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debeest is offline debeest
Prince

May 2000
time: 21:17
  Old Post 14-01-2005 09:56
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Lose 30 kilos (of popups)

20-turn plan: Frigates are by far our most powerful unit, so build quite a few of them. Other than the Zulus, the other civs have nothing that can resist them. Capture coastal cities and build elephants there to go inland. The numbers of AI cities, in move order by color, are 5-2-1-4-4-6. Science is coming slowly, for now. There are about five techs that we can take from other civs. We can’t build any important Wonders (I’m not a fan of Magellan), and won’t be able to any time soon, unless we get feudalism from the Egyptians. Capture Karakorum soon for Hanging Gardens. Find Zimbabwe and build strength to capture it for Leo’s – but the Zulus have gunpowder, so it will take a powerful attack. Meanwhile, remain at peace with the Zulus.

Here's my log:

spoiler(highlight to read):
-1000 put citizen back to work in Samarkand; change Cumae, Hispalis, Syracuse, Lugdunum and Ravenna to building frigates; change Brundisium and Pisa from warriors to horsemen, partly to use shields more efficiently and partly so the units can upgrade more usefully
-0975 Musketeer kills Mongol warrior in silk by Samarkand. Frigate kills phalanx in Bokhara, but barely!
-0950 Zulus learn pottery, revolt. Germans go to monarchy. English chariot catches our frigate in port in London, but we survive. Disorder in Viroconium due to growth; my fault for not noticing. Elephant kills English settler at 29,57.
-0925 Zulus to republic. Chinese learn banking. New frigate in Samarkand kills Mongol chariot. Elephant kills barb archer at 30,60. Find Nottingham and Hastings.
-0900 Zulu-English war ends. English get gunpowder, Zulus get horseback riding. English chariot kills our elephant near Nottingham. English get invention, Zulus get currency. Mongols learn masonry. Find Zimbabwe. Elephant kills English chariot near Nottingham. Frigate kills phalanx in York.
-0875 Egyptians learn seafaring. Capture York, 24g, take invention. Find Hlobane. Build Caesaraugusta.
-0850 I require the Zulus to leave our territory. They do.
-0825 Elephant kills phalanx in Nottingham, goes veteran (first time in nine battles I’ve gained vet status!). Another elephant captures Nottingham, 24g. Frigate kills English caravel by London. Frigate kills Mongol warrior and finally goes vet.
-0800 Musketeer in Samarkand holds off Mongol chariot. Disorder in York. Samarkand musketeer kills Mongol legion. Samarkand horseman barely kills Mongol chariot on silk and goes vet. Frigate kills phalanx in Hastings, but elephant loses to another phalanx.
-0775 Damaged frigate barely kills damaged phalanx in Hastings and finally goes vet. Frigate kills phalanx and barely kills archer in Bokhara. Capture Bokhara, 116g, take ironworking, sort of arbitrarily over masonry.
-0750 Samarkand phalanx holds off Mongol phalanx (!) and goes vet. Samarkand vet frigate kills Mongol legion. Capture Hastings, 24g. Buy temple in Bokhara.
-0725 Determine that the last English city, Canterbury, must be west of London et al., because Hastings is the closest city to my east-exploring frigate and galleon.
-0700 Chinese get feudalism, English get banking. Barb frigate sinks my frigate. We learn philosophy first, learn monotheism, and study physics (over banking, masonry, medicine, or WC). Village at 93,63 yields crusaders.
-0675 New Samarkand crusaders kill Mongol settler. Samarkand vet frigate kills Mongol phalanx. Village at 29,37 yields barb horse; my elephant kills it and goes vet.
-0650 Germans learn writing. Mongol chariots from Karakorum kill crusaders and horsemen. My frigate sinks barb frigate with two units aboard. Frigate and elephant kill two chariots from Karakorum.
-0625 Chinese learn construction. My elephant survives Mongol warrior attack.
-0600
-0575 Zulus learn math. Zulus revolt; sneak attack kills warrior in Ulundi, causing disorder. My horsemen kill theirs. Crusaders kill archer in Karakorum. Capture Karakorum, 99g, Hanging Gardens, take masonry. Frigate sinks Mongol frigate and then Mongol galleon. Find Aleppo.
-0550 Zulus to monarchy. Mongols offer ceasefire; I refuse. They offer warrior code; I refuse. They offer 200g; I accept and make peace, then demand tribute, but they only remove their units from my territory. I find Intombe. Frigate loses to fortified musketeer in Mpondo. Crusader loses too. Second crusader kills musketeer. Destroy Mpondo (at 91,57), 6g, take mathematics.
-0525 Zulus return to republic. I demand tribute from the Mongols to make them leave my territory. Find Canterbury. Frigate kills English phalanx.
-0500 Zulus nearly complete Colossus. Germans and Mongols make peace. Chinese and Mongols make peace. Build temple in London. Village at 86,52 yields 50g. Frigate kills Zulu catapult (seems as if I NEVER get vet status!).


