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Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 11-06-2005 02:48
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#241 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Martin Gühmann
Fugi, did you used a different mod before you tried to start a new game? Exspecially a mod with more civs.

-Martin


What I have is a copy of the original game which was modified to Playtest I, moved that to a new directory(Call to Power 2a), installed the last two Playtest versions (5-17 and 5-23) on this copy (should be able to do that). From here I changed a few units so that they can bombard the way they used to, gave the helicopter a fuel tank, made it so transports and carriers hold 6 units, governments limited to 1000 cites (I'm a warmonger, If I can't e x p a n d my empire, why should I play?). Other than that, I am not playing anyone elses mod, and I do not make modifications to anything in the middle of a game. Last game was with 22 empires - huge map; found out in the previous game that it was too easy to liberate other countries when you max it out to 32 (computer never gets a chance to build a decent army to defend itself). That last game was started after I updated to Playtest 5-23, previous game was only on Playtest 5-17.

currently playing one on the Playtest 1 - I don't have any problems with that version. Waiting for the the next one that will fix the trade problem.

Immortal Wombat is offline Immortal Wombat
Prince
in perpetuity
Dec 2000
time: 05:16
  Old Post 14-06-2005 01:55 Visit Immortal Wombat's homepage!
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#242 Report this post to a moderator
Lose 30 kilos (of popups)

Some more things.

Founding cities on top of forts messes up the visibility. It looks like the two visibility radii cancel each other out, leaving the whole area darkened rather than visible. Even the city itself is hidden behind the fog of war until a unit is built.

I think the diplomacy pictures have already been mentioned - too big. Another thing (although this may be mod specific), when being contacted by an AI civ, the diplomacy proposal comes up during it's turn, and then vanishes from the screen at the beginning of my turn before I can respond to it.

When using the CreateCity event in SLIC (I think), the game seems to create a 0 sized city which appears with a sea-city sprite. Usually this immediately turns into a size-1 land city normally, but occasionally, particularly for the AI I think, it stays as a size 0 sea city on land, and does nothing.

Frog_Gamer is offline Frog_Gamer
Chieftain
Lisboa
May 2001
time: 08:16
  Old Post 17-06-2005 02:06
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#243 Report this post to a moderator
New Playtest after a long time Full PM-box? Change here!

I installed from scratch CTP2 + overwrote with e the three RAR files dated 2005.05.17.

Then I overwrote again with the latest version rar ie 2005.05.23 update.


1) I am on Win Xp pro, with Athlon 2800+, MSI 5600XT TD 256, SATA 160 Gb Maxtor with logitech Mx cordeless keyboard and mouse.

2) It asked me to buy Indeo Video Playback for something like 20us$, which it never did before.

3) I couldn't see the mouse pointer in most cases, hence selecting options was impossible. I had to give up.

Any ideas to help me?

Cheers and regards

Frog Gamer

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 17-06-2005 04:04 Visit J Bytheway's homepage!
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#244 Report this post to a moderator
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quote:
Originally posted by Frog_Gamer
2) It asked me to buy Indeo Video Playback for something like 20us$, which it never did before.


Some time ago Tamerlin reported that he had this problem here and that he solved it here. Essentially you probably just need to install some codec. If you can't do that, you can probably work around the problem by skipping the intro movie by passing the 'nointromovie' command line argument to CTP2.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:16
  Old Post 17-06-2005 13:57
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#245 Report this post to a moderator
Video Codecs Browse Apolyton AD-FREE

Hi Frog Gamer,

Here are the Codecs that should solve your problems.

Attachment: videocodecs.rar
This has been downloaded 11 time(s).

Frog_Gamer is offline Frog_Gamer
Chieftain
Lisboa
May 2001
time: 08:16
  Old Post 17-06-2005 19:54
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#246 Report this post to a moderator
Thanks Support Apolyton buy from Amazon

Thanks Tamerlin. I will try tonight.


Cheers

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 21-06-2005 01:24 Visit Maquiladora's homepage!
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#247 Report this post to a moderator
Increase Your PM Length

Just read Fromafar's changes to the flatmap problem i was having (many thanks to him for that ), is there anyone that can compile a new version with these latest changes so i can test it out?

