Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > good news
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread   
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 20-03-2005 22:48 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#61 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Hooray .

Edit: Attempting a checkout now - looks good .

Last edited by J Bytheway on 21-03-2005 at 00:44

ctplinuxfan is offline ctplinuxfan
Warlord

Jan 2004
time: 06:31
  Old Post 21-03-2005 04:37
Edit/Delete Message Reply w/Quote
#62 Report this post to a moderator
Remove this text

Wow! Great news! thanks klaus!

quote:
Originally posted by Keygen
Should we need a backup version control server? I have a server online and I'm able to host one if it's needed.


I think a backup is always good, but imho the server should not be mentioned until there is a hardware failure of the official one (a commit is always sent to the server which was used for checkout, so this is for preventing commits to the backup server which bring both servers' repositories out of sync).

Perhaps, for this task it would be enough if you setup the server and Klaus sent the latest dump and configuration to you when the server's on fire.

OTOH, you could also get dumps automatically initiated by a post-commit hook on the official server (incremental delta as e-mail attachment, or you rsync with a directory on the official server containing dumps/hot-backups before written to backup media, etc.). However this would need some testing until it works and config files like svnserv.conf have to be kept sync separately...

And last but not least there could be a official backup server, if it had read only access for all users until a hw failure of the official one occurs.

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 24-03-2005 00:08
Edit/Delete Message Reply w/Quote
#63 Report this post to a moderator
Support Apolyton or Terrorists Win

To repeat a question from the first page () what should that PM look like to say that you agree to the EULA?

EDIT: Never mind.

Last edited by tombom on 24-03-2005 at 00:26

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 25-03-2005 01:22
Edit/Delete Message Reply w/Quote
#64 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

I've tried compiling a build using the latest SVN but whenever I try to run it I get a path error. I can't see which path due to the fact it pops under and is impossible to reach. Can anybody help?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 25-03-2005 22:06 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#65 Report this post to a moderator
Support Apolyton buy from Amazon

Check your CDKDIR environment variable, and that you have a \tmp directory on all the drives concerned.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 25-03-2005 22:20 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#66 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Well at first I thought rather of the fact that the *.exe in the ctp_source\ctp\ directory must be on the same level like the ctp_data directory of course that that come with the game. But that comes after compiling.

Well since we are talking about setting environment varaibles, I recently figured out that under Windows 98 you shouldn't use eny spaces when you write it into the autoexec.bat. Something like the following results in two different environment variables.

SET CDKDIR = C:\Activision\CTP2\bin
SET CDKDIR=C:\Activision\CTP2\bin

The former one is called "CDKDIR " and the latter one is called "CDKDIR". Since when counts white space.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 25-03-2005 22:33 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#67 Report this post to a moderator
Support Apolyton, buy Civilization 2

going to svn://ctp2.kaan.dk/ctp2 doesn't get me any where. And I tried mapping it as a network drive. How do I get on to the new server?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 25-03-2005 22:46 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#68 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by E
going to svn://ctp2.kaan.dk/ctp2 doesn't get me any where. And I tried mapping it as a network drive. How do I get on to the new server?


First you need the according tool you can find it there:

http://tortoisesvn.tigris.org/download.html

And then you have to ask Klaus for a username and a password, username for you should't be a problem or very long for you. Password have you find on your own and before you upload the files you posted in the altered source files thread you have to get my (or anyone's else) OK first. Your files aren't OK yet.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 26-03-2005 01:01 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#69 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Martin Gühmann


First you need the according tool you can find it there:

http://tortoisesvn.tigris.org/download.html

And then you have to ask Klaus for a username and a password, username for you should't be a problem or very long for you. Password have you find on your own and before you upload the files you posted in the altered source files thread you have to get my (or anyone's else) OK first. Your files aren't OK yet.

-Martin



thanks. I agree, I need someone to proof read my stuff so I was figuring that I'll post my files in the altered files thread and then either Klass or I can add them to the server.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 26-03-2005 04:30 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#70 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by E
thanks. I agree, I need someone to proof read my stuff so I was figuring that I'll post my files in the altered files thread and then either Klass or I can add them to the server.


