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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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Let the discussions begin
3850BC
This pic shows where we ended at the last turn
Attachment: 3900bc completed.jpg
This has been downloaded 25 time(s).
Last edited by Paddy the Scot on 17-02-2005 at 17:11
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Paddy the Scot

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Hordeland
Mar 2001 time: 14:24
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The save has halted with Team Desolation, under the maniac Aqua, so we have a few hours more 
Ok the discussion of our future continues:
I have included the various options presented for each unit..
Movement Orders
Horde Long Eyes (scout) in the light green circle:
- to move 2,3
George and Mildred (workers), in the blue circle:
- to move 1 and road then irrigate, then possibly follow the blue dots to road then irrigate
- to move 1 then irrigate, then later George stays to road while Mildred moves 4 to irrigate then road later
to be resolved
Harry (worker):
- will be still irrigating the cow field 7 of Karakorum this turn
The Wanderers (warrior) in the bark blue circle:
- to move 9 to mountain top for scouting
- to return to Karakorum now
to be resolved
The Heavy Axes (warrior) in the yellow circle:
- to move 4 for for scouting 1 more turn at least
- to move 2 to protect Ta-Tu, let the new scout out there
to be resolved
build orders
Karakorum:
- Barracks, then warriors, then settlers
- Warrior, unless Wanderer returns here immediatly
to be resolved
Ta-Tu:
- Scout, then possibly warriors, then settlers
- warrior
to be resolved
Kazan:
- Scout, then possibly warriors, then settlers
- warrior
to be resolved
longer term plans
- next settler for the red circle
Please note that while construction orders can be held over for a few turns, the movement orders must be sorted before the save arrives, or while playing it So we need some concenus lads...
Edited for Bongo's following post 
Attachment: camp-1.jpg
This has been downloaded 19 time(s).
Last edited by Paddy the Scot on 16-02-2005 at 01:49
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PLATO

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Of the occupied South
Dec 2002 time: 23:24
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I agree with ljube...Warriors don't simply materialize. However, all three of our cities are two moves away from capture once a warrior becomes visable to us. This is a necessary evil at this point. The solution, as I see it, is to move our forces into position along possible axis of threat...not to return them to the cities.
There are, IMHO, three significant threat axis. From the due east of Karakorum. From the south east of Kazan. From due south of Ta-tu. To Deploy them most effectively along these axis I recommend the following:
Horde Long Eyes deployed 2,3 this turn and then (depending of course what our faithful vassal finds) to move in a 2,3 or 2,2,3 pattern.
The Wanderers should go 9 and then eithier 6 or 9 again depending on view.
The Heavy Axes should go 4 and then 2,2,2
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