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Brent
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Cartoony: better than graphically violent.
Seriousness: not in every way.
Sophistication: absolutely.
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Brent
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I want a sanitized game. That's what first attracted me to it. I won't complain about other games being less sanitized for people who want it that way, but Civ is special in this attribute. I don't know of any other history games that are this way. Galciv doesn't fill the same space. Civ is a game. Unpleasantness is unpleasant. There are other ways to learn about unpleasantness. Now I realize I don't want realism as much as I thought I did. I still want some kinds of realism, but not every kind.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:16
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I think this poll is very badly worded and doesn't fit the thread title.
My daughter is 6 and she plays civ3 (I have to read her the text as she is only in the process of learning to read). I want civ4 to make such a thing possible. If anything, it can help her learn history (or get interested in it, which will help her later).
So serious means what? We don't need cartoony characters, agreed. What my daughter likes is there is some terrain and you build houses (cities), and you can view these cities. Kids want visual, graphical stuff. Grown-ups are more into gameplay and ai. Being historically as accurate as these fantasies can be is needed for civ, but this wouldn't make kids run away. Don' underestimate kids. They are very much able to like complex games.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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I have come to like C3C better than Civ2 out of the box-yes, various things are inferior, and I wish more SMAC influences had remained, but in the end, it is a fine game.
As for the debate- this is a game in which I can, with a click of a button exterminate more digital denizens than say in GTA, though not as graphically. Just the fact that you have to devote a lot of time and that the action is engrossing but slow make it difficult to make TBS games "kid games"- I have seen no TBS than comes close.
That said, I agree about sophistication - I don't care if graphics for cIV stay the same as now-they are fine now- I want deeper diplomacy, a modified economic and resource system at the least, that and a social engineering screen, which should have been in this game as it is. Ideally, I have proposed a fundamentally different basis for the game, but that won't happen.
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dacole
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Agreed! See the post I am about to make for one pcgamer comment that scared the crap out of me....
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Civrules
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Wixom, Michigan, U.S.A.
Dec 2003 time: 00:16
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In my opinion Firaxis makes two different kinds of products.
In general, the two are great games, no doubt.
1. Products that attract kids’ attention more, but can be definately played by adults (Pirates!)
2. Products which you can learn a lot from and use a lot of strategy, and that also require a lot of thinking (Civ)
I hope that when Firaxis says, "changing the fanbase slightly," they don't mean making Civ IV appeal to younger people, because I wouldn't like that either. However, if it is just the graphics that appeal to kids more, and not the mechanics, I’d not care.
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Sn00py
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From New Zealand
Aug 2001 time: 13:16
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When Civ1 first came out, the depthness and complexity is what intrigued most players; as time passed, games in general got deeper and more complex. So new player or not, a serious game of civ would intrigue those who are intested in civilizations, history, etc
I have this very strong worrying feeling that Firaxis are going to screw this up again.
And I will say it loud and clear. Civilization is not for people who want to play simple games with no purpose. Civilization is about, politics, leadership, economics, geography, war, technology and people. These are all serious subjects, all should be taken seriously and accurately. Why this should be dumbed down to majorly appeal to children can only be frustrating for Civ's main fanbase.
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