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biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 18-01-2005 22:03
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hello,

My name is Bill Rudd. I am a long-time Civ II player, but have only recently started experimenting with the scenario editor.

There is quite a bit of helpful informaiton available on this site and elsewhere, but it can be daunting to sort through it all. Please excuse me if my questions are already answered elsewhere.

I would like to restrict the orders available to certain units. For example, a diplomat that can bribe, but not steal knowledge; a settler that can build roads, but not irrigate; you get the idea. Can someone help me with detailed instructions? My computer skills are quite novice (infact, i've had problems posting to this site!)

I am also amazed by the quality of the art I have seen on this site, and I'm wondering if anyone can point me toward previous "insect" artwork, especially ants, or is willing to help me with the art. Of course, i have been trying my own hand, but i am not an artist.

Thanks for the help!

Sincerely,
birubiru

our_man is offline our_man
Prince
Glasgow, Scotland
Oct 2000
time: 05:16
  Old Post 18-01-2005 22:38
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Lose 30 kilos (of popups)

Hi and welcome to the SLeague!

About your queries: restricting diplomatic abilities can be accomplished by opening up the game.txt, finding the appropriate line e.g. "steal technology" and deleting it. Look at Captain Nemo's "2nd Front" or Mike Daumen's "The Great Game" for examples on this. This only works on a human player though - the AI can continue to use these options.

It's not possible to disable settler building of either roads, mining or irrigation. You can restrict them from building farmland and railroads by preventing them from developing the appropriate techs.

Harry Tuttle is offline Harry Tuttle

Prince
of the Hoople Heads
Mar 2003
time: 00:16
  Old Post 18-01-2005 23:01
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If an unwanted option cannot be totally disabled, it can be made unappetizing. For example, in the "cheat" and "scenario" menus the values can be changed for the road multiplier and how irrigation affects terrain.

Oh yeah, and welcome Nice to see new people here

Mercator is offline Mercator
King
Sorekara no Nanimo
Jan 1970
time: 06:16
  Old Post 18-01-2005 23:09 Visit Mercator's homepage!
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はじめまして。 メルカトルです。 どうぞ よろしく。
(end Japanese lesson 1)



Welcome.

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 18-01-2005 23:27
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quote:
I would like to restrict the orders available to certain units. For example, a diplomat that can bribe, but not steal knowledge; a settler that can build roads, but not irrigate; you get the idea.


Welcome. I can help you a bit with limiting diplomats and spies. The following thread deals with spies but the procedure would be the same for diplomats.

http://apolyton.net/forums/showthre...hreadid=115641

You can limit the capabilities of these units by altering the GAME file. Remember that if you delete an option in the file you must add a blank line so as to retain the relative spacing of all lines (i.e. don't change the number of lines in the file).

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 19-01-2005 05:48
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よろしくおねがいします。

Thanks for the help with the diplomats!

Original idea was not to eliminate road building from the game per say, but rather to spread the settler functions over a number of units, so 'worker 1' would build roads, worker 2 irrigation, and a super worker could do both. i thought i saw something similar in the big colonization modpack.

if i want multiple generations of settlers i suppose that i can change production values and such.

Thanks for the help, and the welcome.

Sincerely,
br

valmont is offline valmont
Warlord
Kansas City
Aug 1999
time: 05:16
  Old Post 19-01-2005 08:35
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Hi Bill, welcome!
nihongo-ga skoshi wakarimasu.

I'd be interested in helping you with some ants. I assume they are to be units?

I've been trying to make a grasshopper lately, but haven't been pleased enough with my efforts to post them here.

Here's one of my attempts; I think I can do better but just haven't got round to it.

Attachment: hopper.gif
This has been downloaded 89 time(s).

Broken_Erika is offline Broken_Erika
Prince
shoving your soul into a jar of mayonaise
Oct 2004
time: 00:16
  Old Post 19-01-2005 10:08 Visit Broken_Erika's homepage!
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kewl!

