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Ari Rahikkala
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Unreported loss of streaming in atomic read operation
Oct 1999 time: 07:16
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quote: Originally posted by lord of the mark
ok, a request for a hint.
Im in the terran campaign, in the scen where Kerrigan has to bring the Psi transmitter to the confed base. |
spoiler(highlight to read): I thought that that scenario was pretty simple.
You need some token defenses at the bridges north of your base (a bunker with marines, a missile turret and a siege tank should be more than enough). Some in the southeast, too - you should get Kerrigan there fast to lockdown the siege tanks that attack you soonish after the mission starts.
Once you've gotten your defenses up, simply build a bunch of siege tanks - ten or twelve or so is a good number, although even less probably works, and divide them into two groups. Attack in the east by "rolling" your siege tanks: One group, in siege mode, kicks the ass of everything that even considers coming close on the ground while the other moves carefully forward a couple of paces (not so far that the group in siege mode can't support them anymore). Then the responsibilities are reversed: The group in the front goes to siege mode and the group in the back goes to mobile mode, and the rolling continues. Bring along a couple of SCVs to mend any breakage in your tanks and a squad of wraiths (my personal favourite, marines and goliaths work, too) to kill anything that flies.
Oh, and don't forget to start the level by flying the buildings (science lab and starbase, IIRC) near where Kerrigan starts to the safety of your base. Letting the Confeds bomb those is just a waste of resources.
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Ari Rahikkala
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Unreported loss of streaming in atomic read operation
Oct 1999 time: 07:16
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I hope people don't mind that I can't be bothered to spoilertagise stuff...
Siege mode and lockdown are special abilities of the siege tank and ghost units respectively:
Siege mode converts a siege tank unit into an immobile turret-like thingy. In siege mode the range of the tank's weapon is greatly increased and its power doubled, however, the rate of fire is also reduced a lot (not halved, though, AFAIK). Siege tanks in siege mode are immensely useful for killing almost everything on the ground except groups of fast meleeist units like Protoss zealots, since they shoot explosive shells that can damage more than one unit at once. (A bunch of zealots coming in from all directions can overwhelm a group of siege tanks, and since zealots go right next to whatever they're trying to kill, the siege tanks in siege modecan't kill the zealots without hurting each other. A siege tank in siege mode can also not shoot right next to itself.)
You have to research siege mode to be able to use it in this scenario.
Lockdown makes mechanical units (IIRC most Human and Protoss units except for infantry, no Zerg units though) completely paralysed for a short while - long enough that a couple of marines and bikes (and tanks? I can't remember if you get those at the start here) can kill the siege tanks in the southeast near when they're under lockdown. Lockdown costs energy - each unit has its own energy store which slowly regenerates.
IIRC you don't have ghosts yet in this scenario, and Kerrigan comes with lockdown for free...
On refineries: No, it's no bug. Notice how the gas canisters get smaller when a crater runs out of vespene. It's a sort of a game balance thing, all vespene refining buildings (each race has their own) will produce 2 units of gas per visit even after they've been "emptied". A refiner with vespene reserves produces 8 units per visit.
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Jon Miller
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the best is starcraft multiplayer
although you can cheat afainst the computer
JM
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Jon Miller
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total annihilation was oik
the sides were too similra ttouhgh
JM
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