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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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Uni invasion continuance and surrender here
Last edited by Googlie on 02-01-2005 at 09:28
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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When moving the Tomcat building the road from Sparta Command to Minas Tirith, we encountered a mindworm.
Left as is, it will destroy that former at turn's end
However, if we move the Trance armored speeder crawler into its path, then in simulation runs the mindworm will attack the crawler about 50 % of teh time, the former about 25% and will do nothing 25% of the time (I guess we confuse it somewhat )
The Crawler - being Commando and Tranced, survives every time in the simulation (it's basic 2 psi defence is augmented 1.5 x 1.5 whereas the best the MW could possibly be is a 3 attack x 1.5 if it were demon, and it can't be a demon boil - prolly a larvae mass or hatchling
So when we played the bulk of the turn yesterday (Maniac, Kass and I), the concensus we had was to move that crawler out as bait to try and save the former.
Any objecting opinions?
Attachment: crawler sacrifice.jpg
This has been downloaded 23 time(s).
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Maniac
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Gent, Belgium
Jul 1999 time: 06:16
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quote: Originally posted by Googlie
The Mercury being built at GH will be rushed next turn by the crawler being produced at Fort Buster |
Just for the record, it's two turns travel time to GH. So the hurry could happen MY 2156.
Btw, I realized something. Now that Morgan has a laser foil in the waters, with a second one being commisionned in his western ocean in a few years, our GeneralTacticus Class cruisers may no longer be sufficient to defend against the Morganites. While the commando 1-2t-8 should be able to defend easily against his very green laser foils, Morgan still has the option of Long Range Fire. That puts ships against each other, weapon against weapon. So then their laser weapons could well defeat our *1*-2t-8 gunships.
So it might be wise to let a ship with a high armour always tagteam with a ship with high weapon. For example:
a 1-2t-8 with a 4-1-8 (4 rows) impact cruiser,
or as Googlie suggests armour our transports:
a 0-2-7 transport with a 4-1-8 impact cruiser
Other possible combinations: 4-2-8 cruiser costs 5 rows, 2-2-8 cruiser costs 3 rows.
So my question is, should we change our future naval construction plans based on this information?
As for our current naval construction, the cruiser in Arcadia University, we could still change that to for example a 2-2-8 cruiser (3 rows) if we wanted to: Retire the SCC GeneralTacticus unit design in the unit workshop, create the 2-2-8 design, and set AU production to that. No minerals will be lost in the switch. We could even further hurry the cruiser to completion. I guess that counts as legitimately changing your mind while the turn is still with you.
Don't know if this option is desirable though.
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Snoddasmannen
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quote: Originally posted by Maniac
As for our current naval construction, the cruiser in Arcadia University, we could still change that to for example a 2-2-8 cruiser (3 rows) if we wanted to: Retire the SCC GeneralTacticus unit design in the unit workshop, create the 2-2-8 design, and set AU production to that. No minerals will be lost in the switch. We could even further hurry the cruiser to completion. I guess that counts as legitimately changing your mind while the turn is still with you.
Don't know if this option is desirable though. |
It seems bulky to tag team GT's with 4-1-8. Using 2-2-8's seems much better, and also cheaper. They shouldn't be able to beat a 2-2-8 with one ship.
On the other hand, if we tag-team, we eliminate the risk of getting probed. How about teaming a GT with a 2-2-8 ? Also almost incincible for the Morgans, and 1 mineral row cheaper.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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Some late additions based on our turnchat in the Command center
changes and rushes:
Arcadia University changed to a 2-2-8 Cruiser (Renamed SCC GeneralTacticus) and rushed to 100% completion (this means that next turn's colony pod will have its first row completed)
Gythium Harbour stayed with cosntructing a Mercury-class transport. Will be 32 mins short next turn, then with a crawler rush will be completed in 2156
Minas Tirith reactivated the retired GeneralTacticus class, renamed a CoastGuard Cruiser (1-2-8) and paid 17 ec's to complete its first row. Can be rushed next turn for 13 ec's (one of its scouts will rehome to TwoNuts Strand)
Vladivostok changed to a CoastGuard Cruiser, and 6 ec's paid to complete the first row. can be rushed next year for 15 ec's (Hermes will be rehomed to TwoNuts Strand)
Thus our six naval bases are producing a second cruiser transport, a 2-2-8 armored laser cruiser, two 1-2t-8 armored trance coastguard vessels and 2 crypteia
A question remains about rushing Tegea Harbour's crypteia. 24 ec's will complete the first row, leaving just 4 to be rushed again next turn (with 6 minerals we'd only be buying 4 minerals' worth, or 10 ec's) Is it worth doing now, for security's sake?
Here's the latest build commands:
MY 2154 - Base Production Screen

The latest "ready-to-go-if-Maniac-approves" turn is attached (with just that last partial rush to execute, if approved)
Attachment: acdg-3 - sparta, 2154 endturn.zip
This has been downloaded 1 time(s).
Last edited by Googlie on 03-01-2005 at 06:45
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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OK - will do on both counts (MT's extra mineral will save us 2 or 3 ec's on next turn's rush)
Shall I put TREATY back on the negotiating table for Morgan? Just to whet their appetite and to help Kassi's negotiating position?
Last edited by Googlie on 03-01-2005 at 07:22
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