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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 19-05-2005 03:43 Visit E's homepage!
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#181 Report this post to a moderator
Avatar Enlargement: We've got the solution

Just some things on turns until city growth.

1) its a great feature
2) I'll try to hunt down the code where its at to learn how it works but it would be nice to see it display turns until unit (I know it shows in the control bar but it would be nice on the map)\
3) I see Civ4 is using "strength bars" like on the units to show growth and stuff. It looks nice graphically but I don't think it tells people much, so I think this way is better.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 19-05-2005 04:16 Visit J Bytheway's homepage!
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#182 Report this post to a moderator
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quote:
Originally posted by Fugi the Great
Someone going to start a PLAYTEST IV soon so we can keep the new bugs seperated from the old bugs?


Probably not until this thread approaches the post limit. What we really need is a bug tracker .

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:16
  Old Post 19-05-2005 09:49
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Well have Winrar working again and downloded new playtest .Playing highest level with 9 Civs and lagest map 70x140.
Only played 130 turns but can see that there is improvemt. By using the cheat I checked to see how things were going with the other AI factions
Most Civs are between 10 to 12 cites and averaged around 40 units per Civ. Good use of land -cities seemed spaced well . Also there are not as many early wars as used to be. This may be due in part to a very large map and using less Civs
Only odd thing that happend is a Civ sent a settler near my border and didnt do any thing so I kicked it away but only one time so far.
Im playing as Assyria. Im in 5th place (rush build Ramayana) and so have met N. America have a peace treaty with them. So far Im enjoying this playtest and will report any CTD,s.

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 20-05-2005 02:03
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quote:
Originally posted by Fromafar
Do you have a crash.txt for the CTD?


no such file on my computer

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 20-05-2005 02:41 Visit E's homepage!
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#185 Report this post to a moderator
Full PM-box? Change here!

maybe the save game?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 20-05-2005 03:43 Visit Martin Gühmann's homepage!
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#186 Report this post to a moderator
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quote:
Originally posted by Fromafar
There are also some issues with game data incompatibilities, due to "middle-insertion" of new items (e.g. goods) and relocated text strings, but you can prevent most of these by just not installing the playtest release over the Activision game.


Conerning the goods it is rather an inserting problem at all. So far I am able to load games from versions with less goods, but work still need to be done so that you can continue your games. Well you shouldn't have a problem with Cradle as it has its own additional goods.

quote:
Originally posted byFugi the Great
no such file on my computer


Well Fugi you should go to your userprofile.txt in your ..\ctp2_program\ctp\ folder and open it with any text editor of your choice and change make sure it contains the line EnableLogs=Yes instead of EnableLogs=No. So that we get on the next crash a crash.txt.

-Martin

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:16
  Old Post 21-05-2005 04:09 Visit EPW's homepage!
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I had a crash about 40 turns into the game. This was followed by a popup asking whether windows should unblock the game.

Attachment: crash.txt
This has been downloaded 5 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 21-05-2005 04:37 Visit E's homepage!
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I couldn't load a game I had played on the previous playtest, do I have to change any files or is it all in the code?

I did want to make some observations on that playtest, maybe they are still valid.

i was playingon Dorrian 400x400 earth map.

The Ai was fairly aggressive and creaive. They moved into my territory to pirate trade routes (I reduced Caravan cost to get around the huge numbers)

I did edi the terrain, NOTusing my code but by making Settlers not settle on type mountain and changed forest etc to mountain. And the AI that started on those squares never moved so they didn't build civs. I noticed some ai just kept their starting settler in one place. Does the AI have a problem at start up? Or in the case of Japan it made less suitable tiles did the AI just refuse to settle?

The AI was aggressive and eliminated a few civs. Overseas expansion was great to. I used the edito to make a japanese civ and it did eventually start settling China etc. ANd I saw a lot of ships carrying stuff, to where I don't know because the AI out explored me.

I was pretty pleased overall. Cant wait to start the new playtest...

