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Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:24
  Old Post 20-02-2005 03:16
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Here's the sequence I've been using:

First rover:
1> kill the synthrover NE of Morgan Mussels (MM)
2> kill the damaged synthprobe
3> attack the MM plasma rover (most of the time 50% chance of success

Second rover:
1> land on the farm tile

If the first rover was killed trying to kill the MM garrison:
2a> attack the plasma rover
3a> kill the crawler

If the plasma rover in MM was already killed:
2b> kill the crawler
3> we've got a movement point left! Handy in case the third rover fails to kill a MI former

Third rover:
1> land on the farm
2> move SE and attack the synthrover MI garrison (uses 1 1/3 mp)
3> attack a former (if it still can)

Fourth rover:
land, move one tile SE, kill the second former, move into MI, (scrap the network node and found Ironholm), obliterate MI. Still 1/3 MP left.

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 03:22 Visit Googlie's homepage!
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Such a lot depends on the luck of the game combat engine.

This time I was able, from the ship, to destroy the probe, the syntharmored rover and the Mussels plasma rover. Second Impact rover then landed and took out both the crawler as well as the synthrover at Industries.

Third took out both formers, and the 4th had enough to get to the base, obliterate it and then stack with the 3rd.

that left just 1 exposed (the first stayed on the Mercury)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 03:23 Visit Googlie's homepage!
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There are some other moves that can be made while the rest of you play with the scenario

I'll make some of them then post a midturn save before we decide on what to do re: Morgan

Modo44 is offline Modo44
Emperor
in western Poland
Jul 2004
time: 06:24
  Old Post 20-02-2005 03:27 Visit Modo44's homepage!
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Googlie, as far as I am concerned, we want to hurt people here, accepting high losses. If this stacking makes us lose the raid, then we should drop it IMO.

We are in the chat, discussing Maniac's proposal. It seems to have higher chances of success, but with losses very much possible. OTOH, we would need to disband some attackers anyway...

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:24
  Old Post 20-02-2005 03:34
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Got spare money?

72,84% chance, to be precise.
(With thanks to Snoddasmannens calculator )

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:24
  Old Post 20-02-2005 03:39
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Is there any way that we could raise our ECs to 400? Because, if we did that, we could upgrade to missle amphibious rovers, and our success would be all but assured. Could we take a loan out from anyone?

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 03:43 Visit Googlie's homepage!
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#67 Report this post to a moderator
Got spare money?

well, we have another 25 ec's!!

Some small moves:

  • stockpile energy put into Argos’ queue
  • Moved MT’s crawler on to the solar-tiled square, and collected energy (3)
  • Moved the 2Nuts crawler on board the Aarvak 4 tiles north
  • Put a GT-class cruiser in production at MT and 2nuts and popped the pod beside the Pegasus
  • Got a Unity Rover (we will need to send the Heimdall there to pick up all our hardware)
  • Moved the Peg to pop the coastal pod – got 25 ec’s ….. we’re just outside a Gaian base

Attachment: 2160-westgaia.jpg
This has been downloaded 49 time(s).

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:24
  Old Post 20-02-2005 03:49
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So we'd need to find 127 credits somewhere...

Zeiter is offline Zeiter
Prince

Dec 2003
time: 23:24
  Old Post 20-02-2005 04:07
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I have another idea for saving ECs. We could either disband R-112 or upgrade it to something less expensive before upgrading all of the impact rovers, cutting our cost down to 320.

Maniac is offline Maniac
Emperor
Gent, Belgium
Jul 1999
time: 06:24
  Old Post 20-02-2005 04:09
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Got spare money?

Yep, Snoddasmannen suggested the same in the chatroom.
Also upgrading to gatling would only cost 300

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 04:43 Visit Googlie's homepage!
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I used the R-112 to pop the landpod that gave us that second Unity Rover there

But Gatling does the trick every time - from the Mercury, it has enough hitpoints to take out the damaged probe, the synthrover and the MM plasma unit.

Nest rover lands on the farm and takes out the crawler and the MI syntharmor defense

Third lands and stacks with the second to take out both formers

Fourth enters MI, and has enough left to take out that second crawler plus anything else that may be in range (or move back to triplestack)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 05:32 Visit Googlie's homepage!
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Morgan Industires has fallen:

Attachment: 2160 - pts success.jpg
This has been downloaded 45 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 05:36 Visit Googlie's homepage!
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#73 Report this post to a moderator
Lose 30 kilos (of popups)

..... now all your base are belong to us ...............

