Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DEBUG?: Radar and RadarRange
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 01-02-2005 18:48 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
DEBUG?: Radar and RadarRange Support Apolyton buy from Amazon

The way I guess the radar and radarrange flags are supposed to work is, you can see enemy air/underwater units on your minimap that are outside your vision range but inside your radar range. But this doesnt work.

The radar station is set to only cansee:standard, also there are no air units with the stealth ability anyway so the radar station is just a better version of the listening post. Sea units there are a few stealth types, but theyre underwater units, like submarine and crawler.

But the radar flag in tileimp.txt doesnt do anything at the moment. The sonar buoy in tileimp.txt has cansee:underwater and it has 4 vision and 4 radarrange, but when you increase the radar it can still only see underwater units within its normal 4 vision, so radarrange isnt working. In fact I took out radar and radarrange altogether and the sonar buoy still worked as before.

So for radar and radarrange there are two choices how they should work, either

1, when an air/underwater unit is within radar range but not normal vision range it ONLY shows air/underwater units on the minimap (but not show other units within radar range), or

2, when an air/underwater unit is within radar range but not normal vision range they show on the main map AND minimap (but not show other units within radar range).

obviously when an air/underwater unit is within radar range AND normal vision range (of a radar's/buoy's normal vision) it should definitely show on the main map.

1 sounds more like it was supposed to work, but the AI wouldnt know what the dots on its minimap were, would they?

I dont know if this has been mentioned before, but its definitely the same for the playtest and 1.11 patch versions.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 01-02-2005 20:35 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Maq did you do a search in the code for radar?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 01-02-2005 20:58 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Dont ask me I just find bugs

I had planned to set the code up again eventually, seems like a more enjoyable way to learn something like this, for me at least.

If someone doesnt step in im sure ill dig around in the dark for something eventually.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 02-02-2005 01:02 Visit E's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Go for the digmaq I'm too tied up with trying to add some touches to the code (and my tiles). I may get to it but I have a list of things I'd like to make available to modders...

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:30
  Old Post 04-02-2005 19:21 Visit J Bytheway's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I think (1) is the way it worked in CTP, and AFAIK almost noone ever bother to build radar stations, because just seeing things on the minimap isn't really that helpful.

OTOH, I think seeing them on the main map is too helpful.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 04-02-2005 20:21 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

So are you saying scrap the whole idea of radar and sonar? I can see Martin snapping his pencils

The really useful thing comes with seeing things on the minimap that are still under the fog of war. The worthless part is still you could see 4 single dots on the minimap but its actually 48 Bombers in full stacks bearing down on you.

I'd like to see the feature at least working as intended though.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:30.
Apolyton Time is 00:30.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0357 seconds (85.83% PHP - 14.17% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net