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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
quote: No, we do not have an MPP though technically the old "Bob is for Bobians" treaty is still in effect but of course that would not be invoked unless for example GS sneak attacked ND by invading them (Lego-style). If you start a war with ND on Legoland or at sea or whatever, that does not constitute a "threat to Bob" and thus we don't have to intervene.
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No need for us to reply to this. It can only get us into trouble to address the issue further. We asked, they answered, end of discussion.
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I can't agree with you there. If we leave it hanging, we appear guilty. If we say something along the lines of 'well, what about bombing ND as that might be on the menu?' it diverts attention from invading, while still being GS. I simply can't see MZ thinking we're going for Legoland only, and for the rest only defending our own territory. By mentioning the bombing, we appear as we won't risk invasion.
quote:
quote: Regarding treaties, to be honest, GoW doesn't really give a crap if GS or ND break treaties between each other. It's so late in the game that those issues are hardly of interest to us. If you attack ND or whatever, we won't hold it against you nor will we stop dealing with you or otherwise, in short, no diplomatic penalty. And I doubt Vox or RP would care either. For all I care, only treaties regarding ourselves actually concern us. ND broke a treaty by invading RP's holdings, GS breaking a treaty to counter that action isn't betrayal, it's payback. |
No need for us to replay to this either. |
Not strictly speaking, but he thinks we're trying to apologize for breaking a treaty, while we were trying to explain one of the reasons why we let ND slip by. It's not going to gain us a huge amount, but maybe lets MZ understand the situation a little better. And be more wary of ND. Paranoia between the Bobians is good atm.
quote: They saw some open cities and took them, saw an undefended Uranium source and took it, without considering that by doing so the only way GS can continue to be relevent in this game is to go through them now.
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maybe a bit too heavy, if you ask me. This reeks of propaganda before invading a country... which may be my non-English interpretation of it again.
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:29
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quote: I can't agree with you there. If we leave it hanging, we appear guilty. If we say something along the lines of 'well, what about bombing ND as that might be on the menu?' it diverts attention from invading, while still being GS. I simply can't see MZ thinking we're going for Legoland only, and for the rest only defending our own territory. By mentioning the bombing, we appear as we won't risk invasion. |
How is it still left hanging? We asked whether GoW and ND had a MPP. They answered that technically, only if GS were to invade Bob would that trigger a response from GoW. That pretty much answers our question, and GoW didn't respond with any question of their own.
Generally a guilty conscience offers more information than it should. If we don't respond to this point it can mean many things. That it's understood, that we don't see it as important, that we simply forgot about it, GoW could simply forget it was an issue themselves, or yes, that we might be hiding something. If we bring up another question related to it though, we're looking more interested.
GoW was along for the Lego invasion. If GS or GoW had tried alone, Lego would have simply laughed at the attempt and sunk/killed everything we sent. GoW could have done some Carrier based bombing for a short time, but Lego would have quickly been able to focus their fleet and build enough Fighters to end that. ND offers much worse odds as they have MI and far more Tanks, while we have 1 Marine and only half the Transports we sent at Lego.
quote: Not strictly speaking, but he thinks we're trying to apologize for breaking a treaty, while we were trying to explain one of the reasons why we let ND slip by. It's not going to gain us a huge amount, but maybe lets MZ understand the situation a little better. And be more wary of ND. Paranoia between the Bobians is good atm. |
We don't have to convince GoW that ND broke a treaty. MZ already stated that ND did. Better than any agreement between GS and ND for our point, because the treaty ND broke was between GS and GoW. Not only is it obvious to GoW, but it reflects on them. Whereas anything between GS and ND is hearsay.
It's probably good that we came off as whining. To me MZ's response on this issue reads, "Stop whining about treaties, we don't care." Let's leave it at that.
quote: maybe a bit too heavy, if you ask me. This reeks of propaganda before invading a country... which may be my non-English interpretation of it again. |
We are invading a country. ND's Lego holdings. We have to sell that idea.
Basically, we've asked for Uranium. We play Uranium up as the end all be all of this game. We invade ND on Lego to reclaim our Uranium. Then the next turn we say, "Screw Uranium, bob for bob, and our chances to win this game" and do as much damage to ND as we possibly can. Right?
And if it happens we can push ND off Lego, reclaiming our Uranium, and if we investigate the ND cities we have targetted and see tons of MI we can't get through... well maybe then we sail back home and play on with our Uranium.
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Cort Haus
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London
Apr 2002 time: 05:29
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Some things are maybe still up for discussion, but based on Aeson's post and the general weight of comments here's another draft. More contentious aspects can wait for a later message.
quote:
Regarding the luxuries, we thank you, and on the Uranium trade we understand your position.
Basically ND stole our Uranium the turn they got their cites and before we had a chance to settle the spot. They also owe us Rocketry, and have ignored all diplomatic requests to cease their trespass or explain their actions.
ND has a crossing to Lego that requires 1/3rd the Transports that ours requires. So with current Transport numbers they can put over 3 times the number of units on Lego that we can on any given turn. To offset this, we'd have to leave Stormia nearly empty, which is something we can't do. Hence our Uranium supply was always at the mercy of ND.
That's not to say we will abandon Lego to ND. We still consider that source of Uranium as in our territory. If ND wishes to force GS into irrelevancy, as it is doing, they will have to go through all of Stormia to do it. They saw some open cities and took them, saw an undefended Uranium source and took it, without considering that by doing so the only way GS can continue to be relevant in this game is to go through them now.
Regards,
etc
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:29
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I've been thinking of ways to increase our chances of breaking through using as few marines as possible. I have come up with a couple of solutions, but ths is the only feasible one.
When we sell Mini, we ask GoW to place arties (as many as possible) right next to New Mavsu the turn that we invade, (as they are after ND and before us in the turn order), on the coast. I've been thinking of a number around 20 (arbitrary, I know, but at least 10, preferably 20+, and maybe we could give them ours to add to that number.). When we invade, we expend one marine capturin those arties. Those arties pound New Mavsu, until we have redlined inf, and the city is below 6 pop (I think that NM is on a river, and therefore can be boosted in pop in a single turn, at any time). We hit NM, and use any left over arties to help pound the metroes, because I do't want to be facing 60+ MI, in metros, forted, with ~50 tanks.
I just really don't like those odds...
This is my favourite idea, even though it requires that we tell GW what we are up to, Which it seems some people don't want to do.
What do you lot think?
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