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:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:32
  Old Post 10-01-2005 06:36 Visit :) Smiley's homepage!
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Galactic Overlord 7- Enhanced Graphics Edition Put an end to popups!

Galactic Overlord
A New Forum Game from
Jamski Productions

Overview

Galactic Overlord is a game of space strategy and warfare for any number of players. It is turn based and builds on the success of the well-known Paper-Stone-Scissorstm system. Each player is the ruler of a faction determined to bring the whole galaxy under their domination using every means at their disposal until they are the sole survivor and the almighty Galactic Overlord!

Setting up the Game

Each player starts the game with three Bases. A Base is a planet, hollowed out asteroid, huge space station or any other large structure capable of supporting life and industry. Each player also starts the game with 2 Counter-espionage options. Each of these options is capable of immunising the player that uses it against any enemy spy action for one turn. Each player also starts the game with 32 Build Points, or BPs. As long as the player has at least one base still in operation he receives an additional 5 BPs each turn per home base, and 2 BPs each turn per captured base. The player's BPs can be used to build Ships or more Bases according to the following table:

Spending BPs

Self-built bases 1 through 6 cost 16BP each.
Self-built bases 7 through 12 cost 24BP each.
Self-built bases 13 through 18 cost 32BP each and so on.

code:
Frigate......1 BP Cruiser......2 BPs Battleship...3 BPs Dreadnaught..4 BPs Titan........5 BPs


The more expensive the Ship, the more Bases are required to build one:

code:
Frigate......1 home Base Cruiser......2 home Bases Battleship...3 home Bases Dreadnaught..4 home Bases Titan........5 home Bases

***NOTE - Only self-built bases count towards maximum hull sizes***

Each Ship built can be armed as you wish with Lasers, Fighters or Torpedoes with each weapon taking up one unit of space from the Ship's total. A ship may only carry one kind of weapon.

code:
Frigate......1 unit of space/2 hit point Cruiser......2 units of space/4 hit points Battleship...3 units of space/6 hit points Dreadnaught..4 units of space/8 hit points Titan........5 units of space/10 hit points


EXAMPLE : A Battleship might have 3xLasers (Laserbattleship), a Cruiser 2xTorpedoes(Torpedocruiser) and a Frigate 1xFighters (Carrierfrigate).

BP's may be stockpiled for use later during the game.

Playing the Game - Orders

This part of the game is similar to Nuclear Wartm. Each player sends his orders to the GM who processes them all together once they are received.

Normal Orders (you may make all three of these orders in conjunction with the orders in the next section)

  • Build Ships/Bases : You may spend your BPs or stockpile them for later. Ships built that turn may be used for attack and defence, Bases built may be destroyed that turn. Damaged Ships may be fully repaired for a cost of 1 BP (Now you see why big ships are good)
    ***NOTE - You need to already have bases built for them to count for hull size allowance.***
  • Use Counter-espionage : You may use one Counter-espionage order per turn, to a total of two, to protect your orders from enemy spies’ interference. Once used up, this option cannot be rebuilt.
  • Use Spies : If you have a Spy you may stop one of your opponents orders that turn being executed. The Spy is lost. Spy affects Attack!, Rebuild Generator and Train Spy. You cannot build a spy and use a spy in the same turn.


Special Orders (you can choose only one of these per turn)

  • Attack! : This starts a fight between your fleet and that of an opponent. You must choose which ships to send, and which to leave at home in case you yourself are attacked that turn. See Combat for more.
  • Raise Shields! : This protects your Bases and Ships from all attacks that turn, and also stops any spies. Any opposing fleet that attacks you will take twelve Hits (distributed as per combat damage) while you remain snug and secure. The generator is exhausted by this use and must be rebuilt.
  • Build Generator : Rebuilds a shield generator. Up to three shields can be stockpiled for later use.
  • Train Spy : Trains and inserts a new Spy for your cause. Up to three spies can be stockpiled for later use. You cannot train a spy and use a spy in the same turn.


