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Please read the article Below before you vote (Time out:0 days after 13-02-2005, 03:54)
No, civ4 shouldn't have weather wars
Weather wars are interesting, but I doubt they could be implemented well in civ4
Yes, we should allow for weather wars
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realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:25
  Old Post 13-02-2005 03:52 Visit realpolitic's homepage!
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Weather wars? Increase Your PM Length

Here's the Scientific American article. Let's face it the military gets everything first. They'll have tremdous power at their disposal, and be able to attack covertly. Scares the crap out of me, but we might as well use it in civ4.

http://www.sciam.com/article.cfm?ar...57F83414B7F0000
quote:


October 2004 issue

METEOROLOGY


Controlling Hurricanes
Can hurricanes and other severe tropical storms be moderated or deflected?
By Ross N. Hoffman
Every year huge rotating storms packing winds greater than 74 miles per hour sweep across tropical seas and onto shorelines--often devastating large swaths of territory. When these roiling tempests--called hurricanes in the Atlantic and the eastern Pacific oceans, typhoons in the western Pacific and cyclones in the Indian Ocean--strike heavily populated areas, they can kill thousands and cause billions of dollars of property damage. And nothing, absolutely nothing, stands in their way.
But must these fearful forces of nature be forever beyond our control? My research colleagues and I think not. Our team is investigating how we might learn to nudge hurricanes onto more benign paths or otherwise defuse them. Although this bold goal probably lies decades in the future, we think our results show that it is not too early to study the possibilities.

To even consider controlling hurricanes, researchers will need to be able to predict a storm's course extremely accurately, to identify the physical changes (such as alterations in air temperature) that would influence its behavior, and to find ways to effect those changes. This work is in its infancy, but successful computer simulations of hurricanes carried out during the past few years suggest that modification could one day be feasible. What is more, it turns out the very thing that makes forecasting any weather difficult--the atmosphere's extreme sensitivity to small stimuli--may well be the key to achieving the control we seek. Our first attempt at influencing the course of a simulated hurricane by making minor changes to the storm's initial state, for example, proved remarkably successful, and the subsequent results have continued to look favorable, too.


To see why hurricanes and other severe tropical storms may be susceptible to human intervention, one must understand their nature and origins. Hurricanes grow as clusters of thunderstorms over the tropical oceans. Low-latitude seas continuously provide heat and moisture to the atmosphere, producing warm, humid air above the sea surface. When this air rises, the water vapor in it condenses to form clouds and precipitation. Condensation releases heat--the solar heat it took to evaporate the water at the ocean surface. This so-called latent heat of condensation makes the air more buoyant, causing it to ascend still higher in a self-reinforcing feedback process. Eventually, the tropical depression begins to organize and strengthen, forming the familiar eye--the calm central hub around which a hurricane spins. On reaching land, the hurricane's sustaining source of warm water is cut off, which leads to the storm's rapid weakening.

 
Because a hurricane draws much of its energy from heat released when water vapor over the ocean condenses into clouds and rain, the first researchers to dream of taming these unruly giants focused on trying to alter the condensation process using cloud-seeding techniques--then the only practical way to try to affect weather. In the early 1960s a U.S. government-appointed scientific advisory panel named Project Stormfury performed a series of courageous (or perhaps foolhardy) experiments to determine whether that approach might work.

Project Stormfury aimed to slow the development of a hurricane by augmenting precipitation in the first rain band outside the eye wall--the ring of clouds and high winds that encircle the eye [see "Experiments in Hurricane Modification," by R. H. Simpson and Joanne S. Malkus; Scientific American, December 1964]. They attempted to accomplish this goal by seeding the clouds there with silver iodide particles dispersed by aircraft, which would serve as nuclei for the formation of ice from water vapor that had been supercooled after rising to the highest, coldest reaches of the storm. If all went as envisioned, the clouds would grow more quickly, consuming the supplies of warm, moist air near the ocean surface, thus replacing the old eye wall. This process would then expand the radius of the eye, lessening the hurricane's intensity in a manner akin to a spinning skater who extends her arms to slow down.

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:25
  Old Post 13-02-2005 05:31
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Sounds like cold fusion to me, but who knows. Thing is, any change on that scale is bound to have drastic environmental repercussions in the long term (isn't there a mock principle, akin to Murphy's, that says there's no free lunch in scientific terms? There should be). Would those be simulated as well? It seems most players hate even normal pollution, let alone messed-up environmental change.