Attachment: now all your base are belong to us.jpg
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Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 09:03 Visit Googlie's homepage!
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Footnote to history:

I stupidly lost us the Mercury and the Chiron Knights (onboard, having taken out the Morgan syntharmored rover and the MM plasma defender)

We were disbanding our gatling attack rovers (to avoid them just being gifts to Morgan) when I cutely thought that with the last one I could maybe destroy Mussels using the rover's self-destruct weapon. Well, the base survived, but I destroyed the Mercury and the Chiron Knights instead

Stupid me

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 09:23 Visit Googlie's homepage!
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Avatar Enlargement: We've got the solution

Some other moves before I forget them:

  • Hermes moved to the Nexus site and disembarked the Colony Pod and the Hoplite
  • Heimdall moved souith through the Styx to anchor just outside Fellowship City
  • Invincible moved into the bay at UN Great Refuge
  • Disco Volante moved to the southwest of Cape of Sol
  • Njord moved offshore paraminia, and shelled the forst therem doing no damage, but revealing a colony pod
  • Vladimorei moved west to tag team with Njord
  • R-112 reboarded the Pegasus, while the Unity Rover sped northwest up the arm of the peninsula

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 12:22 Visit Googlie's homepage!
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Remove this text

final turn for comment

Attachment: acdg3-sparta, 2160-final.zip
This has been downloaded 3 time(s).

Last edited by Googlie on 20-02-2005 at 12:35

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 12:36 Visit Googlie's homepage!
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These moves included above:

  • Fort Liberty Hoplite to Fort Soup, and FS Kel to Ironholm, and homed there
  • rehomed SC2's unit in Fort Soup to FS
  • Formers moved as suggested by Maniac here
  • SC3 crawler to crater rim now being worked by formers (en route to GH)
  • moved SC's Crypteia to V V
  • moved the AA to Fort Buster and put on hold there for after we get Field Mod from the Hive
  • Wounded Kel at MT tried to enter fungus to SW, met Hive missile infantryman resistance. MT's Missileman destroyed Hive unit
build orders
  • crawlers as default (for prototyping aircraft eventually)
  • changed Minas Tirith to a Mercury-class transport, leaving GH as a Missile cruiser, to be completed by SC3's crawler when it arrives
energy allocations
set sliders to 60/0/40, giving 69 ec's and tech rate at ten turns

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:24
  Old Post 20-02-2005 16:22
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Hey wait a second ...
I recognize this guy ....
Isn't that ? ...
No it couldn't be ...
But, it is, it must be!
It's Mr Moneypenny!

Attachment: mrmoneypenny.jpg
This has been downloaded 20 time(s).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 20-02-2005 20:00 Visit Googlie's homepage!
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LL

Maybe Morgan sent him to negotiate with us, and he saw the error of his ways and ended up collaborating with us - hey - maybe he was the one that pushed the plunger that destroyed the base ........... then he escaped with our other officers to the waiting GeneralTacticus

Captain Moneypenny, now

Snoddasmannen is offline Snoddasmannen
Prince

Jul 2004
time: 06:24
  Old Post 21-02-2005 00:34
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I have a horrible theory. What if they had a gator boat patrolling their coast? They could have found the invasion force and then gone to hide in the fungus.

And whats more, it even makes sense for the Morgans to move their foil out like they did, something which puzzled me (why not just disband it or keep it in base? going out was a suicide mission). Anyway, going out there blocked the GT, and prevented us from stacking with the Mercury this turn. If the have a gator lurking in the fungus now, the GT is lost ... (There's an extreme option to disband it, but I would not recommend that).

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 21-02-2005 05:31 Visit Googlie's homepage!
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Sorry - I should have clarified something sooner

They discovered us in the fungus when they moved the Plasma Hoverboat out. I was finally able to replicate it in the sim

Even units with all their movement points used will reveal hidden-in-the-fungus units if you try to enter the fungus

That's how I found the Hive missileman at MT - After Maniac's comment that the Hive rover was single, and that there was a unit unaccounted for, I tried to move that severly damaged unit into that tile, uncovering the Hive unit, and was able to kill it with our own healthy missileman

In retrospect, we could have hidden further offshore - and still have made the landing - in complete surprise (and I'm kicking myself 'cos we knew that the foil was completing this turn so could have taken steps to avoid it if I had but tested it with the sim beforehand

I've tracked their 2 'gators for these last six turns - they've been south stealing techs from Yang (that's why they caught up so quickly with us technologically)

Googlie is offline Googlie
Emperor
Commanding Officer, CRYPTEIA
Apr 1999
time: 21:24
  Old Post 21-02-2005 08:19 Visit Googlie's homepage!
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Turn completed and passed on to the Gaians

Some last minute changes:

I put a Crypteia in production for all bases not currently with one in them (except for teh bases completing a crawler this turn - they can train a Crypteia next turn.

I put a Skanky in production at Minas Tirith (as a "shell" - it can be changed next turn or two without penalty, or allowed to complete then be upgraded to whatever we need)

For 11 ec's I rushed the crawler at Tegea Harbour

We have 2 ec's in reserve

Here's our next year production run:

MY 2161 - Sparta Production



Also, the 2160 endturn is attached

Attachment: acdg-3 - sparta, 2160 endturn.zip
This has been downloaded 2 time(s).

 
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