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Dry is offline Dry
Prince
Brussels
Sep 2000
time: 06:24
  Old Post 16-02-2005 19:23
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#61 Report this post to a moderator
Tired of ads?

For TBS games:

1) A screen where cities/provinces/countries/planets/... are sortable by number of turns before output production.
On top, the cities outing their production next turn, then 2 turns, 3 turns, ...
For micro management, you just have to scroll until turn 2 or 3 and don't need to care about the rest.

2) When I have selected a sorting rule, I want the city screen scroll to follow that rule, not the default, alphabetical scroll.

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 17-02-2005 00:18
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quote:
Originally posted by Comrade Tassadar
EITHER EVERY GAME YOU PLAY HAS TO SIMULATE LIFE PERFECTLY OR YOU HAVE TO PLAY PONG!!!1 THERE IS NO INBETWEEN, PEOPLE!!11

[/UR]


Um, never thought I'd say this, but Tassadar is right!

The reality mongers tend to annoy me too, though they are right sometimes. I always wonder if they've thought of playing the ultimate realistic game, actual reality.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 17-02-2005 00:36 Visit Dis's homepage!
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quote:
Originally posted by Sandman
I can just imagine the reviews:

"'Riders of Iskandar' is a new RPG that bravely tries to incorporate horseback exploration and combat. Unfortunately it fails on a number of counts. Firstly, the designers forgot to include any eating, washing or urinating for either the main characters or the horses. This blatant disregard for realism left me wondering why they bothered to include horses in the first place.

Secondly, you can steal horses in the game. This doesn't make sense, as they would be well guarded, and most people don't steal horses anyway.

Thirdly, the designers included warhorses, wild horses, mules and ponies, but forgot to include carthorses. What were they thinking?

Finally, the rules for mounted combat are quite different from the typical rules of an RPG, and are thus confusing and off-putting for the typical player. Unless you like learning new things, it would be better to play an RPG without any confusing new features. It's not as if horses add anything to the game beyond 'atmosphere' and 'originality'."


I've been playing KOTOR2, and I still can't figure out where the bathroom is on the Ebon Hawk. It's hard to roleplay a character who can't take a **** or piss at all. Except maybe in outdoor wilderness areas. But then there's no toilet paper.

DrSpike is offline DrSpike
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Sep 2001
time: 05:24
  Old Post 17-02-2005 00:45
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It's one of the high level force powers - force relief I think.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:24
  Old Post 17-02-2005 02:34
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quote:
Originally posted by DrSpike


Um, never thought I'd say this, but Tassadar is right!

The reality mongers tend to annoy me too, though they are right sometimes. I always wonder if they've thought of playing the ultimate realistic game, actual reality.



Some of us do, of course

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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The City State of Noosphere, CPA special envoy
May 1999
time: 13:24
  Old Post 17-02-2005 14:02
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quote:
Originally posted by Sandman
I can just imagine the reviews:


Given up on rational debate already?

Jaguar is offline Jaguar
King
Montgomery County, MD
Apr 2000
time: 00:24
  Old Post 17-02-2005 15:05
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#67 Report this post to a moderator
Got spare money?

quote:
Originally posted by Urban Ranger


Given up on rational debate already?

On the contrary, that was where he pwnd you.

Ari Rahikkala is offline Ari Rahikkala
King
Unreported loss of streaming in atomic read operation
Oct 1999
time: 07:24
  Old Post 17-02-2005 17:09 Visit Ari Rahikkala's homepage!
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quote:
Originally posted by Urban Ranger Hmmm... that's not true at all. One of my major complaints wrt rogue-like games is you get killed most of the time by a confluence of events though no fault of your own. Running out of food happens often and there's nothing one can do.


You poor newbie . Keeping your character fed is a bit of a strange problem - it seems that when you start playing you're always short on food, but it really doesn't take that much practice to learn to find enough food that the problem becomes eating *less* than you can find (since if you eat too much, obviously you can't run that fast anymore and all that - and being slow is not a good idea in a roguelike). 'course, some games do challenge you by increasing your food consumption - for instance, in ADOM wearing any artifact and any item that grants regeneration or invisibility can make you go hungry quite a bit faster. Still, food is something that you mostly just learn to deal with, no matter how sporadic finding food items might seem to a newbie.

DrSpike is offline DrSpike
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Sep 2001
time: 05:24
  Old Post 18-02-2005 01:15
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quote:
Originally posted by Urban Ranger


Given up on rational debate already?


Looked pretty rational to me.

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:24
  Old Post 18-02-2005 04:04
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This is the unpopular choice, but i'd like to see less graphics detail.

More effort/detail on the game world and characters in it and game balance.

imho we are seeing games becoming "interactive movies" and the interactive bit is questionable at times.

