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shadow_fighter
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Is there any way to tell a worker to automatically clean up all pollution?
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chuckdelicious
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Shift-D is the official command. (I think that's what he was asking for guys.)
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gunkulator
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Depends on the size of your map and empire and also somewhat level dependent. Once all your territory is railed and improved, there's no harm in automating workers for pollution cleanup because they don't have anything else to do anyway. I realize at higher levels you tend to micromanage everything, including the number of workers and thus their actions but where I play (emperor), I usually have dozens of workers sitting around with nothing to do by the mid to late industrial age.
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Modo44
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in western Poland
Jul 2004 time: 06:25
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quote: Originally posted by vmxa1
I tend to play domination or conquest, not much peace in that. The only way to have an empire done, is if does not grow. If it is not going to gain more tiles, the game is over. |
You are right, it is. I'd have to wait a long time to go airborne (Spaceship), or win the UN election. I often drop games at this point, or shortly after.
quote: Originally posted by vmxa1
What happens when you need to increase the food in a given city? Anyway it seems to me you would have to have exclusive ownership of your land mass to automate workers.
Otherwise they will wander into danger. The AI can demand you move workers, even though we can't. |
I assure you, I wouldn't. As to the tiles, I only automate Workers after everything is set up as I want it. I don't go to war very often, and I usually don't break any deals, so my diplomacy can keep dangers far away, and I don't mean geographically. Take a look at this save (link).
quote: Originally posted by vmxa1
The worse part of auto pollution is that you will lose production on that tile for a turn. The way I prevent that is to manually clean it and then go to the city and move the citizen back to that tile.
If automated, you probably will not do that. I have tried it in the past and it is going to cost you something. If moving a stack of workers over rails to clean a tile is too much effort, I would pick another game with less micromanaging. |
The Workers don't matter here. It is the city Governor, who can bring the citizen back, but unless I do OCS, I don't use them very often. You still have to put the citizen back manually, regardless of Worker-automation. Unfortunately, I found no way to help that, as Governors tend to mess up citizen allocation.
quote: Originally posted by vmxa1
It is not like I have to deal with a bunch of polluted tiles every turn. Yes it is annoying at times, but anything can be annoying at times. Waiting for the 134th attacker to finish can be more frustrating, especially if they have two more stacks left to hit me with. |
You are right - it's not extremely tedious. But since I can do it safely, I automate it. By the way: Turn off combat animations. 
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Modo44
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in western Poland
Jul 2004 time: 06:25
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quote: Originally posted by vmxa1
You do not have cities/metros that run out of food due to growth at some point? The only way to avoid that is to not grow or irrigate every tile you can.
IOW in a typical city/metro you have mined everything that makes sense. You can get to a point, especially after size 20, that you must irrigate a mined tile to feed everyone.
This requires intervention on those automated workers. |
No, it doesn't. I count if the food surpulus is an odd number beforehand, and change citizen allocation if it is. If moving citizens doesn't help, I change some tile improvements. This happens at the time, when I go and Mine a big part of the tiles, that were Irrigated before Rails. In the save I posted, you will see Forests - they were planted for that exact reason. Not a single tile needs to be changed in that game. If a city is close to starvation due to some turns with Pollution around, I build a Worker, and let it grow a new food supply.
quote: Originally posted by vmxa1
Regardless of the manner of the use of govenors, you will lose production, if you do not manually replace the citizen after cleaning on the turn.
The gov will do it next turn and of course may put it someplace less advantageous to you. Now you can still do this yourself if you are paying attention, but with auto workers, that is not as likely. |
The governors will always put citizens back to work as soon as the tile is cleaned. Finishing a Worker job inside a city radius triggers this. The problem is, they don't know when a different city should be working that tile, so they will frquently mess up the allocation I prefer.
BUT, if all my cities are at zero surpulus, I can see perfectly well which one needs attention. Namely the one with a food shortage.
quote: Originally posted by vmxa1
Anyway my position is not so much that knowledgeable players should not automate, as it is you should not tell others to do it. |
Good point. Mine is: do whatever is more fun to you. 
I agree it is not good to automate Workers anytime earlier, than in the Modern Era. My comments are only for games, in which not a single tile needs the player's attention anymore.
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:25
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The pollution thing is bothersome in Civ3. I tend to play builder-type games and do get a number of tiles polluted due to city sizes on a given turn. With the mass transit tech so much farther up the tech ladder than sanitation, it can become tedious.
Is there a command to order the same thing for a stack of workers other than joint movement? Like "all irrigate" or so.
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