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C. Free
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i need some ideas for editing the rules. what do y'all think? be bold.
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Commy
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St. Louis, MO, USA
Mar 2004 time: 05:16
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Let's just go by this historically.
Rome, probably even to date, had proportionally and relatively the largest army in the world. The romans were constantly massing troops, training them, and attacking their borders for the sake of it, definitely militaristic. Also note the ingenuity of Rome with the colloseum, aqueducts, and other things like roman baths. While this can be taken as scientific, I'd give it as industrious. There's just no way you can't have rome as militaristic, that's a must. Also look at the civ editor. Interests of rome include military units, growth, and production, a trait of industriousness.
Persia's interests by the editor are trade, wealth, and units. This would make it militaristic and commercial. I did a little research, and Persia is a tricky one. It depends on the time period, but overall, I'd say that, like Rome, it invested a lot in military, it just didn't survive Alexander's attacks. I would second it with commercial. It appears that Persia was big on trade on money. Of course, it depends on time period.
China is even trickier, because you don't normally think of China as scientific, but look at the invention of gundpowder, seismographs, water wheels, and numerous other inventions. Note that scientific is the civ's interest, but not military units. Ultimately, to balance all the advantages with the original 16 civs, China would have to be scientific...
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Willem
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Canada
Dec 2001 time: 00:16
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quote: Originally posted by Commy
China is even trickier, because you don't normally think of China as scientific, but look at the invention of gundpowder, seismographs, water wheels, and numerous other inventions. Note that scientific is the civ's interest, but not military units. Ultimately, to balance all the advantages with the original 16 civs, China would have to be scientific... |
China may appear somewhat backward now, but during the Middle Ages they were way ahead of the Europeans scientifically. In that perspective alone, they rate being considered a scientific civ in the game.
But they're also making great strides in today's science community. They're now the third nation in the world to put a man in space, quite an accomplishment.
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Mace
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Trade Empire of the Carthaginians
Nov 2003 time: 23:16
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I'm experimenting with:
1) making mountains impassable except to foot units, Keshik, Pachuti Scout, etc. Once you build a road/rr, you're fine.
2) making ocean impassable terrain. Only select units (caravel, and later) will have the ability to move in the ocean type. This might hurt AI too much on contacts, though. But I like the idea of ancient-era isolation...
3) making irrigation not available until the middle ages
(1st agricultural revolution/wheeled plow/crop rotation).
After all, in the ancient world, only river valleys (i.e. Civ3, floodplains, grasslands, etc.) had large population cities.
Pop increased in two doses: the 1100's and 1200's, and then later in the 1800's (industrial rev). In Civ3 game-terms that equates to irrigation and railroads/transport/refrigeration in my book.
4) re-enable THE PLAGUE. !! 
I'm not for airlifting too many modern units. In the real world, we have fast sealift ships that do that. C5's and C-141s, even a whole wing of them, can't carry a significant number of tanks or mech. inf. and equip. to make a difference.
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:16
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On #1: What your describing will hurt the AI, it's not going to want to road tiles unless it's either inside it's cultural boundary or it's also part of it's irrigation chaining.
On #2 : Actually, it would help the AI, AI never tries suicide galleys, and this disallows human suicide galleys.
On #3: I think the AI can handle this about as well as a human. It's going to be tough on anyone starting in plains /desert, even with a river. It would also greatly reduce one of the advantages of the over-powered agricuture traight.
I do note though that under Despotism, the 3rd food is lost.
quote: Originally posted by Mace
I'm experimenting with:
1) making mountains impassable except to foot units, Keshik, Pachuti Scout, etc. Once you build a road/rr, you're fine.
2) making ocean impassable terrain. Only select units (caravel, and later) will have the ability to move in the ocean type. This might hurt AI too much on contacts, though. But I like the idea of ancient-era isolation...
3) making irrigation not available until the middle ages
(1st agricultural revolution/wheeled plow/crop rotation).
After all, in the ancient world, only river valleys (i.e. Civ3, floodplains, grasslands, etc.) had large population cities.
Pop increased in two doses: the 1100's and 1200's, and then later in the 1800's (industrial rev). In Civ3 game-terms that equates to irrigation and railroads/transport/refrigeration in my book.
4) re-enable THE PLAGUE. !! 
I'm not for airlifting too many modern units. In the real world, we have fast sealift ships that do that. C5's and C-141s, even a whole wing of them, can't carry a significant number of tanks or mech. inf. and equip. to make a difference. |
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