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 21-05-2005 08:44
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quote:
Originally posted by Martin Gühmann Well Fugi you should go to your userprofile.txt in your ..\ctp2_program\ctp\ folder and open it with any text editor of your choice and change make sure it contains the line EnableLogs=Yes instead of EnableLogs=No. So that we get on the next crash a crash.txt.

-Martin


Done, thanks, I guess next time we may get something.

Same game froze (AI turn) on me about four times already, had to either reload the autosave, or enable the cheat mode and remove fog of war to get the game going again. Saw a ship get sunk just within city range, then game froze and never finished the animation for it (still have the white spot where it sunk), though I could stll open/close trade/cities/nation/diplomacy/status/help files...Hate it when it does that, especially 300 turns into the game when it finally gets interesting. Still getting attacked by single Artillery units escorting settlers, looks like someone tweaked the AI to use more ranged units, but forgot to tell it what "bombard" means, or "protect" settler. Samething with bombers, flew into the city and attacked it - not bombard, would probably done more damage just bombarding and then flying home and doing more damage next turn, instead the thing got shot down by my artillery.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 21-05-2005 11:14 Visit E's homepage!
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do you have the crash.txt now Fugi?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 21-05-2005 20:49 Visit Martin Gühmann's homepage!
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quote:
Originally posted by E
I couldn't load a game I had played on the previous playtest, do I have to change any files or is it all in the code?


Why do I post here and there?

quote:
Originally posted by E
I did edi the terrain, NOTusing my code but by making Settlers not settle on type mountain and changed forest etc to mountain. And the AI that started on those squares never moved so they didn't build civs. I noticed some ai just kept their starting settler in one place. Does the AI have a problem at start up? Or in the case of Japan it made less suitable tiles did the AI just refuse to settle?


Obviously the programmers never intended really to make mountain only settlers.

-Martin

demon59 is offline demon59
Chieftain
Decatur, AL
Oct 2002
time: 23:16
  Old Post 23-05-2005 02:15
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#192 Report this post to a moderator
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OK...I'm about 160 turns into a game with the new Playtest. No crashes, and game speed seems very good.

Unfortunately, I can't create trade routes.

I have enough caravans, and the possible routes are listed in the trade window, but when I highlight the route and click the create new route button, nothing happens.

Also, I'm not 100% sure about this, but I think more caravans are showing in the trade window than I am actually building. I'll have to double check this, though. It could be I just wasn't paying attention.

This is plain vanilla Playtest installation, BTW. No mods.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 23-05-2005 21:13 Visit J Bytheway's homepage!
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#193 Report this post to a moderator
Full PM-box? Change here!

Maquiladora asked for a new version with the good bonuses problem fixed, so here is one.

Since very little has changed since the last version, this is just a patch - it needs to be installed on top of the last playtest version.

[file removed]

[Note: this version is now obsolete - the next version is available here]

Changes:

Fixed: Incorrect bonuses from goods
Fixed: Misc crashes
Added: Some more credits

Last edited by J Bytheway on 28-06-2005 at 23:21

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 23-05-2005 21:51 Visit Maquiladora's homepage!
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#194 Report this post to a moderator
Remove this text

Thanks J works with my old save too.

Updating first post.

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 24-05-2005 06:58
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The program just crashed, so I'll give you what was there in crash.txt:

