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shadow_fighter is offline shadow_fighter
Settler

Sep 2004
time: 05:25
  Old Post 09-02-2005 03:16
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pollution Tired of ads?

Is there any way to tell a worker to automatically clean up all pollution?

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 09-02-2005 03:26 Visit joncnunn's homepage!
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Shift A is recomended in that case over the offical command. On the offical command, they get bored when there is no polution and alter tiles.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:25
  Old Post 09-02-2005 03:57
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Like joncnunn says, Shift A. That will tell them to look for things to do automatically, but the Shift keeps them from changing mines and irrigation around. I wouldn't recommend using it if you don't have all your tiles mined and irrigated yet, as it will decide for you and probably not optimally so. But if all there is to do is clean pollution, they'll of course do that. And even if there's some railroading to finish up, you can trust them with that, though their rail vs. pollution priorities may not be yours. (If there is nothing for them to do, they'll go to a city and skip turns until there is something.)

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:25
  Old Post 09-02-2005 04:42 Visit Dis's homepage!
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Tired of ads?

I just use the automatic pollution clean up command. Yeah they stop working after all the pollution is cleaned up. So you need to reassign them when new pollution comes up. I'm not sure what the shortcut keys are, I use the detailed menus, so it's right there.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:25
  Old Post 09-02-2005 05:34
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Got spare money?

Why do need to automate pollution clean up? It is not so onerous that you can't do it manually.

If they go auto they end up in my cities while they wait around. This can often make it a pain to find them.

I prefer to stack a bunch some place and fort them until I have pollution to clean up. Then I grab the stack and send them over to clean it. When they are done I fort them again.

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:25
  Old Post 09-02-2005 05:48
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Shift-D is the official command. (I think that's what he was asking for guys.)

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:25
  Old Post 09-02-2005 19:08
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Enter the AD-FREE zone

Depends on the size of your map and empire and also somewhat level dependent. Once all your territory is railed and improved, there's no harm in automating workers for pollution cleanup because they don't have anything else to do anyway. I realize at higher levels you tend to micromanage everything, including the number of workers and thus their actions but where I play (emperor), I usually have dozens of workers sitting around with nothing to do by the mid to late industrial age.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:25
  Old Post 09-02-2005 19:11 Visit Modo44's homepage!
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vmxa, if one plays a peaceful game, he can often find his empire fully covered top to bottom by the mid-Industrial Era. I mean each and every used tile. Seriously, I'm not moving those Workers to Pollution by hand.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:25
  Old Post 09-02-2005 21:32
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I tend to play domination or conquest, not much peace in that. The only way to have an empire done, is if does not grow. If it is not going to gain more tiles, the game is over.

What happens when you need to increase the food in a given city? Anyway it seems to me you would have to have exclusive ownership of your land mass to automate workers.

Otherwise they will wander into danger. The AI can demand you move workers, even though we can't.

The worse part of auto pollution is that you will lose production on that tile for a turn. The way I prevent that is to manually clean it and then go to the city and move the citizen back to that tile.

If automated, you probably will not do that. I have tried it in the past and it is going to cost you something. If moving a stack of workers over rails to clean a tile is too much effort, I would pick another game with less micromanaging.

It is not like I have to deal with a bunch of polluted tiles every turn. Yes it is annoying at times, but anything can be annoying at times. Waiting for the 134th attacker to finish can be more frustrating, especially if they have two more stacks left to hit me with.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:25
  Old Post 09-02-2005 22:01 Visit Modo44's homepage!
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quote:
Originally posted by vmxa1
I tend to play domination or conquest, not much peace in that. The only way to have an empire done, is if does not grow. If it is not going to gain more tiles, the game is over.

You are right, it is. I'd have to wait a long time to go airborne (Spaceship), or win the UN election. I often drop games at this point, or shortly after.

quote:
Originally posted by vmxa1
What happens when you need to increase the food in a given city? Anyway it seems to me you would have to have exclusive ownership of your land mass to automate workers.

Otherwise they will wander into danger. The AI can demand you move workers, even though we can't.