If i want to watch a movie i go to the cinema. when i play games i want to really interact with the game, not be herded like a sheep down a track?

something like that

Oh yeah and more bl**dy horses, in everything

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:24
  Old Post 18-02-2005 04:18
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quote:
Originally posted by child of Thor
imho we are seeing games becoming "interactive movies" and the interactive bit is questionable at times.


If they would sell them as movies it would be nice. I mean like putting it in the DVD player and then watch it as a movie except each 15-30 minutes it asks what they player would do (giving a few choices)

Could be interesting

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:24
  Old Post 18-02-2005 06:17
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quote:
Originally posted by Adagio


If they would sell them as movies it would be nice. I mean like putting it in the DVD player and then watch it as a movie except each 15-30 minutes it asks what they player would do (giving a few choices)

Could be interesting


Like Choose Your Own Adventure, but in DVD format???

I recommend a quick trot down to the copyright office, Adagio, so nobody steals your idea. I'd pay a goodly amount for something like that if it was well done.

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:24
  Old Post 18-02-2005 06:30
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That would be cool, but I doubt it would be done correctly, and I have a feeling there wouldn't be too many choices if it was made.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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May 1999
time: 13:24
  Old Post 18-02-2005 09:53
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quote:
Originally posted by Ari Rahikkala
You poor newbie .


Not exactly I started playing the original rogue on a PDP box aeons ago.

quote:
Originally posted by Ari Rahikkala
Keeping your character fed is a bit of a strange problem - it seems that when you start playing you're always short on food, but it really doesn't take that much practice to learn to find enough food that the problem becomes eating *less* than you can find (since if you eat too much, obviously you can't run that fast anymore and all that - and being slow is not a good idea in a roguelike).


The food problem seems to be a symptom of something more fundamental, namely these games are too random. For example, you can find very powerful weapons very early in ADOM - that happened to me once. So, I reckon it is possible to run into some nasty out-of-depth critters as well, even though that hasn't happened to me.

Another very strange design decision is items you can carry is neither limited by mass nor volume but by slot.

quote:
Originally posted by Ari Rahikkala
'course, some games do challenge you by increasing your food consumption - for instance, in ADOM wearing any artifact and any item that grants regeneration or invisibility can make you go hungry quite a bit faster.


I think that has always been the case, starting with the original rogue. At least when it comes to regenerating items.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

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time: 13:24
  Old Post 18-02-2005 09:56
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quote:
Originally posted by Adagio
If they would sell them as movies it would be nice. I mean like putting it in the DVD player and then watch it as a movie except each 15-30 minutes it asks what they player would do (giving a few choices)

Could be interesting


The problem with this is your choices are severely limited. Granted, your choices in any CRPG are more limited than a pencil-and-paper one, but far superior to any "interactive movies."

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:24
  Old Post 18-02-2005 11:28
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quote:
Originally posted by Dissident
yep, they have. And the game came out in 2004.

Only now do we have the graphical technology to even think about doing horses and such.

So there's no reason to complain about them in older rpg's. But I expect rpg's in the future to have them.


Um... If I recall correctly the TES: Arena had horses. And houses you could buy too. Of course that game was in VGA (1st person though). It was done.

And I agree... HORSES (at least it'll provide more PWNing oppertunities over UR ). I hope the new TES (Oblivion) includes them. They have a few prelim screenies with characters on horses. And allow exotic mounts as well as ordinary, wandering the countryside mounts (of course the wild ones aren't as good as the exotic ones... and maybe some haven't been broke ).

Oh, as for too much dialogue... GIVE ME MORE! I want Planescape: Torment like dialogue. Give me a freaking book in the game! I want to drawn into the gameworld, not just be told go there and do X for me because I said so because I'm the next quest giver!

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:24
  Old Post 18-02-2005 16:27
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quote:
Originally posted by Lord Nuclear
That would be cool, but I doubt it would be done correctly, and I have a feeling there wouldn't be too many choices if it was made.


That would be the reason why we wont see it. It would probably at least double the cost to make the movie because of all the extra scenes, but in cases like "Diary of a Hitman"* where production cost wasn't high while there were no stupid-looking explosions or zombies or whatever... low cost movies like this should be possible to have several choices during the movie without killing the budget


*For those who doesn't know the movie: 75% of the movie was filmed in the same small apartment and was mostly just dialoge, while they still managed to make it somewhat interesting

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 18-02-2005 16:41 Visit Dis's homepage!
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quote:
Originally posted by child of Thor
This is the unpopular choice, but i'd like to see less graphics detail.

More effort/detail on the game world and characters in it and game balance.

imho we are seeing games becoming "interactive movies" and the interactive bit is questionable at times.

