Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-General/Help/Strategy > pop boom in smac
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
dacole is offline dacole
Prince

May 2003
time: 05:16
  Old Post 21-12-2004 21:54
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
pop boom in smac Support Apolyton, pre-order Civilization IV

There was one of the pop boom stratiges that due to a bug didn't work in smac but did work in alien crossfire if I remember correctly. Anyone remember which one this was? Thanks!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:16
  Old Post 21-12-2004 22:03
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton buy from Amazon

It was "Golden Age popboom" or, most common referred to as GA popboom.

GA was supposed to give +2 growth +1economy to the city which has got it, but in SMAC instead it gave only +1Economy.

It may seem a little bug, but for some factions that meant a huge weakness.
These were factions which weren't able to select all SE choices which give Growth (not talking about Eudaimonic Future Society).
Those factions are:
Morgan (unable to select Planned)
Hive(unable to select Democracy)

In SMAX it's a big change for Morgan as Golden Age usually gives him very much (he can reach magical +5economy with GA) and of course popboom.

For Hive it's not a big deal because getting GA to Hive cities is damn hard and is considered irrational by most players (especially for so called "Hiveaholics" which tend to think that Police is made for drones and they do not need anything else).

dacole is offline dacole
Prince

May 2003
time: 05:16
  Old Post 21-12-2004 22:36
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Thanks, that was what I thought but wasn't sure. (sigh) it would be nice if GA pop boom worked in smac make it easier to boom only certain cities and not all of them at once. Thanks again!

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:16
  Old Post 21-12-2004 22:47
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Get a bigger avatar today!

Glad to help!

Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:16
  Old Post 21-12-2004 23:05
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton buy from Amazon

dacole, the Win2000/XP Compatibility patch fixes the GA popboom bug in SMAC.

dacole is offline dacole
Prince

May 2003
time: 05:16
  Old Post 22-12-2004 00:09
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

hmm interesting thanks!

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:16
  Old Post 22-12-2004 20:10
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by binTravkin he can reach magical +5economy with GA


Magical +5 Econ? I understand the magic nature of the +2 Econ, but what is so special about +5....other than just more of the same?

The SMAC manual lists+5 Econ as:

quote:
"5 +1 energy/sq; +4 energy/base; +3 commerce"


More is better and all, I just don't see the magic.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:16
  Old Post 22-12-2004 21:36
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Tired of ads?

quote:
More is better and all, I just don't see the magic.


+5 econ is maximum you can get

If you can get +5 econ, it's sure you can quickly become a planetary governor (due your superior economy)
and therefore you have effectively +4 Commerce, +1 energy per each commerce transaction, +big base energy output to get the commerce at max levels..

Then just go enslave an AI or 2, give them CPs so that their base count = your and enjoy the cash flow.

Especially useful with ICS - the tighter the better (as you get more bases).

And DOESN'T work without Planetary Trade Pact, but usually that's not a big problem..

In other words - commerce can do magic if you know how to use it..

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:16
  Old Post 22-12-2004 22:04
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Enter the AD-FREE zone

Personally, I love Morgan not for his potential to get 3 or higher ECON, but for the ability to get +2 ECON w/o FM...

FM really has its drawbacks, even if you're experienced and know how to handle them.

dacole is offline dacole
Prince

May 2003
time: 05:16
  Old Post 22-12-2004 23:36
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I've found that FM Wealth is best in the early game when you are still expanding, especially if you are playing a builder and wouldn't build many police units anyway. Even with Zak the drone problems don't seem to be that bad as long as you put ten percent or so to psych.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:16
  Old Post 22-12-2004 23:46
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Increase Your PM Length

quote:
Personally, I love Morgan not for his potential to get 3 or higher ECON, but for the ability to get +2 ECON w/o FM...

FM really has its drawbacks, even if you're experienced and know how to handle them.


Yes, momentum Morgan (PS/Green/Wealth) sometimes makes me fall out of my chair..

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:16
  Old Post 23-12-2004 02:15
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton buy from Amazon

Like I said, more of the same. Not to discount what is there, I just didn't see the "magic". To me, the jump in income between a +1 Econ and a +2 Econ is "magic".

