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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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I've got an informative question regarding atrocities.
Current plan is to obliterate Morgan Industries, and thus commit an atrocity.
Now I'm wondering - don't know if this has been decided yet - shall we try to use atrocities as little as possible, or much as it suits us? And if the answer is "as much as it suits us", should we start using them now already, or only after a succesful PTS Raid?
Reason I ask is, if there would be a majority for using them immediately, we could nerve staple Gythium Harbour and Fort Superiority next year already.
In case we wouldn't use atrocities, what will we do with Gythium Harbour?
It was scheduled for the crawler to be cashed in this year to hurry production.
But what should we build?
Two major options I see would be a recreation commons or a cruiser transport.
Building a recreation commons in GH would allow us to put two doctors to the field in one of the following bases: Sparta Command (size 3), Gythium Harbour (size 4), Sector Cratersouth (size 3 MY '57), Sector Craterwest (size 3 in '58). Without the rec commons we would have to appoint three doctors in a few years (while one doctor if we do build a rec commons). Where the doctors would be needed, would depend where we place our Ogres (which have the non-lethal methods special ability).
Then the crawler which will finish this year in Fort Buster could be used to hurry a cruiser transport in GH MY 2157. So we'd still get the transport, only one year later.
The second option would be to forego the rec commons for now, and build a cruiser transport already this year. Having the trannie one year earlier wouldn't make that much of a difference as far as I can see: we don't have much to transport yet. In my opinion the big difference would be that we could use the crawler, that is used to hurry the cruiser transport in the previous scenario, to hurry eg a missile marine or X missile squad. Then we could transport the missile infantry to Minas Tirith. We don't know where there are Hive forces in our neighbourhood, but who knows having one unit a couple turns earlier in Minas Tirith could mean the difference between survival or destruction of that base.
So to summarize the above (as far as I can see it), what's more important? Having two extra workers on the field, or having an extra unit in Minas Tirith a couple turns earlier.
Talking about Minas Tirith's defense, should we upgrade the commando hoplite there to an impact infantry (or even X impact infantry?)? Or wait with such measures until we actually see any Hive troops?
There will be seven formers that require new orders this year. Two of them (those near Messena) are more or less already planned: build a farm S of Messena. But what with the others? There are two near Vladivostok, and three near the Laconian valley.
Options could include:
- build mines and forests here and there, so crawlers have a good tile to harvest
- building a borehole
- build some sensor arrays around where they currently are
- move south to build a road to Minas Tirith, and build some sensors there.
Any preference?
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Modo44
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in western Poland
Jul 2004 time: 06:30
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quote: Originally posted by Maniac
I've got an informative question regarding atrocities.
Current plan is to obliterate Morgan Industries, and thus commit an atrocity.
Now I'm wondering - don't know if this has been decided yet - shall we try to use atrocities as little as possible, or much as it suits us? And if the answer is "as much as it suits us", should we start using them now already, or only after a succesful PTS Raid? |
I'd wait with atrocities until we raid Morgan. This way we can look nice to everyone until that very turn. If we Nerve Staple, and use other things, we'll get into a diplomatic hole pretty quickly IMO. Also, this could warn Morgan, earlier than planned. For now, we can use our integrity, and I think we should.
quote: Originally posted by Maniac
In case we wouldn't use atrocities, what will we do with Gythium Harbour? |
Bring the defender to Minas Tirith earlier. I hate to say this, because I like building things, but we really don't know what Yang can come up with. At least some preparations need to be made ASAP.
quote: Originally posted by Maniac
Talking about Minas Tirith's defense, should we upgrade the commando hoplite there to an impact infantry (or even X impact infantry?)? Or wait with such measures until we actually see any Hive troops? |
Can Yang come out of the blue (i.e. attack without being seen the turn before)? If not, we can wait until we see his units.
Formers: if we can bring 3 or more together in a turn or two, then a Borehole would be the way to go. Otherwise, and for other Formers - plant Forest.
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Zeiter
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I just want to say, if we're going to start using nerve gas fairly frequently, then we're going to have to deal with some fairly serious mind worms. Every gas attack reduces your clean mineral count by 5 (ditto for base obliterations.) Now, I think this will be great as far as ECs go, but we need to make sure that we get enough units in place beforehand.
And I agree, wait until after the Morgan attack to nerve staple.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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quote: Originally posted by Maniac
I've got an informative question regarding atrocities.