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 21-06-2005 03:50 Visit The Big Mc's homepage!
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#248 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

i would love a copy too

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 21-06-2005 21:29 Visit The Big Mc's homepage!
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#249 Report this post to a moderator
Suffering from ads?

anybody noticed the gl file problem seal is labelled up as walrus.

And When did martins good mod become a part of the playtest. It’s a good mod but i don't like his fish

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 21-06-2005 23:25 Visit E's homepage!
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#250 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I can make new fish, or atleast take them from Civ3 (but enlarge) or from AoK...

I'd also like a new playtest, mainly since it has AoM support now, I am trying to compile it myself but no luck yet.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 22-06-2005 03:36 Visit The Big Mc's homepage!
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I don't thinck we should use anything from civ3 in the playtest.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 22-06-2005 04:09 Visit E's homepage!
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#252 Report this post to a moderator
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I'll see if I can whip up something....

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:16
  Old Post 22-06-2005 08:36 Visit Flinx's homepage!
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#253 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by The Big Mc
I don't thinck we should use anything from civ3 in the playtest.
I agree.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 22-06-2005 10:28 Visit E's homepage!
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#254 Report this post to a moderator
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BigMc maybe thiscan inspire you to do a fish...I'm sorry but I'm a little short on time now (I barely have time to try and compile)

Attachment: aok-fish.zip
This has been downloaded 3 time(s).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 22-06-2005 21:53 Visit Martin Gühmann's homepage!
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#255 Report this post to a moderator
Remove this text

Why the tuna? Why not the dye, it is an upsized little icon from an early Civ3 screenshot and therefore with a bad quality.

Oh and yes we need a new playtest, espeacilly with all these Linux stuff merged in. But right now it would only be an emergency solution if I do a new build.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 22-06-2005 22:50 Visit The Big Mc's homepage!
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#256 Report this post to a moderator
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I did some digging on my computer and found some stuff I did when I first got the actoscrap sprite maker most were poor but this version of gold look good. Look at the difference

Attachment: gold2.jpg
This has been downloaded 252 time(s).

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:16
  Old Post 22-06-2005 22:51 Visit The Big Mc's homepage!
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#257 Report this post to a moderator
Suffering from ads?

and

Attachment: gold1.jpg
This has been downloaded 253 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:16
  Old Post 22-06-2005 23:01 Visit Maquiladora's homepage!
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#258 Report this post to a moderator
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The second one looks like a boiled sweet

The first one is obviously better, but it could be made easier to see too.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:16
  Old Post 23-06-2005 02:25 Visit E's homepage!
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#259 Report this post to a moderator
Got spare money?

Yeah I like the gold veins idea, make it bigger and easier to see though.

demon59 is offline demon59
Chieftain
Decatur, AL
Oct 2002
time: 23:16
  Old Post 24-06-2005 09:15
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#260 Report this post to a moderator
Support Apolyton, buy Civilization 2

I will probably lose my internet connection at the end of this month, for an indeterminate period (until I find a job and start getting a paycheck). What are the chances of a new playtest build containing the trade routes fix, and maybe even the AoM compatibility fixes, being compiled and made available for download before then?

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 25-06-2005 08:27
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#261 Report this post to a moderator
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that would certainly be nice. Waiting for how many weeks now? Really would like to try AOM, but I don't really want to install the offical version just to play a Mod just because the playtest doesn't support it. Would prefer a version where everything is fixed.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 25-06-2005 20:23 Visit J Bytheway's homepage!
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#262 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I was going to upload one, but the version I've compiled keeps crashing (during AI turns, within a handful of turns of starting or loading). Here's a crash.txt:

