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Andydog
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London
Jan 2001 time: 05:25
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Okay well that's great, thanks Rommel! If tournaments etc are getting on top of you, just let us know. In the meantime here is a pint of my finest amber lager, courtesy of old man skanky himself. 
Guys i was thinking about the detail in the set up, and came up with this:
The Land Down Under
Travelling in a fried-out combie
On a hippie trail, head full of zombie
I met a strange lady, she made me nervous
Took me in and gave me breakfast
And she said,
"I come from a land down under
Where beer does flow and men chunder
Can't you hear, can't you hear the thunder?
You better run, you better take cover."
Classic Pennywise song
Level: Monarch
Rules: Default rules, cultural conversions ON, scientific leaders ON, all classical victory conditions (No victory point and no wonder victory)
Starting Units: 4 settlers, 4 workers, 4 warriors for each player.
Globe:
Standard sized map, 4 continents.
- each player starts on their own separate continent;
- each continent roughly equal size, topography and quality of terrain;
- each continent separated from other continents by a minimum of 3 ocean tiles;
- each continent has 3 luxury resources;
- each continent has 1 of each strategic resource;
- start positions & surrounding terrain has roughly the same food, shield and commerce potential;
Civilisations, traits, and UU: Each civ has 3 traits and 1 UU (to be decided).
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