0x00442be7 [?ReadyToDraw@TiledMap@@QBEHXZ + 0x27]
0x004d898b [?RemoveFromCells@TradeRouteData@@QAEXXZ + 0x6b]
0x004d76e1 [? RemoveAllReferences@TradeRoute@@QAEXW4CAUSE_KILL_T
RADE_ROUTE@@@Z + 0x281]
0x004d7455 [? KillRoute@TradeRoute@@QAEXW4CAUSE_KILL_TRADE_ROUTE
@@@Z + 0x15]
0x004d6b94 [??1TradePool@@UAE@XZ + 0x54]
0x004d73cb [??_GTradePool@@UAEPAXI@Z + 0xb]
0x00501efd [?gameinit_Cleanup@@YAJXZ + 0x1bd]
0x77d43a50 [__onexitbegin + 0x772297d8]
0x77d43b1f [__onexitbegin + 0x772298a7]
0x77d45b2c [__onexitbegin + 0x7722b8b4]
0x77d45f73 [__onexitbegin + 0x7722bcfb]
0x5101fb0c [__onexitbegin + 0x50505894]
0x77d43a50 [__onexitbegin + 0x772297d8]
0x77d43b1f [__onexitbegin + 0x772298a7]
0x77d43d79 [__onexitbegin + 0x77229b01]
0x77d44374 [__onexitbegin + 0x7722a0fc]
0x00406a05 [WinMain@16 + 0x65]
0x007b3dac [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7736724f]

Restarted program from the autosave, saved it, but noticed program and mouse were too jerky, so I exited the program. Opened Task Manager to see what was going on, seems that CTP2.exe was still running and using 99% of CPU speed, 370 megs of memory.

Also noticed an area of water that my transports could not go into, I have Sonor Buoys covering the area and see nothing in there, sent a sub in, had no problem going through that area. Thought is might be leftovers from when the AI Destroyer went through, then it sort acted like my city limits were interferring. Had the Green movement line that showed I should be able to go the way I wanted, ship just refused to move in that direction, worked fine in any other direction.

When you have a city set at building Infrastructure from the previous turn, then set it to something like a building or whatnot, can not Rush Buy production, only get a ---, a reason for this??

AI cities either having trouble with happiness or something like that because there was a time where it seems where one of the civs conquered 10 other civs, one every other turn, this was just not possible (too big). Too many revolts by misadjusted sliders or neighbor AI spy intervention?

AI ever heard of Terraforming? Middle of the desert, size 19 city, 13 of them are farmers, production is at a standstill, extremely low efficiency.

Also want to verify the bug with not being able to create trade routes.


This site's subscription to SpellChecker.net has expired. The webmaster for this site can renew their subscription by visiting www.SpellChecker.net

Last edited by Fugi the Great on 24-05-2005 at 10:01

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 24-05-2005 22:39 Visit Martin Gühmann's homepage!
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#196 Report this post to a moderator
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quote:
Originally posted by Fugi the Great
When you have a city set at building Infrastructure from the previous turn, then set it to something like a building or whatnot, can not Rush Buy production, only get a ---, a reason for this??

That's simple you can't rush by infrastructure or capitalisation. So was it in the patched version and therefore we added it as well. And where is the sense in it to buy Infrastructure if it is supposed to convert your production into public works.


quote:
Originally posted by Fugi the Great
AI cities either having trouble with happiness or something like that because there was a time where it seems where one of the civs conquered 10 other civs, one every other turn, this was just not possible (too big). Too many revolts by misadjusted sliders or neighbor AI spy intervention?

AI ever heard of Terraforming? Middle of the desert, size 19 city, 13 of them are farmers, production is at a standstill, extremely low efficiency.


Probably both problems are related to the sliders, I know the AI has problems there.

-Martin

Last edited by Martin Gühmann on 26-05-2005 at 19:58

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 25-05-2005 07:01
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#197 Report this post to a moderator
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quote:

Originally posted by Fugi the Great
When you have a city set at building Infrastructure from the previous turn, then set it to something like a building or whatnot, can not Rush Buy production, only get a ---, a reason for this??

That's simple you can't rush by infrastructure or capitalisation. So was it in the patched version and therefore we added it as well. And where is the sense in it to buy Infrastructure if it is supposed to convert your production into public works.