code:
0x7c92ae22 [__onexitbegin + 0x7be08dca] 0x77c2c2de [__onexitbegin + 0x7710a286] 0x00402061 [??3@YAXPAX@Z + 0x11] 0x0057340c [??1SlicSymbolData@@UAE@XZ + 0x8c] 0x0053e623 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x43] 0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719] 0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147] 0x0049c403 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG ameEventArgList@@@Z + 0x53] 0x005779d4 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34] 0x005783b2 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi st@@AAJ@Z + 0x22] 0x0057674e [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e] 0x00578118 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88] 0x00578061 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE NT@@PAVGameEventArgList@@@Z + 0x1e1] 0x00577e5c [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE NT@@ZZ + 0xcc] 0x00432fb5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU TE@@@Z + 0x35] 0x0042b579 [?HandleNextAction@Director@@QAEXXZ + 0xc9] 0x0040c322 [?Process@CivApp@@QAEJXZ + 0x112] 0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e] 0x00406a05 [WinMain@16 + 0x65] 0x007baedc [WinMainCRTStartup + 0x134] 0x7c816d4f [__onexitbegin + 0x7bcf4cf7]

So I think I shouldn't upload this version.

Last edited by J Bytheway on 25-06-2005 at 20:33

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 25-06-2005 21:12 Visit Martin Gühmann's homepage!
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#263 Report this post to a moderator
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Well John what does the debug version tell you?

At first I thought this might be related to the problem Fugi described but after dowloding again his crash.txt again it doesn't seem so. To prevent anyone else to download this file again here is the call stack.

-Martin

code:
0x00776fcd [? Rollback_Agent@CTPGoal@@QAEPAVAgent@@AAVconst_iter ator@?$list@PAVAgent@@V?$allocator@PAVAgent@@@std@@@std@@@Z + 0xd] 0x00770b06 [?Rollback_All_Agents@Plan@@QAEFXZ + 0x36] 0x007732f8 [? Remove_Matches_For_Goal@Scheduler@@IAEXABQAVGoal@@ @Z + 0x38] 0x00772e3b [?Prune_Goals@Scheduler@@QAE_NXZ + 0x1cb] 0x007722cc [?Process_Goal_Changes@Scheduler@@QAE?AW4TIME_SLICE_STATE@1@XZ + 0x14c] 0x0078e0e8 [?GEVHookCallback@CtpAi_BeginSchedulerEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG ameEventArgList@@@Z + 0x78] 0x00570f04 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34] 0x005718e2 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi st@@AAJ@Z + 0x22] 0x0056fc7e [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e] 0x00571648 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88] 0x0040c41a [?Process@CivApp@@QAEJXZ + 0x20a] 0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e] 0x00406a05 [WinMain@16 + 0x65] 0x007b38cc [WinMainCRTStartup + 0x134] 0x77e814c7 [__onexitbegin + 0x7736826f]

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:16
  Old Post 28-06-2005 23:16 Visit J Bytheway's homepage!
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#264 Report this post to a moderator
New Playtest 2005.06.28 Support Apolyton, buy Civilization 2

Fromafar's fix seems to have made the game at least stable enough for my usual cursory pre-playtest trials, so here's a new version.

Again, this version was not compiled in .NET, so it is not necessary to have the .NET runtime environment (or the two dlls mentioned in the first post) to use it. Of course, having them will not hurt anything.

To install, download all three files and extract them into your CTP2 directory.

[files removed]

[Note: this version is obsolete, the next version is available here]

Changes:

2005-06-28
Fixed: Crash caused by loading savegames with the wrong number of goods
Fixed: Misc crashes
Added: More AOM support
Changed: Method of generating advances and units from goody huts to speed it up
Fixed: Problem preventing play with fewer than 3 civs
Removed: Automatic tutorial advice on low difficulty levels, since it breaks mods and generally causes problems (we have a specific tutorial button now on the main menu for those that want one)

Last edited by J Bytheway on 08-08-2005 at 01:12

demon59 is offline demon59
Chieftain
Decatur, AL
Oct 2002
time: 23:16
  Old Post 29-06-2005 00:45
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#265 Report this post to a moderator
Support Apolyton buy from Amazon

Thank you, Mr. Bytheway! I may be able to hang onto my Internet access for another month, but I'm not sure. Even if I can, it is going to be close; I have money coming, but don't know if it will get here in time to appease the cable gods.

demon59 is offline demon59
Chieftain
Decatur, AL
Oct 2002
time: 23:16
Unhappy  Old Post 29-06-2005 20:54
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#266 Report this post to a moderator
Crash to Desktop... Browse Apolyton AD-FREE

...this time between 1200 B.C. and 1100 B.C.
This is third CTD for this build and there was also a complete system crash (full reboot), but it took me a bit to figure out how to enable the crash log function, so no info on those first problems.
crash.txt attached:

Attachment: crash.txt
This has been downloaded 3 time(s).

