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Redstar is offline Redstar
Warlord

Dec 2001
time: 05:30
Question  Old Post 17-01-2005 07:33
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war leads to anarchy.how prevent or know its going to happen. Support Apolyton, buy Civilization III: Complete

last i posted on this forum was in 2001. so sorry if this has been answered

for original civ 3:

Ima demo with something like 100 cities.

i have my entertainment set to 50%

i have the wonders for making happy people. alot of cities have the police/courthouses.. the computer manages the moods.

Every turn i am not notified of any unrests.
20 years into the war..i continue to have we love the president days all over the place.

But without warning..my civ collapses into anarchy.

WHY? there seems to be no way to check on what makes this happen.

There seems to be no way of avoiding it.
(if i declare peace..my allies declare war on me grr

i realise this must have something to do with war weariness...but this is like only the second time of playing that this has happened to me. And the no warning of imment collapse or signs of anything wrong is troubling.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:30
  Old Post 17-01-2005 07:42 Visit Dis's homepage!
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Put an end to popups!

100 cities!

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 17-01-2005 08:09
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Re: war leads to anarchy.how prevent or know its going to happen. Support Apolyton buy from Amazon

quote:
Originally posted by Redstar
Every turn i am not notified of any unrests.
20 years into the war..i continue to have we love the president days all over the place.

But without warning..my civ collapses into anarchy.


One or more of your cities must have been rioting for multiple turns without your knowledge. Check the appropriate box in Preferences to be notified whenever a city riots. With 100 cities it's too much work to ensure no city ever riots, but it should not be too hard to ensure a city never riots for more than one turn.

By the way, the reason your populace is growing increasingly unhappy is that in addition to war happiness (which only happens at the beginning of a war) there is also war weariness (which accrues). The longer you stay at war, the more weariness takes over happiness. This most often takes hold in the cities on the edges of your empire, because they typically have fewer happiness improvements and suffer greater corruption (affecting Luxury slider "payout"). So while your core (i.e. most important cities) may continually celebrating, a few fringe cities could be really unhappy and result in the demise of your government.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:30
  Old Post 17-01-2005 09:02 Visit Dis's homepage!
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also I should note that sometimes when multiple cities are rioting, that the popup doees not come up correctly as it should (though you will get the text on the screen letting you know a city is rioting).

this means you will have to scan your cities visually on the world map to look for the rioting graphic.

And this is a war weariness issues which causes unhappiness problems, but has a different cause than normal unhappiness.

check this thread out on causes and solutions:

http://apolyton.net/forums/showthre...t=war+weariness

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:30
  Old Post 17-01-2005 09:16
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IIRC, under demo you go into anarchy if WW goes to a certain number, regardless of the actual happiness.

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:30
  Old Post 17-01-2005 18:18
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thanks for the link.

I have checked my cities...i also made sure i have the riot notification on. No city has the riot icon and i do have the notification on.
(thought i do notice more and more people starving everywhere as the war goes on..which would indicate more entertainers having to be used. Though when i check random cities there seems to be no reason for this..as there are a lot more happy than unhappy people)


from the link i noticed this:

"Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten."

I had fought the americans 4 turns prior to launching against the aztecs (ima russian--and so would have thought they love fighting

I had thought war weariness becomes zero as soon as you declare peace. I guess not.

So i guess WW has been counted since the american war... which would make my war 30-40 turns. SO perhaps there is a sudden flip when you reach a certain number of turns at war...like the post above says.

It would be good to have some indication that this is about to happen though.

----
i am also wondering if rebels in captured cities have caused this. I have had to leave more and more cities able to riot for 2 and sometimes 3 turns now as my forces are now very stretched --and i can't afford to station 20 troops to pacify 10 rebels)

So can alot of rebel cities cause the civilization to collapse?

edit: corrections: i have 137 cities and do NOT have the sufferage wonder but i do have the rest.
i have 5 captured cities that are resisting

Last edited by Redstar on 17-01-2005 at 18:37

Tattila the Hun is offline Tattila the Hun
Prince
Tornio
Oct 2002
time: 07:30
  Old Post 17-01-2005 19:35
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I think rioting cities show up as red in the city list... Atleast in C3C. Don't remember about C3.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:30
  Old Post 17-01-2005 20:36
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Re: Re: war leads to anarchy.how prevent or know its going to happen. Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Dominae


One or more of your cities must have been rioting for multiple turns without your knowledge. Check the appropriate box in Preferences to be notified whenever a city riots. With 100 cities it's too much work to ensure no city ever riots, but it should not be too hard to ensure a city never riots for more than one turn.