I hope that wasn't the only reason you are giving for this. Production was left that way from last turn, so I am changing it this turn to something else, maybe a shrine or whatever, there should no reason why I can't rush buy this. Ignore the production of Infrastructure from last turn, it's already spent or should be in the Public Works "bank" if you will. I can rush buy for a new city that I just built this turn, so I should be able to do it from a city that has been in existence for centuries. I of course expect to pay full price for it to rush buy it to get it next turn, there should not be any carry over of Infrastructure to the next turn still within the city's production queue or whatever you call it, or if there is then the unit, structure, or whatever I want to build should be partially constructed already like you get when you change production to something else (shrine to factory...). Just because it was in the Patch doesn't make it correct, after all, how many patches did they have to make to get it so the program actually worked and didn't crash? My 2 cents worth.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 25-05-2005 12:11 Visit Maquiladora's homepage!
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Here is a flat map 60*167 (dont ask, but it needs to be this size), there is a problem with placing cities on either right or left edge, as you can see the national and city border wraps around. This doesnt happen on the default maps which are 1:2 ratio and doesnt happen on the alexander map, which is 98, 112.

I wont go into details of the map since its easy to test and see, but basically because theres two X0 coordinaties on this map, the correct one in the top left corner going down SE line and the second one starting 60 down and going SE, and everything below the second X0 line (shown below) wraps the national/city borders.

Is there any way i can fix this without losing my map?

Attachment: customflatmapbug.jpg
This has been downloaded 117 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 25-05-2005 19:55 Visit E's homepage!
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Speaking of Maps. I've started a couple of new games on gigantic map and it has been turning into THOUSANDS of islands only one or two squares big and maybe one big continent. I try a post a screen shot to show it, but there is no ocean, the mini map is just a ton of tan dots. Did I do something wrong in a setting?

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 26-05-2005 05:07
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Game crashed to desktop, reloaded autosave, played a turn and then crashed at the same point. crash.txt:

0x00771251 [? Remove_Agent_Reference@Plan@@QAE_NABVconst_iterato
r@?$list@PAVAgent@@V?$allocator@PAVAgent@@@std@@@std@@@Z + 0x11]
0x0077cdc8 [?Remove_Agent@Squad@@QAE?AVconst_iterator@?$list@PAVAgent@@V?$allocator@PAVAgent@@@std@@@std@@ABV234@AB_N@Z + 0x28]
0x0077cd6d [?Remove_Dead_Agents@Squad@@QAEFXZ + 0x3d]
0x007724fc [?Process_Squad_Changes@Scheduler@@QAE?AW4TIME_SLICE_STATE@1@XZ + 0x2c]
0x0078e55e [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x4e]
0x00571444 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x00571e22 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x005701be [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x00571b88 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x0040c41a [?Process@CivApp@@QAEJXZ + 0x20a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007b3dac [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7736724f]

Reloaded autosave, removed fog with cheat mode to see if anything was acting weird, that turn finished with no problem, next turn no problem, so I turned the fog back on. Couple of turns later had another crash to desktop, ctp.exe still running in background using 99% CPU, 162 megs of memory, music was still playing though. Crash.txt:

0x00771251 [? Remove_Agent_Reference@Plan@@QAE_NABVconst_iterato
r@?$list@PAVAgent@@V?$allocator@PAVAgent@@@std@@@std@@@Z + 0x11]
0x0077cdc8 [?Remove_Agent@Squad@@QAE?AVconst_iterator@?$list@PAVAgent@@V?$allocator@PAVAgent@@@std@@@std@@ABV234@AB_N@Z + 0x28]
0x0077cd6d [?Remove_Dead_Agents@Squad@@QAEFXZ + 0x3d]
0x007724fc [?Process_Squad_Changes@Scheduler@@QAE?AW4TIME_SLICE_STATE@1@XZ + 0x2c]
0x0078e55e [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x4e]
0x00571444 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x00571e22 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x005701be [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x00571b88 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x0040c41a [?Process@CivApp@@QAEJXZ + 0x20a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007b3dac [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7736724f]

Looks exactly the same. Hope this helps someone.

Darn, just when I was gong to annex the southern part of the island and secure my southern flank so I could focus my attention on #2 in the northern part. Almost looks like the computer knows it can't win anymore so it just aborts the game.

