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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Other Games > Gaming features which should be common, but aren't
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Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 20-02-2005 01:38 Visit Dis's homepage!
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#91 Report this post to a moderator
Avatar Enlargement: We've got the solution

which expansions? Morrowind? How do I get pack animals?

Lord Nuclear is offline Lord Nuclear
Duke of Civ3 Hall of Fame

Donate to the Red Cross
and the Apolyton University
Jun 2002
time: 21:24
  Old Post 20-02-2005 02:07
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#92 Report this post to a moderator
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quote:
Originally posted by General Ludd



I think this is doing pretty well.



By modern, I meant video game RPGs.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:24
  Old Post 20-02-2005 02:08
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#93 Report this post to a moderator
Enter the AD-FREE zone

quote:
I'm convinced that with bad graphics, no sound, and tons of script, that a (modern) RPG would not do well.

It would certainly not sell well, but I would certainly like it. Graphics tend to run badly on machines which are not modern and I don't upgrade my machine that often. Good graphics tend to hinder gameplay if you don't have the top-notch machine, and I think they add little to nothing to the game.
By no sound, I mean be able to play without sounds (thus subscripts, tuitorials that aren't only given by voice...).
Without scripts and dialogues, you turn RPGs into action games or shooters.

snoopy369 is offline snoopy369

Emperor
Of the Peanuts Gallery
Apr 2004
time: 23:24
  Old Post 20-02-2005 04:11
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#94 Report this post to a moderator
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quote:
Originally posted by Dissident
which expansions? Morrowind? How do I get pack animals?


Um, Tribunal. It's actually a pack rat ... not worth much but it's cute and follows you around.

Imran Siddiqui is offline Imran Siddiqui

Deity
The Potterverse
Jan 1970
time: 00:24
  Old Post 20-02-2005 13:29
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#95 Report this post to a moderator
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quote:
Originally posted by snoopy369
Um, Tribunal. It's actually a pack rat ... not worth much but it's cute and follows you around.


But sometimes it has problems in following you, damn pack horse .

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:24
  Old Post 20-02-2005 14:28 Visit Asmodean's homepage!
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#96 Report this post to a moderator
Tired of ads?

This thread is weird. I can see how horses would be a welcome addition to a game like, say, Baldur's Gate.

They would, however, be a very odd feature in Need For Speed. When you make claims like that, please elaborate a little, for the sake of my hangover

Asmodean

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:24
  Old Post 20-02-2005 15:15
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#97 Report this post to a moderator
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How about Mustangs?

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:24
  Old Post 20-02-2005 15:27 Visit Dis's homepage!
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#98 Report this post to a moderator
Got spare money?

quote:
Originally posted by snoopy369


Um, Tribunal. It's actually a pack rat ... not worth much but it's cute and follows you around.


must of missed it. I found some fighter type character outside in the courtyard. I hired him. He sucked. He eventually was killed by dark brotherhood assassins. I couldn't care enough to save him.

Actually one time I did reload to save him- the dumbass got stuck underwater and drowned. . I really didn't think an AI character could drown. That's what he gets for following me into an hard to reach underwater area.

Asmodean is offline Asmodean
King
Aarhus, Denmark
Aug 1999
time: 06:24
  Old Post 20-02-2005 15:35 Visit Asmodean's homepage!
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quote:
Originally posted by DrSpike
How about Mustangs?


As long as they don't prance too much

Asmodean

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:24
  Old Post 24-02-2005 10:41
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Re: Gaming features which should be common, but aren't Support Apolyton or Terrorists Win

quote:
Originally posted by Sandman
Area-specific character damage

Hmmm. Depends on the game. This type of area-specific damage can essentially lead to "insta-death". If your character can barely walk after being shot in the leg, then he's toast most likely. There has to be a way of addressing that occurence, otherwise your game will be VERY frustrating to players. Imagine this: I'm hit in the leg. Now I'm laying on the ground since I can't move. I'm dead. Games stick with the "health-bar" because it gives much more freedom in determining gameplay. Developers don't have to worry about how your character can heal specific wounds and having to put hidey-holes for you to splint your broken leg. Much easier to let the players find the "healing potion / first-aid kit / bandages / hamburger" and bye-bye damage. It allows you greater lattitude in level design, AI (imagine having enemies follow your blood-trail, you'd be toast if you ever got touched).

Horses

I love this idea. I'd love to have mounted characters and enemies in D&D type games.

dunk is offline dunk
Prince
Philadelphia, PA
Mar 2002
time: 00:24
  Old Post 24-02-2005 10:45
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quote:
Originally posted by VJ
Stamina points in FPS'


Great idea. However you're toast if caught tired while someone is aiming at you with a mouse.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:24
  Old Post 26-02-2005 19:37 Visit J Bytheway's homepage!
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#102 Report this post to a moderator
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quote:
Originally posted by Adagio
Why is it that EVERY TIME you start a game you have to watch 10+ video's. Yes, often you can just click, press space or press ESC to end the video, but why do you have to do that every time? Why don't they just have a "show startup video = false" in the ini file? And why is it sometimes it's not possible to avoid seeing the video?
Being forced to see the EA logo everytime I start some EA game only have a negative effect (for each time I see it I hate EA even more)


At least one game (CTP2) has this feature, but undocumented. I suspect that this is true of many games, simply because the games designers have to go through the game startup sequence very frequently, and are liable to get rather frustrated in the same way.

quote:
Originally posted by VJ
Stamina points in FPS'
This was done in the original Tomb Raider, though primitively (only when diving)


Later Tomb Raider games introduced stamina for running too (that's the faster sprinting-type running, not the default jogging-type running, which can be done indefinately).

quote:
Originally posted by Kassiopeia
Co-operative multiplayer mode. It's usually so fun, it's strange why it's not included in more games. Is creating it very difficult or something? Or am I just one of the very few who enjoy co-op?


The short answer is that yes, it is surprisingly hard to implement. I've created Doom levels, and it's astonishing how many changes I had to make to make them work properly in coop. There are simply vastly more possibilities in coop play that it is very hard to take into account when designing, and the more complex (or more realistic) the games become, the more true that is.

Nevertheless, I like coop, and I also wish more games featured it.

 
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