Dauphin is offline Dauphin
Emperor
Caught in a tuna net
Jan 1970
time: 05:25
  Old Post 13-02-2005 23:09
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quote:
Our first attempt at influencing the course of a simulated hurricane by making minor changes to the storm's initial state, for example, proved remarkably successful, and the subsequent results have continued to look favorable, too


Chaos theory demonstrated that decades ago, when investigating weather patterns. It showed that minor changes lead to vastly different results but more importantly unpredictable results. :hmm:

Anyway, I don't think I subscribe to the articles claims, and wouldn't want weather wars in the game. I wouldn't mind seeing weather impact military action (Russia's Twin Generals January and February as precedents), if the scale of play in Civ was not so long term.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:25
  Old Post 14-02-2005 01:01
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Why should we have weather wars? A kind of war that yet has to have any effect in the world by 2005, how can that be intersting in a game like Civ?

Trifna is offline Trifna
King
of anchovies
Jul 2001
time: 13:25
  Old Post 14-02-2005 08:35
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If we do implement weather wars, then I propose we also include immortal humans (http://www.wired.com/news/medtech/0...tw=wn_tophead_5)

hehehe


I believe that there isn't a strong enough agreement over the certainty of such hypothesis to happen. Nanobots are interesting little things, but it's about like guessing what will be computers when still in 1960. Same for weather.

GePap is offline GePap
King
of the Big Apple
Nov 2001
time: 23:25
  Old Post 14-02-2005 22:31
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No, "weather wars" should NOT be in the game. That said, I would like events like weather effects (floods, droughts) to occur every so often.

CarnalCanaan is offline CarnalCanaan
Chieftain
The Biggest Little City in the World
May 2004
time: 05:25
  Old Post 14-02-2005 22:40
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Banana wars. Hello.

Shogun Gunner is offline Shogun Gunner

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Oct 2000
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Yes, let's have weather wars....right after Giant Death Robots are included into the game.

Giant Death Robot thread

petermarkab is offline petermarkab
Chieftain

Nov 2002
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  Old Post 16-02-2005 15:46
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Not so sure about sending artificially created hurricanes, lightning storms and volcanic lava flows towards my enemies (a la Populus), but I would say that water wars are a significant possibility in the near future and the availability of water is determined largely by global weather patterns but also by human infrastructure.
A player could build something akin to the Condenser in SMAC yielding lusher terrain for themselves while causing desertification in an opponent's territory, or he could bomb a hydro-electric dam causing catastrophic flooding downriver.

Shogun Gunner is offline Shogun Gunner

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Oct 2000
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quote:
Originally posted by petermarkab
A player could build something akin to the Condenser in SMAC yielding lusher terrain for themselves while causing desertification in an opponent's territory, or he could bomb a hydro-electric dam causing catastrophic flooding downriver.


A condenser seems to futuristic. But if cIV follows a CtP future route, then it would be appropriate.

However, you touch on strategic bombing as a tool in war. It's largely missing from Civ III. Clearly dams are targets in war and it should be modeled.

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:25
  Old Post 19-02-2005 10:43 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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NO NO NO

unless we can pack rocks into our snowballs

and later on build an improvement to mass produce

HEY...a MIRV filled with snowballs with a ball bearing core

on second thought NO

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
time: 21:25
  Old Post 16-03-2005 00:43 Visit realpolitic's homepage!
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I'm surprised you could consider a Scientific American article pure speculation, they made it sound like it was going to be done in the civilian sector in decades, the military may be just a few years away, or using it covertly now. If they were trying it in Vietnam, they probably have developed it somewhat by now.

A nation probaly wouldn't have to consider chaos theoryu if they diverted a dozen hurricanes, say to cause a drought on a heavily forested continent, as the planet was heating. The fires could be devastating, especially if two dozen agents were dispactched to start them simulatiously.

quote:
Originally posted by Dauphin
I wouldn't mind seeing weather impact military action (Russia's Twin Generals January and February as precedents), if the scale of play in Civ was not so long term.


At the end of the game when turns are 1-2, climate might be impacted in a way similiar to The Little Ice Age, which occured several centuries ago. Canada's glacier melted, this changed the currents in the Gulf Steam, which didn't reach Europe for years, Europe became as cold as Canada, which is on the same latitude. A similiar effect may happen as Grenlands cap melts.

