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Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 27-05-2005 22:46 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Fugi the Great
Didn't think they had anything to do with the Can't Rush Buy problem, just telling you what I saw playing this version of the Playtest.


Well it sounded like you would suggest it.

quote:
Originally posted by Fugi the Great
This used to work as I tell it above, something has changed in this version, like it thinks those cities are still building Infrastructure, eventhough it clearly shows they are building something else. Like some registers didn't get cleared properly.


One thing I am not sure about is which version do you use as comparision base, is that an Activision version or the last playtest for example.

quote:
Originally posted by Fugi the Great
And yes demon59, I have cycled cities when I did it the first way, closed and then reopened the National Manger to see if it updated, same thing: ---. No need to cycle cities if I do Production changes one city at a time since it works fine then.


Another thing about the procedure that is unclear to me is whether you tried it only with cities on that list that can build brookerages. So what happens with these.

And your bug reprt is now much better, now I have a detailed description how to replicate it. Only with your first bug report I would go to the city build queue and change it from there, city by city and would see that it works.

And I think I got an idea what could cause the problem. But unfortunatly I found a more serious problem that has to be fixed before...

-Martin

Uchuu-kun[SM42] is offline Uchuu-kun[SM42]
Chieftain

May 2002
time: 23:16
  Old Post 28-05-2005 21:35 Visit Uchuu-kun[SM42]'s homepage!
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#212 Report this post to a moderator
Get a bigger avatar today!

I really ought to keep up better with the playtests, I guess...

Does the Solaris Project victory work in this playtest? It kept crashing the one from back in March...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 29-05-2005 03:46 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Uchuu-kun[SM42]
Does the Solaris Project victory work in this playtest? It kept crashing the one from back in March...


Well without a savegame that allows us to see the crash in front of our eyes and without bug report it is difficuilt to find a bug. Even if I must admit that this bug is known for ages, but it dropped out of focus. So if it isn't fixed in the playtest from March then it isn't fixed in this playtest, either.

-Martin

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 29-05-2005 09:05
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quote:
Originally posted by Martin Gühmann
One thing I am not sure about is which version do you use as comparision base, is that an Activision version or the last playtest for example.
-Martin


I guess the version I am using as a comparison seems to be one of the earlier playtests dated 2004-03-28 from what it shows on the opening screen. I think that was Playtest I, which I have no problem with.

quote:
Originally posted by Martin Gühmann Another thing about the procedure that is unclear to me is whether you tried it only with cities on that list that can build brookerages. So what happens with these.
-Martin


Lost me on that one. Are you saying that I should only try this procedure with the 4 cities that can actually build it (don't have it yet), and not the other 5 cities that already have it? If that is what you mean, I just tried that, it did the same thing.

Tried this on the same game, but 100 years later, wanted to see if it did it with Capitalization, it worked just the way it always had before. So I then tried it with Infrastructure again to verify that the problem was still there but I couldn't duplicate the problem again.

Last edited by Fugi the Great on 29-05-2005 at 09:53

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 29-05-2005 21:20 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Fugi the Great
I think that was Playtest I, which I have no problem with.


Please don't count them the date is enough, I count them, either. But if you want to know it exactly the last playtest John posted the patch from May the 23rd 2005 is the 20th.

quote:
Originally posted by Fugi the Great
Lost me on that one. Are you saying that I should only try this procedure with the 4 cities that can actually build it (don't have it yet), and not the other 5 cities that already have it? If that is what you mean, I just tried that, it did the same thing.


Yes I meant this.

quote:
Originally posted by Fugi the Great
Tried this on the same game, but 100 years later, wanted to see if it did it with Capitalization, it worked just the way it always had before. So I then tried it with Infrastructure again to verify that the problem was still there but I couldn't duplicate the problem again.


Well that is odd now we should really have the savegame with the problem. One think to note is which playtest did you use to make the first observation and which one did you use for the second observation? For instance the one from the 17th or the one from the 23rd.

-Martin

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 29-05-2005 23:21
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Martin Gühmann: Game save sent to your email address. Did you get it?

Both observations were from version dated 5-17-2005, did not update to 5-23 yet, wanted to finish this game first, (guess I am finished now since I keep getting a CTD in 1938)

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:16
  Old Post 29-05-2005 23:45 Visit Abdul Alhazred's homepage!
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#217 Report this post to a moderator
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Hi all ! I donloaded the latest build and patch ...

All works well but i can't etablish commercial roads !