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:16
Post  Old Post 29-06-2005 22:29 Visit Martin Gühmann's homepage!
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#267 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Please next time post the content of the crash.txt and the crash.txt itsself, so that we can check the problem very quickly without the need of having to download a file.

So do it like this:

code:
0x7c92ae22 [__onexitbegin + 0x7be08dca] 0x77c2c2de [__onexitbegin + 0x7710a286] 0x00402061 [??3@YAXPAX@Z + 0x11] 0x005735dc [??1SlicSymbolData@@UAE@XZ + 0x8c] 0x0053e007 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x47] 0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719] 0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147] 0x0049c4a3 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG ameEventArgList@@@Z + 0x53] 0x00577b74 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34] 0x00578552 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi st@@AAJ@Z + 0x22] 0x005768ee [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e] 0x005782b8 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88] 0x00578201 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE NT@@PAVGameEventArgList@@@Z + 0x1e1] 0x00577ffc [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE NT@@ZZ + 0xcc] 0x00432fc5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU TE@@@Z + 0x35] 0x0042b589 [?HandleNextAction@Director@@QAEXXZ + 0xc9] 0x0040c34a [?Process@CivApp@@QAEJXZ + 0x12a] 0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e] 0x00406a05 [WinMain@16 + 0x65] 0x007bae9c [WinMainCRTStartup + 0x134] 0x7c816d4f [__onexitbegin + 0x7bcf4cf7]


Well and from a first glance it seems to be the problem John posted earlier.

-Martin

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 30-06-2005 09:04
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#268 Report this post to a moderator
Support Apolyton, buy Call to Power 2

one CTD so far at turn 130


0x0044d2cc [?DrawLegalMove@TiledMap@@QAEXPAVaui_Surface@@@Z + 0x1dc]
0x0068ad6e [?background_draw_handler@@YA?AW4AUI_ERRCODE@@PAX@Z + 0xfe]
0x0062d8ed [?DrawThis@Background@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@JJ@Z + 0xd]
0x0061ecdb [?Draw@aui_Window@@UAE?AW4AUI_ERRCODE@@PAVaui_Surface@@JJ@Z + 0x2b]
0x0040bf37 [?ProcessUI@CivApp@@QAEJKAAK@Z + 0x187]
0x0040c34a [?Process@CivApp@@QAEJXZ + 0x12a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007bae9c [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7735f46f]

CTP.exe was still running using 99% of CPU with 111 megs of memory. Shutdown CTP.exe from the task manager. Loaded autosave okay, so far it worked fine since then.

Could something be done about the AI settlers? I had a city attacked by the AI with 6 unit army (not bad considering it is still early in the game) but 3 of those were settlers. It doesn't seem to understand that these should be protected, they should not be used as cannon fodder - these are people (civilians) that should not be used in combat, and should not be running around in someone elses territory when at war with the country it is walking through. It seems to know to excort them okay, it just seems to forget that these units have no offensive or defensive values.