I assure you, I wouldn't. As to the tiles, I only automate Workers after everything is set up as I want it. I don't go to war very often, and I usually don't break any deals, so my diplomacy can keep dangers far away, and I don't mean geographically. Take a look at this save (link).

quote:
Originally posted by vmxa1
The worse part of auto pollution is that you will lose production on that tile for a turn. The way I prevent that is to manually clean it and then go to the city and move the citizen back to that tile.

If automated, you probably will not do that. I have tried it in the past and it is going to cost you something. If moving a stack of workers over rails to clean a tile is too much effort, I would pick another game with less micromanaging.

The Workers don't matter here. It is the city Governor, who can bring the citizen back, but unless I do OCS, I don't use them very often. You still have to put the citizen back manually, regardless of Worker-automation. Unfortunately, I found no way to help that, as Governors tend to mess up citizen allocation.

quote:
Originally posted by vmxa1
It is not like I have to deal with a bunch of polluted tiles every turn. Yes it is annoying at times, but anything can be annoying at times. Waiting for the 134th attacker to finish can be more frustrating, especially if they have two more stacks left to hit me with.

You are right - it's not extremely tedious. But since I can do it safely, I automate it. By the way: Turn off combat animations.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:25
  Old Post 09-02-2005 23:15
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You do not have cities/metros that run out of food due to growth at some point? The only way to avoid that is to not grow or irrigate every tile you can.

IOW in a typical city/metro you have mined everything that makes sense. You can get to a point, especially after size 20, that you must irrigate a mined tile to feed everyone.

This requires intervention on those automated workers.

Regardless of the manner of the use of govenors, you will lose production, if you do not manually replace the citizen after cleaning on the turn.

The gov will do it next turn and of course may put it someplace less advantageous to you. Now you can still do this yourself if you are paying attention, but with auto workers, that is not as likely.

Anyway my position is not so much that knowledgeable players should not automate, as it is you should not tell others to do it.

I do not think it is good advice for newer players as they do not have the experience to manage the transition and reqcognition of the timeing. IOW they will be likely to get into loss production and workers.

The are better served by running the workers and learning how to get the most from them. Once they have that down, then it becomes an option.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:25
  Old Post 09-02-2005 23:32 Visit Modo44's homepage!
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quote:
Originally posted by vmxa1
You do not have cities/metros that run out of food due to growth at some point? The only way to avoid that is to not grow or irrigate every tile you can.

IOW in a typical city/metro you have mined everything that makes sense. You can get to a point, especially after size 20, that you must irrigate a mined tile to feed everyone.

This requires intervention on those automated workers.

No, it doesn't. I count if the food surpulus is an odd number beforehand, and change citizen allocation if it is. If moving citizens doesn't help, I change some tile improvements. This happens at the time, when I go and Mine a big part of the tiles, that were Irrigated before Rails. In the save I posted, you will see Forests - they were planted for that exact reason. Not a single tile needs to be changed in that game. If a city is close to starvation due to some turns with Pollution around, I build a Worker, and let it grow a new food supply.

quote:
Originally posted by vmxa1
Regardless of the manner of the use of govenors, you will lose production, if you do not manually replace the citizen after cleaning on the turn.

The gov will do it next turn and of course may put it someplace less advantageous to you. Now you can still do this yourself if you are paying attention, but with auto workers, that is not as likely.

The governors will always put citizens back to work as soon as the tile is cleaned. Finishing a Worker job inside a city radius triggers this. The problem is, they don't know when a different city should be working that tile, so they will frquently mess up the allocation I prefer.

BUT, if all my cities are at zero surpulus, I can see perfectly well which one needs attention. Namely the one with a food shortage.

quote:
Originally posted by vmxa1
Anyway my position is not so much that knowledgeable players should not automate, as it is you should not tell others to do it.

Good point. Mine is: do whatever is more fun to you.

I agree it is not good to automate Workers anytime earlier, than in the Modern Era. My comments are only for games, in which not a single tile needs the player's attention anymore.

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:25
  Old Post 10-02-2005 01:25
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#13 Report this post to a moderator
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The pollution thing is bothersome in Civ3. I tend to play builder-type games and do get a number of tiles polluted due to city sizes on a given turn. With the mass transit tech so much farther up the tech ladder than sanitation, it can become tedious.