It's not too much work, actually, Dom. Just go to the F1 screen and sort cities by happy faces. My empires are usually bigger than 100 cities, and doing it this way doesn't take long at all. Pre-sanitation, this lets you go ahead and rule out any city with six or more combined happy/content faces, and simply scroll by them, rather than waste time opening each one. You'll miss one every now and then, but overall it's a reliable method.

Also, to make sure you fix all the currently rioting cities, go to F1 and sort your cities by production, ascending (lowest at the top). Rioting cities produce zero shields, so they'll all be grouped right there together, plus the city names are in red.

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:30
  Old Post 17-01-2005 20:57
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well as i have said, i have checked all cities... NONE were rioting.

All were happy...save those 5 resisting cities that have not come over yet.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:30
  Old Post 17-01-2005 21:06
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Re: Re: Re: war leads to anarchy.how prevent or know its going to happen. Support Apolyton or Terrorists Win

quote:
Originally posted by Solomwi
It's not too much work, actually, Dom. Just go to the F1 screen and sort cities by happy faces. My empires are usually bigger than 100 cities, and doing it this way doesn't take long at all. Pre-sanitation, this lets you go ahead and rule out any city with six or more combined happy/content faces, and simply scroll by them, rather than waste time opening each one. You'll miss one every now and then, but overall it's a reliable method.


Yes, I do this too, but I was talking to the players who do not like going to F1 for a clickfest every turn.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:30
  Old Post 17-01-2005 21:09
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quote:
Originally posted by Redstar
thanks for the link.

I have checked my cities...i also made sure i have the riot notification on. No city has the riot icon and i do have the notification on.
(thought i do notice more and more people starving everywhere as the war goes on..which would indicate more entertainers having to be used. Though when i check random cities there seems to be no reason for this..as there are a lot more happy than unhappy people)


from the link i noticed this:

"Assume you sign peace when you just have gotten 100% ww in republic (121wwp) and keep out of his territory. Then you will lose 8 wwp the first turn, 7wwp the next. It will take 19 turns to get down to level 0, and 43 turn until the war is totally forgotten."

I had fought the americans 4 turns prior to launching against the aztecs (ima russian--and so would have thought they love fighting

I had thought war weariness becomes zero as soon as you declare peace. I guess not.

So i guess WW has been counted since the american war... which would make my war 30-40 turns. SO perhaps there is a sudden flip when you reach a certain number of turns at war...like the post above says.

It would be good to have some indication that this is about to happen though.

----
i am also wondering if rebels in captured cities have caused this. I have had to leave more and more cities able to riot for 2 and sometimes 3 turns now as my forces are now very stretched --and i can't afford to station 20 troops to pacify 10 rebels)

So can alot of rebel cities cause the civilization to collapse?

edit: corrections: i have 137 cities and do NOT have the sufferage wonder but i do have the rest.
i have 5 captured cities that are resisting


I see a few possible misconceptions here.

1) WW is calculated separately for each civ you're fighting. If you've made peace with America, those accumulated WW points no longer contribute to unhappiness, and the effects of WW from the American war went away as soon as you made peace. Any unhappiness or anarchy you see now would be due only to WW from fighting the Aztecs.

2) Kind of tying in with the first one, making peace makes the effects of WW go away, but doesn't make the actual WW points go away (though it does trigger the process of shedding WW points). Only time at peace with that enemy makes the actual WW points go away.

3) WW points are not turn/time-dependent in their accumulation. You've read the article, so you've seen what causes them. If you were to, say, go to war with a faraway civ and neither of you ever saw the other's units, you could stay at war indefinitely, even in a democracy, with no ill effects.

4) As stated in the article, there are certain thresholds at which you get a "flip", but they're WWP-based, not turn/time-based. For instance, at 31 WWP under Republic, 25% of your citizens become unhappy. It doesn't matter if it takes you 50 turns to accumulate 31 WWP or if the AI takes two of your cities in the first turn, putting you over the threshold immediately.

5) If by rebels you mean resistors, no, they don't contribute to riots as long as they're resisting. Disorder is a purely happiness thing.

6) Disorder being a purely happiness thing, in a democracy, stationing troops in a rioting city won't have any effect. Troops in a conquered city will quell resistors, though, turning them into regular happy/content/unhappy citizens.

7) Resistors don't cause your government to collapse, AFAIK. Reaching a certain WWP threshold under a democracy is what does that, and WWP don't have anything to do with resistors.

8) If by rebel cities you mean rioting cities, yes, I think letting disorder go on for a certain amount of tim e will collapse a democracy, but I'm not sure if I'm right on this one, or if it's a Civ2 relic that I'm remembering.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:30
  Old Post 17-01-2005 21:11
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quote:
Originally posted by Dominae


Yes, I do this too, but I was talking to the players who do not like going to F1 for a clickfest every turn.