Summary: Captured five cities, destroyed one, and built one. Captured Hanging Gardens. Seized four techs and learned two (philosophy plus the free one). Camels are all in place to build Michelangelo next turn (or we could try to trade for feudalism if we want Sun Tzu instead). Frigates are just about in place to capture Zimbabwe & Leonardo next turn. Also in position to wipe out the English next turn, unless we’d rather keep their “zoo city” and wait until we’re in a better position to wipe out their reincarnation quickly. Located seven AI cities. In winning 33 battles, about thirty of which involved my non-vet units, I got vet status only six times! Lost 8 units.

I didn't get as far as I'd expected to, and yet it felt like a thoroughly successful turnset. I'm eager to see what my homies can pull off.

Attachment: wf-0500.sav
This has been downloaded 3 time(s).

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:17
  Old Post 14-01-2005 18:34
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Awesome turnset, debeest!

I'm a big fan of STWA, esp in bloodlust games where it's unlikely to become outdated. With crooks and cats now available, Sun Tzu will provide an extremely effective fighting force.

Oh, and keep the zoo!

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 18-01-2005 04:53
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I have just returned from 2 weeks in Brazil and will play 20 turns tonight.

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Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 18-01-2005 22:14
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Played to 500BC Put an end to popups!

Hello all,

I started very well but the last 10 turns were kind of quick and I didn't leave a position with very much in the way of possibilities. However, I did get HG and Leo's. I chose Demo when I got Philosophy, so the Lady is buildable as soon as the vans get built.

spoiler(highlight to read):
Zulus: War. Frigate kills 2 muskets. Granary sold in London.

975 Kill English Chariot. Frigate takes out Phalanx, but doesn ont make Vet.
950* Nottingham captured (23g)
925 Frigate takes out Legion - Vet.
900 Rome captured (46g)
875 Caesarea builds Copper Caravan for Beijing.
850* Frigate attacks Jlobane, becomes vet. Hlobane captured ( Inv). Hut: Palmyra
775 CHinese: give Guns, get Banking. Maps. Tribute: 50g. English: give Writing, trade maps.
750* Mongols kill frigate with caravan aboard. Zulus: 150g for cf. Time to build an army.
725 Phil, Demo=>Mono. English: War. Hastings captured (23g, IW) Zulus declare War.
700 Trondheim captured (121g, Mas). Karakorum captured (39g, HG, WC). Mongols: Peace
650* 3 Frigates (2 vet) and 2 ellies capture Zimbabwe (LW upgrades warriors) (23g)
525 Aleppo captured (83g, Math)
500 Rest. Pretty scattered this turnset, but at least LW and HG were captured. we can build the lady very soon.

Attachment: gf_b1000.sav.zip
This has been downloaded 0 time(s).

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 18-01-2005 22:15
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The 500BC save... Suffering from ads?

oops - wrong save...try this one.