Current plan is to obliterate Morgan Industries, and thus commit an atrocity. |
And obliterating a just-captured base ranks as more serious an atrocity than obliterating one's own base
quote: Now I'm wondering - don't know if this has been decided yet - shall we try to use atrocities as little as possible, or much as it suits us? And if the answer is "as much as it suits us", should we start using them now already, or only after a succesful PTS Raid? |
I'd say use them as little as possible. Our reputation will certainly take a hit, but we can always argue "it was for the good of the game to remove Morgan's winning edge". We lose ten turns of fairly lucrative commerce income. Nerve stapling will solve a short term problem but will extend sanctions in blocks of ten year periods. If we believe that commerce is unimportant to us, and are prepared to run out the game with none, then nerve stapling, X-waepons and, ultimately PB's are therefore in play
quote: Reason I ask is, if there would be a majority for using them immediately, we could nerve staple Gythium Harbour and Fort Superiority next year already.
In case we wouldn't use atrocities, what will we do with Gythium Harbour?
It was scheduled for the crawler to be cashed in this year to hurry production. But what should we build?
Two major options I see would be a recreation commons or a cruiser transport.
Building a recreation commons in GH would allow us to put two doctors to the field in one of the following bases: Sparta Command (size 3), Gythium Harbour (size 4), Sector Cratersouth (size 3 MY '57), Sector Craterwest (size 3 in '58). Without the rec commons we would have to appoint three doctors in a few years (while one doctor if we do build a rec commons). Where the doctors would be needed, would depend where we place our Ogres (which have the non-lethal methods special ability).
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I'd go for the rec commons at GH. (Another option would be to change to POLICE - lose our fundy probe bonus but as Maniac pointed out elsewhere, with Polysoft we have a better probe rating now anyway. Although POLICE would be more effective after we get Int Int and can equip some garrisons with non-lethal attributes)
quote: Then the crawler which will finish this year in Fort Buster could be used to hurry a cruiser transport in GH MY 2157. So we'd still get the transport, only one year later.
The second option would be to forego the rec commons for now, and build a cruiser transport already this year. Having the trannie one year earlier wouldn't make that much of a difference as far as I can see: we don't have much to transport yet.
In my opinion the big difference would be that we could use the crawler, that is used to hurry the cruiser transport in the previous scenario, to hurry eg a missile marine or X missile squad. Then we could transport the missile infantry to Minas Tirith. We don't know where there are Hive forces in our neighbourhood, but who knows having one unit a couple turns earlier in Minas Tirith could mean the difference between survival or destruction of that base. |
That's what I think we should do (hurry a missile marine - after getting SFF from Lal) - and hope, as well, that the Hermes impending podpop gets us a completed Skanky (or are we planning to change production to a supercrawler beforehand?)
quote: So to summarize the above (as far as I can see it), what's more important? Having two extra workers on the field, or having an extra unit in Minas Tirith a couple turns earlier. |
The latter
quote: Talking about Minas Tirith's defense, should we upgrade the commando hoplite there to an impact infantry (or even X impact infantry?)? Or wait with such measures until we actually see any Hive troops? |
I'd wait.
I'd like to know what's fdfamaging his defenders in the 3 bases on "our" territory. Native wildlife? Or Gaians?
quote: There will be seven formers that require new orders this year. Two of them (those near Messena) are more or less already planned: build a farm S of Messena. But what with the others? There are two near Vladivostok, and three near the Laconian valley.
Options could include:
- build mines and forests here and there, so crawlers have a good tile to harvest
- building a borehole
- build some sensor arrays around where they currently are
- move south to build a road to Minas Tirith, and build some sensors there.
Any preference? |
Sensors. That defensive bonus will tide us over until we get perims
And boreholes with what's left (see how productive Fort Superiority - our impending HQ of our Air Force - is with 2 being worked. It's an instabuild base.
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Snoddasmannen
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quote: Originally posted by Googlie
Sensors. That defensive bonus will tide us over until we get perims
And boreholes with what's left (see how productive Fort Superiority - our impending HQ of our Air Force - is with 2 being worked. It's an instabuild base. |
Sensors eh, do you really think so? Who are we defending against? We could use a sensor at Minas Tirith I guess, where the Hive will be pounding at us, but other than that, why not build some mines or forest so that our crawlers have something to crawl.
