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Elephant
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Phila PA
Aug 2002 time: 00:16
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Hurray you're back! That little "checkup" turn out to be more than they hinted?
We need a bit more "bloody-mindedness" here...
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Elephant
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Phila PA
Aug 2002 time: 00:16
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If we are then I should be - I thought we were ...
Comparisons:
LF@1000: 8 cities, 4 settlers, 6 caravans, 2 frigates, 5 Trireme chain to English;
2 more frigates plus 1 caravan completing next turn;
1 hidden Silk mined, 1 working;
got MonoTheism, researching Masonry (toward ?);
war with Zulus (got HG), alliances with English (got Nav) and Mongols, no Egypt maps;
El@1000: 9 cities, 7 settlers, 6 caravans, 5 Trireme chain to English;
1 caravan (or frigate) completing next turn (up to 5 in 2 turns);
3 hidden Silks mined, 2 more close;
got MonoTheism, researching WarCode (toward SunTzu);
war with Mongols(partial map), peace and maps with rest.
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Elephant
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Phila PA
Aug 2002 time: 00:16
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quote: Originally posted by Old n Slow
Hmmm tough choice -- LF is rated as Moderate & Ele ranks in at Inadequate. |
Funny, because mine has more cities and more settlers...
quote: I'm thinking that we should milk the 2.42 advantages wherever possible (hence how about more allies?) |
The problem I've always had with alliances in a conquest game is the "return home" thing when you break them...
quote: Iirc, since the world has knowledge of Inv & Nav, aren't the trading bonuses already reduced (reference to a prior discussion)? |
We have not taken either yet, to keep the deliveries to English higher, but both civs are on our "next up" list, and we really want Nav for Magellans (both saves have 6/8 caravans waiting, although I was preparing to send a few more to the English).
quote: Regardless, I see no reason not to use Ele's save, so I'll play a little with that one & see what occurs. |
Mine it is. Next round is 20 turns to 500BC. Did Peaster set a due date?
I'd suggest if a Dip in London does not show they are near building Magellans we take out Hastings (wish it had been one tile SE, but I think it was from a hut). Once we get our hands on HG those 7 settlers can become cities (the two on the Hill south of Hispalis were about to start mining - probably a dumb last-minute idea). Once we take Nav the delivery bonus will halve, so you may want to fatten the coffers beforehand.
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La Fayette
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albi, france
Oct 2000 time: 06:16
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A few more caravans to English cities in order to get some cash for rushbuilding. Then a mix of frigates and caravans (precisely 6 caravans in order to build STWA as soon as we get Feudalism from the English). Then frigates (until we own 12). Then 8 caravans for Magellan.
3 civs (English, Persians, Vikings) destroyed.
Situation at 500BC:
22 cities (20 left to conquer); 15 frigates; 6 crusaders.
Thebes, Samarkand, Elephantine and Mpondo to be conquered next turn.
Attachment: ca_b500.sav
This has been downloaded 5 time(s).
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Elephant
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Phila PA
Aug 2002 time: 00:16
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Dispensing with the usual exhaustive log:
At 500BC:
- Got 19 cities (6 captured), 3 settlers, 8 frigates, 7 crusaders, 6 horse, 2 diplomats
- Captured HangGardens, built SunTzu and Magellans
- Killed Vikings, French, Persians (both colors restarted)
- Cities left: Zulus 4, Germans 1, Egypt 6, Amer (1), English 7, Mongol 6 = 25
I sent Frigates and Horse toward Zululand and Vikeland, after the English gave me what I wanted without a fight. I kept them around for quick caravan deliveries, but found little use for them as most caravans went toward SunTzu or Magellans (or got switched to warfighters). Once the easy coastal cities were in my hands the fighting bogged down. The Zulus rebuilt their capital inland (which I've surrounded and should take in a couple turns), but they are researching Gunpowder so Bapedi needs to be taken ASAP. The English build the GreatLibrary, and when the Americans restarted they reaped all the techs they were missing. Trondheim seems to be a magnet for Mongol Catapults for some reason, too.
Elephant's 500BC save:
Attachment: ca_b500.sav
This has been downloaded 5 time(s).
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Elephant
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Phila PA
Aug 2002 time: 00:16
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Some thoughts after reviewing LF's 500BC save:
Questions:
- Why didn't you contact the Germans?
- Why are you taking Samarkand rather than Ulundi?
- Are One&Half frigates enough for Thebes&Eleph? One Crusader each?
- Are Zimbabwe & Hlobane OK with several Zulu units nearby?
- Where is the frigate from Hastings going (NE of Romeland)?
- Where is the frigate from Nottingham going (East of England)?
- Why are you researching Physics - Steam?
- Why are you sitting on so much gold?
- Is 40% Lux really necessary? More gold instead?
