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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > PROJECT: More Terrain Improvement flags
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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 21-01-2005 01:27 Visit E's homepage!
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#1 Report this post to a moderator
PROJECT: More Terrain Improvement flags Support Apolyton, buy Civilization 2

My third code project, which I hope I'll have more proficiency by the time I get to it is to add new flags to terrain improvements.

Basically taking stuff from buildings, but giving modders the options to make improvements that increase happiness (holy sites, temples) or science (observatories, research facilities). Could add some more interesting aspects to a CtP2 game and really make Civ3 look dull

The other modding option is that modders could make OCC games or "simCity-ish" games by building improvements instead of just city buildings...


from buildings.cdb I'm looking to take these ones...

code:
Bit(Int) HappyInc Bit(Float) ProductionPercent Bit(Float) FoodPercent Bit(Float) CommercePercent Bit(Float) SciencePercent Bit(Float) LowerCrime Bit(Float) PreventConversion Bit(Float) LowerPeaceMovement Bit(Float) GoldPerCitizen Bit(Float) SciencePerPop

Last edited by E on 22-01-2005 at 09:05

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:29
  Old Post 21-01-2005 19:19 Visit J Bytheway's homepage!
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#2 Report this post to a moderator
Increase the size of your Attachments

Curious - GoldPerCitizen is an Int, but SciencePerCitizen is a Float... I feel these should be standardised.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:29
  Old Post 21-01-2005 20:29 Visit E's homepage!
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#3 Report this post to a moderator
Increase Your PM Length

Which do you think it should be J? int? or all float?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:29
  Old Post 21-01-2005 22:25 Visit J Bytheway's homepage!
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#4 Report this post to a moderator
Suffering from ads?

Well, given that WesW (I think it was him..?) was forced to multiply all gold quantities in the game by a factor of 10 in order to get sufficient precision on the GoldPerCitizen value, it would seem sensible to make that Float.

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