Alliances

You may want to organise joint attacks on an opponent with an ally. In this case you must agree on an Order of Battle between the allies. If two different opponents attack at the same time without informing the GM of their alliance, then the defender must fight them consecutively, fighting first against the one who posted their orders last.

It is possible that when a player is attacked by two non-allied fleets at the same time that he loses both battles. In this case both attackers gain a base. Allied fleets that attack together must decide who is to get the captured base.

The GM applies hits to allied fleets in the same way as to a normal fleet. This means that if one ally has smaller ships than his partner, he will take the bulk of the casualties. War is hell.

If not otherwise specified, multiple bases captured by an alliance will be divided up evenly between the fleets that actually arrived. Odd bases will be assigned to the members of an alliance that sent their orders first. Players may choose to redistribute them afterwards if they wish.

Transferring Ships & Bases:

In some situations, players may wish to transfer ships or bases among themselves. Trading ships in not allowed. Trading bases is allowed.

Shields:

It is possible for a player to send out a fleet and have it run into a shield or lose the battle, while his home bases are simultaneously captured. In this situation, the fleet remains independent, but will lose all stockpiled shields, spies, and BPs, and will lose 10% (rounded down) of it’s original numbers every turn due to lack of supply. Thus, such a fleet would be advised to capture or negotiate for a base ASAP.

The GM

The GM will report each turn on the activities of each player. He will keep their orders secret, but will reveal their bases, the size and breakdown of their navy and their current BPs.

Winning the Game

You win the game by destroying all the bases and fleets of your opponents to become the Galactic Overlordtm!!!

Note: Co-operative victories are not permitted.

Playing the Game - Combat
Combat Version 1.3

Combat is a simple, and yet complex, Paper-Stone-Scissorstm system :

code:
Lasers - beat - Fighters Fighters - beat - Torpedoes Torpedoes - beat - Lasers


If your weapon beats the other fleet's weapon, your raw attack strength against them is doubled, cumulative with all other modifiers.

Every player must also specify an "Order of Battle" every turn, whether attacking, or expecting to be attacked. Failure to do so results in a random OOB. This is simple to do though. The OOB is divided into two groups of three weapons each. You must have 2 of each type in any order.

EXAMPLE 1: Lasers-Fighters-Torpedoes-Laser-Torpedoes-Fighters (LFTLTF)
EXAMPLE 2: Lasers-Torpedoes-Laser-Torpedoes-Fighters-Fighters (LTLTFF)

These can be further refined by different tactics.
Tactics 1 - Range:
You may instruct your captains to try to engage at different ranges.
  • Close In - Lasers from both fleets count an extra x2. If both fleets Close In then this stacks to a x4. This negates Back Off.
  • Back Off - Lasers from both fleets count an extra x0.5 penalty. This is negated by Close In. If both players Back Off this stacks to x0.25.

Default is no special orders.

Tactics 2 - Formation:
You may instruct your captains to engage using different formations.
  • Bunch Together - Your ships huddle together to protect each other from Fighters, but are more vulnerable to the large explosions of Torpedoes. Attacks with Fighters against Bunched Together fleets are at x0.5, while Torpedoes get x2.
  • Spread Out - Your ships spread out, making the fleet hard to target with Torpedoes, while leaving individual ships vulnerable to Fighters. Attacks with Fighters against Spread Out fleets are at x2, while Torpedoes get x0.5

Default is no special orders. These orders can be used even when sending out a single ship.

Tactics 3 – Miscellaneous:

[*]The attacking player may decide to attack to the death. In that case, proceed as normal, but repeat the combat until one side or the other is completely destroyed.
[*]You may set different OOBs for different enemies, if you wish, but always send a default OOB in, to cover any situation not specially mentioned.