Other comments:
- Frigate by Washington has no land unit
- Bapedi building Leos, and Zulus researching Gunpowder biggest threat
- Ships by Samark and Mpondo carrying Pikes - cannot land&take
- Not enough Crusaders
- Replace ships holding cities with Pikes
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La Fayette
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albi, france
Oct 2000 time: 06:16
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Interesting questions
1) Germans
The German civ is very young (no German city yet). If I get their map now, no one else will know where they are. I prefer waiting one more turn.
2) Samarkand
I would like to acquire Nishapur very soon (only coastal city close to Thebes and the core of the Egyptian civ). If I manage to take Samarkand and Kashgar, it will be much safer.
Ulundi will be a piece of cake within a few turns (2 frigates in Samarkand + 1 in Zimbabwe).
3) Thebes and Elephantine
Vet frigates won't die and there are reinforcements close by. If one attack fails, it will mean 1 or 2 turns delay, no more: worth trying IMO.
4) Zimbabwe and Hlobane
Safe? IMO: yes (phalanx = weak attack, legion = 1 move; if the legions move, they are dead).
5) Frigate from Hastings
Probably going to (21,45) in order to take 2 crusaders onboard (built in Pompei and Viroconium), then sail towards Washington.
6) Frigate from Nottingham
Sailing east (explore + get closer the Zulu coast where a new Zulu coastal city might appear)
7) Research Physics
= fun (discovery in 140 turns )
8) "so much gold"
Just enough gold to bribe one or two cities that would appear somewhat complicated to attack with crusaders.
9) 40% lux necessary?
Certainly not. All we need is gold from now on.
10) Frigate by Washington
Was on its way to Elephantine when Washington was discovered; killed the defender for the fun of it (we are atrocious now )
11) Biggest Threat
Mpondo is ours next turn. Ulundi will be 3-4 turns later.
Poor Zulus are so poor that we can probably buy the remaining cities with the treasury we own now. I don't feel scared.
12) Cannot land and take
I hope the frigates will be able to empty the cities.
13) Too few crusaders
= perfectly right (priority was given to frigates in order to rule the seas, building crusaders is the new priority)
14) Replace ships by pikemen
= perfectly right
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La Fayette
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albi, france
Oct 2000 time: 06:16
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2 questions about Elephant's 500 save:
1) 2 vet horsemen onboard frigates south of Intombe: do you intend to attack Bapedi with these?
2) What use a shipchain to England now?
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Elephant
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Phila PA
Aug 2002 time: 00:16
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LF's questions:
1- I was hoping to take down Intombe first (which is the new capital) before taking on Bapedi. Both of them are inland; Zimb,Ulu and Mpo are rushing Crusaders. There are a couple Dips in the area as well, but my treasury was low.
2- I was sending the occasional high-pay caravan (Silk, Gems, Wine) over to the English for a quick bonus. Have not done so in a while, and drawn down the treasury for rushing and bribing. The French respawned on that narrow island north of Romeland, and now the Americans are even farther north. I was figuring on making a final round of Frigates and Horse in Romeland to take out the English once there was enough strength overseas to finish off the Mongols and Egyptians.
Overall, though, I think LF's looks better than mine. English are not necessary, he's got more frigates in better positions, and he's made more progress on the Mongols. I had two Blue restarts and one Cyan; perhaps we should leave them till we've reduced the Green, Yellow and Purple, then spread out and pick off restarted settlers.
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Elephant
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Phila PA
Aug 2002 time: 00:16
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At 1000BC the Zulus were researching Math. In my game they finished Math in 725BC, switching to Guns. I had taken out Zimbabwe, Ulundi, and Hlobane beforehand, and Mpondo fell closer to 500BC. LF did not take Ulundi yet.
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La Fayette
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albi, france
Oct 2000 time: 06:16
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OnS
I have had a look at your save, and my question is about your choice of units:
25 pikemen (+ 13 under building), 5 diplomats (+ 4 under building), 0 crusaders = your only striking force is 6 frigates.
I suppose that most of your pikemen are there for martial law. Have you tried running with more than 0% luxuries (or Elvises)?
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Elephant
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Phila PA
Aug 2002 time: 00:16
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I think Old n Slow's mistake was not to make Hanging Gardens his primary target. He does not have a lot of trade arrows in most cities, so Lux would have to be set quite high to help with unhappiness. Pikes are his fallback option, along with Elvi. His small Frigate fleet is together, rather than scattered, but I would have sailed west toward the sea between Mongols and Zulus rather than east (was that to get the last English city?). The main cities accessible via sea attack are on the eastern side. On the plus side, he's got a decent treasury for rush buying (and a few English improvements he could sell off too) and he's got Chivalry.
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Peaster
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Florida
Jul 2003 time: 00:16
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Stu has suggested that the next turnset go only 10 turns, to 250BC. AFAIK nobody has started playing this turnset yet, so I have made no objection. Please check the main thread for updates on this, and post your opinions or objections there.
EDIT: This idea has been vetoed. Please play to 1ad as planned.
Last edited by Peaster on 24-01-2005 at 05:39
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Elephant
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Phila PA
Aug 2002 time: 00:16
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So we're using LF's 500BC save, right?
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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