Attachment: gf_b500.sav.zip
This has been downloaded 2 time(s).

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 18-01-2005 22:37
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OK, I got a little bit further, but I think Debeest's game may have the most possibilities. Once Zimbabwe builds the Colossus, we are poised to take Zimbabwe with 4 vet frigates and a crook, and after the Leo upgrade, his position will have an extra wonder. The only question is whether getting to Fundy with the lady is faster than the MC plan.

Stu - weigh in if you can.

debeest is offline debeest
Prince

May 2000
time: 21:17
  Old Post 23-01-2005 02:42
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Thanks, JRabbit!

Grigor, it looks as if we're on our own for play this time, so we'd better choose one of our two games. I think it's kind of a toss-up. Colossus would be nice, but probably not very important in this game. Here's a brief comparison of our situations -- pardon the lack of formatting.

Grigor debeest
cities 26 22
citizens 91 78

techs 28 26
(bank, (mono --
demo, WC next turn)
WC)
Wonders HG, MPE, Leo HG, MPE, Leo next turn

shields/t 106 107
($ + sci)/t 74 79
food/t ~52 53

shields 326 338
($ + sci) ~500 ~820

units 78 (upgraded) 71 (upgrading next turn)
tech cost 899 810
enemy cities 15 18

Not a lot of difference between the two games, based just on the above.

I think your Statue/fundy plan is probably a stronger conquest plan than my Michelangelo-or-maybe-Sun Tzu plan. And I think more of the AI cities are already located in your game than in mine. in an early conquest game, I think the modest difference in the numbers and locations of AI cities tips the balance toward your game. But I'd be happy with either one. Let's take yours, unless you prefer mine. OK?

SG, I hope you're well and that only a surfeit of pleasures is keeping you from the game. JR, jump in any time!

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 23-01-2005 04:07
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I am OK with either one, but lean toward the Statue/Fundamentalism plan. So let's use mine.

Without Mike's, Fundy is not as much a cash bonanza, so perhaps it is in order to wait a few turns before revolution. Setting sail for the distant colonies is a must. I was remiss in that during my last 6 turns or so. And Restarts are on, so covering the map with galleons in preparation for the respawns is desirable as well. I will try to load them with horsemen in anticipation of the Chvalry upgrade.

I will set the following goals for 1AD:
-Monotheism (all elephants upgrade)
-Chivalry (all Horsmen upgrade)
-Michelangelo
-Magellan
-Conquer all original AI

I can do this turnset but will be out of town next week, so I hope we have other MGE players soon.

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 23-01-2005 20:12 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Hold it guys - here I come

Stu

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
Talking  Old Post 23-01-2005 20:16 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I romped and I stomped and had the time of my life!!!!

Herewith the log....