I hope a fast answer

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 30-05-2005 01:32 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Fugi the Great
Martin Gühmann: Game save sent to your email address. Did you get it?


I got it.

quote:
Originally posted by Fugi the Great
Both observations were from version dated 5-17-2005, did not update to 5-23 yet, wanted to finish this game first, (guess I am finished now since I keep getting a CTD in 1938)


Well this sounds like it only occurs if only infrastructure is researched or at least one of them. Well I will look into it, but it will be rather next weekend than this week.

Well for your crash you should post the save game here so that we all can have a look here. The best is you zip it and use the Apolyton upload service.

And I can confirm the bug of not being able to build trade routes.

-Martin

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 31-05-2005 02:50
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quote:
Well for your crash you should post the save game here so that we all can have a look here. The best is you zip it and use the Apolyton upload service.

Here it is, hope you find something:
http://apolyton.net/upload/view.php...Russ-1938AD.zip

Upgraded to 5-23, only 1 CTD so far (turn 103), recovered from the Autosave (sometimes had to do that with the original version from Activision). Noticed this version of the playtest, and previous version playtest that when you shut the program down, it may look like it quit, but it may still running in the background using 99% of CPU (according to Task Manager). Noticed this because my screen resolution was smaller than normal (larger icons), and the mouse seemed a bit slower than usual, with music still playing. Other than that, no other problems so far up to turn 403 (last game save).

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:16
  Old Post 31-05-2005 15:55 Visit Abdul Alhazred's homepage!
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When i can expect to build trade routes à nouveau ?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 05-06-2005 22:58 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Abdul Alhazred
When i can expect to build trade routes à nouveau ?


In the next version, I just have to make the files ready for committing, but this will be, tomorrow.

-Martin

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 06-06-2005 03:02
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picture on this posting moved down a few spots.


why can't I delete this posting?
why can't I add an attachment to an edited post?
why do jpegs show up right away, but bmps have to be downloaded, is it my browser or limitation of fourm software?

Last edited by Fugi the Great on 06-06-2005 at 05:26

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 06-06-2005 04:58
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#223 Report this post to a moderator
Put an end to popups!

oops

Last edited by Fugi the Great on 06-06-2005 at 05:12

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 06-06-2005 05:15
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Found another area where certain units can not move into. If you look at the picture, it's a little busy there, but the area in question is where the two squadrons of bombers are. Machine Gunners, Artillery, and Tanks can not move into this area, eventhough there is a green line attached to the tank for example that shows it should be possible to do so. The fact that my bombers are in that square proves there are no invisible enemies in that square. There is no other enemy armies close enough to not let me move into that area due to their zone of control.

Attachment: nocando.jpg
This has been downloaded 148 time(s).

Last edited by Fugi the Great on 06-06-2005 at 05:21

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 06-06-2005 05:20
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#225 Report this post to a moderator
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this is what I mean about the speed problem, I just quit the game, it looks like it quits but it is still running. It used to take a few seconds to disappear, now it is gone instantly but it is still running in the background chewing up 99% of CPU. Notice I have nothing else running except for Task Manager and McAfee Internet Security.

Attachment: speed.jpg
This has been downloaded 146 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 06-06-2005 05:34 Visit Maquiladora's homepage!
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#226 Report this post to a moderator
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quote:
Originally posted by Fugi the Great
Found another area where certain units can not move into. If you look at the picture, it's a little busy there, but the area in question is where the two squadrons of bombers are. Machine Gunners, Artillery, and Tanks can not move into this area, eventhough there is a green line attached to the tank for example that shows it should be possible to do so. The fact that my bombers are in that square proves there are no invisible enemies in that square. There is no other enemy armies close enough to not let me move into that area due to their zone of control.


Sounds weird but have you tried moving into that square with the number pad keys?

Are you using drag and drop to move or "m" (or whichever key for "path" command) and left-click?

Obviously there seems to be a problem still, but ive never had this problem using the numpad or "m" for longer routes, but ive heard of other bugs using drag and drop.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:16
  Old Post 07-06-2005 02:31
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quote:
Originally posted by Maquiladora
Here is a flat map 60*167 [...]
Is there any way i can fix this without losing my map?

