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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Sandman
Nothing wrong with luck. Most multiplayer FPS' have lethal headshots - is that game-spoiling? |
RPG != FPS. As I pointed out, it takes hours and hours of gameplay to build up the main character or party in an RPG.
quote: Originally posted by Sandman
You can wear a helmet, anyway. |
Critial hits ignore armour, I am afraid.
quote: Originally posted by Sandman
????
Very few games bother to make it necessary to feed or wash your main character, why the heck would these things not be abstracted for the horse as well? |
If you are not bothered by the fact that your characters don't need to eat, wash, pee, or even sleep, why would you be bothered by the lack of mounts?

quote: Originally posted by Sandman
Well, you can overcome this 'problem' by not having any two-exit dungeons. |
Putting the cart in front of the horse, aren't we?
quote: Originally posted by Sandman
Or making horses easily acquired and disposable, like the cars in GTA. |
You steal cars in GTA. OTOH, most people don't steal horses, and they are usually well guarded.
quote: Originally posted by Sandman
Sod exotic mounts. I want a game where horses aren't a poor man's dragon. A bit like games where tanks aren't a poor man's battlemech. |
What? You don't let the local orc to ride his warg?
quote: Originally posted by Sandman
Besides, who said anything about parties? I'm not necessarily advocating it be an multi-character RPG. A one-character RPG, an action game, anything. |
Okay, your griffin ate the king's prized horse. Fine with you? 
quote: Originally posted by Sandman
Yeah, and you could eliminate the vehicles from GTA, Halo, etc to kill all the petty details of fuel supplies and never-ending ammo. |
If mounted combat is an integral part of the game, you have a point. Otherwise, you're just comparing fishes to watermelons.
Last edited by Urban Ranger on 15-02-2005 at 08:53
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:24
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quote: Originally posted by Sandman
This is the opposite of the thread on games cliches I made a while back. What features do you think ought to more common in gaming? What great ideas just never seem to have made it into the mainstream?
Area-specific character damage
As with so many great ideas, this was in Deus Ex. If your character gets hit in the arm, your accuracy suffers. If you step on a mine, you can hardly walk. Headshots mean a quick death. And the health meter shows the condition of each body segment.
Deus Ex was years ago. This sort of thing should be standard by now. But it's not. Most games still just have a health bar or hit points, rather than a more involved system. Maybe gamers can't be bothered with the extra management needed, or maybe they don't like playing by the same rules as the enemies. But I'd like to see games with more involved health systems. Imagine how cool it would be if your game character could get broken bones, blood loss or burns, rather than just suffering 'health loss'.
Some games are making steps in this direction - you can get scars in Xbox RPG Fable, for example. Maybe there are others.
Horses
How many games have a medieval or pseudo-medieval setting? Loads and loads of them. How many of those games have horses? Hardly any.
I don't know what it is, but for some reason games designers seem to go out of their way to avoid putting horses in their games. Maybe it's because the mechanics of riding sit poorly with the mechanics of your average RPG (too 'arcadey'). Maybe it's because games which have RPG settings tend to have prolonged sections underground, where horses make little sense. Maybe it's because horses are 'girly'.
But I'd like to see more horses in games. Someone, somewhere must be able to do make a decent representation of horseback combat. I mean, you could just port over the free-roaming GTA gameplay, and replace the cars with horses. Knock a highwayman off his horse, steal it, and go and do some robbing of your own. There could be all sorts of different horses to steal or buy; cheap ponies, wild horses, warhorses, racing horses, etc. Of course, with this system, it'd be difficult to have your 'own' horse - only a small drawback.
Did World of Warcraft ever get around to including mounts? |
the problem is, horses are hard to implement into a game.
Neverwinter Nights was supposed to have them. Nothing. Even games like star wars galaxies was supposed to have mounts, and didn't (note: these were later added in a patch). Some of it is technical problems. It requires a lot of graphical resources to make a horse.
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DrSpike
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Enthusiastic member of Apolyton
Sep 2001 time: 05:24
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quote: Originally posted by lord of the mark
Depends on the genre. Interesting how in flight sims realism is a big factor, but not so much in driving sims. Kinda makes sense, huh? Flying, to really do it, takes scads of money for lessons, plane rental and all that. And then you only get to fly a Cessna, or whatever. Instead for the price of a game and a joystick you can fly your choice of planes. Driving OTOH, is something we all do - if i want to drive around the streets of a city, i can get in the car and do that (assuming youre old enough) Otherwise theres racing - (which I DONT really get the appeal of) or driving around crashing - which loses its appeal if its not spiced up with unrealistic elements, i suspect. |
It's exactly the same. If you care about realism there's a market for you. If you just want to move the plane about a bit and shoot stuff there's also a market. People who complaining about lack of realism in the latter type of games puzzle me.
As for driving, yeah, I agree realistic games suck. But it's all a matter of taste. My mate used to drive zillion lap grand prix on Geoff Crammond's and love it.
Personally I'd take a game where you can crash a bit and still survive any day.
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Lord Nuclear
Simply because, mounts can add more fun and depth to the game, while cleaning, going to the washroom, shaving, and the like, are just boring, tedious tasks that we do in real life all of the time. |
How so? Adding horses to an RPG doesn't add much. Okay, so you move faster in the wilderness, and that's it.
Sandman doesn't even like exotic mounts - now those are more fun. Some can even fly, literally giving the game a whole new dimension.
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Sandman
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Sinister Penguin
Aug 2001 time: 05:24
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I can just imagine the reviews:
"'Riders of Iskandar' is a new RPG that bravely tries to incorporate horseback exploration and combat. Unfortunately it fails on a number of counts. Firstly, the designers forgot to include any eating, washing or urinating for either the main characters or the horses. This blatant disregard for realism left me wondering why they bothered to include horses in the first place.
Secondly, you can steal horses in the game. This doesn't make sense, as they would be well guarded, and most people don't steal horses anyway.
Thirdly, the designers included warhorses, wild horses, mules and ponies, but forgot to include carthorses. What were they thinking?
Finally, the rules for mounted combat are quite different from the typical rules of an RPG, and are thus confusing and off-putting for the typical player. Unless you like learning new things, it would be better to play an RPG without any confusing new features. It's not as if horses add anything to the game beyond 'atmosphere' and 'originality'."
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