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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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2. What do they want to accomplish?
If they spend too much resources on a full out war, GoW is going to win. If they don't spend enough, they risk us coming after them for honor. There is no way ND is going to think a 1 vs 1 war against us uis going to be easy.
If it is a 2 vs 1 war, there is very little we can do, except put on a good show.
If they want to clip us like our intention was with Lego, they would need more bombers.
If they want to go for domination, they know that Legoland is going to be easily conquered... all they would need apart from that is some more territory on Bob, or e.g. on Estonia. If they take Legoland by surprise, GoW has no way to react the first turn. Maybe GoW is in on this, but will get double crossed later on... with Legoland in ND's hands for one turn, the game is basically over.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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3. Assuming they are coming for Stormia, where are they going to strike, and how can we prevent it?
I think this is obvious. Their best bet is RP at the moment.
So, the question becomes: can we make it more difficult for them to conquer RP?
I think we've got an opening here, but we might need to be fast. We can argue with GoW that they still owe us ~15 turns of rubber. We only have 1 source... but if RP has rubber, they can upgrade their infs to MIs. It would also make it possible for us to test the waters with GoW. If we put together a nice message to them, asking if they could provide RP with rubber, as we have paid for it, but aren't receiving any, we know where they stand.
RP off Stormia is another option, and it would make our life easier. However, this also means we need to spread our defenses over more cities. Not Good. We don't have the units right now.
I was thinking on MPPing RP in game, but it would create another problem: when ND (or GoW) attacks RP, we declare war automatically... ND receives the ww bonus instead of us. We could prevent this by blockading the RP harbor with subs, so they have to go through us before being able to attack ND...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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4. what do we want to achieve when under attack?
I think most will agree we can't handle 2 civs attacking us. we can last for a couple of turns if we play well, but there simply is no option to stay in the game. Personally, I do not like the Lego-option either, we have every reason to be proud of what we have done, and ending the game hiding in transports on the poles is simply not worthy of us.
So, what can we achieve? We can carve up our territory, and make it hard for ND to attack us, but in case we're relatively certain we will fall, I think there is another option which is better: Take the fight to their land. Pillage all we can to keep ND from advancing in our territory, and load a couple of marines, and loads of settlers and tanks over to their side. In their territory, we will hurt them, most likely forcing them to retreat. I think, that if we can pull that off, we will probably force them to pack everything again, and head home, or face a certain loss (to GoW). It might be our best defensive strategy.
Further, there is the navy question. ND does not have a navy. Can we keep them from landing if we want? Can we make certain we control the sea, and perhaps sink most of their transports before they can land? It would be a lot easier than having to deal with them later on...
DeepO
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Aeson
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orangesoda
Nov 2001 time: 22:29
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~5 turns and we'll have a sentry net S from Lego, S from Stormia, and across from RP to Vox, with the interior verified surface ship free, that will allow us to run very low defense on the E coast away from the N and S edges.
ND doesn't have enough navy to get to RP. We have several more BB and Subs coming online in the next couple turns. Within the next 3-4 turns I think we can have enough present to sink ND's fleet with 1 turn exposure, which they have to have to reach us. It would be 2-3 turn exposure to get to RP and if they headed out right now I think we could sink their 12 Transports before they got there.
Even if ND concentrates on Navy, we have more coastal production, especially local, so could conceivably keep that advantage until support costs stop us.
Last edited by Aeson on 25-01-2005 at 09:42
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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quote: Originally posted by Aeson
ND may be planning to take out RP. If they have Lego's vote, and Lego has Vox's vote, ND wins if the vote is called and RP is gone. I can see how Vox would agree with Lego how to vote, and Lego would vote against GS and GoW. |
It's one of the things to put on the list to ask GoW. They were confident Vox would vote for them, so maybe they have more information. It is of course one of the main reasons to take out Lego asap, at least if we don't put our navy in problems over it.
quote: I really don't like the Diplomatic option. I wouldn't want to win with it, and certainly don't want to lose to it. I think we can build the UN, needing only 8 turns to build it. That means ND or GoW would have to have at least 142spt to beat us. |
142 spt is a lot, even with nuke plants (which, as far as we know, they can't have yet) I can't remember I ever went this high in any game.... 100 spt is normal, but 142? But if the sabotage cost information is correct, we will see next turn how much spt exactly they are making there.
Even if I dont think they have one laying around, there is always the option of a GL. It hasn't been used though, or the sabotage cost would be ~10000 g.
quote: The cost to us is 8 MI at this point. I think we should build it. |
I agree, we can't risk not to do it.
quote: The only question I have is if the mobilization bug is helping us in Tempest? (And if it is helping GoW too...) |
how much spt is Tempest making in F1? >100 spt? If so, the mob bug is helping, and we should correct it by mining a tile, and irr it again. And we should ask Trip to check on Killdaria. This is too important, we can't win or let one win because of a bug we know is there.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:29
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cross posting as hell, but I don't have the time to read everything first. Sorry 
quote: Originally posted by Aeson
When did GoW mobilize?
| long ago... something like 20 turns at least
quote: Either they started a prebuild before they mobilized or have they fought a fake war to get out of mobilization 5 turns ago. That number puts Killdaria at over 500 shields. The terrain could be up to 112spt (-corruption). So we can't beat them to the UN. |
No, you forget the factor of 'safely', meaning it is only half of that, see my last post. You can check for mob by right clicking on a tile in their territory, and seeing if the shields generated works out (so 4 spt on a hill, not 5). The city has to be producing a unit, though.
264 shields is possible to get in a city by switching in the build queue, after a civ defense prebuild (which is 200 shields, right?)
OTOH, is it so bad if GoW builds the UN?
DeepO
Last edited by DeepO on 25-01-2005 at 20:54
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