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Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:29
  Old Post 07-02-2005 04:30
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Just a few notes.

1. Transfer of bases happens after the turn, not before. So, if anyone had attacked Spaced Cowboy he would have captured all of his bases.

2. Ten percent attrition starts on the first turn without bases which means not on the turn you lost your bases. Herc should have his whole fleet. That's how the rule had been applied before.

Jamski is offline Jamski
Deity
lol ED&D is officially full PvP LOL
May 2002
time: 05:29
  Old Post 07-02-2005 05:20
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quote:
Originally posted by Kassiopeia
@ the blinking "LAZORGEDDON" sign


Just when you thought GO couldn't get any more awesome....

Spaced Cowboy is offline Spaced Cowboy
Emperor
Dallas TX
Nov 2001
time: 23:29
  Old Post 07-02-2005 06:09
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quote:
Originally posted by Ljube-ljcvetko
Just a few notes.

1. Transfer of bases happens after the turn, not before. So, if anyone had attacked Spaced Cowboy he would have captured all of his bases.

2. Ten percent attrition starts on the first turn without bases which means not on the turn you lost your bases. Herc should have his whole fleet. That's how the rule had been applied before.


I agree with 2, but disagree with 1.

The rules are not clear on 1, but before attack allows for more tactical options.

While we are on the subject I also favor allowing the use of a shield and attacking.

I also favor multiple target attacks.

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

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Jun 2002
time: 21:29
  Old Post 07-02-2005 06:20
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I disagree with allowing shield and attacking. It seems unbalanced.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:29
  Old Post 07-02-2005 07:55 Visit :) Smiley's homepage!
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Clarifications and comments:
------------------------------------
Base transfer rules are unclear on when exactly this takes place, and the last set of orders didnt require a judgement to be made. However, having them before battles does setup potential abuse of the system, where one person conquers bases while the other one guards them behind shields. So, transfers will be after battles.

Fleet attrition I placed immediately after the battle or shield impact, on the rationale that a fleet with no base to return to would be inadequately supplied for a subsequent battle the following turn.

Multiple attacks would essentially make it a whole new game. For one thing, it gives players with large fleets a huge advantage. It would also make GMing the game far more complex.

Attacking while shields are up is for wimps, not Galactic Overlords.

---------------------------------
Number of attacks
Hercules- 7
Lord Nuclear- 8
Paddy the Scot- 4
Sandman- 4
Spaced Cowboy- 5

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 07-02-2005 10:33
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I think shields should be strengthened slightly too. Rather than doing damage per attack, it should do damage per attacker. So if a group of allies attacks a single target, each ally gets damaged the same as if they were attacking a shielded player by themselves.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:29
  Old Post 07-02-2005 10:35
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That works better, as it would make more sense if it happened in real life.

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:29
  Old Post 07-02-2005 10:36
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quote:
Originally posted by Skanky Burns
I think shields should be strengthened slightly too. Rather than doing damage per attack, it should do damage per attacker. So if a group of allies attacks a single target, each ally gets damaged the same as if they were attacking a shielded player by themselves.


I thought this was the way that it was handled now?
(at least by Ljube-ljcvetko and Smiley in the last couple of games)

* Sparrowhawk

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 07-02-2005 10:38
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And as you can see, my self-murray had the exact effect I wanted it to.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:29
  Old Post 07-02-2005 10:40 Visit :) Smiley's homepage!
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Nah, leave it as it is, it gives those with big ships the plus.

DrSpike is offline DrSpike
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Sep 2001
time: 05:29
  Old Post 07-02-2005 12:58
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quote:
Originally posted by Lord Nuclear
I disagree with allowing shield and attacking. It seems unbalanced.


Yes.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:29
  Old Post 07-02-2005 14:59
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quote:
Originally posted by Sparrowhawk


I thought this was the way that it was handled now?
(at least by Ljube-ljcvetko and Smiley in the last couple of games)

* Sparrowhawk



No, I handle everything according to the rules.