1000 = Shuffle workers around; Sell Granary in London; Rush Musk in Ulundi;
0975 = Musk in Ulundi; Ele in Samarkand - kills Mongol Warrior makes Vet; Frigate bombards Bokhara, kills Phalanx makes Vet; Frigate Neapolis; Ele Cumae heads for Neapolis; Warrior Pompeii; Whale sighted, Elephant swaps with Settler on Galleon; Scouting Horse approaches Karakorum, kills Phalanx becomes Vet (boy am I being lucky!); Rush Ele in Caesarea
0950 = English Chariot dies on London Frigate; Zulu Impis move back to Ulundi so gift them Horse - they become Worshipful and swap maps -- Zimbabwe sighted!!! Eles from Caesarea & Cumae board Frigate at Neapolis and set sail; Caesaraugusta founded;
0925 = Zulus become Republic; Mongols counterattack killing fortified Musk in forest with Legion (boo) and retreating vet horse with Chariot, a Chariot falls against the walls of Samarkand; Nottingham captured 23g; Samarkand Ele slaps down Mongol Chariot; Two Eles empty Hastings one becomes Vet;
0900 = The bad guys swap an Encarta of techs; Mongol chariot falls at Samarkand; Hastings falls (13g & Invention) second Ele becoming Vet; York located; Ele from Samarkand destroys three Mongol units (Legion, Chariot + 1); Ele kills Archer in Bokhara becomes vet, Frigate kills Archer in Bokhara becomes vet, Ele kills Galleon in Bokhara and becomes Vet! Flag down in Bokhara; Chinese refuse to trade for Banking (rats!); Make a few tickles;
0875 = Bokhara 86g & Masonry; York 31g & Iron Working; More tickles; Chinese still refuse to trade;
0850 = Karakorum 71g, Warrior Code & Hanging Gardens ; Adjust workers, buy Temple in London (tithes, boys)
0825 = Finally the Zulus sneak attack and kill a Musk in Ulundi, too late - this error costs them two Musks and a Horse; Mongols lose two Chariots and a Legion outide Karakorum; Kashgar located on river ; Hut - Nomad; Canterbury located and emptied; Luxuries to 20% aiming for several celebrations;
0800 = Five cities celebrate, Barracks in Samarkand; Canterbury falls, 16g; English destroyed; Carthaginians spawn at [40,36];
0775 = not a lot;
0750 = Two Caravans completed (Hides from Caesarea destined for Zimbabwe - just before the assault ); Two Frigates commissioned - one bound for Carthage the other to the Zulu front (with the above mentioned Caravan we hope); Some seasonal adjustments;
0725 = Three more Caravans; Frigate blows away Mongol Frigate (no vet); Ele does in Mongol Chariot; Chinese give 125g; Footprint in Ulundi's window reveals enemy city to East - hmmm; 150g from Egyptians; 25g from Germans;
0700 = Philosophy->Monotheism->Banking; Kashgar bribed 200g yields 79g & Mathematics (Legion & Phalanx); 50g from Germans; 150g from Egyptians; 200g from Chinese; War with Carthage (goody);
0675 = Temple in Ravenna, Nottingham; Intombe falls 13g; Feudalism as tribute from the Egyptians; 50g from Chinese;
0650 = Temple in Virconium; Ravenna celebrates; 50g from Germans, Construction from Chinese;
0625 = Temple in Lutetia, York; At last Banking from China;
0600 = Democracy selected; Temple in Pisae, Pompeii;
0575 = 50g from Chinese; Mongol Catapult near Samarkand sent to its maker;
0550 = Nishapur falls 38g; Interloping city Mpondo located, Shanghai captured 2g;
0525 = Hides, Caesarea-Zimbabwe, 78g; Zimbabwe falls 48g & Leonardo's Workshop; Upgrades across the world; Barb Frigate + 2 sunk outside Mpondo, Frigate gains vet status;
0500 = Caesarea builds Michelangelo's Chapel; Mpondo falls 11g & another vet Frigate;

Yeah .....
very satisfying

Attachment: ca_b500.zip
This has been downloaded 9 time(s).

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 23-01-2005 20:20 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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If you take my save - we should have the vans for Lady Liberty at about the same time as we get Democracy - and as remarked above Fundy seriously benefits fro Mike's - which is why I went that way rather than Sun (sorry -Jrabbit).

We now have every tech on the board and an awsome navy - I love this game

Stu

debeest is offline debeest
Prince

May 2000
time: 21:17
  Old Post 23-01-2005 23:12
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The laddie has caroused for two weeks and then tossed off a clearly superior turnset!

SG's game is as good as or better than Grigor's and mine in nearly every characteristic that I compared above: 29 cities with 98 citizens, 30 techs, four Wonders, 152 shields/turn (versus 106 and 107 for Grigor and me -- how do you DO that?!?), 77 gold-and-science/turn, 66 surplus food/turn, 486 accumulated shields, about 600 gold-and-science, 70 units, and only 14 remaining AI cities, of which only three remain to be located. He's got a heavy emphasis on powerful frigates, and he's churning out horsemen to upgrade soon.

The only obvious way that this game is inferior is that SG doesn't have demo yet, and that will come in about 7 turns.