Oh, this is on turn 538, or 1938 AD.

Last edited by Fugi the Great on 26-05-2005 at 05:49

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:16
Question  Old Post 26-05-2005 08:32 Visit Flinx's homepage!
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#201 Report this post to a moderator
A Wild Guess Inflate your Upload Space

quote:
Originally posted by Maquiladora
Here is a flat map 60*167 .....


Do maps dimensions need to be even? If you had used 166 or 168 would your problems have occurred?

Last edited by Flinx on 26-05-2005 at 08:39

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:16
Arrow  Old Post 26-05-2005 08:35 Visit Flinx's homepage!
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#202 Report this post to a moderator
Yes, sort of... Lose 30 kilos (of popups)

quote:
Originally posted by E
Speaking of Maps. I've started a couple of new games on gigantic map and it has been turning into THOUSANDS of islands only one or two squares big and maybe one big continent. I try a post a screen shot to show it, but there is no ocean, the mini map is just a ton of tan dots. Did I do something wrong in a setting?


Old problem that exists in the original game, the map generator breaks down if the map dimensions are too large.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 26-05-2005 11:47 Visit Maquiladora's homepage!
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Re: A Wild Guess Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Flinx
Do maps dimensions need to be even? If you had used 166 or 168 would your problems have occurred?


Yeah, i tested 60*168, same thing.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 26-05-2005 13:25 Visit Maquiladora's homepage!
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Lose 30 kilos (of popups)

Small bug: when you change the #empires to lower than 3 the button only shows as low as three.

edit: or rather, even when you set it to 2 the lowest in-game is 3. We should be able to set it to at the lowest 2 though, for PBEM duels for example.

Last edited by Maquiladora on 26-05-2005 at 14:00

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 26-05-2005 20:36 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Fugi the Great
I hope that wasn't the only reason you are giving for this. Production was left that way from last turn, so I am changing it this turn to something else, maybe a shrine or whatever, there should no reason why I can't rush buy this. Ignore the production of Infrastructure from last turn, it's already spent or should be in the Public Works "bank" if you will. I can rush buy for a new city that I just built this turn, so I should be able to do it from a city that has been in existence for centuries. I of course expect to pay full price for it to rush buy it to get it next turn, there should not be any carry over of Infrastructure to the next turn still within the city's production queue or whatever you call it, or if there is then the unit, structure, or whatever I want to build should be partially constructed already like you get when you change production to something else (shrine to factory...). Just because it was in the Patch doesn't make it correct, after all, how many patches did they have to make to get it so the program actually worked and didn't crash? My 2 cents worth.


Well let's see if I get it right this time last time I must admitt your description was a little bit confusing.

So you have a city in the turn before in the build you had Infrastructure or Capitalisation. In your current turn you change the item in the build queue from Infrastructure or Capitalisation to something else a building or a unit.

The supposed way to work is that you shouldn't have any production left, because it went into your PW reserve or gold reserve.

Now you should be able to rush buy your item if you have enough gold, the item is the first item in the build queue and of course it hasn't been rush bought already.

If you see a "---" in the turn number display then the item is not at the top of the build queue or your city doesn't generate any production in the current turn.

However the crashes you see aren't related to the problem you describe. At least not obviously.

quote:
Originally posted by Fugi the Great
Speaking of Maps. I've started a couple of new games on gigantic map and it has been turning into THOUSANDS of islands only one or two squares big and maybe one big continent. I try a post a screen shot to show it, but there is no ocean, the mini map is just a ton of tan dots. Did I do something wrong in a setting?


Do you use any modified const.txt's in your setup, E? As Flinx stated the map generator has problems with too large maps. However this can be adjusted in map.txt, but don't ask me how.

-Martin

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  Old Post 26-05-2005 22:02 Visit Maquiladora's homepage!
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quote:
Originally posted by Martin Gühmann
Do you use any modified const.txt's in your setup, E? As Flinx stated the map generator has problems with too large maps. However this can be adjusted in map.txt, but don't ask me how.