Last edited by realpolitic on 16-03-2005 at 00:54

Maquiladora is offline Maquiladora
Emperor

Jun 2001
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  Old Post 16-03-2005 01:14 Visit Maquiladora's homepage!
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I thought this might be about weather conditions affecting battle outcomes, stamina, condition, moral etc, that would be good though.

Nikolai is offline Nikolai
Emperor
Bergen, Norway
Oct 2000
time: 06:25
  Old Post 16-03-2005 02:33
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realpolitic: The key here is that this is going to be a part of perhaps the last 40 turns of the game, at a maximum. It's not worth it.

realpolitic is offline realpolitic
Prince
Rogue States of America
Mar 2002
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Unless you're relying on your temporarily tundra continent for shields during a war.

Darkstar is offline Darkstar
Prince
Huntsville, AL, USA
May 1999
time: 23:25
  Old Post 16-03-2005 12:52
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SMAC had weather wars. You could cause your neighbors food resources to worsen by raising your land, causing more rain to fall on your land and creating a rain "shadow" behind your land (if you were "upwind). A common phenomena in SMAC, and actually a unique and fun element.

If Civ4 includes the same level of basic wind/rain modelling that SMAC used, then you could have rain wars.

realpolitic is offline realpolitic
Prince
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Changing rainfall sounds good to me, it should be done secretly without causing war, like privateers. It has the potential of being a devastating technology that is useful soon before preparations for the spaceship [or other tech] victory.

Switch is offline Switch
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This just in, water has been discovered on Mars...
Apr 2002
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Given our current technological abilities and the time scale of Civilization, I don't think it even minutely realistic for this to be included. SMAC 2 (oh how I wish), then yes, but not in Civilization.

Moreover, I hope we never see weather wars, or for that matter any sort of weather control, in real life. We have no idea what side effects this would ammount to, such as aquatic or shoreline wildlife, weather patterns throughout the world, and so on. Rather than wasting resources trying to control the weather (Which I sincerely doubt we could do anyway), we should be focusing our resources on making risk zones sustainable, much like they've done with earthquake zones.


But I digress, and that's a discussion for another topic in another forum.

joncnunn is offline joncnunn
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Sep 2002
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The key paragraph on why it didn't work is on page two of the article.

quote:

The Stormfury results were ambiguous at best. Meteorologists today do not expect this particular application of cloud seeding to be effective in hurricanes because, contrary to the early beliefs, the storms contain little supercooled water vapor.


quote:
Originally posted by realpolitic
Here's the Scientific American article. Let's face it the military gets everything first. They'll have tremdous power at their disposal, and be able to attack covertly. Scares the crap out of me, but we might as well use it in civ4.

http://www.sciam.com/article.cfm?ar...57F83414B7F0000

joncnunn is offline joncnunn
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Sep 2002
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Bombing a dam has been done in war time and did cause flooding, mostly to civilians.

One commander during the Korean war after China had intervened did propose using high explosive devices on the river between China and North Korea to melt the river that was frozen over, which if successful would force the Chinese reinforcements to use the bridges until the river refroze.

alternating huricades : likely to remain science fiction for decades

lighting storms : At the micro-level we've been adjusting those for a little over a century now. (Lightning rod)

volcano flows : I'm not aware of anyone intentioning doing this, but digging a channel flow in advance of a volcano errupting is plausabible if the inital lava pressure isn't too great. (A strong lava presure may tear out another hole in the mountain that is now an easier path than the intended one)

A slow, thin lava flow (such as in Hawaii) can be stopped in its tracks by spraying down with water. This isn't particularly effective against a fast, thick lava flow.

Atlanta is one of many examples of US city designs that makes severe weather more likely to occur locally. (Extra heat due to concreate + indown town all those sky scrappers forcing up the air)

Some of the largest man made lakes in the US are probably big enough to have minimal local weather affects.

quote:
Originally posted by petermarkab
Not so sure about sending artificially created hurricanes, lightning storms and volcanic lava flows towards my enemies (a la Populus), but I would say that water wars are a significant possibility in the near future and the availability of water is determined largely by global weather patterns but also by human infrastructure.
A player could build something akin to the Condenser in SMAC yielding lusher terrain for themselves while causing desertification in an opponent's territory, or he could bomb a hydro-electric dam causing catastrophic flooding downriver.

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:25
  Old Post 24-03-2005 07:56
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Where's the ****** as **** option?



The first word doesn't need to be commented out, but I don't want to blatantly insult anyone or anyone's idea.







I voted no.

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