If i want to watch a movie i go to the cinema. when i play games i want to really interact with the game, not be herded like a sheep down a track?

something like that

Oh yeah and more bl**dy horses, in everything


of course in the case of Knights of the Old republic, the interactive fiction is better than the last Star Wars movies.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:24
  Old Post 18-02-2005 19:54
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The Very Hungry Caterpillar is better than the Phantom Menace, so that's hardly a tough one Diss.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:24
  Old Post 18-02-2005 20:00
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quote:
Originally posted by duke o' york
The Very Hungry Caterpillar is better than the Phantom Menace, so that's hardly a tough one Diss.



Oooh, the very hungry caterpillar was one of the BEST kids books, we read it to POTM so often, i can probably recite it - on sunday, the caterpillar was sick, he ate a leaf, and he felt better, or something like that.

Much better than the very lonely firefly, for example.


Any games based on TVHC?

VJ is offline VJ
Prince
Helsinki
Dec 2001
time: 07:24
Question  Old Post 18-02-2005 20:07
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#81 Report this post to a moderator
Quick question: Increase Your PM Length

Who's POTM?

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:24
  Old Post 18-02-2005 20:19
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LOTM's daughter.

DrSpike is offline DrSpike
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Sep 2001
time: 05:24
  Old Post 18-02-2005 23:13
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Suffering from ads?

quote:
Originally posted by duke o' york
The Very Hungry Caterpillar is better than the Phantom Menace, so that's hardly a tough one Diss.


Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 19-02-2005 01:53 Visit Dis's homepage!
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quote:
Originally posted by duke o' york
The Very Hungry Caterpillar is better than the Phantom Menace, so that's hardly a tough one Diss.


yes it's true

I'm just glad I'm not one of those geeks who waited in line for weeks. They sure must of felt ripped off.

I knew it would be bad, I didn't see it until it came out on video.

lord of the mark is offline lord of the mark
Emperor
FUKCOV - Former United Kingdom Colony of Virginia
Dec 2000
time: 00:24
  Old Post 19-02-2005 03:14
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quote:
Originally posted by VJ
Who's POTM?


Princess of the Mark, naturally.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:24
  Old Post 19-02-2005 14:21
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quote:

Another very strange design decision is items you can carry is neither limited by mass nor volume but by slot.

In NetHack, you get burdened and ecentually overtaxed so mass and volume do matter. The slot limitation vs. volume is certainly mostly historical since 1 letter = 1 item.

I think the randomness of roguelikes is a big part of what makes them fun (though I hate the infinite dungeon ones like zangband).

Less graphics, no sound, more dialogues and more choices and different paths to tread in RPG's are what I want. Give me a game where you start in different locations based on your chosen background, where the initial quests are different based on your character creation choices, where the mid and late game quests vary based on the choices you made (good/evil, tech/magic...) during the game, and where you can solve every quest in any one of three ways: talking, fighting or sneaking. This requires more dialogues, by the way (not monologues from the NPC part).

Lord Nuclear is offline Lord Nuclear
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Jun 2002
time: 21:24
  Old Post 19-02-2005 23:39
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I'm convinced that with bad graphics, no sound, and tons of script, that a (modern) RPG would not do well.

General Ludd is offline General Ludd
Emperor
Minion of the Dominion
Aug 2001
time: 05:24
  Old Post 19-02-2005 23:55
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quote:
Originally posted by Lord Nuclear
I'm convinced that with bad graphics, no sound, and tons of script, that a (modern) RPG would not do well.



I think this is doing pretty well.

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 20-02-2005 00:59 Visit Dis's homepage!
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but that uses the ultimate in graphics. Something that can far surpass any supercomputer. The imagination.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:24
  Old Post 20-02-2005 01:04
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quote:
Originally posted by Imran Siddiqui


Um... If I recall correctly the TES: Arena had horses. And houses you could buy too. Of course that game was in VGA (1st person though). It was done.



You didn't really play with the horses ... they took you from one area to another, but you had no control over the horse at all (you just pointed to which area you wanted to go and it went there). From what I recall anyway, it's been about ten years.

quote:

And I agree... HORSES (at least it'll provide more PWNing oppertunities over UR ). I hope the new TES (Oblivion) includes them. They have a few prelim screenies with characters on horses. And allow exotic mounts as well as ordinary, wandering the countryside mounts (of course the wild ones aren't as good as the exotic ones... and maybe some haven't been broke ).


Given how popular the pack animals were after the expansions, at least among people I know, i'd be surprised if they're not in it in some way (either as pack animals or mounted play). Also, the focus on bow combat means that they should definitely include some sort of mounted archery and can easily do so... not sure how mounted HTH combat will go though, although it should increase the utility of polearms hopefully

quote:

Oh, as for too much dialogue... GIVE ME MORE! I want Planescape: Torment like dialogue. Give me a freaking book in the game! I want to drawn into the gameworld, not just be told go there and do X for me because I said so because I'm the next quest giver!


 
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