At the moment, the only way would be to rotate it 90 degrees, and have a 167 * 60 map.
The current implementation of the coordinate transformations will not work properly for maps that have y larger than 2 * x. The second x-0-diagonal is actually the last diagonal that is still working properly. Any diagonals below it will get assigned negative x values, and this will result in incorrect computations and validity checks.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 07-06-2005 02:49 Visit Maquiladora's homepage!
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Lose 30 kilos (of popups)

I assume from your wording any fix would be a big job, even perhaps reworking the way coordinates work from scratch, i certainly wouldnt want or expect that for such a rare problem. Oh well, thanks for checking that out for me.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:16
  Old Post 07-06-2005 03:15
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Fortunately, it is not that bad . Only the transformation functions between the various coordinate systems have to be modified. And it is not even that difficult or large a change, once you know what to look for.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 07-06-2005 03:32 Visit Maquiladora's homepage!
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quote:
Originally posted by Fromafar
Fortunately, it is not that bad . Only the transformation functions between the various coordinate systems have to be modified. And it is not even that difficult or large a change, once you know what to look for.


I assume you know what to look for? Well i was about to start rebuilding my map but this sounds good so ill leave it for now...

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 07-06-2005 07:43
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CTD last night - reload from autosave today - play complete turn 487 with no problems

Maquiladora - could not duplicate problem today, I usually use drag and drop, never use keypad, only time I use keyboard is for (f)ortifying or (s)entry.
Maybe (B)ombard when I get tired of it not letting me do it with the mouse and I get that "thunk" noise instead. You really want to make me happy, fix that first, man that is annoying. Then make it so that when you hit the sentry button with the mouse it moves on to the next unit like it does when you hit the fortify button, instead of just sitting there.

beginning of turn 488 - CTD - CTP.exe not running, music stopped
reload from autosave play complete turn 489 with no problems
beginning of next 490 - "building complete", pick next tech to research - CTD - CTP.exe still running, close CTP.exe via Taskmanager - music still running, pull CD out to stop music
reinsert CD
reload from autosave, play complete turn 491 with no problems
beginning of turn 492 - "building complete" then CTD - CTP.exe still running, music was not playing from autosave
reload from autosave, play complete turn 493 with no problems
beginning of turn 494 - "building complete" then CTD - CTP.exe not running - music stopped
reload from autosave, play complete turn 495 with no problems
begin turn 496 - "Building complete" then CTD - CTP.exe not running, music stopped
reload from autosave, play complete turn 497 with no problems
begin turn 498 - "Building complete" then CTD - CTP.exe not running, music stopped


okay that's enough, you get the picture. Getting a CTD every other turn right now at the beginning of the turn, right after "building complete" and whenever the autosave does it's thing.

edit: just had another CTD directly after I selected a new tech to research at the beginning of turn 506, ctp.exe was still running, had to shut it down via Task Manager, music eventually quit when the song ended. Hope this helps locate where the glitch is in the program, if that is what it is. Not exactly sure it remembered what I wanted to research before it autosaved though.
edit2: turn 507, CTD after negotiate ceasefire, reloaded autosave from 506, worked okay through 507, turn 508 started, "building complete", unit started marching automatically, moved one space and stopped (sound of marching still there) next unit needing new orders with green cursor already around it, then marching sound stops - CTD. Enough for today.
here are the Crash.txt files if they will help anyone

Attachment: crashtexts.txt
This has been downloaded 3 time(s).

Last edited by Fugi the Great on 07-06-2005 at 10:01

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 09-06-2005 07:42
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#232 Report this post to a moderator
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Guess I am done with that game. Looks like the game aborted on beginning of turn 569 due to two errors:

SLIC Error C:\~\gamedata\script.slc:2559: Array index 0 out of bounds.
Click OK. then:

SLIC Command Error Array lookup unitrecord[0] failed

Game reloaded from autosave but aborts at the same place with the same errors.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 10-06-2005 05:20 Visit Immortal Wombat's homepage!
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Some things:

1. When selecting Brazilians (?) in the Choose Civilization menu, onMouseOver the button, the text changes to Barbarians. On moving the mouse away, whether or not it is selected, the button comes up again and the text stays as barbarians until another button is pressed.

2. Trying to change the map topology gives me the errors: upba5700.tga and upba5701.tga not found. This must be just me I guess. Where can I get the files?