Fugi the Great is offline Fugi the Great
Warlord
Sheboygan,WI,USA
Mar 1999
time: 05:16
  Old Post 02-07-2005 08:01
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#269 Report this post to a moderator
Inflate your Upload Space

CTD turn 276

0x77f83905 [__onexitbegin + 0x774618ad]
0x77f58cca [__onexitbegin + 0x77436c72]
0x77c2ab2e [__onexitbegin + 0x77108ad6]
0x00402061 [??3@YAXPAX@Z + 0x11]
0x005735dc [??1SlicSymbolData@@UAE@XZ + 0x8c]
0x0053e007 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x47]
0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719]
0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147]
0x0049c4a3 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x53]
0x00577b74 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x00578552 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x005768ee [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x005782b8 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x00578201 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@PAVGameEventArgList@@@Z + 0x1e1]
0x00577ffc [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@ZZ + 0xcc]
0x00432fc5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU
TE@@@Z + 0x35]
0x0042b589 [?HandleNextAction@Director@@QAEXXZ + 0xc9]
0x0040c34a [?Process@CivApp@@QAEJXZ + 0x12a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007bae9c [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7735f46f]

reloaded from autosave, but game crashed when I said end turn and second or third AI player was up. Tryed it again but the same thing happened in the exact same place:

0x77f8381b [__onexitbegin + 0x774617c3]
0x77f58cca [__onexitbegin + 0x77436c72]
0x77c2ab2e [__onexitbegin + 0x77108ad6]
0x00402061 [??3@YAXPAX@Z + 0x11]
0x005735dc [??1SlicSymbolData@@UAE@XZ + 0x8c]
0x0053e007 [?Execute@SlicEngine@@QAEXPAVSlicObject@@@Z + 0x47]
0x0048b349 [?FinishBuildFront@BuildQueue@@QAEXAAVUnit@@@Z + 0x719]
0x0048ce77 [?FinishCreatingUnit@BuildQueue@@QAEXAAVUnit@@@Z + 0x147]
0x0049c4a3 [?GEVHookCallback@CityCreateUnitEvent@@EAE? AW4GAME_EVENT_HOOK_DISPOSITION@@W4GAME_EVENT@@PAVG
ameEventArgList@@@Z + 0x53]
0x00577b74 [?Activate@GameEventHook@@QAE?AW4GAME_EVENT_ERR@@PAVGameEventArgList@@AAJ@Z + 0x34]
0x00578552 [?ActivateHook@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT@@PAVGameEventArgLi
st@@AAJ@Z + 0x22]
0x005768ee [?Process@GameEvent@@QAE?AW4GAME_EVENT_ERR@@AAH@Z + 0x3e]
0x005782b8 [?Process@GameEventManager@@QAE?AW4GAME_EVENT_ERR@@XZ + 0x88]
0x00578201 [?ArglistAddEvent@GameEventManager@@QAE? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@PAVGameEventArgList@@@Z + 0x1e1]
0x00577ffc [?AddEvent@GameEventManager@@QAA? AW4GAME_EVENT_ERR@@W4GAME_EVENT_INSERT@@W4GAME_EVE
NT@@ZZ + 0xcc]
0x00432fc5 [? dh_endTurn@@YAXPAVDQAction@@PAVSequence@@W4DHEXECU
TE@@@Z + 0x35]
0x0042b589 [?HandleNextAction@Director@@QAEXXZ + 0xc9]
0x0040c34a [?Process@CivApp@@QAEJXZ + 0x12a]
0x00406f4e [?CivMain@@YGHPAUHINSTANCE__@@0PADH@Z + 0x39e]
0x00406a05 [WinMain@16 + 0x65]
0x007bae9c [WinMainCRTStartup + 0x134]
0x77e814c7 [__onexitbegin + 0x7735f46f]



to me they look identical, Guess that game is done since I can't get any further, even tryed it with the cheat mode with fog of war off to see if something was acting weird, but the game just quit at the same spot. Maybe I'll just try a new game and hope it gets better.

game save if needed: No mods used, just reused the same Units.txt and Govern.txt that I changed and works fine from playtest 1 (see first post on this page).

gamesave

Last edited by Fugi the Great on 02-07-2005 at 08:13

Fromafar is offline Fromafar
Prince

May 2003
time: 06:16
  Old Post 05-07-2005 00:55
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#270 Report this post to a moderator
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Thanks for the savegame, Fugi. The reported SlicSymbolData crashes had been found and repaired already, but the savegame also triggered another error. Don't throw away your file yet: unless someone starts modifying or adding strings, it will be possible to continue with the next release.

 
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