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JosefGiven
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Tavistock, Devon, UK
Jan 2001 time: 05:16
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Hi. Just finished my first game of Civ in a long time. It ended in 2002 (in-game time ) with my plucky empire being effectively wiped from the face of the earth after a barrage of nuclear missiles, courtesy of the AI.
A few details about the game:
'King' difficulty level (yes, I KNOW )
Single player game.
Unpatched Civ Multiplayer Gold version.
Small world, 6 or 7 AI civs. Whatever the maximum number of AI civs is, you know.
Dear God, did I have a hard time getting anywhere. The AI civs and I all shared the same continent, which I thought would be good for a laugh. They were difficult neighbours to get on with, though. In the only serious territorial war I pursued, I attacked the Atzecs mid-game, in support of my Sioux allies, and took 3 of the Aztecs' cities. The goal of this was their capital which had 3 wonders, one of which was the Pyramids. Fair enoughski; job done without too much problem. But for the rest of the game, I was enemy number one as far as the AI was concerned. The AI civs effectively ganged up thereafter, trading techs with one another as fast as they could research them, and, as a syndicate, propelled themselves way ahead of me, even though my Democracy was churning out advances at a respectable rate.
I was building my SDIs as the nukes fell, as irony would have it. Game over.
So. Post match analysis. I'm not the civ player I thought I was, as much as it pains me to admit that. I've got a few Qs:
What could I have done to prevent the AI shunning me and ganging up on my civ?
If you set up trade routes with other civs, does that make those civs less aggressive towards you?
Err... that's it for now.
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JosefGiven
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Tavistock, Devon, UK
Jan 2001 time: 05:16
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Thanks for the reply, C Rex. You're not the same Carolus Rex as on the Paradox Forums, by any chance? No, you'd probably have mentioned it...
Anyway, I was going for a conquest-style game; this is the first time I've played Civ 2 in a very long time and just fancied a bit of a fight. Problem was, as you mentioned, as soon as I became the strongest civ ('supreme' in the diplomacy window), it was a struggle to maintain the tech advantage that had put me in the lead in the first place.
I'm going to try it again. I've read a few of the strategy guides (especially the bits on trading and Super Science Cities). What I could use, though, is a decent strategy guide for playing a conquest game at the harder/hardest levels. Any pointers would be much appreciated.
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debeest
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Lots of cities. Build only units (including caravans for Wonders), not city improvements. Focus intensively on those two sentences and you'll crush the AI.
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rjmatsleepers
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quote: Originally posted by JosefGiven
What could I have done to prevent the AI shunning me and ganging up on my civ?
If you set up trade routes with other civs, does that make those civs less aggressive towards you?
Err... that's it for now. |
Tech gifting and exchanges will improve the way the AI regards you - although they will still gang up on you if you are supreme. If you time it nicely, you can swap for any newly discovered AI tech and then use that tech to do a deal with all the other civs. I believe that MGE is more aggressive than 2.42, but you should still be able to bring them round by giving them techs. In my experience, a spotless reputation is some help, but not a lot. You may have to pay tribute from time to time, so it's worth keeping the amount of gold in your kitty as low as possible before starting a diplomatic dialogue. If you build Apollo they tend to go for your throat whatever their attitude is towards you.
AFAIK, trade routes have no effect on the AI attitude.
RJM at Sleeper's
BTW - Season's greetings to everyone out their in Apolyton land.
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Elephant
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Phila PA
Aug 2002 time: 00:16
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quote: Originally posted by JosefGiven
Problem was, as you mentioned, as soon as I became the strongest civ ('supreme' in the diplomacy window), it was a struggle to maintain the tech advantage that had put me in the lead in the first place. |
The effect you hint at is called the "KeyCiv" effect. As you get further ahead in tech the "cost" of the next research goes upward. The simple solution is to tech-gift your KeyCiv, which is not always desirable in a Conquest situation, and if the civ is gone it is impossible. Some players shoot for a PowerRating of Supreme, find and reduce the Purple civ to one-city "pet" status, and then tech-gift Purple to keep their research low.
quote: I'm going to try it again. I've read a few of the strategy guides (especially the bits on trading and Super Science Cities). What I could use, though, is a decent strategy guide for playing a conquest game at the harder/hardest levels. Any pointers would be much appreciated. |
Peaster's guide is really an "Early" Conquest guide - assuming you conquer early enough, you won't face issues like nukes and paradrops, so he does not cover that. You are also playing MultiPlayer Gold, so the AI is rarely going to have a reasonable attitude anyway. My rule of thumb is if we get to the "nuke" techs, no one is permitted to build Manhattan Project. If a civ gets NucFission I station Spies in close proximity, doing nothing but monitoring their building. Any Wonders they start get sabotaged once they get over 400 shields. And they get bumped to the top of my "next kill" list...
The Great Library is a prescription for staying just behind the AI tech leaders, while screwing up your own research priorities. I much prefer to give Literacy away when I get it - it seems to calm Militaristic civs down a bit (at least on Classic; I rarely play MPG) and diverts them from building a more critical Wonder that I really want. At higher difficulty levels I'd rather get free happiness via Mikes than free techs via the GL.
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Six Thousand Year Old Man
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Ad Rock
Aug 2000 time: 00:16
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Hi JG.
There are a number of good early conquest and early landing guides out there. Any of those, if followed religiously, will show you how to win at Deity pretty easily.
That said, I don't follow guides very well at all. I'm lazy, I get distracted, and usually I'd rather muck around a bit in my Civving, at the expense of winning soonest. And yet, I win on Deity 90% of the time at least.
So if you want advice... on a small map, stake out some land ASAP. Try the size 2 city approach (maximize your food output at size 1, then switch to maximizing shields at size 2. This will allow you to pump out Settlers and other units quickly). On a small map, get 4 cities down fast. Any AI cities close to you should be attacked and captured. Build Warriors and Horsemen for defence, and your best 2-move units (Chariots, Elephants) for attack. Focus your attacks - send 2 sets of 3 units against 2 cities instead of of 3 sets of 2 units against 3 cities.
Don't let the game system make decisions for you. The game will always put city workers on high-food tiles, which isn't always the best approach. Similarly... Great Library will slow down your research with every advance that you don't need. Set early research targets (Monarchy...Trade for Caravans... Monotheism... etc) and don't get sidetracked from them.
Building Hanging Gardens will allow you to build and capture many more than your original 4 cities. If you are truly space-constrained, found more cities. 5 size 2 cities can be a lot more productive than 1 size 10 city.
In a conquest game, staying on the AI's good side is a waste of time, IMO. After 1750 AD they're going to gang up on you no matter what, anyway.
Hope some of the above helps.
BTW, welcome (and welcome Broken_Erika as well)
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Caesar Jon
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Being on king level the ai will always be behind in science if you play well. Always take out the nearest 1-2 ai's near you early....Use elephants/crusaders/pikeman. Later build Leo's and take the rest out with cannons. It gets real easy once railroads is discovered. I do not prefer conquest games BUT unfortunaly many sp games end that way because the ai gets SOOOO agressive and you are forced to take him out.
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