Maybe it would be better to post the code, first. In the appropiate thread to that we can check, before you post any files and if you post files you should post them in the according thread as well, as they belong to the discussion.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 12-04-2005 00:03 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#71 Report this post to a moderator
Support Apolyton buy from Amazon

Got all them

Just can't get the program to download the up to date code.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 12-04-2005 00:09 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#72 Report this post to a moderator
Browse Apolyton AD-FREE

Mission aborted gone for a pint

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 13-04-2005 21:58 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#73 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by The Big Mc
Mission aborted gone for a pint


Well you should try it again. Unfortunatly it takes a while afterwards you have started the process. And I didn't figure out how I can prevent it from downloading everything else then the trunk. But finally you will be done and then you only need to do the update. But use this option from the trunk directory, otherwise it checks the tags for update worthy stuff as well and that takes a while. So far I couldn't decide to delete them.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 14-04-2005 00:01 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#74 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Martin Gühmann
Well you should try it again. Unfortunatly it takes a while afterwards you have started the process. And I didn't figure out how I can prevent it from downloading everything else then the trunk.


You can checkout only the trunk by doing something like:

svn co svn://ctp2.kaan.dk/trunk .

(which will checkout the contents of trunk to the current directory)

If you've already checked out more than you want then it's fine to delete the tags, but you should also delete the .svn directory in the directory which contains trunk and tags (otherwise you could get the tags back by accidentally doing something you didn't mean to in that directory, such as an svn revert).

Generally speaking you can mess around fairly freely with your working copy - so long as you don't alter anything inside a .svn directory you probably won't cause anything disastrous to happen (although you might mess up the repository if you commit bizarre changes).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 15-04-2005 20:39 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#75 Report this post to a moderator
Increase the size of your Attachments

It took a long time but I downloaded the files from the server. Does it do this evertime I have to get an update or can I just get the latest revision?

And how do I upload stuff? or make my revisions?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:31
  Old Post 15-04-2005 20:59 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#76 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by E
It took a long time but I downloaded the files from the server. Does it do this evertime I have to get an update or can I just get the latest revision?

And how do I upload stuff? or make my revisions?


The svn documentation is really very good, and explains everything slowly and carefully, so I suggest you look at that first, but feel free to ask us about anything you don't understand.

If you want to use TortoiseSVN, I'm not sure how well documented that is, and I can't help you with it, since I'm not using it .

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 15-04-2005 21:05 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#77 Report this post to a moderator
Tired of ads?

quote:
Originally posted by E
It took a long time but I downloaded the files from the server. Does it do this evertime I have to get an update or can I just get the latest revision?


Well if you followed John's advice it doesn't take so long but still takes a while, as the trunk folder alone contains 119 MB and the tags increase the size up to 1.01 GB.

Well I only update the trunk as Tortoise has to check whether you have modified files in your working copy, that takes a while and then it has to check whether there are modified files on the server, and then it updates only the files that are necessary and of course that doesn't take so long.

quote:
Originally posted by E
And how do I upload stuff? or make my revisions?


That is simple, right click in Explorer on the folder you want to update and you find entries like Update, Commit... and TortoiseSVN. Of course Update is for updating your working copy. Commit... is for uploading and TortoiseSVN gives you some more options like Show Log were you can get a list of the revisions and from there you can go to statistics, the best is you look it that first, as long as you don't use the Commit... option you can't break anything on the server, of course if you use some options like delete on your local copy and forget it you will commit it later, and then you get some nasty results.

By the way you should also try at the log window the compare function of files and of course you should try the help button.

The more important is the add option that you can apply on folders but on single files as well, but for the start you don't need this.

You just have to add your modifications to a file and when it is finished you use th Commit... option.

But before you commit it you should post it before so that we all can be sure.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 16-04-2005 00:17 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#78 Report this post to a moderator
Full PM-box? Change here!

E have you managed to compile it. i keep getting an error when the cod links

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 16-04-2005 00:31 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#79 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by The Big Mc
E have you managed to compile it. i keep getting an error when the cod links


And what is the error?

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 16-04-2005 05:15 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#80 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I think there is an inconsistency. My copy of CityData.cpp I got from the server rev332 didn't match what I had from the last group that was posted in the alt files thread... the old file had this