Awesome job, SG!

Shall we take this one?

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 23-01-2005 23:40 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Thanks debeest - I can't remember having so much pure FUN for a long time - the (intended) advantages of the AI have evaporated and simply accelerated the Roman killing machine - I had six Frigates (four vet) and two Eles for the assault on Zimbabwe - it turned out to be overkill - I could have taken the place any time in the last six turns - the caravan delivery proved to be not worth the effort or the wait.

Wish I had been carousing - marking term papers more like...

Cheers, Stu

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 23-01-2005 23:43 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Can I suggest only 10 turns for the next turnset - methinks 20 might just finish this game ...

Stu

Peaster is offline Peaster
Prince
Florida
Jul 2003
time: 00:17
  Old Post 24-01-2005 03:39 Visit Peaster's homepage!
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Stu - I posted your suggestion in the main thread, but LF has already played past 250BC. So, out of fairness to Team 2.42, I must ask your team to play 20 turns this set as well.

If your team finishes by 1ad, I will be pretty amazed. If not, you could make your proposal again for the next turnset (preferably do so by Thursday).

Last edited by Peaster on 24-01-2005 at 05:36

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 24-01-2005 08:09
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Uhh - I don't seem to be able to open Stu's zip file. Could somebody post a .sav version?

Butin any case it sounds like this is the version to use - mine is WAY too far from Mike's.

Thanks

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 24-01-2005 12:44 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My .sav ...

Attachment: ca_b500.sav
This has been downloaded 4 time(s).

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 24-01-2005 15:54 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Caesarea BC300,

Sitting in a lab, watching a variety of the genus student attempt to write C programs - painful. So I thought an interim report might be in order. The following is from memory, so might not be entirely accurate.

The Carthaginians, Germans & Mongrels are all toast. The Indians and Greeks essentially respawned in the same place so are at war without a city between them . The French are stuck in a swamp . The poor Zulus are discovering that vet Crooks will make mincemeat of a green Musk every day of the week, the Egyptians are cowering behind the walls of their capital - but the Crooks are coming. that leaves the Chinese about to lose their second city and about to feel the crunch from two fronts. Oh yes, we are now a thriving Fundamentalist regime and about to build either Sun - for the obvious reasons - or Magellan to accelerate the demise of the spawned civs - actually I fancy both

Peaster - thank you for setting up what has, for me, been a most satisfying experience.

Stu

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Prince
Oberlin, Ohio
Jan 2000
time: 00:17
  Old Post 25-01-2005 04:20
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Sounds pretty good so far. I am probably not going to be able to play this week, so don't wait for me.

PS. Oracle is useful in Fundy.

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Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 25-01-2005 20:32 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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My log:
spoiler(highlight to read):

Decide the luxuries are not paying their way - move to a cash economy ...