Example of full OOBs:
code:
Attack: TFFLLT back off, bunch Defence: LFTFTL close in, default


  • Add hitpoints for fleets involved in the battle (2xBP cost of fleets)
  • Add total Fighters/Lasers/Torps in each fleet.
  • Sort fleets according to their empire's Order of Battle. Fleets with no OoB are destroyed.
  • Adjust raw fighter/laser/torp numbers.
  • The fleet with the "winning" tactic in a given round has their raw total attack strength doubled.
  • Spreading or bunching your fleet affect the opposition's raw total attack strength. Double or halve this accordingly.
  • The higher adjusted total wins. Apply Hits equal to the difference between the totals.
  • Every three rounds, tally up the hits taken by both sides, and apply them as losses, then continue on to the next three rounds, if applicable.
  • Remove destroyed ships according to the following rule. All ships of one type first, before moving to the next type, in the same order as the order of battle. Start removing frigates first, titans last. Damaged ships don’t break formation.
  • Combat continues until one fleet receives more hits than it has hitpoints, or 6 rounds of combat have taken place unless the attack ordered a fight to the death, in which case combat ends with the destruction of one fleet.
  • A destroyed fleet loses.
  • If both fleets survive, the fleet that takes the most Hits is the loser.
  • If the attacker won, he captures one base.
  • If the attacker destroyed the entire enemy fleet, he captures all his opponents bases.


Below is a key to the Graphics Interface

Attachment: galactic_key1.gif
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Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:32
  Old Post 10-01-2005 06:44
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Inflate your Upload Space

Game on!!!

:) Smiley is offline :) Smiley
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Feb 2001
time: 21:32
  Old Post 10-01-2005 06:54 Visit :) Smiley's homepage!
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Re: Galactic Overlord 7- Enhanced Graphics Edition Get a bigger avatar today!

Sample battle screen

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Theben is offline Theben
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  Old Post 10-01-2005 07:12
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Avatar Enlargement: We've got the solution

That's all you, buddy. I don't think I'll be doing that with my game.

Looks good, tho. Better hope fleet sizes don't get as big as last time.

:) Smiley is offline :) Smiley
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  Old Post 10-01-2005 07:38 Visit :) Smiley's homepage!
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Laser Starships
The big guns of the galaxy, laser starships focus powerful beams of electromagnetic radiation to slice through enemy warships. Extremely deadly at close range, their focus and firepower weakens at long distances.

Travelling at the speed of light, lasers can track and destroy fighters at ease, but have difficulty with the smaller size of torpedoes.

Laser ships are named after forum games.

Assassin Class Laser Frigate
Cheap and easy to produce with even the most rudimentary industrial base, the Assassin class sees lots of action in skirmishes and is a favorite for those in desperate need of firepower.
Assassin class ships are also notorious for their ability to sneak into unguarded empires and strike knockout blows to enemy leadership.

Mafia Class Laser Cruiser
The Mafia class boasts twice the firepower than the Assassin, and also carries additional armor that gives the vessel a fighting chance, unlike the thin-skinned frigates. However, the high cost of repairing a damaged Mafia class cruiser has limited its use on the battlefield.

Vampire Class Laser Battleship
The workhorse of the trigger-happy, the Vampire is the ship of choice in the early days of warfare. With the ability to kill four enemy battleships in a single shot at close range, Vampire battleships are the most feared among overlords who adopt a builder strategy.

Overlord Class Laser Dreadnaught
Requiring additional investment in industry to produce, Overlord class dreadnaughts are nontheless a sound investment. The true advantage of the additional layer of armor shows in allied attacks, when the overlord with the Overlords can expect to reap the spoils while his partner bears the brunt of the carnage.

Society Class Laser Titan
Boasting the power to blow up to 40 gigatons of shipping to space dust in a single volley, the Society class is the last word in interstellar destruction. These giant vessels are not invulnerable though, and can be easily destroyed by torpedoes or a close-range duel with an enemy counterpart.

Attachment: laserships.gif
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Theben is offline Theben
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Dance Dance for the Revolution!
Jan 1970
time: 00:32
  Old Post 10-01-2005 08:23
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Put an end to popups!

