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valmont
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Kansas City
Aug 1999 time: 05:16
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Historical Background:
Florence, 1382. After the failure of the workers' rebellion, its mentor Selvestro di Medici has been exiled, and the family's fortunes are in decline. A young relation from the poor branch of the family, Giovanni di Bicci, begins his apprenticeship in his cousin's bank.
By the end of the century, Giovanni will take command of the family business and re-establish the Medici as one of the richest and most influential families in Europe. In thirty more years, his son Cosimo will emerge as the undisputed leader of Florence, having skillfully outmaneuvered the rival Albizzi family. He will patronize some of the greatest artists and architects in history, including Donatello, Botticelli, and Brunelleschi. At his death in 1464 he will be honored with the title Pater Patriae, Father of the Fatherland.
The Medici will remain the first family in Florence for three hundred years. Cosimo's grandson Lorenzo will narrowly survive an assassination attempt to become one of the city's most beloved leaders. He will continue the family tradition of patronage, sponsoring perhaps the greatest sculptor of all time, Michelangelo. Lorenzo's son Giovanni will attain the single most powerful office in Europe - the papacy.
As Vasari will later write, the Medici reign in Florence spurred the cultural rebirth of the western world, which he will dub "rinascimento" : the Renaissance.
The Game:
You are the head of the Medici clan. You begin with control of a modest banking business with clients in Rome, Venice, Florence and Milan. You must increase your family's wealth and power through trade, patronage, diplomacy and maybe an assassination or two.
Objectives:
* Control the cities of Firenze, Roma, Pisa, Lucca, and the Vatican
Strategy:
* Establish banking interests [trade routes] in major cities to increase your family's wealth
* Destroy the Albizzi clan
* Sponsor artists to build great works [wonders] in your honor
* Remember that last year's rival may be next year's ally
* Use bribery and extortion to extend your influence in the church
* As always, money talks
TRIBES:
Medici (Fiesole)
Albizzi (Firenze)
Della Rovere (Roma) [?]
Visconti/Sforza (Milano)
Aragona (Napoli)
... (Venezia)
Possibilities for seventh tribe: Rep. of Genoa; Amalgam of smaller territories such as Pisa, Siena, Lucca, Modena, Bologna; France (to invade ca. 1494)
Barbarians = Savonarola's fanatic followers?
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valmont
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Kansas City
Aug 1999 time: 05:16
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This will be my first scenario for Civ2, so any suggestions, quibbles, critiques, etc. are warmly welcomed.
The map is practically finished but I have revealed all the special terrain in the Po valley as an aid to city placement. After I get the cities placed I'll change at least half of them back to grassland.
The map represents the Italian peninsula from the Alps to Sicily; the Dalmatian coast; Corsica and Sardinia. The size is 80 x 175. (is this too large? The map has to be large enough for the Po valley to comfortably hold about ten cities, and I don't want them all crammed together. Any suggestions?) Naples, Sicily and Genoa aren't really meant to be an important part of the game, they are mainly included for trading parterships and to keep the power balances realistic. Are there ways to accomplish this without having to represent them as a tribe?
Here are some ways I'm thinking of dealing with the enormous map size:
Increase road multiplier to 5 or 6
Increase defense movement to 2
Increase horse movement to 3 or 4
Thus journey from Firenze to Venezia by horse in c. 4 turns, on foot in c. 8
Increase ship movement by 2 (3?)
Question: will these movement adjustments make pikemen unusable?
Alternatively the map could be smaller but focus tighter on the Po and Arno rivers. This would allow more emphasis on the local conflicts between the Medici and rival families, but Naples would be out of the picture entirely. It would be impossible to sail from Venice to any of the significant trade cities, so I would need to figure out how to compensate for this.
Any and all map comments are appreciated.
Attachment: italiafinale.zip
This has been downloaded 16 time(s).
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valmont
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Kansas City
Aug 1999 time: 05:16
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(Adapted from the PBS website)
I'd like to incorporate these events into the scenario in some fashion:
*1397: Giovanni di Bicci takes control of Medici bank
1400: Cosimo de'Medici attends humanist salons
*1402: Conquest by Milan narrowly avoided by death of Duke
*1406: Florence purchases the city of Pisa from Genoa; Pisa refuses to recognize Florentine rule. Florence subdues Pisa.
