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Atragon
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Well, I'd hoped LN was going to attack someone. And my attack was pretty much do-or-die since I knew Paddy and Ljube would be out for blood... Too bad it wound up being die.
To be honest, I could have attacked a weaker overlord, but *shrug* I felt like going for the gold.
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:) Smiley
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USCA, Berkeley
Feb 2001 time: 21:29
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The rationale behind my version of the mechanic used in the Atra-Nuclear battle:
LFT-LFT, 2nd round, Nuclear takes 114 hits
Order of death:
FF, FC, FB, FD, FT
TF, TC, TB, TD, TT
LF, LC, LB, LD, LT
1) Ships that are actively engaging in combat are most likely to get damaged.
2) The next type of ship in the OoB would also be the closest to the front lines.
Jamski's version is very interesting though, it allows for some creative strategies in fleet composition. Want your lasers to take the hits after the first three fights so your torpedoes will stay alive to shoot in the second half? Make 'em all frigates.
For this game though we will continue using the past methods.
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Hercules
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in Tir Na Og
Sep 2002 time: 05:29
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Definitely needs resolved.
Edit: Cross posted.
I see it was resolved.
Last edited by Hercules on 25-01-2005 at 02:51
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MORON
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Vancouver, Canada
Jun 2001 time: 13:29
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ph34r the laser death strategy.......
If you ain't playing LLx OOB, it is best to use back off....
Now the game hinges on spacecowboy's and herc's next move....though a alliance of middle powers could mean alot now...
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