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child of Thor
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Its funny how huge a change they made to 'thieving' from Daggerfall to Morrowind.
In Daggerfall it was too tricky and unforgiving(like how ALL guards in all towns in the game world knew you were a thief the instance you got caught, and chased you on sight).
In Morrowind its rather odd how as long as your 'sneaking' you can lift stuff from under a persons nose, and even if its obviously gone, you wont get challanged.
If they fix it for Oblivion it would add quite a bit to the game imho. Sort of something along the lines of a 'Theif'(looking glass game) type experience - something a bit clever than they have used so far in the ElderScrolls games.
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snoopy369

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Of the Peanuts Gallery
Apr 2004 time: 23:33
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quote: Originally posted by child of Thor
I'm now head of the fighters guild and the thieves guild.
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That's pretty impressive On the PC it's impossible, i believe - tho I roleplayed enough that i wasn't willing to do so even if I could have.
quote:
(they really need to fix this excess money problem in Oblivion imho).
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I dunno - in my games, there wasn't an obscene amount of money available until near the end. Well, maybe 2/3 of the way through. Before that, i always had a lack of money compared to the skil training I wanted to do. (But maybe that's where the money went?) Certain skills - alchemy, enchanting, security, stealth - need training (alchemy only up to 45-50, the others much higher), at least in my playing style, to be ever useful. And the mage skills at high levels all need training, unless you're playing a specialist mage - otherwise you spend hours casting fleabite or whatever just to advance in the mage's guild. And that gets *expensive* especially when you're going for 80 ... 
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