support to pay for an alliance, providing some more action (but you can't really control with whom they will ally). It doesn't always help enough, but it's usually possible to change the result to some extent, without becoming directly involved. The reason to keep one AI alive is, of course, to keep the other one from growing.
Shogun Gunner -> You are wrong. You can play a perfectly peaceful game, while being the main power. But it requires keeping all deals and good relations throughout the game. Most people can't help but break some. The gang against the strongest does not happen in Civ3, if you don't entice it to some degree.
[ edit - typos ]
Last edited by Modo44 on 10-12-2004 at 22:39
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Modo44
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in western Poland
Jul 2004 time: 06:17
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quote: Originally posted by Shogun Gunner
I do concede that it's possible as you say to not get ganged up on. I'm currently in an epic game where the remaining four countries SHOULD gang up on me, but they aren't. I was lucky that a phantom betrayal on my part didn't occur.
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In part, I agree. If the AI would consider victory conditions, they most definately should. It's obvious.
But I like the fact that they don't. The end-war that always occured in previous Civ games (including SMAC, IIRC), was really sad to watch, from a roleplaying perspective. I mean, there was usually no good reason to attack, it just happened out of the blue. Personally, I like the fact, that Civ3 allows a game to end peacefully. 
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Modo44
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in western Poland
Jul 2004 time: 06:17
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It's true, the AI won't sell cities. You can get them, but you need to win a war first.
Last edited by Modo44 on 11-12-2004 at 17:25
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All times are GMT. The time now is 05:17. Apolyton Time is 00:17. |
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