Well, maybe I can. I found a site with the necessary images. Lot of work tho.

:) Smiley is offline :) Smiley
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time: 21:32
  Old Post 10-01-2005 08:42 Visit :) Smiley's homepage!
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Starfighter Carriers
Fighter planes are a versatile weapon capable of attacking multiple targets with ease. While vulnerable to laser fire, the nimble planes and skilled pilots are experts at hunting down and destroying incoming torpedoes.

To protect against the swarm, admirals have developed the tactic of massing ships together in a bunched cluster, so ships can cover one another.

Starfighter carriers are named after past GMs of Galactic Overlord.

Jamski Class Carrier Frigate
Essentially a shoebox with engines, the Jamski class has the bare minimum of hangar space for a squadron of planes. These no-frills ships are nontheless quite effective when used in large numbers.

Skanky Burns Class Carrier Cruiser
The Skanky Burns class, which carries two squadrons, comes standard with such features as a control tower and long-range sensors that a carrier frigate captain could only dream of. While more survivable in combat, those ships that survive still require costly repairs.

General Tacticus Class Carrier Battleship
A middle ground in ship size, the General Tacticus class is also a strategically superior ship, with a durable hull that can absorb much damage while protecting the costly internal electronics. Often encountered in hordes, the GT class is available for construction at the onset of the war.

Spaced Cowboy Class Carrier Dreadnaught
With a larger hangar bay and more powerful tractor beams, the Spaced Cowboy class can also launch fighter-bombers and other larger spacecraft. These ships saw much action in the middle stages of the past Galactic Wars before being outclassed by the Ljube-ljcevtko class.

Ljube-ljcvetko Class Carrier Titan
Named after the master strategist and two-term Emperor, the Ljube-ljcvetko class is a potent weapon in the skilled hand. While requiring much industrial investment to construct, carrier titans are unsurpassed in their ability to destroy multiple targets in a single strike.

Attachment: carrierships.gif
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:) Smiley is offline :) Smiley
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  Old Post 10-01-2005 09:15 Visit :) Smiley's homepage!
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Torpedo Starships
Also preferring to engage at a distance, torpedo ships were designed to counter the blazing-laser hordes. Firing tiny warheads traveling near the speed of light, torpedo ships can hold their own against lasers even at close range.

Since torpedoes are still physical weapons, however, they are vulnerable to fighter intercept.

Torpedo ships are named after creators of Forum Games and other contributors to the Other Games forum.

Snowflake Class Torpedo Frigate
Small and stealthy, the Snowflake class is equipped with a single array of rapid-fire torpedo tubes. Rumor has it that the prototype was built from an old citrus freighter.

Sheep Class Torpedo Cruiser
While suffering from the strategic deficiencies that plague the cruiser class, Sheep class ships still see action on occassion, under the command of the most new and innocent and the most hardened and cunning overlords.

Darkcloud Class Torpedo Battleship
The rise of lasers led to the rapid development of the Darkcloud class, which when used properly can at least go one-on-one with a charging Vampire class laser battleship

Smiley Class Torpedo Dreadnaught
Don't let the name fool you- Smiley class dreadnaughts are hardly friendly vessels. Capable of decimating a fleet of lasers, these dreadnaughts' automated torpedo launchers can dish out walls of destruction.

Apolyton Class Torpedo Titan
The "ultimate" in starship design, Apolyton class titans carry more live ordnance than any other ship. Vulnerable only to a concentrated fighter attack, the Apolyton class is highly recommended for the overlord with laser-wielding enemies. Spies report that technicians are currently at work developing a stretch version, code named the Apolyton Plus class.

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joncha is offline joncha
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Jan 2003
time: 21:32
  Old Post 10-01-2005 09:22
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Got spare money?

As winner of GO 3, I demand a joncha class vessel.