0500 = Adjust workers;
0475 = Take 50g from Zulus for Cease Fire; Musk kills Catapult near Kashgar and becomes vet; Crook finds and empties Mongol city with no name;
0450 = Mongol Chariot kills a Crook; Chinese Horse loses at Shanghai; Temple at Hispalis, Hastings; Barracks at Zimbabwe; Frigate kills Mongol Legion and Crook locates and empties Aleppo becoming vet; Crook blows away offending Chariot; No Name captured 38g; Bapedi in revolt cost 189g I have 100 - temptation irresistable sell walls in Zimbabwe and Barracks in Samarkand, Buy Bapedi 13g, two Musks and a Settler + Barracks & Marketplace - a bargain;
0425 = Aleppo seized 38g; b Settler into Caesarea; Crook mistakenly blows away a German Diplo and Phalanx - so sorry - we seem to be at war with Germany;
0400 = Another German Phalanx bites the dust; three vet Frigates recover from combat and set sail; Vans start arriving at Caesarea;
0375 = Trondheim located, Archer, Legion & ?Galleon? destroyed, flag down; 50g from Egyptians; Woops, Heliopolis captured, 1g one Crook makes vet; Phalanx killed in Tsingtao; Leipzig captured 6g; Berlin captured 3g; Copper(d), Syracuse-Caesarea (road link), 20g , but I think we get Demo next turn;
0350 = Democracy->Chivalry; Carthage kills a green Frigate, but succumbs to the second, 13g; Carthaginian civilization destroyed; Greeks spawn at [76,4]; Trondheim falls, 77g; Crook kills second Phalanx in Tsintao, flag down;
0325 = Temple in Ulundi; Another un-named Mongol city found and emptied;
0300 = Lady Liberty; Fundamentalism established; Mongol city with no name razed; Mongol civilization destroyed; Indians & Greeks declare war - what a give away; Indians spawn at [74,8]; Hlobane falls 2g at the cost of one green Crook - another becomes vet; Much juggling of workers;
0275 = Hamburg located; Hamburg razed 6g; German civilization destroyed; French spawn at [13,9]; Enemy city to East of Hlobane flagged by footprint ?Ngome?; Adjust workers, create Eins;
0250 = Hut [80,24] yields Nomad (Chivalry would have been nice); Xinjian located; Hut [43,33] gives Musk;
0225 = Bad guys swap lots of tech and make secret alliances against us; Various whitegoods completed; Gold(d), Syracuse-Caearea, 30g; Xinjian captured, 20g; Barb King, 100g; Tsintao finally flag down one vet; Athens razed, 25g; Greek civilization destroyed; English respawn at two sites on same island! Sell Barracks;
0200 = Palmyra founded; Frigate bombards Thebes, kills Pike & Archer makes vet; Thebes captured, 34g, Walls sold; Egyptian civilization destroyed; Aztecs spawn at [24,12]; Isandhlwana falls, 10g; Ngome located; Tsingtao falls, 22g + Barracks (sold); London located;
0175 = Sun Tzu's War Academy; Ngome captured 6g; Zulu civilization destroyed; Babylonians at [14,10], under the guns of a Frigate - so sad; Babylonians destroyed; Japanese spawn [31,23];
0150 = Japanese Settlers destroyed; Japanese civilization destroyed; No respawn; Magellan's Expedition; Canton falls, 50g;
0125 = not much
0100 = Delhi located; Aztec settler offed;
0075 = Indian Settler killed - nice vet; Aztec Settler killed; Aztec civilization destroyed; Spanish respawn in sight; Spanish civilization destroyed; no spawn; Mess about with workers again;
0050 = Beijing 113g, Pyramids; Chinese civilization destroyed; Persians spawn in sight; Vet Frigate only just kills Persian Settler in forest; Persian civilization destroyed; Americans spawn [14,10] not quite in range; French Settlers killed; French civilization destroyed; No spawn - and then there were three; Delhi captured 10g; Indian civilization destroyed; Sioux spawn [30.24]; English Settler killed;
0025 = Colossus; Dye(d), Caesarea-London, 148g; Hut [74,22] Nomads; Jerusalem founded;
0001 = Washington sighted; Sioux Settler offed; Sioux civilization destroyed; Mongols spawn at two sites; Mongol settler done in;

Ah well -- not quite finished, but down to the wire.



Not a bad turnset I think;

Summary:-
17 cities captured ,3 razed and 2 founded;
Lady Liberty, Sun Tzu, Magellan & Colossus built, Pyramids captured (Oracle nearly finished)
15 civilizations destroyed:
Carthaginans, Mongrels, Germans, Greeks, Egyptians, Zulus, Babylonians, Japanese, Aztecs, Spanish, Chinese, Persians, French, Indians & Sioux.
3 left: English, American & Mongrel

Cheers, Stu

Attachment: ca_a1.sav
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Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 25-01-2005 20:42 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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and zipped for our Mac encumbered friends ...

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-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:17
  Old Post 25-01-2005 23:28
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WoW

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:17
  Old Post 27-01-2005 18:59
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Great news, friends!