Scroll-wheel fests are so much easier.

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:30
  Old Post 17-01-2005 22:11
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thankyou very good points..and that clears up some stuff alright.

#8 though..by rebels i ment the dissenters not rioters.

---
So from this it seems obvious i crossed a threshold...of war weariness.

SO i go back to the..i wish there was some warning about how war weariness was coming along.

The only reason i mind anarchy so much is because there is so much darned pollution from allied nukes now..and the global warming effects are progressing.

Its gonna become critical and my workers are crap for 4 turns grr

======
PLus..if i switch back to demo when i am able..will i fall right back into anarchy the next turn?

should i go communism instead till the aztecs are wiped out?... in about 11-14 more years.

TIA

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:30
  Old Post 18-01-2005 00:13
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quote:
Originally posted by Kuciwalker
IIRC, under demo you go into anarchy if WW goes to a certain number, regardless of the actual happiness.


Yep, exactly. Doesn't matter if you've pacified them so they don't riot; they'll be smiling one turn, and then overthrowing the government the next.

This only happens under High WW govs (in the default rules, that's Democracy only).

Low WW govs (like Republic, and in C3C Feudalism) can get pretty bad WW, but won't go in to anarchy no matter how bad it gets, so you might consider leaving Demo alone and sticking to Rep if you want to fight wars.

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:30
  Old Post 18-01-2005 00:38
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I'm not sure if the AI is programmed this way or not, but it always seems that they're more willing to declare war on me when I'm in Democracy.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:30
  Old Post 18-01-2005 00:54 Visit Modo44's homepage!
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quote:
Originally posted by gunkulator
I'm not sure if the AI is programmed this way or not, but it always seems that they're more willing to declare war on me when I'm in Democracy.

I observed the same behaviour in my games. That's why I don't use this government anymore.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:30
  Old Post 18-01-2005 01:24
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quote:
Originally posted by Redstar
thankyou very good points..and that clears up some stuff alright.

#8 though..by rebels i ment the dissenters not rioters.

---
So from this it seems obvious i crossed a threshold...of war weariness.

SO i go back to the..i wish there was some warning about how war weariness was coming along.

The only reason i mind anarchy so much is because there is so much darned pollution from allied nukes now..and the global warming effects are progressing.

Its gonna become critical and my workers are crap for 4 turns grr

======
PLus..if i switch back to demo when i am able..will i fall right back into anarchy the next turn?

should i go communism instead till the aztecs are wiped out?... in about 11-14 more years.

TIA


On #8, resistors/dissenters won't collapse your government.

I've forgotten which version you're playing, but if you're playing C3C I'd go into republic if I had enough luxuries and cash flow to get happiness in order (because if you go into republic, you're going to have 50% of the population unhappy due to WW), or communism if I didn't. That choice might be good for PtW and vanilla, too. AFAIK, going back into democracy will result in another collapse, but I've never tried it, so I may be wrong.

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:30
  Old Post 18-01-2005 02:30
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well, i just tried it...and sure enough going back to democracy causes another collapse into anarchy the very next turn cycle.

so that's confirmed. grr

ok..so republic then

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:30
  Old Post 18-01-2005 06:17 Visit Dis's homepage!
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I've kind of taken a love to communism lately. I used to never use it only on principle. But for in game uses, it's pretty good. You can still get a pretty good science rate.

joncnunn is offline joncnunn
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Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 18-01-2005 06:41 Visit joncnunn's homepage!
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Re: war leads to anarchy.how prevent or know its going to happen. Increase Your PM Length

The AI is no good at managing WW level happiness and you've delegated this to it. That is why your cities are revolting.

Entertainment really needing to be set to 50% is a strong indicator that your govt is about to collapse.

Another key indicators are your largest cities saying over half the happiness problems is because of WW.

If someone else declares war on you as a representive govt, you start with negative WW.

I'd also sugest much more unit effective war management. Wars of attriation in netural / foreign territory really make your citizens upset more than anything else.

Bypass AI stacks that are in the open in their lands, take the nearby cities instead and wait for the stack to come within your newly enlarged territory before killing it.

quote:
Originally posted by Redstar
last i posted on this forum was in 2001. so sorry if this has been answered

for original civ 3:

Ima demo with something like 100 cities.

i have my entertainment set to 50%

i have the wonders for making happy people. alot of cities have the police/courthouses.. the computer manages the moods.

Every turn i am not notified of any unrests.
20 years into the war..i continue to have we love the president days all over the place.

