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Dominae
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I only use Entertainers when it's only a couple of cities that are being problematic (because it's then more cost-effective to do so in lieu of the Luxury slider, which affects all cities). If those cities are core cities, I will aim to rectify the situation ASAP by building a Cathedral, Colosseum, etc. there.
Other than this, I rely on the Lux slider almost exclusively to keep things humming along smoothly. Especially in Republic where the trade bonus makes it such that additional born unhappy citizens are worth it despite their associated costs to make them Content. The trick is to make sure your use of the Lux slider reflects the needs of a majority of your cities, and this involves growing them all at more or less the same rate. This is why I like to use Worker joining, for complete control over how big my cities get past size 6.
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DreamSlave2112
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To paraphrase a comment from the unit movement thread (which turned into a Mac vs. PC debate). "What are luxuries?"
I start off with 0% and set my science as high as I can and still run a positive cash flow. (If I have a tidy nest egg set up, I do a little deficit spending till I get a low treasury warning). I use entertainers and improvements to make them happy. When I hit future tech (A thing I have not yet done in CivIII because I win before then, but did this often in Civ I and II), I have a President's Day sale (remember those, fellow CivVets?), that is, I runm luxuries as high as I can withotu running into the red.
An aside... Is the palace improvement a random thing or is it tied into the populace's happiness? I've had it happen during feast and famine, war and peace... seems to have no rhyme or reason I can discern. If it's not random, how can I "encourage" it. I know it has no bearing on the final score, but I kinda like to see a finished palace in ALL architechtural styles (already have Native American and Greek). And i NEVER finished my palace in CivI or the Throne room (what was Sid smoking??) in CivII
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gunkulator
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How Long is a Chinaman
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Modo44
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in western Poland
Jul 2004 time: 06:17
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quote: Originally posted by Theseus
50% ???
I can't imagine that... how do you pay for military, or catch up on tech, or do any of the things you need to do to regain a meaningful position in the game? |
This is mostly just for furn, but to my surprise, it worked in a couple games on Emperor. Instead of preparing for a mass upgrade of Warriors to Swordsmen (or better yet - to your UU), you can go build them. After Iron is connected, let your Settler-pump grow to have 10spt, or 15spt. The loads of units this gives in early game are just crazy. It often does so without involving any other cities, and any prebuilds, so until this moment you basically do the usual REX. And if you get your GA fired up as well... Yes, it takes cash to use that high lux setting, but hey - you don't need it for upgrades. Of course, the city can go back to business after the objective (usually the extinction of a neighbour...) is complete.
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TeeAhr1
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If I'm at peace, I usually shoot for 0%. In the early game, cities usually don't get large enough to need the happiness boost, and by the time they do, you should be trading for luxuries.
At war, I go for 30% or less, with the exception, sometimes, of the final phases of a war of extermination on a neighbor civ. If I have to go any higher than that, I should probably be looking for exit strategies anyway.
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