Thanks to a bit of help on the Civ2/Mac forum, I have managed to d/l and open SG's 500bc.sav!!!!!!!!!

(That's the one we're playing, right?)

I'm a bit rusty, having played only 2x1x Rah Rules MP games of late. So while it's doubtful I can top the master, I am hoping to start play tonight...

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Emperor
of the Electronic Egyptians
Feb 2002
time: 23:17
  Old Post 28-01-2005 08:59
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Guys, if tonight's the deadline, it's not happenin'. I will barely have time to survey the globe and draw up a plan, much less execute 30 turns at high efficiency.

Question, though -- Scouse, you said in one opost that this was a fundy regime, but the sav you posted is a monarchy. What's up with that?

Anyway, it seems that Peaster has called for today (yesterday?) to be the deadline day, and I'm just not up to it. I'll probably play it for a bit of fun in the fullness of time...

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:17
  Old Post 28-01-2005 13:17 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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I researched Demo built the Lady and went soft Fundy in 300 ...

Stu

debeest is offline debeest
Prince

May 2000
time: 21:17
  Old Post 30-01-2005 00:23
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I had to play it out to see how I'd do. Here's my log to 1AD, starting from SG’s 500 BC save:

Remaining cities per AI civ, in color order: 3-2-2-4-1-2
To be located: Heliopolis, Xinjian, Aleppo, and Trondheim (Mongol) (Trondheim shows up on Find City, even though it’s not a capital, a Wonder city, or a World’s Greatest city)

As a result of SG’s highly effective slaughter and exploration process, we’re a bit scattered and don’t have strong forces in place for continued slaughter. We’re not close to most target cities, and few remaining cities are on the coasts where our frigates can get at them.

The Zulus are the only AI with gunpowder, and they have no relations with any other AI so won’t be giving it away soon.

Reconsidering the value of Statue and fundy: This game doesn’t have a long way to go. Fundy would get us about 105g/turn tithes right now, and save us practically no shields, and stymie our science. Statue would cost us 8 camels. Would those 8 camels serve us better as 8 frigates or crusaders? Maybe. Or would Magellan’s be more useful?

Plan: Build Sun Tzu ASAP. Frigate in England takes aboard a passenger and goes north to capture Carthage. Frigate with passenger northwest of Bapedi goes north, hopefully to take Trondheim. Frigates near Zimbabwe head for Germany and then Egypt (take Thebes, find Heliopolis) and then maybe look for Xinjian. Crusaders explore for Aleppo. Leave the inland gunslinger Zulus alone for now. Must destroy the Chinese before they discover steam power.

