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Modo44
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in western Poland
Jul 2004 time: 06:26
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Northern part of the empire
Things built:
- Dark Forest of Ewing builds a Granary.
- This is your friendly build list daemon. Eeee... uhhh... sorry, that was it.

One Settler going north.
Many Workers waiting for orders.
I'm not sure, whether to Irrigate all those tiles. Looks like the BG near Tim's Peak, and two Grassland tiles near Cave of Caerbannog could use an Irrigation. Not everything of the rest should be Irrigated IMO. It would be bad to have just 1 surpulus food, instead of 2, because most Hills are taken, so this couldn't be MMed well.
Gorge of Eternal Peril can be MMed to make the Aqueduct, and grow in 4 turns.
If we're making Barracks in Joyous Garde, we need to switch this turn. Or do we go for a wonder? 
Castle Anthrax should be switched to a wonder, to prevent the Chop from going to a Settler. I'm not sure when Chops are calculated in a PBEM, so I'd rather do it this turn.
Attachment: ptwdg2 - monty python - 390 ad - north.jpg
This has been downloaded 19 time(s).
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Modo44
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in western Poland
Jul 2004 time: 06:26
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Southern part of the empire
BEHOLD:
We approach a real Monkey city. This one didn't disappear mysteriously. Let's hope for a goood round of fighting. 
If anyone could start suggestions for cities, then be my guest. Best would be screenies with dots, and a short description. Best would be, if you could post them in the Domestic Minister's Office. I'm posting a map of the terrain there, without the clutter, so you can see things easier.
Attachment: ptwdg2 - monty python - 390 ad - south.jpg
This has been downloaded 18 time(s).
Last edited by Modo44 on 07-02-2005 at 03:12
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dejon
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quote: Originally posted by Modo44
Okay, so we switch Joyous Garde to Barracks, and move our stack south, to join CoD near Baboon.
Paddy is very busy at the moment, so I've PMed dejon to play the turn. |
Okay, playing turn now - expect a report shortly.
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dejon
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City Builds:
Dark Forest of Ewing completes Granary, starts Temple (?)
Castle Anthrax changed to The Great Wall
Joyous Garde change to Barracks
Unit Orders:
Stack of Doom moves 1 (SW), sees fortified elite NM in Baboon and unfortified regular Warrior in Chimpanzee.
Stray Longbowman moves 2 (S)
Stray Horseman moves 2,3 (S,SE), sees no Monkey units (or galleys).
Longbowman protecting(?) worker fortify.
Worker Bob moves 2, will road next turn
Fortified Musketeer "Rubberboy" in Chateau de Loimbard.
Musketerr "Ex-parrot" moved from Castle Aaaagh to Swamp Castle
Settler moved 999 towards unsettled area
Worked Tile Changes:
Castle Anthrax - 6 to 47, allows Gorge to work another hill
Gorge of Eternal Peril - 41 to 48, aqueduct completion and growth synched
Camelot - 69 to 9, growth in 3, no change to build completion
Workers:
Renamed to Terry, moves from 9998 of Sexy Lumberjacks to 998 of same - can plant forest next turn or go elsewhere (now on roads)
Renamed to Jones, moves from 9998 of Sexy Lumberjacks to 9999 of same - can plant forest next turn or road
Concord moves from 12 of Sexy Lumberjacks to 33 of Holy Grail, mines
Moritz moves from 22 of Sexy Lumberjacks to 33 of Holy Grail, mines (Not the most efficient normally, but we seem to have excess worker capacity at the moment)
Jonas moves from 47 of Port Avalon to 9 of Holy Grail, can road next turn (We appear to roading the mountains?)
Earnst move from 63 of Gorge of Eternal Peril to 33 of same, mines (helping Mike)
Renamed to Graham, moves from 2 of Holy Grail to 2 of Dark Forest of Ewing, can chop next turn
Tom - same as Graham
Bill moves from 23 of Holy Grail to 87 of Gorge of Eternal Peril, mines (helping Patsy)
Renamed to Chapman, moves from 23 of Holy Grail to 99 of Holy Grail, can road next turn
Renamed to John, moves from 4 of Gorge of Eternal Peril to 7 of Cave of Caerbannog, irrigates
Renamed to Cleese, same as John
Renamed to Eric, moves from 4 of Cave of Caerbannog to 2 of same, irrigates
Renamed to Idle, same as Eric
Renamed to Terry, moves from 1 of Castle Doune to 12 of same, can road next turn
More renaming:
Spearman in Sexy Lumberjacks to Gilliam
Warrior north of Sexy Lumberjacks to Michael
Spearman in Port Avalon to Palin
That covers all the original core troupe.
I moved our units in the south before renaming occured to me, so I couldn't. However, there's a bunch down there...how about we name them (the still unnamed ones, that is) after SPAM? Like Spamapult, Spamspear, Spamsword, Spameteer. Just a thought.
I think we should send some workers (5?) down south - do we need to notify CoD that we're coming through?
Demographics - we're 5th or 6th in everything important.
Did I forget anything (please I hope not)? 
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