code:
BOOL CityData::CanBuildUnit(sint32 type) const { const UnitRecord *rec = g_theUnitDB->Get(type); if(!rec) return FALSE; MapPoint pos; m_home_city.GetPos(pos); if (!g_player[m_owner]->HasAdvance(rec->GetEnableAdvanceIndex())) return FALSE; sint32 o; for(o = rec->GetNumObsoleteAdvance() - 1; o >= 0; o--) { if(g_player[m_owner]->HasAdvance(rec->GetObsoleteAdvanceIndex(o))) return FALSE; } if(g_exclusions->IsUnitExcluded(type)) return FALSE; if(rec->GetCantBuild()) { return FALSE; } if(rec->GetNumGovernmentType() > 0) { sint32 i; bool found = false; for(i = 0; i < rec->GetNumGovernmentType(); i++) { if(rec->GetGovernmentTypeIndex(i) == g_player[m_owner]->m_government_type) { found = true; break; } } if(!found) return FALSE; } if(rec->GetNuclearAttack() && wonderutil_GetNukesEliminated(g_theWonderTracker->GetBuiltWonders())) { return FALSE; } if(rec->GetSlaveRaids() || rec->GetSettlerSlaveRaids() || rec->GetSlaveUprising()) { if(wonderutil_GetFreeSlaves(g_theWonderTracker->GetBuiltWonders())) { return FALSE; } } if(rec->GetSlaveRaids() || rec->GetSettlerSlaveRaids()) { sint32 i, n = g_player[m_owner]->m_all_units->Num(); for(i = 0; i < n; i++) { if(g_player[m_owner]->m_all_units->Access(i).GetDBRec()->GetNoSlaves()) return FALSE; } } if(rec->GetNoSlaves()) { sint32 i, n = g_player[m_owner]->m_all_cities->Num(); for(i = 0; i < n; i++) { if(g_player[m_owner]->m_all_cities->Access(i).CD()->SlaveCount() > 0) return FALSE; } n = g_player[m_owner]->m_all_units->Num(); for(i = 0; i < n; i++) { if(g_player[m_owner]->m_all_units->Access(i).GetDBRec()->GetSlaveRaids()) return FALSE; } } if(rec->GetCreateParks() && !wonderutil_GetParkRangersEnabled(g_theWonderTrack er->GetBuiltWonders())) { return FALSE; } if(!g_slicEngine->CallMod(mod_CanCityBuildUnit, TRUE, m_home_city.m_id, rec->GetIndex())) return FALSE; if(!rec->GetMovementTypeLand() && !rec->GetMovementTypeTrade() && !rec->GetIsTrader()) { if(g_theWorld->IsWater(pos.x, pos.y) && rec->GetSeaCityCanBuild()) { return TRUE; } if((g_theWorld->IsLand(pos.x, pos.y) || g_theWorld->IsMountain(pos.x, pos.y)) && rec->GetLandCityCanBuild()) { return TRUE; } if(rec->GetMovementTypeSea() || rec->GetMovementTypeShallowWater()) { if(g_theWorld->IsNextToWater(pos.x, pos.y)) { return TRUE; } return FALSE; } else if(rec->GetMovementTypeAir()) { return TRUE; } return FALSE; } return TRUE; }


where as the server version is
code:
BOOL CityData::CanBuildUnit(sint32 type) const { // Added by Martin Gühmann if(!g_player[m_owner]->CanBuildUnit(type)) return FALSE; const UnitRecord *rec = g_theUnitDB->Get(type); if(!rec) return FALSE; MapPoint pos; m_home_city.GetPos(pos); if(!g_slicEngine->CallMod(mod_CanCityBuildUnit, TRUE, m_home_city.m_id, rec->GetIndex())) return FALSE; if(!rec->GetMovementTypeLand() && !rec->GetMovementTypeTrade() && !rec->GetIsTrader()) { if(g_theWorld->IsWater(pos.x, pos.y) && rec->GetSeaCityCanBuild()) { return TRUE; } if((g_theWorld->IsLand(pos.x, pos.y) || g_theWorld->IsMountain(pos.x, pos.y)) && rec->GetLandCityCanBuild()) { return TRUE; } if(rec->GetMovementTypeSea() || rec->GetMovementTypeShallowWater()) { if(g_theWorld->IsNextToWater(pos.x, pos.y)) { return TRUE; } return FALSE; } else if(rec->GetMovementTypeAir()) { return TRUE; } return FALSE; } return TRUE; }


hould I add the other stuff back in along with my new code?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 16-04-2005 20:57 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#81 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by E
I think there is an inconsistency. My copy of CityData.cpp I got from the server rev332 didn't match what I had from the last group that was posted in the alt files thread... the old file had this


That's not the last version of the function that I gave you.

quote:
Originally posted by E
hould I add the other stuff back in along with my new code?


No, that's the sense behind it to do manually, the automerge could merge the stuff back in that should be removed.