*1410: Baladassare Cossa elected Pope John XXIII with the financial help of the Medici (Cossa had been a pirate with a long association with the family.)
1412: Medici family made official Papal bankers
1415: Baldassare Cossa deposed from papacy
1420: Brunelleschi commissioned to erect the dome of Florence Cathedral (This was a highly contested commission. No dome of this size had been built, and no engineer had been able to solve the problem.)
1421: Giovanni di Bicci elected Gonfaloniere, head of state in Florence
*1429: Led by Albizzi, Florence declares war on Lucca
1430: Plague in Florence
1433: Disastrous war with Lucca ends in defeat for Florence.
*Cosimo de'Medici banished from Florence by the Albizzi family: a public vote banishes him for 10 years
*1434: The Albizzi family collapse after making war against Duke of Milan
Pope Eugenius IV demands Cosimo return from exile
Cosimo given rule of city
1437: Cosimo opens world's first public library at San Marco
1439: Council of Florence: leads to a temporary union of the Orthodox and Catholic Churches
*1440: Florentine victory over Milan at Battle of Anghiari.
1450: Cosimo's friend, Francesco Sforza, becomes Duke of Milan; Florence's traditional enemy is now its ally
1466: Lorenzo de'Medici foils plot against his father
1473: Medici bank beginning to lose money
*1478: Pazzi conspiracy - Lorenzo's brother Giuliano murdered in brutal Easter Sunday attack
Allies of the Pazzi, including Pope Sixtus IV declare war on Florence after Lorenzo murders Pazzi
*1480: Lorenzo strikes deal with King of Naples and returns to Florence as il Magnifico
1482: Savonarola arrives in Florence, begins preaching against the Medici
*1490's: Rioting in Florence under Savonarola's direction
1494: Charles VIII invades Italy, claiming his right to kingdom of Naples
Florence: Medici expelled, Savonarola seizes control
1497: Savonarola excommunicated; initiates the Bonfire of the Vanities
1498: Piero Soderini revives the Republic of Florence
Savonarola executed
1503: Medici cousins - Giovanni and Giulio - arrive in Rome
1508: Julius II launches Papal Wars
*1512: Sack of Prato; Florence surrenders to the Papal army
1513: Giovanni de'Medici elected Pope Leo X
1515: Leo X unveils a "jubilee sale" of Papal Indulgences
1523: Giulio de'Medici elected Pope Clement VII
*1527: Sack of Rome
Medici expelled from Florence
1530: Siege of Florence ends, Alessandro de'Medici made Duke of Florence
1537: Allessandro de'Medici murdered
Cosimo de'Medici elected Duke of Florence
*1555: Cosimo I defeats Republic of Siena
1610: Galileo discovers the moons of Jupiter, and calls them the Medici stars. He begins to study the heliocentric universe.
1611: Galileo appointed Royal Professor of Mathematics and Philosophy to the Medici Grand Dukes
1632: Galileo publishes Dialogue of the Two World Systems
*1633: Galileo summoned to Rome and forced to recant.
******
Of course I don't expect to be able to implement all of these events. I've starred the ones that seem most interesting to me.
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techumseh
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of the frozen North.
Apr 1999 time: 22:16
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Here's an attempt to reduce the extra map area to what I'm guessing you need. It goes from Milan to Naples N/S and I trimmed as much off the east side as I could without taking any of Italy itself.
ps. I changed the suffix to .sav so I could upload it here without zipping it. It's really a .mp file - just rename it.
Attachment: italiasemifinale.sav
This has been downloaded 3 time(s).
Last edited by techumseh on 06-01-2005 at 21:29
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Boco
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who was once King for a week.
Jan 2001 time: 00:16
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quote: Originally posted by techumseh
Yes, there is a screen on the color indicator for units. You can't get rid of it, unless you use Mercator's tool to eliminate the health bar altogether. |
His tools work like a charm. Although the unit-key is more or less fixed in position, you can simply not use a civ-specific color in it. Then, anywhere in the unit icon, you can place your unadulterated civ-color.
[Edit: the pink spot is the Allied Civ's color, but the color can be anywhere, even part of the unit itself]
Attachment: lamb.png
This has been downloaded 30 time(s).
Last edited by Boco on 10-01-2005 at 08:42
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