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pvzh
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Canada
Aug 2002 time: 01:29
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If there is any source of water nearby to irrigate all those games, the starting location is freaking great. I would say, ideal! No Greeks, Romans, or Carthagian is a good news, and only one scientific civ.
Too bad the screenshot is reduced, so there are not much of "gaze through the fog".
I would move the scout 62 and worker 9 to see things around just in case, but I doubt that move of the settler will be of any use.
Not sure about build order, definetly need one more scout, than probably barrack (to accomodate the chop), than Archers. As population becomes available another settler (need 2 city at least for unit support). Then keep finger crossed for free settlers/techs.
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:29
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I see just a hint of river to the east of the Oasis, so there must be flood plains near by as well
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:29
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Come to think of it, it's probably very estinatal to found a city right there in place. Who knows if there is a fresh water source west of the hills?
I'm thinking on the first move:
found in place, start resseraching CB so that if a goody hut is discovered giving a tech it will give a more expensive tech than CB, and start construction of a scout
Scout : 6-2. Not sure which direction to explore afterwards yet.
Worker : Road to 6-6. Then form the irrigation chain back to capital. Now it's all set for chopping forest / game and irrigating them.
Build Queue: After Scout, Warrior, Granery, Settler, Baracks, Settler, Imp, Settler, Imp, Settler, Imp.
Edit:fix directionly challenged Scout
Edit: add tenative build queue
Last edited by joncnunn on 26-01-2005 at 22:27
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Dominae
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Anyone care to post a tentaive build queue? What do you expect the first 40 turns to be like? What will the first few build items in your capital be? What tech will you go for first? Do you have any set plans regarding foreign policy? How are you anticipating this game will play out? Discuss!
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Mountain Sage
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quote: Originally posted by Dominae
Anyone care to post a tentaive build queue? What do you expect the first 40 turns to be like? What will the first few build items in your capital be? What tech will you go for first? Do you have any set plans regarding foreign policy? How are you anticipating this game will play out? Discuss! |
Mmm... my building queue? Let's do it my PP way...
Granary (with forest help), then scout, warrior (for MP), barracks, 2nd worker, 2nd warrior (for MP), archers until size 5, then settler/archers combo.
2nd city: worker, barracks, archers, archers, archers, archers and a...
Diplo? with 6+ archers the world is yours....
Techs? The bronze/iron road is quite long and knowing Dominae, the only iron is in some other civs' territory anyway... 
I'll probably go for writing/philosophy to get a free tech. Can usually trade those techs quite well and hope to get alphabet with early trading (or some archers' help).
All in all, my expansion will be slow at first, since I won't build my second city for quite a while, but then I'll have a settler every 4/5 turns and military enough to rein in my adversary. Workers (enemy ones, that is) should not be a problem either 
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-SafaN-
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i would do a scout first, then granary with a chop.
since we are zulu i would try for monarchy first.
possible tech order: pottery, wheel or wc, cebu, myst, politheism and monarchy.
wheel is better for the extra movement, while wc is a pre for monarchy.
The thing I hate the most about expansionic is the rgn: if u get settlers or the techs from the huts, its a win, if u get maps, then it will be hard.
I don't like despotic golden ages, so no impis for me until after monarchy. It will also be the start for the war.
I'm looking forward to play on a small map, never done that before.
Greetz
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:29
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The only thing that I could say is that I want to know where the nearest available source of fresh water is. We have a four turn setler pump sitting there, ready to be used, but we need to chop the game forests and irrigate, as well as mine the oasis or the bonus grassland (me thinks tha bonus grassland. It's nearer, but there looks like there is water near the oasis).
I reckon that scout/worker/scout/granary might be doable, but I want to keep an eye out for goody huts. I free settler would probably make me change my mind and archer rush someone. A longer term start would be to build up chariots and upgrade to horses, while trying to get to Monarchy.
First moves:
1) Scout 62, worker 8(maybe 7), settle unless something good appears.
2) scout 96, worker chop (build scout).
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My personal view of early warfare is that it is very useful if it can be pulled of correctly, and can be great if you can get a few towns in a peace treaty. I also hate a despotic GAs, and that is why I want to get Monarchy. I would rather have chariots, and upgrade them, so that my SoD can move quickly later on in the game. The warfare may not be as early, but it is still in the anchient age, is it not?
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Dominae
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quote: Originally posted by -SafaN-
since we are zulu i would try for monarchy first.
possible tech order: pottery, wheel or wc, cebu, myst, politheism and monarchy.
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You're in luck! As the Zulu you start with both Pottery and Warrior Code.
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Dominae
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quote: Originally posted by Krill
I reckon that scout/worker/scout/granary might be doable, but I want to keep an eye out for goody huts. |
If your initial Worker goes for a Forest Chop, your capital will produce 25 Shields in 5 turns, which is not enough time for the growth needed for a second Worker. Even without the chop, you produce a second Scout in 4 turns and a Worker 4 turns after that, for a total of 8<10 turns.
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All times are GMT. The time now is 05:29. Apolyton Time is 00:29. |
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