Is there a command to order the same thing for a stack of workers other than joint movement? Like "all irrigate" or so.

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:25
  Old Post 10-02-2005 01:29 Visit Modo44's homepage!
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quote:
Originally posted by Grim Legacy
Is there a command to order the same thing for a stack of workers other than joint movement? Like "all irrigate" or so.

No. You have to do it for each Worker.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 10-02-2005 01:40 Visit joncnunn's homepage!
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Help yourself to an AD-FREE life

[shameless plug]
In the creation subforum, I've posted my alternative to whack a mole polution.
[/shameless plug]

quote:
Originally posted by Grim Legacy
The pollution thing is bothersome in Civ3. I tend to play builder-type games and do get a number of tiles polluted due to city sizes on a given turn. With the mass transit tech so much farther up the tech ladder than sanitation, it can become tedious.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:25
  Old Post 10-02-2005 01:51
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Grim Legacy in most of my games I do not have a lot of pollution, because:

a: very few factories
b: only a coal plant in the capitol and replace it when new tech
c: very few hospitals

So with cities of size 12 or less and no factories or coal plants, they do not generate pollution.

By the time I do make a few hospitals, I probably have one of the anti pollution structures.

These tactics are geared for an empire that is bend on conquest only.

pvzh is offline pvzh
Warlord
Canada
Aug 2002
time: 01:25
  Old Post 10-02-2005 01:57
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to: joncnunn

What thread in the creation forum. I see nothing about pollution neither in creation nor in files.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 10-02-2005 02:40 Visit joncnunn's homepage!
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#18 Report this post to a moderator
Browse Apolyton AD-FREE

Entiled "Possible Replacement for Whack a Mole"

http://apolyton.net/forums/showthre...threadid=128367

quote:
Originally posted by pvzh
to: joncnunn

What thread in the creation forum. I see nothing about pollution neither in creation nor in files.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:25
  Old Post 10-02-2005 02:41 Visit joncnunn's homepage!
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The real key is C. Large Metros produce a lot of polution without factories than a size 7 town with both a Factory and Coal Plant.

quote:
Originally posted by vmxa1
Grim Legacy in most of my games I do not have a lot of pollution, because:

a: very few factories
b: only a coal plant in the capitol and replace it when new tech
c: very few hospitals

So with cities of size 12 or less and no factories or coal plants, they do not generate pollution.

By the time I do make a few hospitals, I probably have one of the anti pollution structures.

These tactics are geared for an empire that is bend on conquest only.

Grim Legacy is offline Grim Legacy
Prince
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001
time: 06:25
  Old Post 10-02-2005 14:20
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Yes the population factor is the worst (12+). Without building hospitals, it's not a problem at all even with factories. After all, a factory produces a mere 2 'waste triangles', which represents a fairly small chance of polluting a city square.

When building a nice civ, it's just shameful to have to sit and wait on building hospitals. I now tend to postpone their construction just a bit so that each city has maximal benefit from 12 squares first and so that I have a lot of workers ready for cleanup (i.e. all improvements and railroads are done). All in all it just feels like punishment for fast growth. Sort of like corruption, eh?

Geronimo is offline Geronimo
King
st cloud USA
Jan 1970
time: 05:25
  Old Post 10-02-2005 21:36
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quote:
Originally posted by Grim Legacy
Yes the population factor is the worst (12+). Without building hospitals, it's not a problem at all even with factories. After all, a factory produces a mere 2 'waste triangles', which represents a fairly small chance of polluting a city square.

When building a nice civ, it's just shameful to have to sit and wait on building hospitals. I now tend to postpone their construction just a bit so that each city has maximal benefit from 12 squares first and so that I have a lot of workers ready for cleanup (i.e. all improvements and railroads are done). All in all it just feels like punishment for fast growth. Sort of like corruption, eh?


At leas the problem is fixable with the editor. I hope something like Joncnunns whack the mole alternative is implemented in one of the major mods like rise and rule or AU mod for future multiplayer purposes, but in the menatime I've already implemented it for my won single player games.

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