But without warning..my civ collapses into anarchy.

WHY? there seems to be no way to check on what makes this happen.

There seems to be no way of avoiding it.
(if i declare peace..my allies declare war on me grr

i realise this must have something to do with war weariness...but this is like only the second time of playing that this has happened to me. And the no warning of imment collapse or signs of anything wrong is troubling.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 18-01-2005 06:46 Visit joncnunn's homepage!
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Form of govt is minor:

Being in same govt as AI : +1 point
Both you and the AI in the AI's favorite govt : +1 point
You being in the AIs shunned govt and the AI not : -1 point

AI hates the combo of weak miltary and large tresury.

quote:
Originally posted by Modo44

I observed the same behaviour in my games. That's why I don't use this government anymore.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 18-01-2005 06:48 Visit joncnunn's homepage!
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If your intending to win via domination, I'd sugest going Commie when your Democracy collapses instead of Republic.

quote:
Originally posted by Redstar
well, i just tried it...and sure enough going back to democracy causes another collapse into anarchy the very next turn cycle.

so that's confirmed. grr

ok..so republic then

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:30
  Old Post 18-01-2005 06:52 Visit joncnunn's homepage!
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If your objective is winning via Space Race, your still better off as a Representive Govt. (Same applies via UN, but being at war with multiple AIs is a contra-indicator for that; more likely building the UN might be needed just to filibuster it)

Of course, actually being able to keep up in science as a Commie govt is a strong indication that your well on the way to a dominination victory.

quote:
Originally posted by Dissident
I've kind of taken a love to communism lately. I used to never use it only on principle. But for in game uses, it's pretty good. You can still get a pretty good science rate.

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:30
  Old Post 18-01-2005 15:51
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as a republic i have not had anarchy...and my luxury rate is set to just 10% (needed money more now to rebuild the devastation)

Was making 2300 a turn. (all techs long done now..and bah on future tech)

I had my luxury rate set to 50% to try and help prevent culture flips and make all but a few cities undergoe we love the supreme commander day (and after checking..this is why some of my big/medium cities were starving...the population was growing incredibly fast)

Seriously, i had no riots. If i did..i would have expected them to collapse my republic also. And nope..i was able to finish the war against the aztecs as a republic.
(my anarchy actually lasted 6 turns instead of the orginal 4 turns specified)

pressing F1...The worst i had was just 3 cities content.
These cities were only just captured.

=====
The one thing i really miss about a demo though is being able to clear pollution in just 4 turns. Now it is 30% slower.

I now have around 250 cities after taking out the aztecs

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:30
  Old Post 18-01-2005 19:25
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Republic and Feudalism cannot be forced to collapse to anarchy due to WW. Only Democracy can do that. The max penalty in Republic and Feudalism is 100% of your citizens go unhappy.

joncnunn is offline joncnunn
Emperor
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Sep 2002
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I've never seen the advisor wrong about the number of turns before you'll have control over the govt.

Anarchy Times in Conquests:

Human Religious: 2 turns
Human Non-Religious : 5 - 9 turns. # of cities is a factor.

All AIs on Sid : 1 turn
All AIs on Deity [& Relgious AIs on this level and below]: 2 turns
Non-Religious AI on Deimigod : 3 turns
Non-Religious AI on Emperor : 4 turns
Non-Religious AI on Monarchy : 5 - 6 turns,
Non-Religious AI on Regent : 5 - 8 turns.
Non-Religious AI on Warlord & below : 5 - 9 turns.

Edit: There is also a heavy bises on Monarchy AI non-Religious to 6 turns.
(5 can only occur if the city count is on the lowest category + that dice roll adds the least)

On Regent AI non-religious, there's a double chance of hiting 8 turns.

Last edited by joncnunn on 19-01-2005 at 03:31

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:30
  Old Post 18-01-2005 22:56 Visit Dis's homepage!
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quote:
Originally posted by joncnunn
If your objective is winning via Space Race, your still better off as a Representive Govt. (Same applies via UN, but being at war with multiple AIs is a contra-indicator for that; more likely building the UN might be needed just to filibuster it)

Of course, actually being able to keep up in science as a Commie govt is a strong indication that your well on the way to a dominination victory.



heh, that's true. I easily had the most land. I usually have around 30% when I convert. And usually bring myself up to 50% of the land.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:30
  Old Post 19-01-2005 00:59
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quote:
Originally posted by joncnunn

All AIs on Sid : 1 turn


This is why I do not pay any attention to what form of government they are in, exccept as an FYI. They can be pushed out of dem, but it does not cost them much.

Now if it was on emperor, you can hurt them by forcing a switch.

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