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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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I'm hoping find a diplogame that plays about twice a week on weeknights anytime between 4:00 - 11:00 eastern time (monday-thursday). Maybe sunday if necessary. Usual diplogame settings. Pre-made map, preferable world. Anyone planning on starting one, someone with a cable can host maybe?
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It is winter again and time to get into a diplogame. count me intersted.
yes cable modem here
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[gold]if i display a lack of skill, pleace note the enthusiasm[/gold]
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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monday sounds like a good day.
Maybe 6 civs if thats ok.
Glad we have a cable host.
One question: Is all bribing traditionally allowed in diplogames? i forget
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monday is good for me. By 6 civs,you mean 6 players as there should be no ai in a diplogame. I prefer no city bribe and allow bribing of units. Though i will go with the flow
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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oh yes, no AI of course.
For the bribing, I think that sounds fair enough, although city bribes tends to keep civs consolodated into national borders, rather than spread across the map.
Usually a turns warning is needed to declare war. One turn to declare, next turn you may begin fighting. This way defense always has the first move.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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ok I agree to most of what you guys say. A few things.
1) We can start the first monday that we get 5-6 players. 5 would be okay with me if all will be consistent
2) Large map definately. Pre-made map is a must or else no other people will understand our diplo-tales. Naming things like Atlantic Ocean, Egypt etc. gives people an idea of whats going on and where in teh game.
3) Diety 1x1x is standard, the other diplogame i played had barbs on a lower level. Maybe a notch below raging?
4) We should exchange ICQ #'s, mine is 67465766
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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I don't care for the idea of continents. I think it would prevent creative borders from being formed. In Diplogame V, we had 7 civs. And nobody was in the Americas as i recall. This led to the race for americans which was real fun. 3 civs ended up getting there around the same time with the Japanese civ ended up working out treaties for the american land in exchange for land in asia.
Randomizing resources is fine. I wouldn't mind randomizing starts, but then we must watch out for civs being too close.
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I are still here... Checking posts daily. Im in agreement with all goings on so far. I was tought that i should quietly let people think me a fool, rather then opening my mouth and proving it.
Epic how do we test modem speed?
icq 98720447
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if i display a lack of skill, pleace note the enthusiasm
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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For 5 players, the map looks pretty good, except i suggest we make 2 civs in asia, one further northwest ands another more southeast. This way we may all reach each other my land. A race for America is a good thing. Any tribe that misses out on american land has a chance for Aurstalian land too which makes things more interesting.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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ok berzerker is our 5th civ, so we can start monday. we just have to decide the civs.
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Species8472
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re-read, re-write, redo, undo
Jan 2000 time: 05:12
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Can i be in it as 6th player?
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Woke23,
Proud member of Sayen
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Epik
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Columbus, Ohio, USA
Jun 2000 time: 00:12
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I have figured out how to establish the starting positions of the Tribes. I did it using the map editor. This allowed me to move and establish a "start city" which is where settlers begin.
I created the map by editing the Large World Map that came with my Civ 2 Gold CD. It is 75 x 120.
I now have a 6 Tribe Map which uses the following:
French - start in western Europe (38,32)
Russian - start in middle Asia (54,26)
Mongolians - start in NorthEast Asia (Northern China) (53,63)
Chinese - SouthEast Asia (Southern China) (63,60)
Babylonians - start in Northern India (53,63)
Egyptian - start in middle Africa (42,73)
I had to use Egyptian and Babylonians because the game uses tribe groups (colors).
I started each tribe on a river square. I added 2 rivers in the Mongolian (NE Asia area) to allow the river start.
I also added some forests to Africa, India and China, because I felt they were behind in productive squares. I created some "natural barriers" (mountains, hills or lakes) between each tribe. They are not large barriers, and I did this to balance the barriers already between other tribes ( like the Mediterian Sea, Red Sea and Himilayian Mountains).
I think that this map will give a balanced start. Since I have seen the map, I will be the last to choose my tribe. I will not know where special resources are, because those will be randomized at the start.
I will try to create a GIF of the map before we start so you have a rough idea of location.
Let me know what you think of the using the map I describe here.
Epik
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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i don't think everyone needs the map but i'm not sure. I'll take Egypt since they are usually my civ anyway.
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suas333
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Brooklyn, NY, U.S
Feb 2000 time: 05:12
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ok berzerker, no problem, maybe you can sub occasionally. Species can take over the spot.
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KenThur
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North San Francisco Bay, California Republic
May 1999 time: 05:12
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I doubt that U'll will change your mindset(or start times) for this game but i'll use the thread to throw out some alternative ideas.
I'm certain many of Civ MP players that are extremely wary of ANY manipulation of the rules or maps to achieve "fairness" or "equality". Thus, we will not get involved in any contest where ANYONE changes / messes with what is an EXCELLENT game system as designed. All this discussion smacks of communists "leadership" trying to figure out how the world should set up & run. (plus, it's so much waste of valuable & limited play time)
Why don't U just PLAY? Why must all this time & energy be spent on managing the start? Especially for a DIPLO game, where U have 4000 years, thru untold players & eras to affect the end results? It is supposed to be about cooperation & building civ's... or being hell-bent on destroying each other as soon as U find'm?
To try to pre-manage the outcome so that U end up with civ's that are all designed to be "equal" in opportunity, size, & everything else, is to not understand the fun of it nor how well Sid & his fellow geniuses designed in subtle play balances. (as cited; 1 of reasons raging barbs=good idea).
Nor are U recognizing the fact that "little" countries like Portugal, Netherlands, Japan, Sweden, Eygpt made BIG civ's during history. Or that "big", resource-rich countries like Australia or Brazil have never become major powers.
PLAY ON & stop talking about the "perfect" setup!!
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Regarding the map... once again, HAVE SOME FAITH & FUN!
Where's the adventure in playing on the same old, tired, too-well-known, earth? Be bold! Be true adventurers! Be LEADERS!
"Go forth where no man has ever gone before!"
Have U ever thot how interesting it mite be to have the news reports flow in as they REALLY did? In bits & pieces, as parts of this new world are explored & reported (or NOT, as your situation mite dictate)?
At some point, just as in our own history, maps can be published for others to see, understand, & follow the action. As for describing where U are & what happens during the 1st thousand years or so, get creative! Be like the explorers(!), send back dispatches, notes, perhaps even roughly sketched maps (perhaps even FALSE maps, aye?).
Get those fine minds of yours OUT OF THE BOX. Get creative! Get bold! Dare to take what & whom U find, & work something with them!
PLAY ON, chaps! Are thee men or manipulators!
==================================================
If there are those amoungst the readers of this that feel the same urge for adventure & challenge, wishing to play a game based on the US model instead or the USSR model... start a thread & let's see if we have the interest & talent(& timetables) out there!
Thanks for the forum & good luck how ever U do it.
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"Hm-m-m, doubt me you will?"
<font size=1 face=Arial color=444444>[This message has been edited by KenThur (edited November 25, 2000).]</font>
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