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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Monty Python > Turn thread - 340 AD
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:16
  Old Post 20-12-2004 01:10 Visit Modo44's homepage!
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Turn thread - 340 AD Lose 30 kilos (of popups)

We received a fresh map from CoD.

Northern part of the empire

New units and improvements:

  • Camelot finished a Temple, starts a Marketlplace.
  • Holy Grail finished a Longbowman, starts another one.
  • Tintagel finished Harbor, starts Aqueduct.

Culture growth in Joyous Garde.

We have some free Workers, and I will start moving them to Chop Forests in our core, if I'm not told otherwise. Somehow, you all kindly ignored my post in the Domestic Minister's Office. You know, the one trying to spark a discussion, and get some directions.

Attachment: ptwdg2 - monty python - 340 ad - north.jpg
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:16
  Old Post 20-12-2004 01:16 Visit Modo44's homepage!
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#2 Report this post to a moderator
Full PM-box? Change here!

Southern part of the empire

Our stack should somehow follow CoD onto the Hills now. It is not clear how exactly. I think they expect us to go 6, then 22222222222222222222222222222222222222222222222222
222222222... err, I mean 222. Otherwise we would be blocking their reinforcements. And this way we will not be allowing Monkey an attack on us, but giving them a shot at CoD instead...

Our stack is slightly larger than the CoD stack. About 5-8 units.

A Horseman or two will be left as sentries, in case Monkey tries something funny.

Attachment: ptwdg2 - monty python - 340 ad - south.jpg
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Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:16
  Old Post 20-12-2004 20:20 Visit Modo44's homepage!
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#3 Report this post to a moderator
Inflate your Upload Space

Turn report:

  • Accepted World Map from CoD.
  • Sent an accepted World Map back to CoD.
  • Our warring stack moved directly south, after checking with a Horseman, that no Monkey surprise awaited there. There are no roads to that tile, so we can go straight, without fear of an attack. The Horsies are fortified after moving - just in case. They need to be woken up next turn.
  • We have no more units in CoD territory, and none planned to enter. Sadly (or happily?), we probably won't need more reinforcements against Monkey.
  • Used Horseman to scout for a possible Monkey attack, but found empty space.
  • MM Witch Village and Swamp Castle a bit. This will make the Harbor in Witch Village come 2 turns earlier.
  • MM Sexy Lumberjacks to increase production for a turn, speeding up the Harbor. It had +3fpt, while +2fpt was enough to grow next turn.
  • MM Château de Loimbard to use as many River tiles as possible. It has the best infrastructure in this region, so it can make good use of the inreased trade.
  • Didn't use the cash (112gp) for an upgrade. We will probably need to send the agreed 100gp to Sunsine next turn.
  • Warriors placed on planned city spots. Settler reached planned city spot.

Turn sent to Monkey.

[EDIT: Forgot to mention the most important thing. Some units sitting at home have been renamed, and the name list updated. ]

Last edited by Modo44 on 20-12-2004 at 23:03

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