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Prodigy.NL is offline Prodigy.NL
Settler

Jan 2005
time: 05:16
  Old Post 09-01-2005 04:05
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need some help Browse Apolyton AD-FREE

ey

i was just editting civ 2 for the last week because i thougth the start of the game could be better (a longer time before you get musketeers)
so i added a few advances and a few units but it wont accept my changes and i cant see anything i have done wrong
could someone check my rules file?

things i editted:
i added advances
i editted the first few advances in discovering time
i added a few units
i editted unit attack and defence
i changed the prequirments of the baracks
i changed a few civilizations (but it cant be that, because i already had that)

thank you very much

Prodigy.NL

Attachment: rules.txt
This has been downloaded 2 time(s).

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 11-01-2005 02:03 Visit Boco's homepage!
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Suffering from ads?

code:
Future Technology, 1, 0, FP, Rec, 3, 3 ; ... Military, 8,-2, nil, nil, 0, 0 ; Mil Bows, 3, 0, Mil, Arm, 0, 0 ; Bow Armor, 5, 0, Mil, nil, 0, 0 ; Arm Architecture, 5, 2, nil, nil, 0, 3 ; Arc Settling, 6, 2, nil, nil, 0, 2 ; Set Communication, 5, 2, nil, nil, 0, 2 ; Com Extra Advance 4, 3, 0, no, no, 0, 0 ; X4 Extra Advance 5, 3, 0, no, no, 0, 0 ; X5 Extra Advance 6, 3, 0, no, no, 0, 0 ; X6 Extra Advance 7, 3, 0, no, no, 0, 0 ; X7

AFAIK, the names U1, U2, U3, X1 ... are hard-coded by the Civ2 engine. Notice that the 2-3 letter codes occur after semi-colons, which are used to denote comments not read by the Rules.txt parsing routine. It cannot find your 'Mil, Bow, Arm, Arc, Set, Com' techs. Keep the new names, but use the original abbreviations in the preq fields.

Does this make sense?

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 11-01-2005 02:26 Visit Broken_Erika's homepage!
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I did that once, a long time ago

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 11-01-2005 02:56 Visit Broken_Erika's homepage!
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Put an end to popups!

double post thanks to a browser bug

N35t0r is offline N35t0r
King
( o Y o )
Jan 2000
time: 02:16
  Old Post 11-01-2005 03:22
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quote:
Originally posted by Broken_Erika
I did that once, a long time ago



I think most of us did, at least once...

Prodigy.NL is offline Prodigy.NL
Settler

Jan 2005
time: 05:16
  Old Post 12-01-2005 16:19
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Full PM-box? Change here!

i editted it the way you guys said, thank you

but it still doesnt work yet

Attachment: rules.txt
This has been downloaded 4 time(s).

Boco is offline Boco
Prince
who was once King for a week.
Jan 2001
time: 00:16
  Old Post 12-01-2005 20:01 Visit Boco's homepage!
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Inflate your Upload Space

quote:
Originally posted by Broken_Erika
I did that once, a long time ago

No, not me. Never left commas out of the Rules, never used the wrong GIF format, never made my events too long, and never fell for April Fool's utilities.

Prodigy.nl, looks like we only spotted the tip of the iceberg. I'm stumped. Have you tried inserting your new techs after Alp, Bro, Cer, Hor, Mas, Pot, and/or War instead of before?

Maybe Civ2 is choking on the lack of a legal slot 0 or role 5 unit at the start of the game. Perhaps you could experiment with those settings.

These aren't particularly good ideas. Anyone else have something more solid?

Prodigy.NL is offline Prodigy.NL
Settler

Jan 2005
time: 05:16
  Old Post 13-01-2005 01:32
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Avatar Enlargement: We've got the solution

the pre Alp, Bro, Cer, Hor, Mas, Pot and War technologies where the whole idea afther my 'mod'
i wanted to extend the start of the game a little more without making to much ajustments to the tech tree
thats why i only altered a few requirments and gave the start units a starting technology

a well, i will make a new and different try or else im going to play mods made by others
im currently playing colonies 3 and i pretty like it

valmont is offline valmont
Warlord
Kansas City
Aug 1999
time: 05:16
  Old Post 13-01-2005 12:30
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Apparently the game expects that the 7 advances Boco mentioned will be available to research with no prerequisites at the start of the game. I restored their prereqs to nil and was able to start a new game. The new techs appeared in the pedia as normal.

I think the idea of delaying the discovery of gunpowder has merit, but, I don't think the very beginning of the game is the right place to insert new advances. You would have delayed the discovery of Monarchy by 3 more advances, and without the rapid initial growth that form of government enables, your player would be very frustrated, especially since expansion in the early game is essential for research.

It seems to me that right around engineering is where the advances start coming fast and furious. How about reinstating the plumbing advance, adding a tech like "counting" as a prereq for mathematics; you could add your architecture between engineering and invention, insert something between literacy and invention (logic? could have lit and math as prereqs); then between bronze and iron you could add your armor. That's 5 additional techs before Gunpowder; try it and see if it has the effect you're going for.

Last edited by valmont on 13-01-2005 at 12:44

valmont is offline valmont
Warlord
Kansas City
Aug 1999
time: 05:16
  Old Post 13-01-2005 22:17
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Of course, as I realized last night while brushing my teeth, there's nothing to stop you from changing the name of those 7 advances to anything you want. You could change "Warrior Code" to "Psychotonomy" and "Bronze Working" to "Poo Sticks" if you wanted to. Just don't change the prereqs and the game is happy.

Prodigy.NL is offline Prodigy.NL
Settler

Jan 2005
time: 05:16
  Old Post 13-01-2005 23:06
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smart thinking Valmont
thank you very much!

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