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Snoddasmannen
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Yes I agree with sentry33 and modo, try for a supercrawler first, that'll be of more value than a military unit I would think.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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quote: Originally posted by Modo44
Can Yang come out of the blue (i.e. attack without being seen the turn before)? If not, we can wait until we see his units. |
Depends from which direction he attacks I guess. There is a straight line of fungus spanning from Hive territory all the way to Minas Tirith. That might be risky of course.
quote: Originally posted by Zeiter
I just want to say, if we're going to start using nerve gas fairly frequently, then we're going to have to deal with some fairly serious mind worms. Every gas attack reduces your clean mineral count by 5 (ditto for base obliterations.) |
Are you sure? AFAIK it's only planet busters that reduce your clean minerals by five. All other atrocities are safe IIRC. Well, relatively safe. I've heard stories of people using nerve gas all the time, and when they reached 1000 years of sanction or so, Planet suddenly went berzerk on them.
In a game of mine I once used nerve gas regularly to exterminate my Usurper and Caretaker neighbours, and after a while I always got a sea level raise from just one fungal pop, even though I hadn't had (m)any pops in the years before. My # of clean minerals weren't reduced though because of the nerve gas use.
Unfortunately I'm unsure if it's that (no clean mineral reduction, but an instant sea level raise) what people talk about about Planet going berzerk because of nerve gas, or if nerve gas effectively caused their eco-damage to go through the roof.
quote: Originally posted by Googlie
I'd wait. [with hurrying a MT hoplite to an impact infantry] |
Sounds good. Would it be ok though to keep 60 or 70 credits in reserve at all times, so we can do an emergency upgrade?
Btw, I realized yesterday, while testplaying a 2156 and 2157 turn that I made a stupid mistake. I assumed that we had to make a choice between hurrying a rec commons and a cruiser transport, or in a second option hurrying a cruiser transport and a missile marine.
But we'll only get SFF MY 2158 at the earliest, which means we have three years of production. So if we wanted to, we could:
MY 2156: set production to a rec commons, and hurry it with some 60 credits.
MY 2157: set production to a transport cruiser. Cash in the first crawler from FB. Hurry a bit more with credits if necessary.
MY 2158: we'll hopefully have SFF now => set production to a missile marine and hurry it with the second FB crawler.
Then we can transport a missile marine to MT MY 2159. Or if no Hive troops are in range, first let it pay a visit to a monolith for an upgrade to elite.
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Zeiter
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I'm pretty sure that extensive use of nerve gas agitates the mind worms. I had a game where I used about 30 gas attacks in the span of 3 turns, and my ecodamage shot up above 200 in all of my bases.
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Snoddasmannen
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We can still pull off a PTS raid with a rover to spare, as I see it. We don't even need to go through that supercrawler anymore. They might use the crawler they have there to rush the plasma foil though, and then upgrade their defenses, which would make things tougher.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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quote: Originally posted by Googlie
they bought it from Lal (his reserves this turn are 357 and he ended last turn with 234) |
Thanks for the info! 
Hmm, I wonder whether it'll soon become profitable to ask for a new loan from Lal. 
quote: Originally posted by Snoddasmannen
I can't help but notice that most of us are online, and posting. I wouldn't mind taking a break from my thesis work, anybody up for a turnchat? I'll be in the command center. |
Ah, problem is I can't access the command center on this public university computer, and neither can I on my laptop where I'd have to play the SMAC turn. I can only access the command center in the weekends on the computer at home. (tomorrow Friday in the late afternoon, just before the deadline passes, would be the only possibility for me for this turn)
Though of course, if Googlie is available, perhaps he can play the turn instead and hold a turnchat with you guys?
Last edited by Maniac on 20-01-2005 at 19:30
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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Here's the turn with most stuff played. I can finish up tomorrow afternoon, which is shortly before the deadline. Though of course, if someone else could play before then, be my guest! 
Midturn Battle Report MY 2156
Interfactional relations
- Morgan Industries is now at war with the Arcadian faction (UoP).
- Morgan Industries acquired no less than four technologies this turn: Polymorphic Software, High Energy Chemistry, Doctrine: Loyalty and Nonlinear Mathematics.

- The Peacekeeping Forces have on first sigh acquired PolySoft and over 100 credits. Probably Morgan did a whole series of trades/extorts (how else his vendetta with Zak?) with Zak and Lal.
- Morgan made us a "treaty and 8c" offer. Simply ignore it, or even press "decline" to make the message clearer?
Production
- SC2 builds rec commons and starts on a Spartan Kel (temporary order).
- OA trains hoplite and starts on a crawler.
- FS trains Crypteia and starts on a colony pod.
- GH rec commons hurried with 60 credits.
Navy
- My jaw fell on the ground.
Put Twonuts Strand production to a 0-2t-2 crawler as suggested, popped the unity pod with Hermes, and yes indeed, we got another materials pod. CDF, here we come! Hermes moved two east next to the second unity pod. It only has 2 MPs left, meaning it couldn't flee if we encountered an IoD. Therefore I'd suggest to to wait until next year. Though of course, if a majority wants otherwise, the option remains open. 