Say you have 10 cities at level 7, and 5 workers each.
Let's say for the sake of simplicity, 1 energy per square worked. Under a +1 Econ you would be taking in 50 worked + 30 base = 80 energy. Under +2 Econ you pull in 100 worked + 30 base = 130 energy.....a 62% increase.

Verses at a +4 Econ.... 100 worked + 40 base = 140 energy. At a +5 Econ 100worked + 60 base = 160 energy at only a 15% increase.

Now of course there is also the extra income through commerce, but that income can potentially be zero depending on the circumstances. Commerce income can be very low if your pactmates are not very built up. Any income that inconsistant I see as "gravy" on top of my real, steady income. I never use that kind of unsteady income to decide which SE to choose. I could likely make as much trolling for worms as I could in commerce.

I wish 3+ Econ had greater benefits to make FM more attractive to Morgan. I wouldn't be against +4 per base at a 4 Econ and a +8 per base or more for a 5 Econ.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:16
  Old Post 23-12-2004 02:19
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton buy from Amazon

ok, ok it's just a question of taste - I found myself in rather a superior position in most games as soon as I can support +5 economy..

That's just expierence..

Chaos Theory is offline Chaos Theory

King
Missouri / Misery; CC
Oct 2002
time: 04:16
  Old Post 23-12-2004 03:59 Visit Chaos Theory<br><a href=/members><img src=/forums/images/supporter-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Help yourself to an AD-FREE life

The stated benefits of econ are incorrect. The actual benefits, based on my observation, are:

+3 Econ: +1 energy/sq, +1 commerce, +2 energy/base
+4 Econ: +1 energy/sq, +2 commerce, +4 energy/base
+5 Econ: +1 energy/sq, +3 commerce, +4 energy/base

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:16
  Old Post 23-12-2004 12:31
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Chaos Theory
The stated benefits of econ are incorrect. The actual benefits, based on my observation, are:

+3 Econ: +1 energy/sq, +1 commerce, +2 energy/base
+4 Econ: +1 energy/sq, +2 commerce, +4 energy/base
+5 Econ: +1 energy/sq, +3 commerce, +4 energy/base


You are not entirely correct. The complete list, this comes directly from alpha.txt, I don't know if this is changed in alphax.txt (SMACX), this is the SMAC economy rating.

#SOCECONOMY
-3, -2 energy each base
-2, -1 energy each base
-1, -1 energy at HQ base
0, Standard energy rates
1, +1 energy each base
2, +1 energy each square!
3, +1 energy each square; +1 commerce rating!!
4, +1 energy/sq; +2 energy/base; +2 commerce!!!
5, +1 energy/sq; +4 energy/base; +3 commerce!!!!

Rubin is offline Rubin
King
Datalinks
Mar 2003
time: 06:16
  Old Post 23-12-2004 16:42
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Suffering from ads?

Major Guz, to the best of my knowledge the #SOCECONOMY values in SMACX do not correspond to the actual ECONOMY effects in the game. To this, Chaos Theory's observations seem indeed correct.

This thread also addresses the ECONOMY settings issue.

Major Guz is offline Major Guz
Warlord
Nijmegen, The Netherlands
Feb 2002
time: 06:16
  Old Post 23-12-2004 19:57
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Get a bigger avatar today!

Indeed, seeing the other thread backed by observations, I must say that I was in error. My apologies.
Another fine example of actual game differences and alpha.txt entries.

Thanks for pointing it out.
Now I see why going to +3 econ can be better. I never did it because the +1 commerce (which I thought to be the only improvement over +2 econ) was not worth the SE shift.
With Morgan I mostly only use wealth to be able to rake in +1 energy/sq without the extra drones.

Thanks guys, and may I add a merry christmas and a happy newyear to all of you!