Now compare the version from the server with the last version you have and you should know what to do. And by the way you should do the precompiler task that I gave you ages ago, afterwards it is clear what to do.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 18-04-2005 00:29 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#82 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

martin I have added nothing to the code i get this error the only thing i have done is replaced “$(CDKDIR)” with the direct address.

code:
Linking... amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDDrawExclModeVideo already defined in strmbasd.lib(strmiids_guid390.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdGraphBuilder already defined in strmbasd.lib(strmiids_guid389.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdInfo already defined in strmbasd.lib(strmiids_guid388.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IDvdControl already defined in strmbasd.lib(strmiids_guid387.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IGraphBuilder already defined in strmbasd.lib(strmiids_guid337.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IBaseFilter already defined in strmbasd.lib(strmiids_guid316.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaEventEx already defined in strmbasd.lib(strmiids_guid297.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMediaControl already defined in strmbasd.lib(strmiids_guid295.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig2 already defined in strmbasd.lib(strmiids_guid188.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _IID_IMixerPinConfig already defined in strmbasd.lib(strmiids_guid187.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_DvdGraphBuilder already defined in strmbasd.lib(strmiids_guid161.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_OverlayMixer already defined in strmbasd.lib(strmiids_guid136.obj) amstrmid.lib(strmiids.obj) : error LNK2005: _CLSID_FilterGraph already defined in strmbasd.lib(strmiids_guid88.obj) CivCTP_dbg.exe : fatal error LNK1169: one or more multiply defined symbols found Error executing link.exe. CivCTP_dbg.exe - 14 error(s), 0 warning(s)

tombom is offline tombom
Chieftain
Pining for the fjords
Oct 2004
time: 05:31
  Old Post 18-04-2005 01:08
Edit/Delete Message Reply w/Quote
#83 Report this post to a moderator
Support Apolyton buy from Amazon

Remove strmiids.lib from the libraries to link against in Project Settings. It works fine.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 18-04-2005 01:22 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#84 Report this post to a moderator
Support Apolyton buy from Amazon

Done

Last edited by The Big Mc on 18-04-2005 at 03:38

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 18-04-2005 09:09 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#85 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Martin Gühmann


That's not the last version of the function that I gave you.

-Martin


I don't think you got me. These two are the function from the last posted citydata.cpp (without my code) and then the most recent posted in the server. The server posted one seems to be missing a big chunk of the code for CanBuildUnit and I think it should go back in there, unless you see a reason it shouldn't.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 18-04-2005 15:20 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#86 Report this post to a moderator
Support Apolyton, buy Call to Power 2

quote:
Originally posted by E
I don't think you got me.


No you didn't get me.

Check out this post there I posted the latest vesrion of the function you inserted the code. Now read it again and pay attention on the comments I added there. And then remember what I told you about the preprocessor and what happens if ACTIVISION_ORIGINAL is defined and what happens if ACTIVISION_ORIGINAL is not defined, what is the usual case.

Then compare the code at the top with the code in the according method of the Player class.

And then you should be able to understand what there happened.

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 18-04-2005 15:34 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#87 Report this post to a moderator
Browse Apolyton AD-FREE

I got the game to compile but I can't run when i put it in with the latest play test stuff

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:31
Post  Old Post 18-04-2005 19:00 Visit Martin Gühmann's homepage!
Edit/Delete Message Reply w/Quote
#88 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by The Big Mc
I got the game to compile but I can't run when i put it in with the latest play test stuff


So again any more more specific error message would be helpfull.

-Martin

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:31
  Old Post 18-04-2005 19:53 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#89 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Martin Gühmann


No you didn't get me.

Check out this post there I posted the latest vesrion of the function you inserted the code. Now read it again and pay attention on the comments I added there. And then remember what I told you about the preprocessor and what happens if ACTIVISION_ORIGINAL is defined and what happens if ACTIVISION_ORIGINAL is not defined, what is the usual case.

Then compare the code at the top with the code in the according method of the Player class.

And then you should be able to understand what there happened.

-Martin



yeah I knew a lot of stuff was repeated, but didn't catch that you removed it completely. Ok, will do my adds.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:31
  Old Post 19-04-2005 00:15 Visit The Big Mc's homepage!
Edit/Delete Message Reply w/Quote
#90 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

how about it just crashes when you click new game or tutorial.

 
Pages (4): [ 1   2   3   4   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0742 seconds (92.80% PHP - 7.20% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net