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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:24
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quote: I'm convinced that with bad graphics, no sound, and tons of script, that a (modern) RPG would not do well. |
It would certainly not sell well, but I would certainly like it. Graphics tend to run badly on machines which are not modern and I don't upgrade my machine that often. Good graphics tend to hinder gameplay if you don't have the top-notch machine, and I think they add little to nothing to the game.
By no sound, I mean be able to play without sounds (thus subscripts, tuitorials that aren't only given by voice...).
Without scripts and dialogues, you turn RPGs into action games or shooters.
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J Bytheway
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England
Jul 2001 time: 05:24
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quote: Originally posted by Adagio
Why is it that EVERY TIME you start a game you have to watch 10+ video's. Yes, often you can just click, press space or press ESC to end the video, but why do you have to do that every time? Why don't they just have a "show startup video = false" in the ini file? And why is it sometimes it's not possible to avoid seeing the video?
Being forced to see the EA logo everytime I start some EA game only have a negative effect (for each time I see it I hate EA even more) |
At least one game (CTP2) has this feature, but undocumented. I suspect that this is true of many games, simply because the games designers have to go through the game startup sequence very frequently, and are liable to get rather frustrated in the same way.
quote: Originally posted by VJ
Stamina points in FPS'
This was done in the original Tomb Raider, though primitively (only when diving) |
Later Tomb Raider games introduced stamina for running too (that's the faster sprinting-type running, not the default jogging-type running, which can be done indefinately).
quote: Originally posted by Kassiopeia
Co-operative multiplayer mode. It's usually so fun, it's strange why it's not included in more games. Is creating it very difficult or something? Or am I just one of the very few who enjoy co-op? |
The short answer is that yes, it is surprisingly hard to implement. I've created Doom levels, and it's astonishing how many changes I had to make to make them work properly in coop. There are simply vastly more possibilities in coop play that it is very hard to take into account when designing, and the more complex (or more realistic) the games become, the more true that is.
Nevertheless, I like coop, and I also wish more games featured it.
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