Concerning the effectiveness of shields I agree they should be strengthened and I repeat my suggestion they inflict 10 to 20 percent damage on the attacker.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 07-02-2005 16:12
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As it is, they are no real alternative to attacking.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:29
  Old Post 07-02-2005 19:13 Visit :) Smiley's homepage!
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Should there be?

Lord Nuclear is offline Lord Nuclear
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Jun 2002
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  Old Post 07-02-2005 20:28
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We could rename this Galactic Pansy.

Jamski is offline Jamski
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May 2002
time: 05:29
  Old Post 07-02-2005 22:59
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quote:
Originally posted by Skanky Burns


As it is, they are no real alternative to attacking.


Shields are AWESOME at the moment anyway.

They offer a 100% defence, no worries, cost ZERO BP and even do some damage to the attackers.

I mean what more do you WANT from a shield? It destroys the entire attacking fleet as they insanely, one after another, drive their ships into it disregarding the fates of the previous captains, after which the shield expands and captures all the attackers bases

-Jam

Sandman is offline Sandman
Prince
Sinister Penguin
Aug 2001
time: 05:29
  Old Post 08-02-2005 00:14
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Got spare money?

Are in, my orders. Mhmhh.

DrSpike is offline DrSpike
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Sep 2001
time: 05:29
  Old Post 08-02-2005 00:27
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Shields are fine.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 08-02-2005 05:45
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Smiley, how often were shield orders issued. Actually, how often were all the different orders used - Build shield, build spy, use shield, attack. Thanks.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:29
  Old Post 08-02-2005 06:31
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quote:
Originally posted by Skanky Burns
Smiley, how often were shield orders issued. Actually, how often were all the different orders used - Build shield, build spy, use shield, attack. Thanks.


Yes this would be very useful so that I can track back and see how many shields and spies Sandman, Paddy and Spaced have left if any. And of course my good friend Lord Nuclear.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:29
  Old Post 08-02-2005 06:36
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Forget the above just tell me straight who has what specials left.

Hercules is offline Hercules
Emperor
in Tir Na Og
Sep 2002
time: 05:29
  Old Post 08-02-2005 07:17
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Orders later, good night

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:29
  Old Post 08-02-2005 07:56 Visit :) Smiley's homepage!
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Well, I can tell you that you don't have any specials left, though you may still have counter-spy devices left, anywhere from 0 to 2, that is a secret.

On the first turn, 8 people attacked, 7 built shields, and 3 built spies.
On the second turn, 9 people attacked, 4 built shields, 1 built a spy, and 1 raised a shield.

That's all I'll say for now, mostly because I gotta eat and study.

2/5, 22 hours remaining.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:29
  Old Post 08-02-2005 12:59
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I think its arguable we should start with a shield, and maybe a spy, since the first turn lottery looks likely to continue.

Or return to build phase only on turn 1.

:) Smiley is offline :) Smiley
Emperor
USCA, Berkeley
Feb 2001
time: 21:29
  Old Post 08-02-2005 13:17 Visit :) Smiley's homepage!
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No attacking on Turn 1 (with ability to build a shield/spy) sounds good, while the start is slow, it does suck to be eliminated the first round.

joncha is offline joncha
Emperor
North of FOPOG
Jan 2003
time: 21:29
  Old Post 08-02-2005 14:00
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I'm for a pre-build.

Skanky Burns is offline Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 08-02-2005 15:15
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I agree to the first round build phase again.

Kassiopeia is offline Kassiopeia
Emperor
Jyväskylä, Finland
Jul 2001
time: 07:29
  Old Post 08-02-2005 15:19 Visit Kassiopeia's homepage!
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Pre-build

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:29
  Old Post 08-02-2005 15:25
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Pre-builds are nice, but I think the mayhem arising from first turn attacks is better.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:29
  Old Post 08-02-2005 15:36
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Being targetted first round and having absolutely nothing you can do about it is not fun nor is it sporting in the least. At least with a round of prebuilds, people will have a chance to survive the second round even if every other empire sends a fleet towards them.

Mayhem is good, but being powerless to stop this mayhem regardless of your actions is not good.

 
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