Guz

livid imp is offline livid imp
Prince
Gimme a quarter or I'll touch you
Mar 2004
time: 21:16
  Old Post 23-12-2004 20:17
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Chaos Theory
The stated benefits of econ are incorrect. The actual benefits, based on my observation, are:

+3 Econ: +1 energy/sq, +1 commerce, +2 energy/base
+4 Econ: +1 energy/sq, +2 commerce, +4 energy/base
+5 Econ: +1 energy/sq, +3 commerce, +4 energy/base


This actually reinforces my point further. This means the only difference between a 4 and a 5 Econ is a little commerce. And most if not all of that would be eaten by psych.

binTravkin is offline binTravkin
Emperor
Lord of Progress of the Council of Lords of Gaia
Jan 2004
time: 07:16
  Old Post 23-12-2004 20:32
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

well.. +1 commerce can mean very much if you have 2 submissive pactmates with the same basecount.
Even if they are underdeveloped..

Kirov is offline Kirov
Prince
Warsaw, Poland
Sep 2002
time: 06:16
  Old Post 23-12-2004 23:08
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

FM for Morgan works best only if you assign enough cash for psych to trigger GAs Combine it with Demo and Creches and voila! loads of cash and pop boom... I'm loving it!

monolith94 is offline monolith94
Emperor
New England
Jan 1970
time: 00:16
  Old Post 31-12-2004 09:41 Visit monolith94's homepage!
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Yes, Morgan with police state, green and wealth is my favorite! Simply put, I love having a positive ecology rating. It makes everything so much easier for me - plus this set up usually puts me in yang and dierdre's good graces. Also, can be switched to democracy if I've expanded quite wide.

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:16
  Old Post 31-12-2004 17:28
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Firstly I think Morgan should always run Wealth.
I much prefer Fundie with Morgan than Police State. It's pretty simple, with Fundie you can get elite probes very easily and elite military once you have creches in place - exactly the same as if you had 0 morale (ie you need CC+BioC+Monolith/Trained). This elite military is expensive to mind control, both because of the probe bonus and Morganite cash stockpiles. The combination of piles of cash, elite military and elite probes is hard to beat.
The only penalty is -2 research, well guess what - you have cash to buy research from friends, and probes to steal it from enemies. And +2 Econ will more than cover the -2 Research - you wont be researching slower than those with low Econ and 0 Research.
From Fundy, Democracy is a painless switch, unlike with PS where you can become dependent on the police.

Whether to go FM or Green depends on taste, with Green you round out the trinity of military power with bonuses to psi and can use police and get some effic gains - while still having +2 Econ!!! With Free Market you get scads of cash especially with commerce, and the value of this is hard to understate. Green is definitely good if you have no allies because that means lots of fighting and no commerce - it's also good if you missed out on the VW & HGP but maybe got the LLV. But with a pactmate or two "Punishing" Free Market starts to look very attractive, try Fundie/FM/Wealth and build punishment spheres @ military bases and I guarantee you'll be impressed. As an added bonus, you can pretend to be America.

The main factor that favors PS over Fundie is ironically in peace time, early in the game the extra support (and maybe police) is very useful to keep your expansion going while the -2effic hardly hurts (it's like trading 1 or 2 energy for 2 minerals per base...). Demo is ruled out because it kills your support, fundie doesn't help at all if you don't need to fight anyone. But I still only use PS if I happen to get it early, say it's blind research, or Yang is my neighbour and I get it off him. Especially if I want to be pals with Yang.

dacole is offline dacole
Prince

May 2003
time: 05:16
  Old Post 31-12-2004 20:17
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Increase the size of your Attachments

Only problem with the above senerio is in a multiplayer game attempting to steal research inevitably starts a a war (since you can't do it without the other guy finding out) that you might not be able to deal with depending on your situation.

Commy is offline Commy
King
St. Louis, MO, USA
Mar 2004
time: 05:16
  Old Post 01-01-2005 12:02
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Suffering from ads?

I heard about that error, where in multiplayer, is someone asks you to get out of their territory, the AI makes the decision for you, which can make you go to war instead of just moving your units. Same thing with probe teams, the AI decides to reprimand with war, not the human player...

By the way, does this error occur on civ, because I played multi with a friend on Napoleonic Europe conquest and the next turn we were all at war, and it wasn't because of mutual protection pacts...

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0544 seconds (90.88% PHP - 9.12% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net