3. Choosing the number of civilisations gives a crash to desktop and no error. Crash.txt reads:

code:
0x0066c571 [?? 0ctp2_Spinner@@QAE@PAW4AUI_ERRCODE@@KPADP6AXPAVaui _Control@@KKPAX@Z3@Z + 0x131] 0x006cf638 [?spnewgameplayersscreen_Initialize@@YA?AW4AUI_ERRCODE@@P6AXPAVaui_Control@@KKPAX@Z@Z + 0x188] 0x006cf3b2 [?spnewgameplayersscreen_displayMyWindow@@YAJXZ + 0x12] 0x005e25db [? MouseLDropInside@aui_Button@@MAAXPAUaui_MouseEvent @@@Z + 0xdb] 0x0066629a [? MouseLDropInside@ctp2_Button@@UAAXPAUaui_MouseEven t@@@Z + 0x1a] 0x00605aa2 [? MouseDispatch@aui_Region@@QAEXPAUaui_MouseEvent@@H @Z + 0x322] 0x00603e5b [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@PAUaui_MouseEvent@@H@Z + 0x11b] 0x00603dcc [?HandleMouseEvent@aui_Region@@QAE?AW4AUI_ERRCODE@@PAUaui_MouseEvent@@H@Z + 0x8c] 0x00613d69 [?HandleMouseEvents@aui_UI@@QAE?AW4AUI_ERRCODE@@JPAUaui_MouseEvent@@@Z + 0x99] 0x006143a3 [?Process@aui_UI@@UAE?AW4AUI_ERRCODE@@XZ + 0x23] 0x0040bf20 [?ProcessUI@CivApp@@QAEJKAAK@Z + 0x1a0] 0x0040c322 [?Process@CivApp@@QAEJXZ + 0x112] 0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e] 0x00406a05 [WinMain@16 + 0x65] 0x007b38cc [WinMainCRTStartup + 0x134] 0x7c816d4f [__onexitbegin + 0x7bcfdaf7]

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 10-06-2005 08:47
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Originally posted by Immortal Wombat

1. verified, weird that it does that.
2. can not duplicate problem, is that part of a mod? - I do not have either one of those files on my computer.
3. can not duplicate problem, I have no problem selecting # of civ's to conquer, I mean liberate.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 10-06-2005 19:45 Visit J Bytheway's homepage!
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quote:
Originally posted by Immortal Wombat
3. Choosing the number of civilisations gives a crash to desktop and no error.


Did that happen when you were trying to open the window to alter the number of civs, or when you actually altered teh spinner for the number of civs? If the former, what values are given in userprofile.txt for NumPlayers, MaxPlayers and PlayerNumber?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 10-06-2005 21:15 Visit Martin Gühmann's homepage!
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#236 Report this post to a moderator
Avatar Enlargement: We've got the solution

Fugi, did you used a different mod before you tried to start a new game? Exspecially a mod with more civs.

-Martin

Fromafar is offline Fromafar
Prince

May 2003
time: 06:16
  Old Post 11-06-2005 00:58
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quote:
Originally posted by Immortal Wombat
1. When selecting Brazilians (?) in the Choose Civilization menu, onMouseOver the button, the text changes to Barbarians. On moving the mouse away, whether or not it is selected, the button comes up again and the text stays as barbarians until another button is pressed.

2. Trying to change the map topology gives me the errors: upba5700.tga and upba5701.tga not found. This must be just me I guess. Where can I get the files?


1. The code has been fixed. This will be corrected in the next playtest release.
2. Can you check which spnewgamepopups.ldl is active? These files do not exist, and the references should have been removed, as indicated at the top of spnewgamepopups.ldl.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 11-06-2005 01:22 Visit Immortal Wombat's homepage!
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quote:
Originally posted by J Bytheway
If the former, what values are given in userprofile.txt for NumPlayers, MaxPlayers and PlayerNumber?

The former. NumPlayers=4, MaxPlayers=0.

quote:
Originally posted by Fromafar
2. Can you check which spnewgamepopups.ldl is active? These files do not exist, and the references should have been removed, as indicated at the top of spnewgamepopups.ldl.

Which one is active? I have only one, and it seems to be the original. I only have the playtest patches from this thread installed, so if this was already fixed, I apologise.

(Incidentally will this patching method cause other problems?)

Fromafar is offline Fromafar
Prince

May 2003
time: 06:16
  Old Post 11-06-2005 01:42
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OK, maybe there is a problem with your installation. The 2005.05.23 patch was a small incremental update, and requires the 3 parts of the 2005.05.17 full patch. The updated spnewgamepopups.ldl should be in the 3rd part of the 2005.05.17 files.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 11-06-2005 02:15 Visit Immortal Wombat's homepage!
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#240 Report this post to a moderator
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Ok, I repatched. Problems 2 and 3 go away.

 
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