Theben is offline Theben
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  Old Post 10-01-2005 09:25
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How about... too bad? The ships weren't named after winners, or whiners for that matter.

Theben is offline Theben
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  Old Post 10-01-2005 09:27
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Could use a Gladiator class laser ship though. It sounds at least as cool as Assassin and lasted longer.

Lord Nuclear is offline Lord Nuclear
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  Old Post 10-01-2005 09:31
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When are the orders due?

:) Smiley is offline :) Smiley
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  Old Post 10-01-2005 09:40 Visit :) Smiley's homepage!
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The opening turn will be posted in 12 hours, and orders will be due in 48 hours after that.

Lord Nuclear is offline Lord Nuclear
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Since this is my first game and I have no chance of winning, I offer to be the vassal of someone, and do whatever they want, as long as they try to keep me alive as long as possible.

Jonny is offline Jonny
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  Old Post 10-01-2005 09:59
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I've been watching this game for a while... can I join in here at the last minute?

Theben is offline Theben
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quote:
Originally posted by Lord Nuclear
Since this is my first game and I have no chance of winning, I offer to be the vassal of someone, and do whatever they want, as long as they try to keep me alive as long as they deem necessary.


You can work for me then.

Lord Nuclear is offline Lord Nuclear
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  Old Post 10-01-2005 10:12
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:) Smiley is offline :) Smiley
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  Old Post 10-01-2005 10:17 Visit :) Smiley's homepage!
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Yep, Jonny is in.
We're at 18 players now, the spreadsheet is getting ginormous.

Lord Nuclear, what you suggest wouldn't work, as allies can only attack with you, not defend for you.

Lord Nuclear is offline Lord Nuclear
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There are other means of defense than directly doing sending ships.

Theben is offline Theben
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Remove this text

quote:
Originally posted by Smiley
Lord Nuclear, what you suggest wouldn't work, as allies can only attack with you, not defend for you.


quiet you

:) Smiley is offline :) Smiley
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  Old Post 10-01-2005 10:40 Visit :) Smiley's homepage!
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Get a bigger avatar today!

joncha is offline joncha
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  Old Post 10-01-2005 11:21
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Do we get a pre-build round?

:) Smiley is offline :) Smiley
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  Old Post 10-01-2005 20:39 Visit :) Smiley's homepage!
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Increase Your PM Length

quote:
Originally posted by joncha
Do we get a pre-build round?


No prebuilds, you can attack first round.

Those without avatars, post an 80x80

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Last edited by :) Smiley on 11-01-2005 at 08:32

Jamski is offline Jamski
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lol ED&D is officially full PvP LOL
May 2002
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  Old Post 10-01-2005 23:00
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This is utterly utterly utterly awesome.

I am ~so~ not gay but I would still have :) Smiley's babies.

Orders sent!

-Jam

Sandman is offline Sandman
Prince
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Aug 2001
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  Old Post 11-01-2005 01:01
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Orders away. And a new avatar, as well.

:) Smiley is offline :) Smiley
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  Old Post 11-01-2005 03:07 Visit :) Smiley's homepage!
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3/18

In case you wonder what my end of the interface looks like, here's part of the spreadsheet I use. Updating of builds is automated.
Further to the right is a section where combat orders are entered for manual processing.

Attachment: galactic8_sample3.gif
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Atragon is offline Atragon
Prince

Nov 2001
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  Old Post 11-01-2005 03:13
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Orders sent.

Gamecube64 is offline Gamecube64
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of Persia
Apr 2004
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  Old Post 11-01-2005 03:23
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GO7 - Cube - 1 Remove this text

woops posted my orders here instead of pming.

Gamecube64 is offline Gamecube64
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  Old Post 11-01-2005 03:24
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Sent indeed.

joncha is offline joncha
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Jan 2003
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  Old Post 11-01-2005 03:25
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quote:
Originally posted by Smiley


No prebuilds, you can attack first round.


And you may want to PM your orders.

 
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