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 19-01-2005 20:22
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i would love some help with ants, of course! i lost a couple during a recent reinstall of windows, but they weren't that great anyway. Valmont, thank you!

rough draft roster of units based on current tech tree, of which (one) is complete:

Small Queen (paradropping settler)
Large Queen (paradropping engineer)
Worker 1
Worker 2
Soldier 1
Solidier 2
Exotic Soldier
Ants 1,2, and 3
Forager (explorer)
Leaf-Raft
Poison Ants
Co-ordinated Ants
Nest Police
Tiny Ants
Drones
Flying Ant
ant (warrior)
Slaver-Ant (spy)
Under-Water Ant
Killer Ant
Jurassic Ants
Spider
Ant-Lion (nearly invisible, and no shield?)
Grasshopper


Any help, including ideas and comments, cordially appreciated. Current plan is 'realistic', possibly similar to Dinasaurs scenario in Fantastic Worlds, as theme. Eventually will probably be requesting help with terrain art, people, and cities as well. Spiders from the fantasy colection seem great! Also some good grub insects in previous collections for terrain resources.

I may re-post this basic idea on the main page for brainstorming help before i get too far in...

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 19-01-2005 20:40
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quote:
Originally posted by AGRICOLA



http://apolyton.net/forums/showthre...hreadid=115641

You can limit the capabilities of these units by altering the GAME file. Remember that if you delete an option in the file you must add a blank line so as to retain the relative spacing of all lines (i.e. don't change the number of lines in the file).



Thanks! spys are working perfectly.

I made several changes to GAME file while I was at it; but late at night and not carefully. So far all changes seem to work correctly without adverse effects; however I did not notice your caution to retain blank lines. Will there be consenquences down the road for not retaining these blanks?

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 19-01-2005 20:43
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quote:
Originally posted by our_man
About your queries:


Thanks!

AGRICOLA is offline AGRICOLA
Prince
Canadian bush & Florida
Feb 2003
time: 00:16
  Old Post 19-01-2005 21:03
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Increase Your PM Length

quote:
Originally posted by biru biru
Thanks! spys are working perfectly.

Great!

quote:
Originally posted by biru biru
I made several changes to GAME file while I was at it; but late at night and not carefully. So far all changes seem to work correctly without adverse effects; however I did not notice your caution to retain blank lines. Will there be consenquences down the road for not retaining these blanks?


No, I don't think so. It's only the spacings between between sequential main headings such as

@SPYOPTIONS

@SABOTAGEOPTIONS

@BLEWITUP

that appear to be important. If it works OK now, it should continue to work just fine. Anyway, if a problem develops with popups farther down the list, you know where to look for the problem.

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 20-01-2005 00:36
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Finished an ant; pretty proud of it! if this post works, let me know what you think!

http://www.geocities.com/birubill/ant1.gif

Last edited by biru biru on 20-01-2005 at 07:10

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 20-01-2005 00:39
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Avatar Enlargement: We've got the solution

um, ill try again in a couple hours.

Telescreen is offline Telescreen
Settler
Stockholm, Sweden
Jan 2005
time: 05:16
  Old Post 20-01-2005 02:21 Visit Telescreen's homepage!
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#15 Report this post to a moderator
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sounds very cool, reminds me of that old game, "SimAnt"

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 20-01-2005 07:13
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#16 Report this post to a moderator
Avatar Enlargement: We've got the solution

test for attaching first ant

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 20-01-2005 07:15
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Yes, similar to simant. (which i never really figured out). But very civant!

Cyrion is offline Cyrion
King
Caught somewhere in time
Jan 2002
time: 06:16
  Old Post 20-01-2005 23:00
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The ant looks brilliant, Biru Biru!

But did you try it in game? I believe you would loose some parts of its legs (the parts going below the diamond pattern)

biru biru is offline biru biru
Warlord
Tokyo
Oct 2004
time: 14:16
  Old Post 21-01-2005 07:07
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Thanks! moved the ant up based on advice in this thread

jim panse is offline jim panse
King
Anvilvania
Oct 2002
time: 06:16
  Old Post 21-01-2005 15:06
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Oh, must have missed this one ... a warm welcome to you also from me

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