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dacole
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There was one of the pop boom stratiges that due to a bug didn't work in smac but did work in alien crossfire if I remember correctly. Anyone remember which one this was? Thanks!
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dacole
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Thanks, that was what I thought but wasn't sure. (sigh) it would be nice if GA pop boom worked in smac make it easier to boom only certain cities and not all of them at once. Thanks again!
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dacole
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hmm interesting thanks!
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Kirov
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Warsaw, Poland
Sep 2002 time: 06:16
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Personally, I love Morgan not for his potential to get 3 or higher ECON, but for the ability to get +2 ECON w/o FM...
FM really has its drawbacks, even if you're experienced and know how to handle them.
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dacole
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I've found that FM Wealth is best in the early game when you are still expanding, especially if you are playing a builder and wouldn't build many police units anyway. Even with Zak the drone problems don't seem to be that bad as long as you put ten percent or so to psych.
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Major Guz
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Nijmegen, The Netherlands
Feb 2002 time: 06:16
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quote: Originally posted by Chaos Theory
The stated benefits of econ are incorrect. The actual benefits, based on my observation, are:
+3 Econ: +1 energy/sq, +1 commerce, +2 energy/base
+4 Econ: +1 energy/sq, +2 commerce, +4 energy/base
+5 Econ: +1 energy/sq, +3 commerce, +4 energy/base |
You are not entirely correct. The complete list, this comes directly from alpha.txt, I don't know if this is changed in alphax.txt (SMACX), this is the SMAC economy rating.
#SOCECONOMY
-3, -2 energy each base
-2, -1 energy each base
-1, -1 energy at HQ base
0, Standard energy rates
1, +1 energy each base
2, +1 energy each square!
3, +1 energy each square; +1 commerce rating!!
4, +1 energy/sq; +2 energy/base; +2 commerce!!!
5, +1 energy/sq; +4 energy/base; +3 commerce!!!!
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Blake
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Brainfallocatione
Oct 2000 time: 17:16
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Firstly I think Morgan should always run Wealth.
I much prefer Fundie with Morgan than Police State. It's pretty simple, with Fundie you can get elite probes very easily and elite military once you have creches in place - exactly the same as if you had 0 morale (ie you need CC+BioC+Monolith/Trained). This elite military is expensive to mind control, both because of the probe bonus and Morganite cash stockpiles. The combination of piles of cash, elite military and elite probes is hard to beat.
The only penalty is -2 research, well guess what - you have cash to buy research from friends, and probes to steal it from enemies. And +2 Econ will more than cover the -2 Research - you wont be researching slower than those with low Econ and 0 Research.
From Fundy, Democracy is a painless switch, unlike with PS where you can become dependent on the police.
Whether to go FM or Green depends on taste, with Green you round out the trinity of military power with bonuses to psi and can use police and get some effic gains - while still having +2 Econ!!! With Free Market you get scads of cash especially with commerce, and the value of this is hard to understate. Green is definitely good if you have no allies because that means lots of fighting and no commerce - it's also good if you missed out on the VW & HGP but maybe got the LLV. But with a pactmate or two "Punishing" Free Market starts to look very attractive, try Fundie/FM/Wealth and build punishment spheres @ military bases and I guarantee you'll be impressed. As an added bonus, you can pretend to be America.
The main factor that favors PS over Fundie is ironically in peace time, early in the game the extra support (and maybe police) is very useful to keep your expansion going while the -2effic hardly hurts (it's like trading 1 or 2 energy for 2 minerals per base...). Demo is ruled out because it kills your support, fundie doesn't help at all if you don't need to fight anyone. But I still only use PS if I happen to get it early, say it's blind research, or Yang is my neighbour and I get it off him. Especially if I want to be pals with Yang.
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dacole
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Only problem with the above senerio is in a multiplayer game attempting to steal research inevitably starts a a war (since you can't do it without the other guy finding out) that you might not be able to deal with depending on your situation.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:16
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I heard about that error, where in multiplayer, is someone asks you to get out of their territory, the AI makes the decision for you, which can make you go to war instead of just moving your units. Same thing with probe teams, the AI decides to reprimand with war, not the human player...
By the way, does this error occur on civ, because I played multi with a friend on Napoleonic Europe conquest and the next turn we were all at war, and it wasn't because of mutual protection pacts...
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