-475 Sink Mongol galleon. Reject their plea for ceasefire. Find Aleppo. Kill catapult. Find mysterious unnamed, unlisted Mongol city at 70,42!! and my crusaders lose against fortified phalanx on grass there!
-450 Mongol chariot kills crusader
-425 break treaty and kill German diplomat
-400 capture mysterious unnamed, unlisted Mongol city at 70,42, take 36g
-375 capture Aleppo, 82g
-0350 learn democracy; choices include astronomy, bridgebuilding, chivalry, engineering, medicine, physics, theology, and university!! I want them all!! But SG was building all those horses for a reason, so I take chivalry, because the reason must have been cheap upgrades to dragoons. My vet frigate beats a musketeer by a hair and I take Carthage, 18g, and destroy the Carthaginians. Greeks appear with 22 techs, more than any other AI!! Capture barb leader, 100g. Reject Zulu ceasefire. Capture Leipzig, 9g, refuse ceasefire.
-0325 Sun Tzu’s War Academy. 3M population. Mongols refuse to pay tribute.
-0300 Find Trondheim. Insult Mongols, get war, kill settler, kill chariot, capture Trondheim, 96g, destroy Mongols; Indians appear with 23 techs. Insult Egyptians, get war, kill legion. Give Greeks three techs and trade maps; they have two units up north at 78,8. Give Indians three techs and they trade maps; they have two units right near the Greeks at 74,4. Two musketeers die attacking phalanxes in Berlin. Village at 93,63 yields Palmyra. Bribe Bapedi for 189-13 – size 6 with market, barracks, and two musketeers. Village at 43,33 yields 25g.
-0250 Village at 80,24 yields 25g. Find Xinjian, kill phalanx. Kill musketeer, capture Hlobane, 6g.
-0225 Find Heliopolis. Kill another phalanx in Xinjian. Capture Berlin, 15g, destroy Germans; French appear with 20 techs.
-0200 Capture Heliopolis, 22g. Kill another phalanx in Xinjian.
-0175 Kill phalanx, capture Xinjian, 11g. Give French three techs, they trade maps showing Paris. Village at 29,37 yields nomads who build Jerusalem. Bribe Isandhlwana, 265-12, size 4 with two musketeers and a settler. Find Ngome, last remaining Zulu city.
-0150 Decide to follow Scouse Git’s path; build Statue of Liberty. Forget to revolt!!! 4M population. Kill musketeer in Ngome. Kill Egyptian settler.
-0125 Barbs kill other Greek settler! Capture Ngome, 6g, destroy Zulus; Babylonians appear. Village at 30,20 yields 50g. Find Babylonians at 32,24, destroy both units, and destroy Babylonians; Japanese appear.
-0100 Find Delhi, kill musketeer, destroy Indians; Sioux appear and immediately go to war with Japanese, but don’t appear on the F3 diplomacy screen or on Japanese relationships screen or ever again. Village at 24,18 yields crusaders near Paris. Kill French settler.
-0050 chivalry; among astronomy, bridgebuilding, engineering, leadership, medicine, physics, theology, and university, I choose leadership next (won’t matter anyway). Village at 47,67 yields Caesarea2. Capture barb chieftain. Find Athens.
-0025 Capture Thebes, 78g, destroy Egyptians; Spanish appear and immediately go to war with Japanese. Find Spanish at 14,10 and destroy Spanish civilization; Aztecs appear. Destroy French settler. Revolt, finally.
0001 Find Japanese settlers and kill one. Give Aztecs five techs and trade maps; they’re at 9,29, just north of our homeland. Destroy Aztecs. Village at 16,78 yields nomads. Kill Chinese settler and stacked unit.


Like Stu, I had tons of fun with this one. I made one incredibly stupid blunder (forgetting to revolt to fundy for six turns after Statue), but actually I don’t think that made much difference. My worst mistake was that I failed to plan logistically in time to be ready for China’s inland walled cities and for Paris with its musketeer fortified on a river, which require either a lot of land units or some dips.

I captured twelve cities and destroyed a thirteenth; I found two cities, and nomads built a third. I destroyed nine civilizations: Carthaginians, Mongols, Germans, Zulus, Babylonians, Indians, Egyptians, Spanish, and Aztecs. I learned democracy and chivalry and built Sun Tzu and Statue.

There remain three Chinese cities, Paris, Athens, and a Japanese settler. Athens and the settler should die next turn; two Chinese cities should be bribed on the second turn. That will leave only Beijing, with about a dozen mostly vet crusaders in close range, and then likely third-round dark blue and second-and-third-round light blue civs to mop up. I have ships scattered all around the world, especially in the north where the replacements are likely to pop up. Could conquer in 2-4 more turns, with any luck.

It’s been a swell game. I certainly have learned from my playing partners – thanks!! I’m impressed that the 2.42 team conquered BC – kudos to them as well. I really enjoyed this best-ball game, and I’m ready for another one.

Attachment: debeest log -500 to 1 ad.doc
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debeest is offline debeest
Prince

May 2000
time: 21:17
  Old Post 30-01-2005 02:06
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I played it out just for fun and eradicated the last six AI civs in 60AD. On to the next one! SG, thanks for the teaching-game idea, and Peaster, thanks for the best-ball idea>

 
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