-Martin


If the amount of continents and islands is reached but there is still land that needs to be placed (as decided by your ocean-land setting) by the generator, it seems it will fill the gaps with a large mass of islands, but if you zoom out it has the look of a continent.

The only values i increased (proportionally to the increase in map size) in map.txt, and that were needed to fix it which are all related to continents were

MAP_NUM_CONTINENTS
MAP_MAX_WIDTH
MAP_MAX_HEIGHT

I suspect i couldve left the width and height, but i wouldve had to increase the number of continents even more, and i wasnt in a mood for experimenting.

But well if E didnt change any map size values i would be surprised if the problem happened with the default map sizes and map.txt, at least ive never seen it in all my time playing CtP2

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  Old Post 26-05-2005 22:17 Visit E's homepage!
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nope i did resize my gigantic map because i starting to draw a 204x286 Earth Map based On Marla Singer's Civ3 one. The 400x400 CtP2 one is great but ity took long to to do stuff on it. So I guess it was the size problem.

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  Old Post 26-05-2005 22:17
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Fugi, have you tried cycling to the next city, then returning? I've not had your specific problem, but I have noticed that I get bogus production numbers when I first change from unit to city view, or if I start a turn on city view. Cycling the cities seems to fix it, so it might work for your problem, too.

Fugi the Great is offline Fugi the Great
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Mar 1999
time: 05:16
  Old Post 27-05-2005 05:19
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Well let's see if I get it right this time last time I must admitt your description was a little bit confusing. Sorry about that, I'll try again.

The supposed way to work is that you shouldn't have any production left, because it went into your PW reserve or gold reserve. Makes sense, put into the bank that gathers no interest, so far so good.

Now you should be able to rush buy your item if you have enough gold, the item is the first item in the build queue and of course it hasn't been rush bought already. Should be able to and can are different things.

If you see a "---" in the turn number display then the item is not at the top of the build queue or your city doesn't generate any production in the current turn. Exactly, but see below.

However the crashes you see aren't related to the problem you describe. At least not obviously. Didn't think they had anything to do with the Can't Rush Buy problem, just telling you what I saw playing this version of the Playtest.

Start of my turn, 100,000+ gold (so I do have enough to Rush Buy at least 1 of anything if needed), open up National Manager, Click on Status tab, click Building Column to put in Alphabetical order, pull slider down, notice that say maybe 9 cities show constructing Infrastructure, Highlight all 9, click Build Manager Button, Click on Buildings, Double click on Brokerage (example only, could be anything) to move to Current Queue, Click Insert, click Close. Back in National Manager, 4 cities now building Brokerages, 5 still in Infrastructure (they already have Brokerages). Click on city building Brokerage, (Blarney for example shows 6 turns to complete), Rush Buy button below is greyed out, with --- next to it, which you would get if you actually did Rush Buy it. I checked all those cities before to make sure they was nothing else in the queue. The weird thing is, if you did those exact same 4 cites above, but only one at a time, and doubleclick the Building you want, and move it to the top of the queue with Move Up button, then you CAN Rush Buy. This used to work as I tell it above, something has changed in this version, like it thinks those cities are still building Infrastructure, eventhough it clearly shows they are building something else. Like some registers didn't get cleared properly.

And yes demon59, I have cycled cities when I did it the first way, closed and then reopened the National Manger to see if it updated, same thing: ---. No need to cycle cities if I do Production changes one city at a time since it works fine then.

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Last edited by Fugi the Great on 27-05-2005 at 05:28

Fugi the Great is offline Fugi the Great
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  Old Post 27-05-2005 05:47
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Or this picture of the National Manager, with Blarney Highlighted. If I have enough gold (which I do) and it is the first thing in my queue (which it is), and haven't Rush Bought it already (still have 6 turns left, so I didn't do that), then I should be able to Rush Buy this, and it should show how much gold I need to do that. But of course I can't, Rush Buy is greyed out.

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