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Fugi the Great
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Sheboygan,WI,USA
Mar 1999 time: 05:16
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quote: Originally posted by Martin Gühmann
Fugi, did you used a different mod before you tried to start a new game? Exspecially a mod with more civs.
-Martin |
What I have is a copy of the original game which was modified to Playtest I, moved that to a new directory(Call to Power 2a), installed the last two Playtest versions (5-17 and 5-23) on this copy (should be able to do that). From here I changed a few units so that they can bombard the way they used to, gave the helicopter a fuel tank, made it so transports and carriers hold 6 units, governments limited to 1000 cites (I'm a warmonger, If I can't e x p a n d my empire, why should I play?). Other than that, I am not playing anyone elses mod, and I do not make modifications to anything in the middle of a game. Last game was with 22 empires - huge map; found out in the previous game that it was too easy to liberate other countries when you max it out to 32 (computer never gets a chance to build a decent army to defend itself). That last game was started after I updated to Playtest 5-23, previous game was only on Playtest 5-17.
currently playing one on the Playtest 1 - I don't have any problems with that version. Waiting for the the next one that will fix the trade problem.
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J Bytheway
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England
Jul 2001 time: 05:16
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I was going to upload one, but the version I've compiled keeps crashing (during AI turns, within a handful of turns of starting or loading). Here's a crash.txt:
code: 0x7c92ae22 [__onexitbegin + 0x7be08dca]
0x77c2c2de [__onexitbegin + 0x7710a286]
0x00402061 [??3@YAXPAX@Z + 0x11]
0x0057340c [??1SlicSymbolData@@UAE@XZ + 0x8c]
0x0053e623 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x43]
0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719]
0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147]
0x0049c403 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x53]
0x005779d4 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x005783b2 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x0057674e [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x00578118 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x00578061 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@PAVGameEventArgList@@@Z + 0x1e1]
0x00577e5c [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@ZZ + 0xcc]
0x00432fb5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU
TE@@@Z + 0x35]
0x0042b579 [?HandleNextAction@Director@@QAEXXZ + 0xc9]
0x0040c322 [?Process@CivApp@@QAEJXZ + 0x112]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007baedc [WinMainCRTStartup + 0x134]
0x7c816d4f [__onexitbegin + 0x7bcf4cf7]
So I think I shouldn't upload this version.
Last edited by J Bytheway on 25-06-2005 at 20:33
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J Bytheway
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England
Jul 2001 time: 05:16
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Fromafar's fix seems to have made the game at least stable enough for my usual cursory pre-playtest trials, so here's a new version.
Again, this version was not compiled in .NET, so it is not necessary to have the .NET runtime environment (or the two dlls mentioned in the first post) to use it. Of course, having them will not hurt anything.
To install, download all three files and extract them into your CTP2 directory.
[files removed]
[Note: this version is obsolete, the next version is available here]
Changes:
2005-06-28
Fixed: Crash caused by loading savegames with the wrong number of goods
Fixed: Misc crashes
Added: More AOM support
Changed: Method of generating advances and units from goody huts to speed it up
Fixed: Problem preventing play with fewer than 3 civs
Removed: Automatic tutorial advice on low difficulty levels, since it breaks mods and generally causes problems (we have a specific tutorial button now on the main menu for those that want one)
Last edited by J Bytheway on 08-08-2005 at 01:12
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Fugi the Great
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Sheboygan,WI,USA
Mar 1999 time: 05:16
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CTD turn 276
0x77f83905 [__onexitbegin + 0x774618ad]
0x77f58cca [__onexitbegin + 0x77436c72]
0x77c2ab2e [__onexitbegin + 0x77108ad6]
0x00402061 [??3@YAXPAX@Z + 0x11]
0x005735dc [??1SlicSymbolData@@UAE@XZ + 0x8c]
0x0053e007 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x47]
0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719]
0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147]
0x0049c4a3 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x53]
0x00577b74 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x00578552 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x005768ee [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x005782b8 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x00578201 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@PAVGameEventArgList@@@Z + 0x1e1]
0x00577ffc [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@ZZ + 0xcc]
0x00432fc5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU
TE@@@Z + 0x35]
0x0042b589 [?HandleNextAction@Director@@QAEXXZ + 0xc9]
0x0040c34a [?Process@CivApp@@QAEJXZ + 0x12a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007bae9c [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7735f46f]
reloaded from autosave, but game crashed when I said end turn and second or third AI player was up. Tryed it again but the same thing happened in the exact same place:
0x77f8381b [__onexitbegin + 0x774617c3]
0x77f58cca [__onexitbegin + 0x77436c72]
0x77c2ab2e [__onexitbegin + 0x77108ad6]
0x00402061 [??3@YAXPAX@Z + 0x11]
0x005735dc [??1SlicSymbolData@@UAE@XZ + 0x8c]
0x0053e007 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x47]
0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719]
0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147]
0x0049c4a3 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x53]
0x00577b74 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x00578552 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x005768ee [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x005782b8 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x00578201 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@PAVGameEventArgList@@@Z + 0x1e1]
0x00577ffc [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@ZZ + 0xcc]
0x00432fc5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU
TE@@@Z + 0x35]
0x0042b589 [?HandleNextAction@Director@@QAEXXZ + 0xc9]
0x0040c34a [?Process@CivApp@@QAEJXZ + 0x12a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007bae9c [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7735f46f]
to me they look identical, Guess that game is done since I can't get any further, even tryed it with the cheat mode with fog of war off to see if something was acting weird, but the game just quit at the same spot. Maybe I'll just try a new game and hope it gets better.
game save if needed: No mods used, just reused the same Units.txt and Govern.txt that I changed and works fine from playtest 1 (see first post on this page).
gamesave
Last edited by Fugi the Great on 02-07-2005 at 08:13
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Fromafar
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Thanks for the savegame, Fugi. The reported SlicSymbolData crashes had been found and repaired already, but the savegame also triggered another error. Don't throw away your file yet: unless someone starts modifying or adding strings, it will be possible to continue with the next release.
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