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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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Some decisions to be made right off the bat when we open the turn:
1) Next base site:
Should we proceed with the Hernes & cargo to the 2-nut site (Base established in 2155) or take 1 turn longer to settle on the Manifold Nexus (2156)
Threat Evaluation:
The Uni have no colony pods in transit nor in production
The Hive has no colony pods homed to their nearest bases to us, but does have one on the prowl homed to Great Collective
The Peacekeepers have 2 clony pods on the loose, but one is homed to their easternmost base, while the other is homed to thweir southernmost base
I reckon the Hive encroachment to be slightly more of a problem (although IMO not huge right now) whereas the Nexus site doesn't seem to be in any danger of getting filled any time soon.
So on balance, I favor the original plan of settling between the 2 nut tiles on the coast south of the Great Fungal Wall
2) Pod Popping
after switching to a speeder crawler in both Rio Grande and SC3, I suggest we let the Hunter pop both those pods off the Morgan coastline (or just the first, if we do get a minerals completion goody again)
And as a rule of thumb, if we encounter a seapod with one of our 2 foils, and it has at least 3 mp's left, I suggest changing the nearest base production to a speeder crawler and popping the pod (so long as it's attacking from the seaward side, as any IOD's will make for the nearest land)
Attachment: base choice time.jpg
This has been downloaded 34 time(s).
Last edited by Googlie on 27-12-2004 at 23:54
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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Then there's the question: "Do we accept Zak's surrender after we capture Okt-Dis?"
As Maniac says - we only get one kick at the cat, so if we do, we're forfeiting MonStat (unless we bully him into transferring control)
but as M also displays, we can plonk a base closeby that will get use of both those boreholes (and it'll be mega-minerals and mega-energy!!)
(As an aside, if we do capture Okt_Dis, and Zak calls, what happens if we refuse to take his call, and go on to capture Mon Stat. Will he then call again and offer surrender?)
And as another aside, in ten simulation runs, our longstrider destroyed the perim defense in 8 (but was lost in 4, including both the unsuccessful ones)
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Kassiopeia
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Jyväskylä, Finland
Jul 2001 time: 07:16
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quote: (As an aside, if we do capture Okt_Dis, and Zak calls, what happens if we refuse to take his call, and go on to capture Mon Stat. Will he then call again and offer surrender?) |
He will give the usual "I won't give up no matter what you say" speech, the same he'd give after refusing an offer of submission, which leads me to believe that if he calls us after we take OktDis, it's then or never.
quote: I'd accept Zak's surrender, but only with Monitoring Station captured. It's within reach, and a very powerful base, so we should get it. |
I don't think it's worth the risk of prolonged military engagement. Our interests may shift quickly elsewhere. If we refuse submission once Zak offers it, we can't get it again. Then we'll have to go all the way through total conquest and annexation.
Of course, were we to take MonitStat before OtkDis, this could be arranged, but the current military plans we have can't really be adapted to that without endangering the whole operation.
Last edited by Kassiopeia on 27-12-2004 at 03:40
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Maniac
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Gent, Belgium
Jul 1999 time: 06:16
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quote: Originally posted by Googlie
And as another aside, in ten simulation runs, our longstrider destroyed the perim defense in 8 (but was lost in 4, including both the unsuccessful ones) |
If we aren't offered or don't accept submission next year, we could perhaps move AU's Crypteia south, in range of Monitoring Station. That way we'd have two shots to destroy the perimeter defence.
quote: after switching to a speeder crawler in both Rio Grande and SC3, I suggest we let the Hunter pop both those pods off the Morgan coastline (or just the first, if we do get a minerals completion goody again) |
I certainly agree with popping the nearest one. But the second one is on fungus. SCC Hunter's turn would be ended after moving onto it. So if we pop an IoD, we're toast. Wouldn't waiting a turn to pop that pod be safer? 
quote: And as a rule of thumb, if we encounter a seapod with one of our 2 foils, and it has at least 3 mp's left, I suggest changing the nearest base production to a speeder crawler and popping the pod (so long as it's attacking from the seaward side, as any IOD's will make for the nearest land) |

For the record, IoDs going for the landside doesn't always seem to be the case. Earlier in the ACDG, the SCC Invincible was attacked by an IoD popped from a pod, while I moved seawards, despite their being land nearby. The reason was probably because there was a Peacekeeper base nearby.
Last edited by Maniac on 27-12-2004 at 07:18
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Modo44
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in western Poland
Jul 2004 time: 06:16
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quote: Originally posted by Maniac
With a positive Planet rating we can capture some worms. This doesn't give cash however.
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Oh, but it does, big time. I've done it in a few games, and it worked wonders. You see, normal units have very little movement on the Fungus, and they need to be built. It's costly, and slow, to get them farming for credits. A Worm has 3 movement points on Fungus, and you can get it for free, once your Planet rating is +1 or higher. You don't need to build it, and it has 3 times the chance to spawn another Worm, than a non-Elite unit. Once you get 2-3 Worms started, just keep them moving on Fungus, whenever they are healthy, and attack anything they find. As long as your Planet rating stays high, this is a cash perpetum mobile. Once you have too many Worms, just send them to war. The only thing I'm not certain about is the upkeep - we'd have too look into this. This is really, really powerful, that's why I asked if it isn't considered an exploit (the AI doesn't do it). Can add tens, then hundreds of credits per turn.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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WOW - and Lal is nothing if not aggressive re Zak.
His UN Temple of Sol pod is on route to 5:21 (just NW of the Sunny Mesa where Mendelev College is) while his High Commission pod is en-route to 87:7 - the northernmost tip of Arcadia (actually, just on the south shore of that little bay there)
(I didn't realize that with a pactmate you got route information)
So there is no downside to waiting until AU has completed a colony pod to send to the Nexus
Last edited by Googlie on 28-12-2004 at 00:25
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