- Pegasus discovered a Gaian stack of three mindworms and a probe team, and sails into a fungus-covered strait most likely leading to Zeiter's position.
- SCC Invincible moves towards the unity pod near the Gaian east coast, exploring along the way.
- SNC Mercury and SCC GeneralTacticus proceed further to Climactic Research.
Army
- Skanky's Sileni moves to the Fort Liberty monolith and boosted to elite morale.
- Castor Horsemen moved into Fort Liberty.
- SC1 scout patrol moves from FS to FL.
- FS Crypteia moves from FS to AU.
- Artifact moves ito OA en route to Rio Grande.
- Rolling Thunder II moves towards Minas Tirith and is now near the worm.
- SC1 hoplite moves into VV for garrison duty.
- Shrek moves from GH to SC4 for garrison duty.
- SC4 hoplite moves to SC2 for garrison duty.
- OA hoplites moves to SC1 and rehomes to keep OA free of support. SC1 hoplites moves into opposite direction.
Engineering Corps (+ crawlers)
- Mission Year 2156 has had a sunny summer: forest growth near AG (twice), AU, FS & GH. Kelp growth near Vladivostok.
- Farm cultivated near SC2.
- Two formers move near Messena and start cultivating farm.
- FB crawler moved one tile east to harvest the river forest.
- How about moving the two formers near Vladivostok a tile south to start mining there?
- What to do with the three formers near the Eurotas?
- Now that we know that the worm will, when attacking the stack of our supercrawler and the former, attack the former and destroy the crawler as collateral damage, how about moving our supercrawler one tile north and harvest there?
Worker relocations
- Fort Superiority: monolith worker removed and together with the two doctors turned into technicians.
- Santiago Citadel: river forest worker moved to the new farm.
- Gythium Harbour: former doctor set to harvest the newspread forest.
Attachment: acdg3-sparta-2156mid.zip
This has been downloaded 2 time(s).
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Zeiter
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I would like to suggest one thing: if we encounter the Morganite laser foil in the open ocean, I think it would be better to go around it, if such a maneuver can be accomplished safely, instead of just destroying it. We don't want to give them any warning, do we? Then, on the turn where we launch our attack against Morgan, we can also eliminate the laser foil.
In fact, I'm guessing that the entire reason for the Morganites suddenly building the ships that they are is that they are expecting their ships to give them any early warning as to landing parties. Thus, they think that they don't have to worry too much about beefing up their land defenses.
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:30
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quote: Originally posted by Maniac
Here's the turn with most stuff played. I can finish up tomorrow afternoon, which is shortly before the deadline. Though of course, if someone else could play before then, be my guest!  |
Not me - I still get the reload message even when loading Maniac's save
quote: Morgan made us a "treaty and 8c" offer. Simply ignore it, or even press "decline" to make the message clearer? |
I like the idea of pressing "decline offer" - that will let them know that we are serious about getting the full indebtedness paid in one go - they are actually buying techs from Lal with money "borrowed" from us.
quote: My jaw fell on the ground. Put Twonuts Strand production to a 0-2t-2 crawler as suggested, popped the unity pod with Hermes, and yes indeed, we got another materials pod. CDF, here we come! |

quote:
Hermes moved two east next to the second unity pod. It only has 2 MPs left, meaning it couldn't flee if we encountered an IoD. Therefore I'd suggest to to wait until next year. |
- wait till next turn - we can always put something fresh into 2NT's production in case we get another completions goody - plus, as you say, it can scuttle off if it pings an IoD
quote: Mission Year 2156 has had a sunny summer: forest growth near AG (twice), AU, FS & GH. Kelp growth near Vladivostok. |

quote:
- How about moving the two formers near Vladivostok a tile south to start mining there?
- What to do with the three formers near the Eurotas?
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How about 3 sensors in those yellow tiles (cover 9 bases with these 3) (see map below)
quote: Now that we know that the worm will, when attacking the stack of our supercrawler and the former, attack the former and destroy the crawler as collateral damage, how about moving our supercrawler one tile north and harvest there? |
I'm OK with that - even move that rover the remaining 1/3rd if it can right up to the worm - the worm would prolly attack that rather than the armored crawler or former and the rover can withdraw, letting us get the crawler into the base safely
Do we want to move one of the probes at MT down towards yangland for any reason?
Attachment: sparta sensors.jpg
This has been downloaded 13 time(s).
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